X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetserv.c;h=6555e0497922502843b7ef909c34cfc69be28bf1;hp=6ff6e52e089049eea9c1fd8955bcbe540fc1c2dc;hb=27ffbe2b057d39a86c905d95acea54056690bb20;hpb=833cc59e0cc1802432f21ddbaa763c99e541fafe diff --git a/src/netserv.c b/src/netserv.c index 6ff6e52e..6555e049 100644 --- a/src/netserv.c +++ b/src/netserv.c @@ -1,276 +1,243 @@ -/* - * A server for a multi-player version of Tetris - * - * Copyright (C) 1996 Roger Espel Llima - * - * Started: 10 Oct 1996 - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation. See the file COPYING for details. - * - */ - -#include -#include -#include +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// netserv.c +// ============================================================================ + +#include "libgame/platform.h" + +#if defined(NETWORK_AVALIABLE) + #include -#include #include #include -#include #include -#include -#include -#include -#include -#include + +#include "main.h" + +#include "libgame/libgame.h" #include "netserv.h" -#include "misc.h" static int clients = 0; -static int bots = 0; static int onceonly = 0; -static int timetoplay = 0; -static int is_daemon = 0; -static int levelnr = 5; -static int mode = -1; -static int paused = 0; -struct user +struct NetworkServerPlayerInfo { - int fd; - unsigned char nick[16]; + TCPsocket fd; + char player_name[16]; unsigned char number; - struct user *next, *nextvictim; + struct NetworkServerPlayerInfo *next; char active; char introduced; - unsigned char readbuf[MAX_BUFFER_SIZE]; - int nread; - unsigned char writbuf[MAX_BUFFER_SIZE]; - int nwrite; - char playing; - char isbot; - int lines; - unsigned int games; - unsigned char action; - int action_received; + unsigned char readbuffer[MAX_BUFFER_SIZE]; + unsigned char writbuffer[MAX_BUFFER_SIZE]; + int nread, nwrite; + byte action; + boolean action_received; }; -static struct user *user0 = NULL; - -#define NEXT(u) ((u)->next ? (u)->next : user0) +static struct NetworkServerPlayerInfo *first_player = NULL; -static struct sockaddr_in saddr; -static int lfd; -static unsigned char realbuf[512], *buf = realbuf + 4; +#define NEXT(player) ((player)->next ? (player)->next : first_player) -static int interrupt; -static int tcp = -1; +/* TODO: peer address */ +static TCPsocket lfd; /* listening socket */ +static SDLNet_SocketSet fds; /* socket set */ -static unsigned long frame_counter = 0; +static unsigned char realbuffer[512], *buffer = realbuffer + 4; -static fd_set fds; +static int interrupt; -static void syserr(char *s) -{ - if (!is_daemon) - fprintf(stderr, "fatal: %s failed.\n", s); - exit(1); -} +static unsigned int ServerFrameCounter = 0; -static void addtobuffer(struct user *u, unsigned char *b, int len) +static void addtobuffer(struct NetworkServerPlayerInfo *player, + unsigned char *b, int len) { - if (u->nwrite + len >= MAX_BUFFER_SIZE) - Error(ERR_EXIT, "internal error: network send buffer overflow"); + if (player->nwrite + len >= MAX_BUFFER_SIZE) + Error(ERR_EXIT_NETWORK_SERVER, + "internal error: network send buffer overflow"); - memcpy(u->writbuf + u->nwrite, b, len); - u->nwrite += len; + memcpy(player->writbuffer + player->nwrite, b, len); + player->nwrite += len; } -static void flushuser(struct user *u) +static void flushuser(struct NetworkServerPlayerInfo *player) { - if (u->nwrite) + if (player->nwrite) { - write(u->fd, u->writbuf, u->nwrite); - u->nwrite = 0; + SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite); + + player->nwrite = 0; } } -static void broadcast(struct user *except, int len, int activeonly) +static void broadcast(struct NetworkServerPlayerInfo *except, + int len, int activeonly) { - struct user *u; - - realbuf[0] = realbuf[1] = realbuf[2] = 0; - realbuf[3] = (unsigned char)len; - for (u=user0; u; u=u->next) - if (u != except && (u->active || !activeonly) && u->introduced) - addtobuffer(u, realbuf, 