X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetserv.c;h=636fbf236c484edfee5c5a86f8eb83216d7e4679;hp=6f5a9a4ce1c0e2ec99b09ec610e1ae922de7405e;hb=HEAD;hpb=19e168a132d1c0543a13cbf9495f579c137dea94 diff --git a/src/netserv.c b/src/netserv.c index 6f5a9a4c..636fbf23 100644 --- a/src/netserv.c +++ b/src/netserv.c @@ -1,666 +1,1010 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * -*----------------------------------------------------------* -* network.c * -***********************************************************/ - -#include +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// netserv.c +// ============================================================================ + #include #include #include -#include #include -#include -#include -#include -#include -#include + +#include "libgame/libgame.h" #include "netserv.h" -#include "misc.h" +#include "main.h" + -static int clients = 0; -static int onceonly = 0; -static int is_daemon = 0; +static int num_clients = 0; +static boolean run_server_only_once = FALSE; struct NetworkServerPlayerInfo { - int fd; - unsigned char player_name[16]; - unsigned char number; - struct NetworkServerPlayerInfo *next; - char active; - char introduced; - unsigned char readbuf[MAX_BUFFER_SIZE]; - unsigned char writbuf[MAX_BUFFER_SIZE]; - int nread, nwrite; + TCPsocket fd; + char player_name[MAX_PLAYER_NAME_LEN + 1]; + int number; + boolean active; + boolean introduced; byte action; boolean action_received; + + struct NetworkServerPlayerInfo *next; }; -static struct NetworkServerPlayerInfo *user0 = NULL; +static struct NetworkServerPlayerInfo *first_player = NULL; + +#define NEXT(player) ((player)->next ? (player)->next : first_player) + +// TODO: peer address +static TCPsocket lfd; // listening TCP socket +static UDPsocket udp; // listening UDP socket +static SDLNet_SocketSet fds; // socket set + +static struct NetworkBuffer *read_buffer = NULL; +static struct NetworkBuffer *write_buffer = NULL; + +static unsigned int ServerFrameCounter = 0; -#define NEXT(u) ((u)->next ? (u)->next : user0) -static struct sockaddr_in saddr; -static int lfd; -static unsigned char realbuf[512], *buf = realbuf + 4; +int getNetwork8BitInteger(byte *ptr) +{ + return ptr[0]; +} + +int putNetwork8BitInteger(byte *ptr, int value) +{ + ptr[0] = value; + + return 1; +} -static int interrupt; -static int tcp = -1; +int getNetwork16BitInteger(byte *ptr) +{ + return ((ptr[0] << 8) | + (ptr[1] << 0)); +} -static unsigned long ServerFrameCounter = 0; +int putNetwork16BitInteger(byte *ptr, int value) +{ + ptr[0] = (value >> 8) & 0xff; + ptr[1] = (value >> 0) & 0xff; -static fd_set fds; + return 2; +} -static void syserr(char *s) +int getNetwork32BitInteger(byte *ptr) { - if (!is_daemon) - fprintf(stderr, "fatal: %s failed.\n", s); - exit(1); + return ((ptr[0] << 24) | + (ptr[1] << 16) | + (ptr[2] << 8) | + (ptr[3] << 0)); } -static void addtobuffer(struct NetworkServerPlayerInfo *u, - unsigned char *b, int len) +int putNetwork32BitInteger(byte *ptr, int value) { - if (u->nwrite + len >= MAX_BUFFER_SIZE) - Error(ERR_EXIT, "internal error: network send buffer overflow"); + ptr[0] = (value >> 24) & 0xff; + ptr[1] = (value >> 16) & 0xff; + ptr[2] = (value >> 8) & 0xff; + ptr[3] = (value >> 0) & 0xff; + + return 4; +} + +char *getNetworkString(byte *ptr) +{ + return (char *)ptr; +} + +int putNetworkString(byte *ptr, char *s) +{ + strcpy((char *)ptr, s); + + return strlen(s) + 1; +} + +struct NetworkBuffer *newNetworkBuffer(void) +{ + struct NetworkBuffer *new = checked_calloc(sizeof(struct NetworkBuffer)); + + new->max_size = MAX_BUFFER_SIZE; + new->size = 0; + new->pos = 0; + + new->buffer = checked_calloc(new->max_size); + + return new; +} + +static void resetNetworkBufferForReading(struct NetworkBuffer *nb) +{ + nb->pos = 0; +} + +static void resetNetworkBufferForWriting(struct NetworkBuffer *nb) +{ + nb->size = 0; + nb->pos = 0; +} + +void initNetworkBufferForReceiving(struct NetworkBuffer *nb) +{ + resetNetworkBufferForWriting(nb); +} + +void initNetworkBufferForReading(struct NetworkBuffer *nb) +{ + resetNetworkBufferForReading(nb); + + // skip message length header + getNetworkBuffer32BitInteger(nb); +} + +void initNetworkBufferForWriting(struct NetworkBuffer *nb, int message_type, + int player_nr) +{ + resetNetworkBufferForWriting(nb); + + // will