X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetwork.c;h=6c1f4c6de4d1bd5d91674188fed45a725eb845cb;hp=728517465eb8d5123dc5652f5ab9cbcf716a4a2b;hb=98d421667c21a07ab69dd881f1435c2f595ddd4c;hpb=45c910a978cabc8e8dd40fac47b17b7d402c91aa diff --git a/src/network.c b/src/network.c index 72851746..6c1f4c6d 100644 --- a/src/network.c +++ b/src/network.c @@ -22,6 +22,7 @@ #include "files.h" #include "tools.h" #include "screens.h" +#include "init.h" struct NetworkClientPlayerInfo { @@ -37,11 +38,11 @@ static struct NetworkClientPlayerInfo first_player = NULL }; -/* server stuff */ +// server stuff -static TCPsocket sfd; /* TCP server socket */ -static UDPsocket udp; /* UDP server socket */ -static SDLNet_SocketSet rfds; /* socket set */ +static TCPsocket sfd; // TCP server socket +static UDPsocket udp; // UDP server socket +static SDLNet_SocketSet rfds; // socket set static struct NetworkBuffer *read_buffer = NULL; static struct NetworkBuffer *write_buffer = NULL; @@ -50,6 +51,8 @@ static boolean stop_network_game = FALSE; static boolean stop_network_client = FALSE; static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1]; +static struct NetworkLevelInfo network_level; + static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) { static int xpos = 0, ypos = 0; @@ -79,7 +82,7 @@ static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) DrawTextSCentered(ypos_1, font_nr, message); - /* calculate offset to x position caused by rounding */ + // calculate offset to x position caused by rounding int max_chars_per_line = max_line_width / font_width; int xoffset = (max_line_width - max_chars_per_line * font_width) / 2; @@ -132,14 +135,14 @@ static void SendNetworkBufferToServer(struct NetworkBuffer *nb) if (!network.enabled) return; - /* set message length header */ + // set message length header putNetwork32BitInteger(nb->buffer, nb->size - 4); - /* directly send the buffer to the network server */ + // directly send the buffer to the network server SDLNet_TCP_Send(sfd, nb->buffer, nb->size); } -struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr) +static struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr) { struct NetworkClientPlayerInfo *player = NULL; @@ -147,7 +150,7 @@ struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr) if (player->nr == player_nr) break; - if (player == NULL) /* should not happen */ + if (player == NULL) // should not happen Error(ERR_EXIT, "protocol error: reference to non-existing player %d", player_nr); @@ -170,17 +173,24 @@ char *getNetworkPlayerName(int player_nr) return(EMPTY_PLAYER_NAME); } +boolean hasStartedNetworkGame(void) +{ + return !network_level.use_network_level_files; +} + +static boolean hasPathSeparator(char *s) +{ + return (strchr(s, '/') != NULL); +} + static void StartNetworkServer(int port) { static int p; p = port; -#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, "NetworkServerThread", &p); -#else - server_thread = SDL_CreateThread(NetworkServerThread, &p); -#endif network_server = TRUE; } @@ -222,7 +232,7 @@ boolean ConnectToServer(char *hostname, int port) int data_len = strlen(data_ptr) + 1; IPaddress ip_address; - SDLNet_Write32(0xffffffff, &ip_address.host); /* 255.255.255.255 */ + SDLNet_Write32(0xffffffff, &ip_address.host); // 255.255.255.255 SDLNet_Write16(port, &ip_address.port); UDPpacket packet = @@ -237,9 +247,9 @@ boolean ConnectToServer(char *hostname, int port) SDLNet_UDP_Send(udp, -1, &packet); - DrawNetworkText("Looking for local network server ..."); + DrawNetworkText("Looking for nearby network server ..."); - /* wait for any local network server to answer UDP broadcast */ + // wait for any nearby network server to answer UDP broadcast for (i = 0; i < 5; i++) { if (SDLNet_CheckSockets(udp_socket_set, 0) == 1) @@ -248,9 +258,17 @@ boolean ConnectToServer(char *hostname, int port) if (num_packets == 1) { - DrawNetworkText_Success("Network server found!"); + char message[100]; server_host = SDLNet_Read32(&packet.address.host); + + sprintf(message, "Network server found at %d.%d.%d.