4 + len); + struct NetworkServerPlayerInfo *player; + + realbuffer[0] = realbuffer[1] = realbuffer[2] = 0; + realbuffer[3] = (unsigned char)len; + for (player = first_player; player; player = player->next) + if (player != except && player->introduced && + (player->active || !activeonly)) + addtobuffer(player, realbuffer, 4 + len); } -static void sendtoone(struct user *to, int len) +static void sendtoone(struct NetworkServerPlayerInfo *to, int len) { - realbuf[0] = realbuf[1] = realbuf[2] = 0; - realbuf[3] = (unsigned char)len; - addtobuffer(to, realbuf, 4 + len); + realbuffer[0] = realbuffer[1] = realbuffer[2] = 0; + realbuffer[3] = (unsigned char)len; + addtobuffer(to, realbuffer, 4 + len); } -static void dropuser(struct user *u) +static void RemovePlayer(struct NetworkServerPlayerInfo *player) { - struct user *v, *w; + struct NetworkServerPlayerInfo *v; if (options.verbose) - printf("RND_SERVER: dropping client %d (%s)\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "dropping client %d (%s)", + player->number, player->player_name); - if (u == user0) - user0 = u->next; + if (player == first_player) + first_player = player->next; else { - for (v=user0; v; v=v->next) + for (v = first_player; v; v = v->next) { - if (v->next && v->next == u) + if (v->next && v->next == player) { - v->next = u->next; + v->next = player->next; break; } } } - close(u->fd); - if (u->introduced) - { - buf[0] = u->number; - buf[1] = OP_PLAYER_DISCONNECTED; - broadcast(u, 2, 0); - } + SDLNet_TCP_DelSocket(fds, player->fd); + SDLNet_TCP_Close(player->fd); - for (v=user0; v; v=v->next) + if (player->introduced) { - if (v->nextvictim == u) - { - for (w=NEXT(v); w!=v; w=NEXT(w)) - { - if (w->active && w->playing) - { - v->nextvictim = w; - break; - } - } - if (v->nextvictim == u) - v->nextvictim = NULL; - } + buffer[0] = player->number; + buffer[1] = OP_PLAYER_DISCONNECTED; + broadcast(player, 2, 0); } - if (u->isbot) - bots--; - - free(u); + free(player); clients--; - if (onceonly && clients == bots) + if (onceonly && clients == 0) { if (options.verbose) { - printf("RND_SERVER: no clients left\n"); - printf("RND_SERVER: aborting\n"); + Error(ERR_NETWORK_SERVER, "no clients left"); + Error(ERR_NETWORK_SERVER, "aborting"); } exit(0); } - - if (clients == 0) - { - mode = -1; - levelnr = 5; - timetoplay = 0; - } } -static void new_connect(int fd) +static void AddPlayer(TCPsocket fd) { - struct user *u, *v; + struct NetworkServerPlayerInfo *player, *v; unsigned char nxn; + boolean again = TRUE; - u = checked_malloc(sizeof (struct user)); + player = checked_malloc(sizeof (struct NetworkServerPlayerInfo)); - u->fd = fd; - u->nick[0] = 0; - u->next = user0; - u->nextvictim = NULL; - u->active = 0; - u->nread = 0; - u->nwrite = 0; - u->playing = 0; - u->isbot = 0; - u->introduced = 0; - u->games = 0; - u->action = 0; - u->action_received = 0; + player->fd = fd; + player->player_name[0] = 0; + player->next = first_player; + player->active = 0; + player->nread = 0; + player->nwrite = 0; + player->introduced = 0; + player->action = 0; + player->action_received = FALSE; - user0 = u; + SDLNet_TCP_AddSocket(fds, fd); + + first_player = player; nxn = 1; - again: - v = u->next; - while(v) + while (again) { - if (v->number == nxn) + again = FALSE; + v = player->next; + + while (v) { - nxn++; - goto again; + if (v->number == nxn) + { + nxn++; + + again = TRUE; + break; + } + v = v->next; } - v = v->next; } - u->number = nxn; - if (options.verbose) - printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr)); + player->number = nxn; clients++; - buf[0] = 0; - buf[1] = OP_YOUR_NUMBER; - buf[2] = u->number; - sendtoone(u, 3); + buffer[0] = 0; + buffer[1] = OP_YOUR_NUMBER; + buffer[2] = player->number; + sendtoone(player, 3); } -static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len) +static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player, + unsigned int len) { - if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2) + if (len != 5 || + buffer[2] != PROTOCOL_VERSION_1 || + buffer[3] != PROTOCOL_VERSION_2) { if (options.verbose) - printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); - - buf[0] = 0; - buf[1] = OP_BADVERS; - buf[2] = PROT_VERS_1; - buf[3] = PROT_VERS_2; - buf[4] = PROT_VERS_3; - sendtoone(u, 5); - flushuser(u); - - dropuser(u); + Error(ERR_NETWORK_SERVER, + "client %d (%s) has wrong protocol version %d.