be replaced with message length before sending + putNetworkBuffer32BitInteger(nb, 0); + + putNetworkBuffer8BitInteger(nb, message_type); + putNetworkBuffer8BitInteger(nb, player_nr); +} + +static void copyNetworkBufferForWriting(struct NetworkBuffer *nb_from, + struct NetworkBuffer *nb_to, + int player_nr) +{ + initNetworkBufferForReading(nb_from); + + int message_type = getNetworkBuffer8BitInteger(nb_from); + + // skip player number + getNetworkBuffer8BitInteger(nb_from); + + initNetworkBufferForWriting(nb_to, message_type, player_nr); + + while (nb_from->pos < nb_from->size) + { + int b = getNetworkBuffer8BitInteger(nb_from); + + putNetworkBuffer8BitInteger(nb_to, b); + } +} + +static void increaseNetworkBuffer(struct NetworkBuffer *nb, int additional_size) +{ + // add some more buffer size than is really required this time + nb->max_size += additional_size + MAX_BUFFER_SIZE; + nb->buffer = checked_realloc(nb->buffer, nb->max_size); +} + +int receiveNetworkBufferBytes(struct NetworkBuffer *nb, TCPsocket socket, + int num_bytes) +{ + if (num_bytes > MAX_PACKET_SIZE) + { + Debug("network:server", "protocol error: invalid packet size %d", + num_bytes); + + return -1; + } + + if (nb->pos + num_bytes > nb->max_size) + increaseNetworkBuffer(nb, num_bytes); + + int result = SDLNet_TCP_Recv(socket, &nb->buffer[nb->pos], num_bytes); + + if (result != num_bytes) + return result; + + nb->pos += num_bytes; + nb->size = nb->pos; + + return num_bytes; +} + +int receiveNetworkBufferPacket(struct NetworkBuffer *nb, TCPsocket socket) +{ + int num_bytes, num_bytes_head, num_bytes_body; + + num_bytes_head = 4; + num_bytes = receiveNetworkBufferBytes(nb, socket, num_bytes_head); + + if (num_bytes != num_bytes_head) + return num_bytes; + + num_bytes_body = getNetwork32BitInteger(nb->buffer); + num_bytes = receiveNetworkBufferBytes(nb, socket, num_bytes_body); + + return num_bytes; +} + +int getNetworkBuffer8BitInteger(struct NetworkBuffer *nb) +{ + int num_bytes = 1; + + if (nb->pos + num_bytes > nb->size) + return 0; + + int value = getNetwork8BitInteger(&nb->buffer[nb->pos]); + + nb->pos += num_bytes; + + return value; +} + +void putNetworkBuffer8BitInteger(struct NetworkBuffer *nb, int value) +{ + int num_bytes = 1; + + if (nb->pos + num_bytes > nb->max_size) + increaseNetworkBuffer(nb, num_bytes); + + nb->pos += putNetwork8BitInteger(&nb->buffer[nb->pos], value); + nb->size = nb->pos; +} + +int getNetworkBuffer16BitInteger(struct NetworkBuffer *nb) +{ + int num_bytes = 2; + + if (nb->pos + num_bytes > nb->size) + return 0; + + int value = getNetwork16BitInteger(&nb->buffer[nb->pos]); + + nb->pos += num_bytes; + + return value; +} + +void putNetworkBuffer16BitInteger(struct NetworkBuffer *nb, int value) +{ + int num_bytes = 2; + + if (nb->pos + num_bytes > nb->max_size) + increaseNetworkBuffer(nb, num_bytes); + + nb->pos += putNetwork16BitInteger(&nb->buffer[nb->pos], value); + nb->size = nb->pos; +} + +int getNetworkBuffer32BitInteger(struct NetworkBuffer *nb) +{ + int num_bytes = 4; + + if (nb->pos + num_bytes > nb->size) + return 0; + + int value = getNetwork32BitInteger(&nb->buffer[nb->pos]); + + nb->pos += num_bytes; + + return value; +} + +void putNetworkBuffer32BitInteger(struct NetworkBuffer *nb, int value) +{ + int num_bytes = 4; + + if (nb->pos + num_bytes > nb->max_size) + increaseNetworkBuffer(nb, num_bytes); + + nb->pos += putNetwork32BitInteger(&nb->buffer[nb->pos], value); + nb->size = nb->pos; +} + +char *getNetworkBufferString(struct NetworkBuffer *nb) +{ + char *s = getNetworkString(&nb->buffer[nb->pos]); + + nb->pos += strlen(s) + 1; + + return s; +} + +void putNetworkBufferString(struct NetworkBuffer *nb, char *s) +{ + int num_bytes = strlen(s) + 1; + + if (nb->pos + num_bytes > nb->max_size) + increaseNetworkBuffer(nb, num_bytes); + + nb->pos += putNetworkString(&nb->buffer[nb->pos], s); + nb->size = nb->pos; +} + +int getNetworkBufferFile(struct NetworkBuffer *nb, char *filename) +{ + FILE *file; + int num_bytes = getNetworkBuffer32BitInteger(nb); + int i; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Warn("cannot write file '%s' from network buffer", filename); + + return 0; + } + + for (i = 0; i < num_bytes; i++) + { + int b = getNetworkBuffer8BitInteger(nb); + + putFile8Bit(file, b); + } + + fclose(file); + + return num_bytes; +} + +int putNetworkBufferFile(struct NetworkBuffer *nb, char *filename) +{ + File *file; + int filesize_pos = nb->pos; + int num_bytes = 0; + + // will be replaced with file size + putNetworkBuffer32BitInteger(nb, 0); + + if (!