X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmisc.c;h=b9127322837f809331da5a9450fa59356d47e5af;hp=61683e6c9564c14ef8fa0fce45133b9cc4ffceac;hb=b7d31643c9c84104fb3ebef778e545928610ff65;hpb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56 diff --git a/src/misc.c b/src/misc.c index 61683e6c..b9127322 100644 --- a/src/misc.c +++ b/src/misc.c @@ -15,6 +15,8 @@ #include "misc.h" #include "tools.h" #include "sound.h" +#include "random.h" + #include #include #include @@ -116,13 +118,6 @@ BOOL FrameReached(long *frame_counter_var, int frame_delay) return(FALSE); } -unsigned long be2long(unsigned long *be) /* big-endian -> longword */ -{ - unsigned char *ptr = (unsigned char *)be; - - return(ptr[0]<<24 | ptr[1]<<16 | ptr[2]<<8 | ptr[3]); -} - char *int2str(int ct, int nr) { static char str[20]; @@ -143,7 +138,7 @@ unsigned int SimpleRND(unsigned int max) unsigned int RND(unsigned int max) { - return(rand() % max); + return(random_linux_libc() % max); } unsigned int InitRND(long seed) @@ -153,12 +148,12 @@ unsigned int InitRND(long seed) if (seed==NEW_RANDOMIZE) { gettimeofday(¤t_time,NULL); - srand((unsigned int) current_time.tv_usec); + srandom_linux_libc((unsigned int) current_time.tv_usec); return((unsigned int) current_time.tv_usec); } else { - srand((unsigned int) seed); + srandom_linux_libc((unsigned int) seed); return((unsigned int) seed); } } @@ -172,329 +167,3 @@ char *GetLoginName() else return(pwd->pw_name); } - -void InitAnimation() -{ - HandleAnimation(ANIM_START); -} - -void StopAnimation() -{ - HandleAnimation(ANIM_STOP); -} - -void DoAnimation() -{ - HandleAnimation(ANIM_CONTINUE); -} - -void HandleAnimation(int mode) -{ - static long animstart_delay = -1; - static long animstart_delay_value = 0; - static BOOL anim_restart = TRUE; - static BOOL reset_delay = TRUE; - static int toon_nr = 0; - int draw_mode; - -/* - if (!toons_on || game_status==PLAYING) - return; -*/ - -/* - if (!toons_on || tape.playing || tape.recording) - return; -*/ - - if (!toons_on) - return; - - switch(mode) - { - case ANIM_START: - anim_restart = TRUE; - reset_delay = TRUE; - - /* Fill empty backbuffer for animation functions */ - if (direct_draw_on && game_status==PLAYING) - { - int xx,yy; - - drawto_field = backbuffer; - - for(xx=0;xxdirection & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); - vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); - anim_delay_value = 100/anim->frames_per_second; - frame = 0; - - if (horiz_move) - { - if (anim->position==ANIMPOS_UP) - pos_y = 0; - else if (anim->position==ANIMPOS_DOWN) - pos_y = FULL_SYSIZE-anim->height; - else if (anim->position==ANIMPOS_UPPER) - pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2); - else - pos_y = SimpleRND(FULL_SYSIZE-anim->height); - - if (anim->direction==ANIMDIR_RIGHT) - { - delta_x = anim->stepsize; - pos_x = -anim->width+delta_x; - } - else - { - delta_x = -anim->stepsize; - pos_x = FULL_SXSIZE+delta_x; - } - delta_y = 0; - } - else - { - if (anim->position==ANIMPOS_LEFT) - pos_x = 0; - else if (anim->position==ANIMPOS_RIGHT) - pos_x = FULL_SXSIZE-anim->width; - else - pos_x = SimpleRND(FULL_SXSIZE-anim->width); - - if (anim->direction==ANIMDIR_DOWN) - { - delta_y = anim->stepsize; - pos_y = -anim->height+delta_y; - } - else - { - delta_y = -anim->stepsize; - pos_y = FULL_SYSIZE+delta_y; - } - delta_x = 0; - } - } - - if (pos_x <= -anim->width - anim->stepsize || - pos_x >= FULL_SXSIZE + anim->stepsize || - pos_y <= -anim->height - anim->stepsize || - pos_y >= FULL_SYSIZE + anim->stepsize) - return(TRUE); - - if (!DelayReached(&anim_delay,anim_delay_value)) - { - if (game_status==HELPSCREEN && !restart) - DrawAnim(src_x+cut_x,src_y+cut_y, width,height, - REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); - - return(FALSE); - } - - if (pos_x<-anim->width) - pos_x = -anim->width; - else if (pos_x>FULL_SXSIZE) - pos_x = FULL_SXSIZE; - if (pos_y<-anim->height) - pos_y = -anim->height; - else if (pos_y>FULL_SYSIZE) - pos_y = FULL_SYSIZE; - - pad_x = (horiz_move ? anim->stepsize : 0); - pad_y = (vert_move ? anim->stepsize : 0); - src_x = anim->src_x + frame * anim->width; - src_y = anim->src_y; - dest_x = pos_x; - dest_y = pos_y; - cut_x = cut_y = 0; - width = anim->width; - height = anim->height; - - if (pos_x<0) - { - dest_x = 0; - width += pos_x; - cut_x = -pos_x; - } - else if (pos_x>FULL_SXSIZE-anim->width) - width -= (pos_x - (FULL_SXSIZE-anim->width)); - - if (pos_y<0) - { - dest_y = 0; - height += pos_y; - cut_y = -pos_y; - } - else if (pos_y>FULL_SYSIZE-anim->height) - height -= (pos_y - (FULL_SYSIZE-anim->height)); - - DrawAnim(src_x+cut_x,src_y+cut_y, width,height, - REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); - - pos_x += delta_x; - pos_y += delta_y; - frame += frame_step; - - if (frame<0 || frame>=anim->frames) - { - if (anim->pingpong) - { - frame_step *= -1; - frame = (frame<0 ? 1 : anim->frames-2); - } - else - frame = (frame<0 ? anim->frames-1 : 0); - } - - return(FALSE); -} - -void DrawAnim(int src_x, int src_y, int width, int height, - int dest_x, int dest_y, int pad_x, int pad_y) -{ - int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; - -#if 1 - /* special method to avoid flickering interference with BackToFront() */ - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y, - width+2*pad_x,height+2*pad_y, buf_x,buf_y); - XSetClipOrigin(display,clip_gc[PIX_TOONS],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_TOONS],backbuffer,clip_gc[PIX_TOONS], - src_x,src_y, width,height, dest_x,dest_y); - XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y, - width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y); - BackToFront(); - XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y, - width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y); -#else - /* normal method, causing flickering interference with BackToFront() */ - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y, - width+2*pad_x,height+2*pad_y, buf_x,buf_y); - XSetClipOrigin(display,clip_gc[PIX_TOONS], - buf_x-src_x+pad_x,buf_y-src_y+pad_y); - XCopyArea(display,pix[PIX_TOONS],pix[PIX_DB_DOOR],clip_gc[PIX_TOONS], - src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y); - XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y, - width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y); -#endif - - XFlush(display); -}