%d!", + (server_host >> 24) & 0xff, + (server_host >> 16) & 0xff, + (server_host >> 8) & 0xff, + (server_host >> 0) & 0xff); + + DrawNetworkText_Success(message); } else { @@ -266,33 +284,52 @@ boolean ConnectToServer(char *hostname, int port) } if (server_host == 0) - DrawNetworkText_Failed("No network server found!"); + DrawNetworkText_Failed("No nearby network server found!"); } rfds = SDLNet_AllocSocketSet(1); if (hostname) { + char message[100]; + SDLNet_ResolveHost(&ip, hostname, port); if (ip.host == INADDR_NONE) - Error(ERR_EXIT, "cannot locate host '%s'", hostname); + { + sprintf(message, "Failed to resolve network server hostname '%s'!", + hostname); + + DrawNetworkText_Failed(message); + + return FALSE; + } else + { server_host = SDLNet_Read32(&ip.host); + } - DrawNetworkText("Connecting to remote host ..."); + sprintf(message, "Connecting to network server host %s ...", hostname); + + DrawNetworkText(message); } else { // if no hostname was given and no network server was auto-detected in the // local network, try to connect to a network server at the local host if (server_host == 0) - server_host = 0x7f000001; /* 127.0.0.1 */ + { + server_host = 0x7f000001; // 127.0.0.1 + + DrawNetworkText("Looking for local network server ..."); + } + else + { + DrawNetworkText("Connecting to network server ..."); + } SDLNet_Write32(server_host, &ip.host); SDLNet_Write16(port, &ip.port); - - DrawNetworkText("Connecting to local host ..."); } Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...", @@ -313,35 +350,39 @@ boolean ConnectToServer(char *hostname, int port) } else { - DrawNetworkText_Failed("Failed to connect to network server!"); + if (hostname) + DrawNetworkText_Failed("Failed to connect to network server!"); + else + DrawNetworkText_Failed("No local network server found!"); printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError()); } - if (hostname) /* connect to specified server failed */ + if (hostname) // connect to specified server failed return FALSE; DrawNetworkText("Starting new local network server ..."); StartNetworkServer(port); - /* wait for server to start up and try connecting several times */ + // wait for server to start up and try connecting several times for (i = 0; i < 30; i++) { - if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */ + if ((sfd = SDLNet_TCP_Open(&ip))) // connected { - DrawNetworkText_Success("Successfully connected!"); + DrawNetworkText_Success("Successfully connected to newly started network server!"); SDLNet_TCP_AddSocket(rfds, sfd); + return TRUE; } Delay_WithScreenUpdates(100); } - DrawNetworkText_Failed("Failed to connect to network server!"); + DrawNetworkText_Failed("Failed to connect to newly started network server!"); - /* when reaching this point, connect to newly started server has failed */ + // when reaching this point, connect to newly started server has failed return FALSE; } @@ -356,7 +397,7 @@ void SendToServer_PlayerName(char *player_name) Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name); } -void SendToServer_ProtocolVersion() +void SendToServer_ProtocolVersion(void) { initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0); @@ -376,7 +417,45 @@ void SendToServer_NrWanted(int nr_wanted) SendNetworkBufferToServer(write_buffer); } -void SendToServer_StartPlaying() +void SendToServer_LevelFile(void) +{ + initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0); + + putNetworkBufferString( write_buffer, leveldir_current->identifier); + putNetworkBuffer16BitInteger(write_buffer, level.file_info.nr); + putNetworkBuffer8BitInteger( write_buffer, level.file_info.type); + putNetworkBuffer8BitInteger( write_buffer, level.file_info.packed); + putNetworkBufferString( write_buffer, level.file_info.basename); + putNetworkBufferFile( write_buffer, level.file_info.filename); + putNetworkBuffer8BitInteger( write_buffer, level.use_custom_template); + + if (level.use_custom_template) + { + putNetworkBufferString(write_buffer, level_template.file_info.basename); + putNetworkBufferFile( write_buffer, level_template.file_info.filename); + } + + SendNetworkBufferToServer(write_buffer); + + setString(&network_level.leveldir_identifier, leveldir_current->identifier); + + // the sending client does not use network level files (but the real ones) + network_level.use_network_level_files = FALSE; + +#if 0 + printf("::: '%s'\n", leveldir_current->identifier); + printf("::: '%d'\n", level.file_info.nr); + printf("::: '%d'\n", level.file_info.type); + printf("::: '%d'\n", level.file_info.packed); + printf("::: '%s'\n", level.file_info.basename); + printf("::: '%s'\n", level.file_info.filename); + + if (level.use_custom_template) + printf("::: '%s'\n", level_template.file_info.filename); +#endif +} + +void SendToServer_StartPlaying(void) { unsigned int new_random_seed = InitRND(level.random_seed); @@ -389,14 +468,14 @@ void SendToServer_StartPlaying() SendNetworkBufferToServer(write_buffer); } -void SendToServer_PausePlaying() +void SendToServer_PausePlaying(void) { initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0); SendNetworkBufferToServer(write_buffer); } -void SendToServer_ContinuePlaying() +void SendToServer_ContinuePlaying(void) { initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0); @@ -421,7 +500,7 @@ void SendToServer_MovePlayer(byte player_action) SendNetworkBufferToServer(write_buffer); } -static void Handle_OP_BAD_PROTOCOL_VERSION() +static void Handle_OP_BAD_PROTOCOL_VERSION(void) { int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer); int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer); @@ -444,7 +523,7 @@ static void Handle_OP_BAD_PROTOCOL_VERSION() stop_network_client = TRUE; } -static void Handle_OP_YOUR_NUMBER() +static void Handle_OP_YOUR_NUMBER(void) { int old_client_nr = getNetworkBuffer8BitInteger(read_buffer); int new_client_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -457,7 +536,7 @@ static void Handle_OP_YOUR_NUMBER() if (old_local_player != new_local_player) { - /* set relevant player settings and change to new player */ + // set relevant player settings and change to new player local_player = new_local_player; @@ -476,7 +555,7 @@ static void Handle_OP_YOUR_NUMBER() stored_player[new_index_nr].connected_network = TRUE; } -static void Handle_OP_NUMBER_WANTED() +static void Handle_OP_NUMBER_WANTED(void) { int old_client_nr = getNetworkBuffer8BitInteger(read_buffer); int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer); @@ -489,19 +568,19 @@ static void Handle_OP_NUMBER_WANTED() printf("OP_NUMBER_WANTED: %d\n", old_client_nr); - if (new_client_nr == client_nr_wanted) /* switching succeeded */ + if (new_client_nr == client_nr_wanted) // switching succeeded { struct NetworkClientPlayerInfo *player; - if (old_client_nr != client_nr_wanted) /* client's nr has changed */ + if (old_client_nr != client_nr_wanted) // client's nr has changed Error(ERR_NETWORK_CLIENT, "client %d switches to # %d", old_client_nr, new_client_nr); - else if (old_client_nr == first_player.nr) /* local player keeps his nr */ + else if (old_client_nr == first_player.nr) // local player keeps his nr Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr); if (old_client_nr != new_client_nr) { - /* set relevant player settings and change to new player */ + // set relevant player settings and change to new player old_player->connected_network = FALSE; new_player->connected_network = TRUE; @@ -510,7 +589,7 @@ static void Handle_OP_NUMBER_WANTED() player = getNetworkPlayer(old_client_nr); player->nr = new_client_nr; - if (old_player == local_player) /* local player switched */ + if (old_player == local_player) // local player switched { local_player = new_player; @@ -518,7 +597,7 @@ static void Handle_OP_NUMBER_WANTED() new_player->connected_locally = TRUE; } } - else if (old_client_nr == first_player.nr) /* failed -- local player? */ + else if (old_client_nr == first_player.nr) // failed -- local player? { char request[100]; @@ -535,7 +614,7 @@ static void Handle_OP_NUMBER_WANTED() DrawNetworkPlayers(); } -static void Handle_OP_PLAYER_NAME() +static void Handle_OP_PLAYER_NAME(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *player_name = getNetworkBufferString(read_buffer); @@ -550,7 +629,7 @@ static void Handle_OP_PLAYER_NAME() player_nr, player->name); } -static void Handle_OP_PLAYER_CONNECTED() +static void Handle_OP_PLAYER_CONNECTED(void) { struct NetworkClientPlayerInfo *player, *last_player = NULL; int new_client_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -576,7 +655,7 @@ static void Handle_OP_PLAYER_CONNECTED() stored_player[new_index_nr].connected_network = TRUE; } -static void Handle_OP_PLAYER_DISCONNECTED() +static