X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetwork.c;h=226ce34cce0b98ee65d5572dd3268536781129b7;hp=bfe53c37c829e388dbf5ffb2bb197f9be720ef2e;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=bb49e2b2a9bb4aefe76182be725e998bf9495976 diff --git a/src/network.c b/src/network.c index bfe53c37..226ce34c 100644 --- a/src/network.c +++ b/src/network.c @@ -22,6 +22,7 @@ #include "files.h" #include "tools.h" #include "screens.h" +#include "init.h" struct NetworkClientPlayerInfo { @@ -37,15 +38,6 @@ static struct NetworkClientPlayerInfo first_player = NULL }; -struct NetworkLevelFileInfo -{ - char *leveldir_identifier; - struct LevelFileInfo file_info; - struct LevelFileInfo tmpl_info; - boolean use_network_level_files; - boolean use_custom_template; -}; - /* server stuff */ static TCPsocket sfd; /* TCP server socket */ @@ -59,7 +51,7 @@ static boolean stop_network_game = FALSE; static boolean stop_network_client = FALSE; static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1]; -static struct NetworkLevelFileInfo network_level; +static struct NetworkLevelInfo network_level; static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) { @@ -181,6 +173,11 @@ char *getNetworkPlayerName(int player_nr) return(EMPTY_PLAYER_NAME); } +static boolean hasPathSeparator(char *s) +{ + return (strchr(s, '/') != NULL); +} + static void StartNetworkServer(int port) { static int p; @@ -367,7 +364,7 @@ void SendToServer_PlayerName(char *player_name) Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name); } -void SendToServer_ProtocolVersion() +void SendToServer_ProtocolVersion(void) { initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0); @@ -387,7 +384,7 @@ void SendToServer_NrWanted(int nr_wanted) SendNetworkBufferToServer(write_buffer); } -void SendToServer_LevelFile() +void SendToServer_LevelFile(void) { initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0); @@ -425,7 +422,7 @@ void SendToServer_LevelFile() #endif } -void SendToServer_StartPlaying() +void SendToServer_StartPlaying(void) { unsigned int new_random_seed = InitRND(level.random_seed); @@ -438,14 +435,14 @@ void SendToServer_StartPlaying() SendNetworkBufferToServer(write_buffer); } -void SendToServer_PausePlaying() +void SendToServer_PausePlaying(void) { initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0); SendNetworkBufferToServer(write_buffer); } -void SendToServer_ContinuePlaying() +void SendToServer_ContinuePlaying(void) { initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0); @@ -470,7 +467,7 @@ void SendToServer_MovePlayer(byte player_action) SendNetworkBufferToServer(write_buffer); } -static void Handle_OP_BAD_PROTOCOL_VERSION() +static void Handle_OP_BAD_PROTOCOL_VERSION(void) { int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer); int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer); @@ -493,7 +490,7 @@ static void Handle_OP_BAD_PROTOCOL_VERSION() stop_network_client = TRUE; } -static void Handle_OP_YOUR_NUMBER() +static void Handle_OP_YOUR_NUMBER(void) { int old_client_nr = getNetworkBuffer8BitInteger(read_buffer); int new_client_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -525,7 +522,7 @@ static void Handle_OP_YOUR_NUMBER() stored_player[new_index_nr].connected_network = TRUE; } -static void Handle_OP_NUMBER_WANTED() +static void Handle_OP_NUMBER_WANTED(void) { int old_client_nr = getNetworkBuffer8BitInteger(read_buffer); int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer); @@ -584,7 +581,7 @@ static void Handle_OP_NUMBER_WANTED() DrawNetworkPlayers(); } -static void Handle_OP_PLAYER_NAME() +static void Handle_OP_PLAYER_NAME(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *player_name = getNetworkBufferString(read_buffer); @@ -599,7 +596,7 @@ static void Handle_OP_PLAYER_NAME() player_nr, player->name); } -static void Handle_OP_PLAYER_CONNECTED() +static void Handle_OP_PLAYER_CONNECTED(void) { struct NetworkClientPlayerInfo *player, *last_player = NULL; int new_client_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -625,7 +622,7 @@ static void Handle_OP_PLAYER_CONNECTED() stored_player[new_index_nr].connected_network = TRUE; } -static void Handle_OP_PLAYER_DISCONNECTED() +static void Handle_OP_PLAYER_DISCONNECTED(void) { struct NetworkClientPlayerInfo *player, *player_disconnected; int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -663,7 +660,7 @@ static void Handle_OP_PLAYER_DISCONNECTED() } } -static void Handle_OP_START_PLAYING() +static void Handle_OP_START_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *new_leveldir_identifier = getNetworkBufferString(read_buffer); @@ -693,18 +690,20 @@ static void Handle_OP_START_PLAYING() level_nr = new_level_nr; } + /* needed if level set of network game changed graphics, sounds or music */ + ReloadCustomArtwork(0); + TapeErase(); if (network_level.use_network_level_files) - LoadLevelFromNetwork(&network_level.file_info, - &network_level.tmpl_info); + LoadNetworkLevel(&network_level); else LoadLevel(level_nr); StartGameActions(FALSE, setup.autorecord, new_random_seed); } -static void Handle_OP_PAUSE_PLAYING() +static void Handle_OP_PAUSE_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -718,7 +717,7 @@ static void Handle_OP_PAUSE_PLAYING() } } -static void Handle_OP_CONTINUE_PLAYING() +static void Handle_OP_CONTINUE_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -732,7 +731,7 @@ static void Handle_OP_CONTINUE_PLAYING() } } -static void Handle_OP_STOP_PLAYING() +static void Handle_OP_STOP_PLAYING(void) { int client_nr = getNetworkBuffer8BitInteger(read_buffer); int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer); @@ -748,11 +747,12 @@ static void Handle_OP_STOP_PLAYING() boolean stopped_by_remote_player = (!client_player->connected_locally); char message[100]; - sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ? - "Network game stopped by player %d!" : - cause_for_stopping == NETWORK_STOP_BY_ERROR ? - "Network game stopped due to internal error!" : - "Network game stopped!"), client_nr); + if (cause_for_stopping == NETWORK_STOP_BY_PLAYER) + sprintf(message, "Network game stopped by player %d!", client_nr); + else + sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_ERROR ? + "Network game stopped due to internal error!" : + "Network game stopped!")); if (cause_for_stopping != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player) @@ -764,7 +764,7 @@ static void Handle_OP_STOP_PLAYING() } } -static void Handle_OP_MOVE_PLAYER() +static void Handle_OP_MOVE_PLAYER(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer); @@ -794,7 +794,7 @@ static void Handle_OP_MOVE_PLAYER() network_player_action_received = TRUE; } -static void Handle_OP_BROADCAST_MESSAGE() +static void Handle_OP_BROADCAST_MESSAGE(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -802,7 +802,7 @@ static void Handle_OP_BROADCAST_MESSAGE() Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr); } -static void Handle_OP_LEVEL_FILE() +static void Handle_OP_LEVEL_FILE(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *leveldir_identifier; @@ -820,6 +820,12 @@ static void Handle_OP_LEVEL_FILE() printf("OP_LEVEL_FILE: %d\n", player_nr); leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer)); + + if (hasPathSeparator(leveldir_identifier)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + + InitNetworkLevelDirectory(leveldir_identifier); + network_level_dir = getNetworkLevelDir(leveldir_identifier); file_info->nr = getNetworkBuffer16BitInteger(read_buffer); @@ -828,7 +834,8 @@ static void Handle_OP_LEVEL_FILE() file_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); file_info->filename = getPath2(network_level_dir, file_info->basename); - InitNetworkLevelDirectory(leveldir_identifier); + if (hasPathSeparator(file_info->basename)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); getNetworkBufferFile(read_buffer, file_info->filename); @@ -840,6 +847,9 @@ static void Handle_OP_LEVEL_FILE() tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename); + if (hasPathSeparator(tmpl_info->basename)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + getNetworkBufferFile(read_buffer, tmpl_info->filename); } @@ -862,7 +872,7 @@ static void Handle_OP_LEVEL_FILE() #endif } -static void HandleNetworkingMessage() +static void HandleNetworkingMessage(void) { stop_network_game = FALSE; @@ -937,7 +947,7 @@ static void HandleNetworkingMessage() SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR); } -static char *HandleNetworkingPackets() +static char *HandleNetworkingPackets(void) { while (1) { @@ -983,7 +993,7 @@ static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player) checked_free(player); } -static void HandleNetworkingDisconnect() +static void HandleNetworkingDisconnect(void) { int i; @@ -1006,7 +1016,7 @@ static void HandleNetworkingDisconnect() first_player.next = NULL; } -void HandleNetworking() +void HandleNetworking(void) { char *error_message = HandleNetworkingPackets(); @@ -1032,7 +1042,7 @@ void HandleNetworking() } } -void DisconnectFromNetworkServer() +void DisconnectFromNetworkServer(void) { DrawNetworkText_Title("Terminating Network"); DrawNetworkText("Disconnecting from network server ...");