%d.%d", + player->number, player->player_name, buffer[2], buffer[3], buffer[4]); + + buffer[0] = 0; + buffer[1] = OP_BAD_PROTOCOL_VERSION; + buffer[2] = PROTOCOL_VERSION_1; + buffer[3] = PROTOCOL_VERSION_2; + buffer[4] = PROTOCOL_VERSION_3; + sendtoone(player, 5); + flushuser(player); + + RemovePlayer(player); interrupt = 1; } else { if (options.verbose) - printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); + Error(ERR_NETWORK_SERVER, + "client %d (%s) uses protocol version %d.%d.%d", + player->number, player->player_name, buffer[2], buffer[3], buffer[4]); } } -static void Handle_OP_NUMBER_WANTED(struct user *u) +static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player) { - struct user *v; - int client_nr = u->number; - int nr_wanted = buf[2]; + struct NetworkServerPlayerInfo *v; + int client_nr = player->number; + int nr_wanted = buffer[2]; int nr_is_free = 1; if (options.verbose) - printf("RND_SERVER: client %d (%s) wants to switch to # %d\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d", + player->number, player->player_name, nr_wanted); - for (v=user0; v; v=v->next) + for (v = first_player; v; v = v->next) { if (v->number == nr_wanted) { @@ -282,192 +249,160 @@ static void Handle_OP_NUMBER_WANTED(struct user *u) if (options.verbose) { if (nr_is_free) - printf("RND_SERVER: client %d (%s) switches to # %d\n", - u->number, u->nick, nr_wanted); - else if (u->number == nr_wanted) - printf("RND_SERVER: client %d (%s) still has # %d\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d", + player->number, player->player_name, nr_wanted); + else if (player->number == nr_wanted) + Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d", + player->number, player->player_name, nr_wanted); else - printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, + "client %d (%s) cannot switch (client %d already exists)", + player->number, player->player_name, nr_wanted); } if (nr_is_free) - u->number = nr_wanted; + player->number = nr_wanted; - buf[0] = client_nr; - buf[1] = OP_NUMBER_WANTED; - buf[2] = nr_wanted; - buf[3] = u->number; + buffer[0] = client_nr; + buffer[1] = OP_NUMBER_WANTED; + buffer[2] = nr_wanted; + buffer[3] = player->number; /* - sendtoone(u, 4); + sendtoone(player, 4); */ broadcast(NULL, 4, 0); } -static void Handle_OP_NICKNAME(struct user *u, unsigned int len) +static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player, + unsigned int len) { - struct user *v; + struct NetworkServerPlayerInfo *v; int i; if (len>16) len=16; - memcpy(u->nick, &buf[2], len-2); - u->nick[len-2] = 0; - for (i=0; iplayer_name, &buffer[2], len-2); + player->player_name[len-2] = 0; + for (i = 0; i < len - 2; i++) { - if (u->nick[i] < ' ' || - (u->nick[i] > 0x7e && u->nick[i] <= 0xa0)) + if (player->player_name[i] < ' ' || + ((unsigned char)(player->player_name[i]) > 0x7e && + (unsigned char)(player->player_name[i]) <= 0xa0)) { - u->nick[i] = 0; + player->player_name[i] = 0; break; } } - if (!u->introduced) + if (!player->introduced) { - buf[0] = u->number; - buf[1] = OP_PLAYER_CONNECTED; - broadcast(u, 2, 0); + buffer[0] = player->number; + buffer[1] = OP_PLAYER_CONNECTED; + broadcast(player, 2, 0); } if (options.verbose) - printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick); - buf[1] = OP_NICKNAME; - broadcast(u, len, 0); + Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"", + player->number, player->player_name); + buffer[1] = OP_PLAYER_NAME; + broadcast(player, len, 