void Handle_OP_PLAYER_DISCONNECTED(void) { struct NetworkClientPlayerInfo *player, *player_disconnected; int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -614,17 +693,14 @@ static void Handle_OP_PLAYER_DISCONNECTED() } } -static void Handle_OP_START_PLAYING() +static void Handle_OP_START_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *new_leveldir_identifier = getNetworkBufferString(read_buffer); int new_level_nr = getNetworkBuffer16BitInteger(read_buffer); unsigned int new_random_seed = getNetworkBuffer32BitInteger(read_buffer); - LevelDirTree *new_leveldir = - getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier); - - if (new_leveldir == NULL) + if (!strEqual(new_leveldir_identifier, network_level.leveldir_identifier)) { Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier); @@ -636,19 +712,31 @@ static void Handle_OP_START_PLAYING() printf("OP_START_PLAYING: %d\n", player_nr); Error(ERR_NETWORK_CLIENT, "client %d starts game [level %d from level identifier '%s']\n", - player_nr, new_level_nr, new_leveldir->identifier); + player_nr, new_level_nr, new_leveldir_identifier); - leveldir_current = new_leveldir; - level_nr = new_level_nr; + LevelDirTree *new_leveldir = + getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier); + + if (new_leveldir != NULL) + { + leveldir_current = new_leveldir; + level_nr = new_level_nr; + } + + // needed if level set of network game changed graphics, sounds or music + ReloadCustomArtwork(0); TapeErase(); - LoadTape(level_nr); - LoadLevel(level_nr); + + if (network_level.use_network_level_files) + LoadNetworkLevel(&network_level); + else + LoadLevel(level_nr); StartGameActions(FALSE, setup.autorecord, new_random_seed); } -static void Handle_OP_PAUSE_PLAYING() +static void Handle_OP_PAUSE_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -662,7 +750,7 @@ static void Handle_OP_PAUSE_PLAYING() } } -static void Handle_OP_CONTINUE_PLAYING() +static void Handle_OP_CONTINUE_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -676,7 +764,7 @@ static void Handle_OP_CONTINUE_PLAYING() } } -static void Handle_OP_STOP_PLAYING() +static void Handle_OP_STOP_PLAYING(void) { int client_nr = getNetworkBuffer8BitInteger(read_buffer); int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer); @@ -692,11 +780,12 @@ static void Handle_OP_STOP_PLAYING() boolean stopped_by_remote_player = (!client_player->connected_locally); char message[100]; - sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ? - "Network game stopped by player %d!" : - cause_for_stopping == NETWORK_STOP_BY_ERROR ? - "Network game stopped due to internal error!" : - "Network game stopped!"), client_nr); + if (cause_for_stopping == NETWORK_STOP_BY_PLAYER) + sprintf(message, "Network game stopped by player %d!", client_nr); + else + sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_ERROR ? + "Network game stopped due to internal error!" : + "Network game stopped!")); if (cause_for_stopping != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player) @@ -708,7 +797,7 @@ static void Handle_OP_STOP_PLAYING() } } -static void Handle_OP_MOVE_PLAYER() +static void Handle_OP_MOVE_PLAYER(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer); @@ -730,7 +819,7 @@ static void Handle_OP_MOVE_PLAYER() return; } - /* copy valid player actions (will be set to 0 for not connected players) */ + // copy valid player actions (will be set to 0 for not connected players) for (i = 0; i < MAX_PLAYERS; i++) stored_player[i].effective_action = getNetworkBuffer8BitInteger(read_buffer); @@ -738,7 +827,7 @@ static void Handle_OP_MOVE_PLAYER() network_player_action_received = TRUE; } -static void Handle_OP_BROADCAST_MESSAGE() +static void Handle_OP_BROADCAST_MESSAGE(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -746,7 +835,77 @@ static void Handle_OP_BROADCAST_MESSAGE() Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr); } -static void HandleNetworkingMessage() +static void Handle_OP_LEVEL_FILE(void) +{ + int player_nr = getNetworkBuffer8BitInteger(read_buffer); + char *leveldir_identifier; + char *network_level_dir; + struct LevelFileInfo *file_info = &network_level.file_info; + struct LevelFileInfo *tmpl_info = &network_level.tmpl_info; + boolean