(file = openFile(filename, MODE_READ))) + { + Warn("cannot read file '%s' to network buffer", filename); + + return 0; + } + + while (1) + { + int b = getFile8Bit(file); - memcpy(u->writbuf + u->nwrite, b, len); - u->nwrite += len; + if (checkEndOfFile(file)) + break; + + putNetworkBuffer8BitInteger(nb, b); + + num_bytes++; + } + + closeFile(file); + + // set file size + putNetwork32BitInteger(&nb->buffer[filesize_pos], num_bytes); + + return num_bytes; } -static void flushuser(struct NetworkServerPlayerInfo *u) +void dumpNetworkBuffer(struct NetworkBuffer *nb) { - if (u->nwrite) + int i; + + Debug("network:buffer", "network buffer maximum size: %d\n", nb->max_size); + Debug("network:buffer", "network buffer size: %d\n", nb->size); + Debug("network:buffer", "network buffer position : %d\n", nb->pos); + + for (i = 0; i < nb->size; i++) { - write(u->fd, u->writbuf, u->nwrite); - u->nwrite = 0; + if ((i % 16) == 0) + DebugContinued("network:buffer", "\n"); + + DebugContinued("", "%02x ", nb->buffer[i]); } + + DebugContinued("network:buffer", "\n"); } -static void broadcast(struct NetworkServerPlayerInfo *except, - int len, int activeonly) +static void SendNetworkBufferToAllButOne(struct NetworkBuffer *nb, + struct NetworkServerPlayerInfo *except) { - struct NetworkServerPlayerInfo *u; + struct NetworkServerPlayerInfo *player; + + // set message length header + putNetwork32BitInteger(nb->buffer, nb->size - 4); - realbuf[0] = realbuf[1] = realbuf[2] = 0; - realbuf[3] = (unsigned char)len; - for (u=user0; u; u=u->next) - if (u != except && (u->active || !activeonly) && u->introduced) - addtobuffer(u, realbuf, 4 + len); + for (player = first_player; player != NULL; player = player->next) + { + if (player != except && player->introduced) + { + // directly send the buffer to the network client + SDLNet_TCP_Send(player->fd, nb->buffer, nb->size); + } + } } -static void sendtoone(struct NetworkServerPlayerInfo *to, int len) +static void SendNetworkBufferToAll(struct NetworkBuffer *nb) { - realbuf[0] = realbuf[1] = realbuf[2] = 0; - realbuf[3] = (unsigned char)len; - addtobuffer(to, realbuf, 4 + len); + SendNetworkBufferToAllButOne(nb, NULL); } -static void dropuser(struct NetworkServerPlayerInfo *u) +static void SendNetworkBufferToClient(struct NetworkBuffer *nb, + struct NetworkServerPlayerInfo *player) { - struct NetworkServerPlayerInfo *v; - - if (options.verbose) - Error(ERR_NETWORK_SERVER, "dropping client %d (%s)", - u->number, u->player_name); + // set message length header + putNetwork32BitInteger(nb->buffer, nb->size - 4); - if (u == user0) - user0 = u->next; + // directly send the buffer to the network client + SDLNet_TCP_Send(player->fd, nb->buffer, nb->size); +} + +static void RemovePlayer(struct NetworkServerPlayerInfo *player) +{ + Debug("network:server", "dropping client %d (%s)", + player->number, player->player_name); + + SDLNet_TCP_DelSocket(fds, player->fd); + SDLNet_TCP_Close(player->fd); + + if (player == first_player) + { + first_player = player->next; + } else { - for (v=user0; v; v=v->next) + struct NetworkServerPlayerInfo *p; + + for (p = first_player; p != NULL; p = p->next) { - if (v->next && v->next == u) + if (p->next && p->next == player) { - v->next = u->next; + p->next = player->next; + break; } } } - close(u->fd); - if (u->introduced) + if (player->introduced) { - buf[0] = u->number; - buf[1] = OP_PLAYER_DISCONNECTED; - broadcast(u, 2, 0); + initNetworkBufferForWriting(write_buffer, OP_PLAYER_DISCONNECTED, + player->number); + + SendNetworkBufferToAllButOne(write_buffer, player); } - free(u); - clients--; + free(player); + num_clients--; - if (onceonly && clients == 0) +#if 0 // do not terminate network server if last player disconnected + if (run_server_only_once && num_clients == 0) { - if (options.verbose) - { - Error(ERR_NETWORK_SERVER, "no clients left"); - Error(ERR_NETWORK_SERVER, "aborting"); - } + Debug("network:server", "no clients left"); + Debug("network:server", "aborting"); + exit(0); } +#endif } -static void new_connect(int fd) +static