0); - if (!u->introduced) + if (!player->introduced) { - for (v=user0; v; v=v->next) + for (v = first_player; v; v = v->next) { - if (v != u && v->introduced) + if (v != player && v->introduced) { - buf[0] = v->number; - buf[1] = OP_PLAYER_CONNECTED; - buf[2] = (v->games >> 8); - buf[3] = (v->games & 0xff); - sendtoone(u, 4); - buf[1] = OP_NICKNAME; - memcpy(&buf[2], v->nick, 14); - sendtoone(u, 2+strlen(v->nick)); + buffer[0] = v->number; + buffer[1] = OP_PLAYER_CONNECTED; + sendtoone(player, 2); + buffer[1] = OP_PLAYER_NAME; + memcpy(&buffer[2], v->player_name, 14); + sendtoone(player, 2+strlen(v->player_name)); } } - if (levelnr != 5) - { - buf[0] = 0; - buf[1] = OP_LEVEL; - buf[2] = levelnr; - sendtoone(u, 3); - } - if (mode >= 0) - { - buf[1] = OP_MODE; - buf[2] = mode; - sendtoone(u, 3); - } } - u->introduced = 1; + player->introduced = 1; } -static void Handle_OP_START_PLAYING(struct user *u) +static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player) { - struct user *v, *w; + struct NetworkServerPlayerInfo *v, *w; if (options.verbose) - printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n", - u->number, u->nick, - (buf[2] << 8) + buf[3], - (buf[4] << 8) + buf[5], - &buf[6]); - timetoplay = 0; - - for (w=user0; w; w=w->next) - { + Error(ERR_NETWORK_SERVER, + "client %d (%s) starts game [level %d from leveldir %d (%s)]", + player->number, player->player_name, + (buffer[2] << 8) + buffer[3], + (buffer[4] << 8) + buffer[5], + &buffer[10]); + + for (w = first_player; w; w = w->next) if (w->introduced) - { w->active = 1; - w->playing = 1; - w->lines = 0; - w->nextvictim = NULL; - for (v=NEXT(w); v!=w; v=NEXT(v)) - { - if (v->introduced) - { - w->nextvictim = v; - break; - } - } - } - } - - /* - if (paused) - { - paused = 0; - buf[1] = OP_CONT; - broadcast(NULL, 2, 0); - } - buf[1] = OP_START_PLAYING; - broadcast(NULL, 2, 0); - */ /* reset frame counter */ - frame_counter = 0; + ServerFrameCounter = 0; + + Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0"); /* reset player actions */ - for (v=user0; v; v=v->next) + for (v = first_player; v; v = v->next) { v->action = 0; - v->action_received = 0; + v->action_received = FALSE; } - broadcast(NULL, 10 + strlen(&buf[10])+1, 0); + broadcast(NULL, 10 + strlen((char *)&buffer[10])+1, 0); } -static void Handle_OP_PAUSE_PLAYING(struct user *u) +static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player) { if (options.verbose) - printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game", + player->number, player->player_name); broadcast(NULL, 2, 0); - paused = 1; } -static void Handle_OP_CONTINUE_PLAYING(struct user *u) +static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player) { if (options.verbose) - printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "client %d (%s) continues game", + player->number, player->player_name); broadcast(NULL, 2, 0); - paused = 0; } -static void Handle_OP_STOP_PLAYING(struct user *u) +static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player) { + int cause_for_stopping = buffer[2]; + if (options.verbose) - printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick); - broadcast(NULL, 2, 0); + Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]", + player->number, player->player_name, cause_for_stopping); + broadcast(NULL, 3, 0); } -static void Handle_OP_MOVE_FIGURE(struct user *u) +static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player) { - struct user *v; + struct NetworkServerPlayerInfo *v; int last_client_nr = 0; int i; /* store player action */ - for (v=user0; v; v=v->next) + for (v = first_player; v; v = v->next) { - if (v->number == u->number) + if (v->number == player->number) { - v->action = buf[2]; - v->action_received = 1; + v->action = buffer[2]; + v->action_received = TRUE; } } /* check if server received action