use_custom_template; + + setString(&network_level.leveldir_identifier, NULL); + setString(&network_level.file_info.basename, NULL); + setString(&network_level.file_info.filename, NULL); + setString(&network_level.tmpl_info.basename, NULL); + setString(&network_level.tmpl_info.filename, NULL); + + printf("OP_LEVEL_FILE: %d\n", player_nr); + + leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer)); + + if (hasPathSeparator(leveldir_identifier)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + + InitNetworkLevelDirectory(leveldir_identifier); + + network_level_dir = getNetworkLevelDir(leveldir_identifier); + + file_info->nr = getNetworkBuffer16BitInteger(read_buffer); + file_info->type = getNetworkBuffer8BitInteger(read_buffer); + file_info->packed = getNetworkBuffer8BitInteger(read_buffer); + file_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); + file_info->filename = getPath2(network_level_dir, file_info->basename); + + if (hasPathSeparator(file_info->basename)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + + getNetworkBufferFile(read_buffer, file_info->filename); + + use_custom_template = getNetworkBuffer8BitInteger(read_buffer); + if (use_custom_template) + { + *tmpl_info = *file_info; + + tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); + tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename); + + if (hasPathSeparator(tmpl_info->basename)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + + getNetworkBufferFile(read_buffer, tmpl_info->filename); + } + + network_level.leveldir_identifier = leveldir_identifier; + network_level.use_custom_template = use_custom_template; + + // the receiving client(s) use(s) the transferred network level files + network_level.use_network_level_files = TRUE; + +#if 0 + printf("::: '%s'\n", leveldir_identifier); + printf("::: '%d'\n", file_info->nr); + printf("::: '%d'\n", file_info->type); + printf("::: '%d'\n", file_info->packed); + printf("::: '%s'\n", file_info->basename); + printf("::: '%s'\n", file_info->filename); + + if (use_custom_template) + printf("::: '%s'\n", tmpl_info->filename); +#endif +} + +static void HandleNetworkingMessage(void) { stop_network_game = FALSE; @@ -804,6 +963,10 @@ static void HandleNetworkingMessage() Handle_OP_BROADCAST_MESSAGE(); break; + case OP_LEVEL_FILE: + Handle_OP_LEVEL_FILE(); + break; + default: if (options.verbose) Error(ERR_NETWORK_CLIENT, @@ -812,16 +975,16 @@ static void HandleNetworkingMessage() fflush(stdout); - /* in case of internal error, stop network game */ + // in case of internal error, stop network game if (stop_network_game) SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR); } -static char *HandleNetworkingPackets() +static char *HandleNetworkingPackets(void) { while (1) { - /* ---------- check network server for activity ---------- */ + // ---------- check network server for activity ---------- int num_active_sockets = SDLNet_CheckSockets(rfds, 0); @@ -831,7 +994,7 @@ static char *HandleNetworkingPackets() if (num_active_sockets == 0) break; // no active sockets, stop here - /* ---------- read packets from network server ---------- */ + // ---------- read packets from network server ---------- initNetworkBufferForReceiving(read_buffer); @@ -863,7 +1026,7 @@ static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player) checked_free(player); } -static void HandleNetworkingDisconnect() +static void HandleNetworkingDisconnect(void) { int i; @@ -886,8 +1049,12 @@ static void HandleNetworkingDisconnect() first_player.next = NULL; } -void HandleNetworking() +void HandleNetworking(void) { + // do not handle any networking packets if request dialog is active + if (game.request_active) + return; + char *error_message = HandleNetworkingPackets(); if (error_message != NULL) @@ -912,7 +1079,7 @@ void HandleNetworking() } } -void DisconnectFromNetworkServer() +void DisconnectFromNetworkServer(void) { DrawNetworkText_Title("Terminating Network"); DrawNetworkText("Disconnecting from network server ..."); @@ -920,7 +1087,4 @@ void DisconnectFromNetworkServer() HandleNetworkingDisconnect(); DrawNetworkText_Success("Successfully disconnected!"); - - /* short time to recognize result of network initialization */ - Delay_WithScreenUpdates(1000); }