void AddPlayer(TCPsocket fd) { - struct NetworkServerPlayerInfo *u, *v; - unsigned char nxn; + struct NetworkServerPlayerInfo *player, *p; + int number = 1; + boolean again = TRUE; - u = checked_malloc(sizeof (struct NetworkServerPlayerInfo)); + SDLNet_TCP_AddSocket(fds, fd); - u->fd = fd; - u->player_name[0] = 0; - u->next = user0; - u->active = 0; - u->nread = 0; - u->nwrite = 0; - u->introduced = 0; - u->action = 0; - u->action_received = FALSE; + player = checked_calloc(sizeof(struct NetworkServerPlayerInfo)); - user0 = u; + player->fd = fd; + player->player_name[0] = 0; + player->active = FALSE; + player->introduced = FALSE; + player->action = 0; + player->action_received = FALSE; + player->next = first_player; - nxn = 1; + first_player = player; - again: - v = u->next; - while(v) + while (again) { - if (v->number == nxn) + again = FALSE; + p = player->next; + + while (p) { - nxn++; - goto again; + if (p->number == number) + { + number++; + + again = TRUE; + + break; + } + + p = p->next; } - v = v->next; } - u->number = nxn; - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d connecting from %s", - nxn, inet_ntoa(saddr.sin_addr)); - clients++; + player->number = number; + num_clients++; + + initNetworkBufferForWriting(write_buffer, OP_YOUR_NUMBER, 0); - buf[0] = 0; - buf[1] = OP_YOUR_NUMBER; - buf[2] = u->number; - sendtoone(u, 3); + putNetworkBuffer8BitInteger(write_buffer, player->number); + + SendNetworkBufferToClient(write_buffer, player); } -static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *u, - unsigned int len) +static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player) { - if (len != 5 || buf[2] != PROTOCOL_VERSION_1 || buf[3] != PROTOCOL_VERSION_2) + int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer); + int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer); + int protocol_version_patch = getNetworkBuffer8BitInteger(read_buffer); + + if (protocol_version_major != PROTOCOL_VERSION_MAJOR || + protocol_version_minor != PROTOCOL_VERSION_MINOR) { - if (options.verbose) - Error(ERR_NETWORK_SERVER, - "client %d (%s) has wrong protocol version %d.%d.%d", - u->number, u->player_name, buf[2], buf[3], buf[4]); - - buf[0] = 0; - buf[1] = OP_BAD_PROTOCOL_VERSION; - buf[2] = PROTOCOL_VERSION_1; - buf[3] = PROTOCOL_VERSION_2; - buf[4] = PROTOCOL_VERSION_3; - sendtoone(u, 5); - flushuser(u); - - dropuser(u); - interrupt = 1; + Debug("network:server", + "client %d (%s) has wrong protocol version %d.%d.%d", + player->number, player->player_name, + protocol_version_major, + protocol_version_minor, + protocol_version_patch); + + initNetworkBufferForWriting(write_buffer, OP_BAD_PROTOCOL_VERSION, 0); + + putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MAJOR); + putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MINOR); + putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_PATCH); + + SendNetworkBufferToClient(write_buffer, player); + + RemovePlayer(player); } else { - if (options.verbose) - Error(ERR_NETWORK_SERVER, - "client %d (%s) uses protocol version %d.%d.%d", - u->number, u->player_name, buf[2], buf[3], buf[4]); + Debug("network:server", + "client %d (%s) uses protocol version %d.%d.%d", + player->number, player->player_name, + protocol_version_major, + protocol_version_minor, + protocol_version_patch); } } -static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *u) +static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player) { - struct NetworkServerPlayerInfo *v; - int client_nr = u->number; - int nr_wanted = buf[2]; - int nr_is_free = 1; + int nr_wanted = getNetworkBuffer8BitInteger(read_buffer); + int client_nr = player->number; + boolean nr_is_free = TRUE; + struct NetworkServerPlayerInfo *p; - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d", - u->number, u->player_name, nr_wanted); + Debug("network:server", "client %d (%s) wants to switch to # %d", + player->number, player->player_name, nr_wanted); - for (v=user0; v; v=v->next) + for (p = first_player; p != NULL; p = p->next) { - if (v->number == nr_wanted) + if (p->number == nr_wanted) { - nr_is_free = 0; + nr_is_free = FALSE; + break; } } - if (options.verbose) - { - if (nr_is_free) - Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d", - u->number, u->player_name, nr_wanted); - else if (u->number == nr_wanted) - Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d", - u->number, u->player_name, nr_wanted); - else - Error(ERR_NETWORK_SERVER, - "client %d (%s) cannot switch (client %d still exists)", - u->number, u->player_name, nr_wanted); - } + if (nr_is_free) + Debug("network:server", "client %d (%s) switches to # %d", + player->number, player->player_name, nr_wanted); + else if (player->number == nr_wanted) + Debug("network:server", "client %d (%s) already has # %d", + player->number, player->player_name, nr_wanted); + else + Debug("network:server", + "client %d (%s) cannot switch (client %d already exists)", + player->number, player->player_name, nr_wanted); if (nr_is_free) - u->number = nr_wanted; + player->number = nr_wanted; - buf[0] = client_nr; - buf[1] = OP_NUMBER_WANTED; - buf[2] = nr_wanted; - buf[3] = u->number; + initNetworkBufferForWriting(write_buffer, OP_NUMBER_WANTED, client_nr); - /* - sendtoone(u, 4); - */ + putNetworkBuffer8BitInteger(write_buffer, nr_wanted); + putNetworkBuffer8BitInteger(write_buffer, player->number); - broadcast(NULL, 4, 0); + SendNetworkBufferToAll(write_buffer); } -static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *u, - unsigned int len) +static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player) { - struct NetworkServerPlayerInfo *v; + char *player_name = getNetworkBufferString(read_buffer); int i; - if (len>16) - len=16; - memcpy(u->player_name, &buf[2], len-2); - u->player_name[len-2] = 0; - for (i=0; iplayer_name, player_name, MAX_PLAYER_NAME_LEN); + player->player_name[MAX_PLAYER_NAME_LEN] = '\0'; + + for (i = 0; i < MAX_PLAYER_NAME_LEN; i++) { - if (u->player_name[i] < ' ' || - (u->player_name[i] > 0x7e && u->player_name[i] <= 0xa0)) + if (player->player_name[i] < ' ' || + ((unsigned char)(player->player_name[i]) > 0x7e && + (unsigned char)(player->player_name[i]) <= 0xa0)) { - u->player_name[i] = 0; + player->player_name[i] = 0; + break; } } - if (!u->introduced) + if (!player->introduced) { - buf[0] = u->number; - buf[1] = OP_PLAYER_CONNECTED; - broadcast(u, 2, 0); + initNetworkBufferForWriting(write_buffer, OP_PLAYER_CONNECTED, + player->number); + + SendNetworkBufferToAllButOne(write_buffer, player); } - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"", - u->number, u->player_name); - buf[1] = OP_PLAYER_NAME; - broadcast(u, len, 0); + Debug("network:server", "client %d calls itself \"%s\"", + player->number, player->player_name); + + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); - if (!u->introduced) + SendNetworkBufferToAllButOne(write_buffer, player); + + if (!player->introduced) { - for (v=user0; v; v=v->next) + struct NetworkServerPlayerInfo *p; + + for (p = first_player; p != NULL; p = p->next) { - if (v != u && v->introduced) + if (p != player && p->introduced) { - buf[0] = v->number; - buf[1] = OP_PLAYER_CONNECTED; - sendtoone(u, 2); - buf[1] = OP_PLAYER_NAME; - memcpy(&buf[2], v->player_name, 14); - sendtoone(u, 2+strlen(v->player_name)); + initNetworkBufferForWriting(write_buffer, OP_PLAYER_CONNECTED, + p->number); + + SendNetworkBufferToClient(write_buffer, player); + + initNetworkBufferForWriting(write_buffer, OP_PLAYER_NAME, p->number); + + putNetworkBufferString(write_buffer, p->player_name); + + SendNetworkBufferToClient(write_buffer, player); } } } - u->introduced = 1; + player->introduced = TRUE; } -static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *u) +static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player) { - struct NetworkServerPlayerInfo *v, *w; + char *new_leveldir_identifier = getNetworkBufferString(read_buffer); + int level_nr = getNetworkBuffer16BitInteger(read_buffer); - if (options.verbose) - Error(ERR_NETWORK_SERVER, - "client %d (%s) starts game [level %d from levedir %d (%s)]", - u->number, u->player_name, - (buf[2] << 8) + buf[3], - (buf[4] << 8) + buf[5], - &buf[6]); + Debug("network:server", + "client %d (%s) starts game [level %d from level set '%s']", + player->number, player->player_name, level_nr, + new_leveldir_identifier); - for (w=user0; w; w=w->next) - if (w->introduced) - w->active = 1; + struct NetworkServerPlayerInfo *p; - /* reset frame counter */ + // reset frame counter ServerFrameCounter = 0; - /* reset player actions */ - for (v=user0; v; v=v->next) + Debug("network:server", "resetting