from each player */ - for (v=user0; v; v=v->next) + for (v = first_player; v; v = v->next) { if (!v->action_received) return; @@ -477,428 +412,217 @@ static void Handle_OP_MOVE_FIGURE(struct user *u) } /* initialize all player actions to zero */ - for (i=0; inext) + for (v = first_player; v; v = v->next) { - buf[6 + v->number-1] = v->action; + buffer[6 + v->number-1] = v->action; v->action = 0; - v->action_received = 0; + v->action_received = FALSE; } - buf[2] = (unsigned char)((frame_counter >> 24) & 0xff); - buf[3] = (unsigned char)((frame_counter >> 16) & 0xff); - buf[4] = (unsigned char)((frame_counter >> 8) & 0xff); - buf[5] = (unsigned char)((frame_counter >> 0) & 0xff); + buffer[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff); + buffer[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff); + buffer[4] = (unsigned char)((ServerFrameCounter >> 8) & 0xff); + buffer[5] = (unsigned char)((ServerFrameCounter >> 0) & 0xff); broadcast(NULL, 6 + last_client_nr, 0); - frame_counter++; + ServerFrameCounter++; +} - /* - if (verbose) - printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n", - frame_counter, - u->number, u->nick, buf[2]); - */ +/* the following is not used for a standalone server; + the pointer points to an integer containing the port-number */ +int NetworkServerThread(void *ptr) +{ + NetworkServer(*((int *) ptr), 0); + + /* should never be reached */ + return 0; } void NetworkServer(int port, int serveronly) { - int i, sl, on; - struct user *u, *v, *w; - int mfd; + int sl; + struct NetworkServerPlayerInfo *player; int r; unsigned int len; - struct protoent *tcpproto; - struct timeval tv; - int is_daemon = 0; + IPaddress ip; -#ifndef NeXT +#if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT) struct sigaction sact; #endif if (port == 0) - port = DEFAULTPORT; + port = DEFAULT_SERVER_PORT; if (!serveronly) onceonly = 1; - if ((tcpproto = getprotobyname("tcp")) != NULL) - tcp = tcpproto->p_proto; - -#ifdef NeXT +#if defined(PLATFORM_UNIX) +#if defined(PLATFORM_NEXT) signal(SIGPIPE, SIG_IGN); #else sact.sa_handler = SIG_IGN; sigemptyset(&sact.sa_mask); sact.sa_flags = 0; sigaction(SIGPIPE, &sact, NULL); +#endif #endif + if (SDLNet_ResolveHost(&ip, NULL, port) == -1) + Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed"); - lfd = socket(PF_INET, SOCK_STREAM, 0); - saddr.sin_family = AF_INET; - saddr.sin_addr.s_addr = htonl(INADDR_ANY); - saddr.sin_port = htons(port); - - if (lfd < 0) - syserr("socket"); - on = 1; - - setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int)); - if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0) - syserr("bind"); - - listen(lfd, 5); - - if (is_daemon) - { - /* become a daemon, breaking all ties with the controlling terminal */ - options.verbose = 0; - for (i=0; i<255; i++) - { - if (i != lfd) - close(i); - } + lfd = SDLNet_TCP_Open(&ip); + if (!lfd) + Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed"); - if (fork()) - exit(0); - setsid(); - if (fork()) - exit(0); - chdir("/"); - - /* open a fake stdin, stdout, stderr, just in case */ - open("/dev/null", O_RDONLY); - open("/dev/null", O_WRONLY); - open("/dev/null", O_WRONLY); - } + fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1); + SDLNet_TCP_AddSocket(fds, lfd); if (options.verbose) { - printf("rocksndiamonds network server: started up, listening on port %d\n", - port); - printf("rocksndiamonds network server: using protocol version %d.%d.