X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetserv.c;h=5ecbf1b72082c7586a3f3604ffbbd5299c5d67cc;hp=f1f9a1a96528bb36198982d200f2f70474c3f7e7;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=113df1c4ad60b24a31ec6498f8cd3b2d4cd9dbfd diff --git a/src/netserv.c b/src/netserv.c index f1f9a1a9..5ecbf1b7 100644 --- a/src/netserv.c +++ b/src/netserv.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* netserv.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// netserv.c +// ============================================================================ #include "libgame/platform.h" @@ -77,7 +75,7 @@ static unsigned char realbuffer[512], *buffer = realbuffer + 4; static int interrupt; -static unsigned long ServerFrameCounter = 0; +static unsigned int ServerFrameCounter = 0; static void addtobuffer(struct NetworkServerPlayerInfo *player, unsigned char *b, int len) @@ -97,7 +95,8 @@ static void flushuser(struct NetworkServerPlayerInfo *player) #if defined(TARGET_SDL) SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite); #else - write(player->fd, player->writbuffer, player->nwrite); + if (write(player->fd, player->writbuffer, player->nwrite) == -1) + Error(ERR_WARN, "write() failed; %s", strerror(errno)); #endif player->nwrite = 0; } @@ -293,11 +292,11 @@ static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player) Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d", player->number, player->player_name, nr_wanted); else if (player->number == nr_wanted) - Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d", + Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d", player->number, player->player_name, nr_wanted); else Error(ERR_NETWORK_SERVER, - "client %d (%s) cannot switch (client %d still exists)", + "client %d (%s) cannot switch (client %d already exists)", player->number, player->player_name, nr_wanted); } @@ -586,7 +585,8 @@ void NetworkServer(int port, int serveronly) setsid(); if (fork()) exit(0); - chdir("/"); + if (chdir("/") == -1) + Error(ERR_WARN, "chdir() failed; %s", strerror(errno)); /* open a fake stdin, stdout, stderr, just in case */ open("/dev/null", O_RDONLY); @@ -612,7 +612,8 @@ void NetworkServer(int port, int serveronly) #if defined(TARGET_SDL) if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1) { - Error(ERR_NETWORK_SERVER, SDLNet_GetError()); + Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s", + SDLNet_GetError()); perror("SDLNet_CheckSockets"); } @@ -662,7 +663,8 @@ void NetworkServer(int port, int serveronly) if (FD_ISSET(lfd, &fds)) { - int newfd, slen; + int newfd; + socklen_t slen; slen = sizeof(saddr); newfd = accept(lfd, (struct sockaddr *)&saddr, &slen); @@ -740,7 +742,7 @@ void NetworkServer(int port, int serveronly) break; } - switch(buffer[1]) + switch (buffer[1]) { case OP_PLAYER_NAME: Handle_OP_PLAYER_NAME(player, len);