ServerFrameCounter to 0"); + + // reset player actions + for (p = first_player; p != NULL; p = p->next) { - v->action = 0; - v->action_received = FALSE; + p->action = 0; + p->action_received = FALSE; + + if (p->introduced) + p->active = TRUE; } - broadcast(NULL, 10 + strlen(&buf[10])+1, 0); + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); + + SendNetworkBufferToAll(write_buffer); } -static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *u) +static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player) { - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game", - u->number, u->player_name); - broadcast(NULL, 2, 0); + Debug("network:server", "client %d (%s) pauses game", + player->number, player->player_name); + + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); + + SendNetworkBufferToAll(write_buffer); } -static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *u) +static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player) { - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d (%s) continues game", - u->number, u->player_name); - broadcast(NULL, 2, 0); + Debug("network:server", "client %d (%s) continues game", + player->number, player->player_name); + + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); + + SendNetworkBufferToAll(write_buffer); } -static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *u) +static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player) { - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d (%s) stops game", - u->number, u->player_name); - broadcast(NULL, 2, 0); + int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer); + + Debug("network:server", "client %d (%s) stops game [%d]", + player->number, player->player_name, cause_for_stopping); + + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); + + SendNetworkBufferToAll(write_buffer); } -static void Handle_OP_MOVE_FIGURE(struct NetworkServerPlayerInfo *u) +static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player) { - struct NetworkServerPlayerInfo *v; + int player_action = getNetworkBuffer8BitInteger(read_buffer); int last_client_nr = 0; + struct NetworkServerPlayerInfo *p; int i; - /* store player action */ - for (v=user0; v; v=v->next) + // store player action + for (p = first_player; p != NULL; p = p->next) { - if (v->number == u->number) + if (p->number == player->number) { - v->action = buf[2]; - v->action_received = TRUE; + p->action = player_action; + p->action_received = TRUE; } } - /* check if server received action from each player */ - for (v=user0; v; v=v->next) + // check if server received action from each player + for (p = first_player; p != NULL; p = p->next) { - if (!v->action_received) + if (!p->action_received) return; - if (v->number > last_client_nr) - last_client_nr = v->number; + if (p->number > last_client_nr) + last_client_nr = p->number; } - /* initialize all player actions to zero */ - for (i=0; inext) + // broadcast actions of all players to all players + for (p = first_player; p != NULL; p = p->next) { - buf[6 + v->number-1] = v->action; - v->action = 0; - v->action_received = FALSE; + player_action_all[p->number - 1] = p->action; + + p->action = 0; + p->action_received = FALSE; } - buf[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff); - buf[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff); - buf[4] = (unsigned char)((ServerFrameCounter >> 8) & 0xff); - buf[5] = (unsigned char)((ServerFrameCounter >> 0) & 0xff); + initNetworkBufferForWriting(write_buffer, OP_MOVE_PLAYER, player->number); + + putNetworkBuffer32BitInteger(write_buffer, ServerFrameCounter); - broadcast(NULL, 6 + last_client_nr, 0); + for (i = 0; i < last_client_nr; i++) + putNetworkBuffer8BitInteger(write_buffer, player_action_all[i]); + + SendNetworkBufferToAll(write_buffer); ServerFrameCounter++; } +static void Handle_OP_BROADCAST_MESSAGE(struct NetworkServerPlayerInfo *player) +{ + char *message = getNetworkBufferString(read_buffer); + + Debug("network:server", "client %d (%s) sends message: %s", + player->number, player->player_name, message); + + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); + + SendNetworkBufferToAllButOne(write_buffer, player); +} + +static void Handle_OP_LEVEL_FILE(struct NetworkServerPlayerInfo *player) +{ + copyNetworkBufferForWriting(read_buffer, write_buffer, player->number); + + SendNetworkBufferToAllButOne(write_buffer, player); +} + +static void ExitNetworkServer(int exit_value) +{ + Debug("network:server", "exiting network server"); + + exit(exit_value); +} + +// the following is not used for a standalone server; +// the pointer points to an integer containing the port-number +int NetworkServerThread(void *ptr) +{ + network.is_server_thread = TRUE; + + NetworkServer(*((int *) ptr), 0); + + // should never be reached + return 0; +} + void NetworkServer(int port, int serveronly) { - int i, sl, on; - struct NetworkServerPlayerInfo *u; - int mfd; - int r; - unsigned int len; - struct protoent *tcpproto; - struct timeval tv; - int is_daemon = 0; + struct NetworkServerPlayerInfo *player; + IPaddress ip; -#ifndef NeXT +#if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT) struct sigaction sact; #endif + if (read_buffer == NULL) + read_buffer = newNetworkBuffer(); + + if (write_buffer == NULL) + write_buffer = newNetworkBuffer(); + if (port == 0) port = DEFAULT_SERVER_PORT; - if (!serveronly) - onceonly = 1; + // if only running the network server, exit on Ctrl-C + if (serveronly) + signal(SIGINT, ExitNetworkServer); - if ((tcpproto = getprotobyname("tcp")) != NULL) - tcp = tcpproto->p_proto; + if (!serveronly) + run_server_only_once = TRUE; -#ifdef NeXT +#if defined(PLATFORM_UNIX) +#if defined(PLATFORM_NEXT) signal(SIGPIPE, SIG_IGN); #else sact.sa_handler = SIG_IGN; sigemptyset(&sact.sa_mask); sact.sa_flags = 0; sigaction(SIGPIPE, &sact, NULL); +#endif #endif + if (SDLNet_ResolveHost(&ip, NULL, port) == -1) + Fail("SDLNet_ResolveHost() failed: %s", SDLNet_GetError()); - lfd = socket(PF_INET, SOCK_STREAM, 0); - saddr.sin_family = AF_INET; - saddr.sin_addr.s_addr = htonl(INADDR_ANY); - saddr.sin_port = htons(port); + if ((fds = SDLNet_AllocSocketSet(MAX_PLAYERS + 1 + 1)) == NULL) + Fail("SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError(); - if (lfd < 0) - syserr("socket"); - on = 1; + if ((lfd = SDLNet_TCP_Open(&ip)) == NULL) + Fail("SDLNet_TCP_Open() failed: %s"), SDLNet_GetError(); - setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int)); - if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0) - syserr("bind"); + if (SDLNet_TCP_AddSocket(fds, lfd) == -1) + Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError(); - listen(lfd, 5); + if ((udp = SDLNet_UDP_Open(port)) == NULL) + Fail("SDLNet_UDP_Open() failed: %s", SDLNet_GetError()); - if (is_daemon) - { - /* become a daemon, breaking all ties with the controlling terminal */ - options.verbose = 0; - for (i=0; i<255; i++) - { - if (i != lfd) - close(i); - } + if (SDLNet_UDP_AddSocket(fds, udp) == -1) + Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError(); - if (fork()) - exit(0); - setsid(); - if (fork()) - exit(0); - chdir("/"); - - /* open a fake stdin, stdout, stderr, just in case */ - open("/dev/null", O_RDONLY); - open("/dev/null", O_WRONLY); - open("/dev/null", O_WRONLY); - } + Debug("network:server", "started up, listening on port %d", port); + Debug("network:server", "using protocol version %d.%d.%d", + PROTOCOL_VERSION_MAJOR, + PROTOCOL_VERSION_MINOR, + PROTOCOL_VERSION_PATCH); - if (options.verbose) + while (1) { - Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port); - Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d", - PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3); - } + // wait for 100 ms for activity on open network sockets + if (SDLNet_CheckSockets(fds, 100) < 1) + continue; - while(1) - { - interrupt = 0; + // accept incoming TCP connections + if (SDLNet_SocketReady(lfd)) + { + Debug("network:server", "got TCP packet"); - for (u=user0; u; u=u->next) - flushuser(u); + TCPsocket newsock; - FD_ZERO(&fds); - mfd = lfd; - u = user0; - while (u) + newsock = SDLNet_TCP_Accept(lfd); + + if (newsock) + AddPlayer(newsock); + } + + // accept incoming UDP packets + if (SDLNet_SocketReady(udp)) { - FD_SET(u->fd, &fds); - if (u->fd > mfd) - mfd = u->fd; - u = u->next; + Debug("network:server", "got UDP packet"); + + static UDPpacket packet; + + int num_packets = SDLNet_UDP_Recv(udp, &packet); + + if (num_packets == 1) + { + // bounce packet + SDLNet_UDP_Send(udp, -1, &packet); + } } - FD_SET(lfd, &fds); - tv.tv_sec = 0; - tv.tv_usec = 