%d\n", - PROT_VERS_1, PROT_VERS_2, PROT_VERS_3); + Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port); + Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d", + PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3); } - while(1) + while (1) { interrupt = 0; - /* - if (timetoplay && time(NULL) >= timetoplay) - { - buf[0] = 0; - do_play(); - if (options.verbose) - printf("RND_SERVER: everyone lost... restarting game\n"); - timetoplay = 0; - } - */ + for (player = first_player; player; player = player->next) + flushuser(player); - for (u=user0; u; u=u->next) - flushuser(u); - - FD_ZERO(&fds); - mfd = lfd; - u = user0; - while (u) - { - FD_SET(u->fd, &fds); - if (u->fd > mfd) - mfd = u->fd; - u = u->next; - } - FD_SET(lfd, &fds); - tv.tv_sec = 0; - tv.tv_usec = 500000; - if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0) + if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1) { - if (errno != EINTR) - syserr("select"); - else - continue; + Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s", + SDLNet_GetError()); + perror("SDLNet_CheckSockets"); } if (sl < 0) continue; - - if (clients > 0 && clients == bots) - { - if (options.verbose) - printf("RND_SERVER: only bots left... dropping all bots\n"); - while (user0) - dropuser(user0); - continue; - } if (sl == 0) continue; - if (FD_ISSET(lfd, &fds)) + /* accept incoming connections */ + if (SDLNet_SocketReady(lfd)) { - int newfd, slen; + TCPsocket newsock; - slen = sizeof(saddr); - newfd = accept(lfd, (struct sockaddr *)&saddr, &slen); - if (newfd < 0) - { - if (errno != EINTR) - syserr("accept"); - } - else - { - if (tcp != -1) - { - on = 1; - setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int)); - } - new_connect(newfd); - } - continue; + newsock = SDLNet_TCP_Accept(lfd); + + if (newsock) + AddPlayer(newsock); } - u = user0; + player = first_player; do { - if (FD_ISSET(u->fd, &fds)) + if (SDLNet_SocketReady(player->fd)) { - r = read(u->fd, u->readbuf + u->nread, MAX_BUFFER_SIZE - u->nread); + /* read only 1 byte, because SDLNet blocks when we want more than is + in the buffer */ + r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1); + if (r <= 0) { if (options.verbose) - printf("RND_SERVER: EOF from client %d (%s)\n", u->number, u->nick); - dropuser(u); + Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)", + player->number, player->player_name); + RemovePlayer(player); interrupt = 1; break; } - u->nread += r; - while (u->nread >= 4 && u->nread >= 4 + u->readbuf[3]) + player->nread += r; + while (player->nread >= 4 && player->nread >= 4 + player->readbuffer[3]) { - len = u->readbuf[3]; - if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2]) + len = player->readbuffer[3]; + if (player->readbuffer[0] || player->readbuffer[1] || player->readbuffer[2]) { if (options.verbose) - printf("RND_SERVER: crap from client %d (%s)\n", u->number, u->nick); - write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19); - dropuser(u); + Error(ERR_NETWORK_SERVER, "crap from client %d (%s)", + player->number, player->player_name); + RemovePlayer(player); interrupt = 1; break; } - memcpy(buf, &u->readbuf[4], len); - u->nread -= 4 + len; - memmove(u->readbuf, u->readbuf + 4 + len, u->nread); + memcpy(buffer, &player->readbuffer[4], len); + player->nread -= 4 + len; + memmove(player->readbuffer, player->readbuffer + 4 + len, player->nread); - buf[0] = u->number; - if (!u->introduced && buf[1] != OP_NICKNAME) + buffer[0] = player->number; + if (!player->introduced && buffer[1] != OP_PLAYER_NAME) { if (options.verbose) - printf("RND_SERVER: !(client %d)->introduced && buf[1]==%d (expected OP_NICKNAME)\n", buf[0], buf[1]); + Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buffer[1]==%d (expected OP_PLAYER_NAME)", buffer[0], buffer[1]); - dropuser(u); + RemovePlayer(player); interrupt = 1; break; } - switch(buf[1]) + switch (buffer[1]) { - case OP_NICKNAME: - Handle_OP_NICKNAME(u, len); + case OP_PLAYER_NAME: + Handle_OP_PLAYER_NAME(player, len); break; case OP_PROTOCOL_VERSION: - Handle_OP_PROTOCOL_VERSION(u, len); + Handle_OP_PROTOCOL_VERSION(player, len); break; case OP_NUMBER_WANTED: - Handle_OP_NUMBER_WANTED(u); + Handle_OP_NUMBER_WANTED(player); break; case OP_START_PLAYING: - Handle_OP_START_PLAYING(u); + Handle_OP_START_PLAYING(player); break; case OP_PAUSE_PLAYING: - Handle_OP_PAUSE_PLAYING(u); + Handle_OP_PAUSE_PLAYING(player); break; case OP_CONTINUE_PLAYING: - Handle_OP_CONTINUE_PLAYING(u); + Handle_OP_CONTINUE_PLAYING(player); break; case OP_STOP_PLAYING: - Handle_OP_STOP_PLAYING(u); - break; - - case OP_MOVE_FIGURE: - Handle_OP_MOVE_FIGURE(u); - break; - - case OP_KILL: - for (v=user0; v; v=v->next) - { - if (v->number == buf[2]) - break; - } - if (v) - { - if (v->isbot) - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick); - - dropuser(v); - interrupt = 1; - break; - } - else - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick); - } - } + Handle_OP_STOP_PLAYING(player); break; - case OP_MODE: - mode = buf[2]; - if (options.verbose) - printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown")); - broadcast(NULL, 3, 0); + case OP_MOVE_PLAYER: + Handle_OP_MOVE_PLAYER(player); break; - case OP_BOT: - if (!u->isbot) - bots++; - u->isbot = 1; + case OP_BROADCAST_MESSAGE: + buffer[len] = '\0'; if (options.verbose) - printf("RND_SERVER: client %d (%s) declares itself to be a bot\n", u->number, u->nick); - break; - - case OP_LEVEL: - levelnr = buf[2]; - if (options.verbose) - printf("RND_SERVER: client %d (%s) sets level %d\n", u->number, u->nick, buf[2]); - broadcast(NULL, 3, 0); - break; - - case OP_LOST: - { - struct user *won = NULL; - - if (options.verbose) - printf("RND_SERVER: client %d (%s) has lost\n", u->number, u->nick); - u->playing = 0; - broadcast(u, 2, 1); - i = 0; - for (v=user0; v; v=v->next) - { - if (v->nextvictim == u) - { - for (w=NEXT(v); w!=v; w=NEXT(w)) - { - if (w->active && w->playing) - { - v->nextvictim = w; - break; - } - } - if (v->nextvictim == u) - v->nextvictim = NULL; - } - } - for (v=user0; v; v=v->next) - { - if (v->playing) - { - i++; - won = v; - } - } - if (i == 1) - { - buf[0] = won->number; - buf[1] = OP_WON; - won->games++; - broadcast(NULL, 2, 0); - } - else if (i == 0) - { - buf[0] = u->number; - buf[1] = OP_WON; - u->games++; - broadcast(NULL, 2, 0); - } - if (i < 2 && clients > 1) - timetoplay = time(NULL) + 4; - } - break; - - case OP_ZERO: - broadcast(NULL, 2, 0); - if (options.verbose) - printf("RND_SERVER: client %d (%s) resets the game counters\n", u->number, u->nick); - for (v=user0; v; v=v->next) - v->games = 0; - break; - - case OP_CLEAR: - case OP_GROW: - broadcast(u, 2, 1); - break; - - case OP_MSG: - buf[len] = '\0'; - if (options.verbose) - printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]); - broadcast(u, len, 0); - break; - - case OP_LINES: - if (len != 3) - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) sends crap for an OP_LINES\n", u->number, u->nick); - - dropuser(u); - interrupt = 1; - break; - } - if (u->nextvictim) - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) sends %d %s to client %d (%s)\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines", u->nextvictim->number, u->nextvictim->nick); - sendtoone(u->nextvictim, 3); - buf[3] = u->nextvictim->number; - buf[1] = OP_LINESTO; - broadcast(u->nextvictim, 4, 1); - for (v=NEXT(u->nextvictim); v!=u->nextvictim; v=NEXT(v)) - { - if (v->active && v != u && v->playing) - { - u->nextvictim = v; - break; - } - } - } - else if (options.verbose) - printf("RND_SERVER: client %d (%s) makes %d %s but has no victim\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines"); + Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s", + player->number, player->player_name, &buffer[2]); + broadcast(player, len, 0); break; default: if (options.verbose) - printf("RND_SERVER: opcode %d from client %d (%s) not understood\n", buf[0], u->number, u->nick); + Error(ERR_NETWORK_SERVER, + "unknown opcode %d from client %d (%s)", + buffer[0], player->number, player->player_name); } } } - if (u && !interrupt) - u = u->next; + if (player && !interrupt) + player = player->next; } - while (u && !interrupt); + while (player && !interrupt); } } + +#endif /* NETWORK_AVALIABLE */