500000; - if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0) + + for (player = first_player; player != NULL; player = player->next) { - if (errno != EINTR) - syserr("select"); - else + if (!SDLNet_SocketReady(player->fd)) continue; - } - if (sl < 0) - continue; - - if (sl == 0) - continue; + initNetworkBufferForReceiving(read_buffer); - if (FD_ISSET(lfd, &fds)) - { - int newfd, slen; + int num_bytes = receiveNetworkBufferPacket(read_buffer, player->fd); - slen = sizeof(saddr); - newfd = accept(lfd, (struct sockaddr *)&saddr, &slen); - if (newfd < 0) + if (num_bytes <= 0) { - if (errno != EINTR) - syserr("accept"); + Debug("network:server", "EOF from client %d (%s)", + player->number, player->player_name); + + RemovePlayer(player); + + break; } - else + + initNetworkBufferForReading(read_buffer); + + int message_type = getNetworkBuffer8BitInteger(read_buffer); + + // skip player number + getNetworkBuffer8BitInteger(read_buffer); + + if (!player->introduced && + message_type != OP_PLAYER_NAME && + message_type != OP_PROTOCOL_VERSION) { - if (tcp != -1) - { - on = 1; - setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int)); - } - new_connect(newfd); - } - continue; - } + Debug("network:server", "got opcode %d for client %d which is not introduced yet (expected OP_PLAYER_NAME or OP_PROTOCOL_VERSION)", message_type, player->number); - u = user0; + RemovePlayer(player); - do - { - if (FD_ISSET(u->fd, &fds)) + break; + } + + switch (message_type) { - r = read(u->fd, u->readbuf + u->nread, MAX_BUFFER_SIZE - u->nread); - if (r <= 0) - { - if (options.verbose) - Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)", - u->number, u->player_name); - dropuser(u); - interrupt = 1; + case OP_PROTOCOL_VERSION: + Handle_OP_PROTOCOL_VERSION(player); break; - } - u->nread += r; - while (u->nread >= 4 && u->nread >= 4 + u->readbuf[3]) - { - len = u->readbuf[3]; - if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2]) - { - if (options.verbose) - Error(ERR_NETWORK_SERVER, "crap from client %d (%s)", - u->number, u->player_name); - write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19); - dropuser(u); - interrupt = 1; - break; - } - memcpy(buf, &u->readbuf[4], len); - u->nread -= 4 + len; - memmove(u->readbuf, u->readbuf + 4 + len, u->nread); - - buf[0] = u->number; - if (!u->introduced && buf[1] != OP_PLAYER_NAME) - { - if (options.verbose) - Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buf[1]==%d (expected OP_PLAYER_NAME)", buf[0], buf[1]); - - dropuser(u); - interrupt = 1; - break; - } - - switch(buf[1]) - { - case OP_PLAYER_NAME: - Handle_OP_PLAYER_NAME(u, len); - break; - - case OP_PROTOCOL_VERSION: - Handle_OP_PROTOCOL_VERSION(u, len); - break; - - case OP_NUMBER_WANTED: - Handle_OP_NUMBER_WANTED(u); - break; - - case OP_START_PLAYING: - Handle_OP_START_PLAYING(u); - break; - - case OP_PAUSE_PLAYING: - Handle_OP_PAUSE_PLAYING(u); - break; - - case OP_CONTINUE_PLAYING: - Handle_OP_CONTINUE_PLAYING(u); - break; - - case OP_STOP_PLAYING: - Handle_OP_STOP_PLAYING(u); - break; - - case OP_MOVE_FIGURE: - Handle_OP_MOVE_FIGURE(u); - break; - - case OP_BROADCAST_MESSAGE: - buf[len] = '\0'; - if (options.verbose) - Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s", - u->number, u->player_name, &buf[2]); - broadcast(u, len, 0); - break; - - default: - if (options.verbose) - Error(ERR_NETWORK_SERVER, - "unknown opcode %d from client %d (%s)", - buf[0], u->number, u->player_name); - } - } - } - if (u && !interrupt) - u = u->next; + case OP_NUMBER_WANTED: + Handle_OP_NUMBER_WANTED(player); + break; + + case OP_PLAYER_NAME: + Handle_OP_PLAYER_NAME(player); + break; + + case OP_START_PLAYING: + Handle_OP_START_PLAYING(player); + break; + + case OP_PAUSE_PLAYING: + Handle_OP_PAUSE_PLAYING(player); + break; + + case OP_CONTINUE_PLAYING: + Handle_OP_CONTINUE_PLAYING(player); + break; + + case OP_STOP_PLAYING: + Handle_OP_STOP_PLAYING(player); + break; + + case OP_MOVE_PLAYER: + Handle_OP_MOVE_PLAYER(player); + break; + + case OP_BROADCAST_MESSAGE: + Handle_OP_BROADCAST_MESSAGE(player); + break; + + case OP_LEVEL_FILE: + Handle_OP_LEVEL_FILE(player); + break; + + default: + Debug("network:server", "unknown opcode %d from client %d (%s)", + message_type, player->number, player->player_name); + } } - while (u && !interrupt); } }