X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=f25774b42b9632f72b1c7d1f1f4231f53e7e624c;hp=dca91e2e668500794923b773bf5bb903c4619215;hb=3ae3dff29ac1a6022b1e5af414ba2c99391148c8;hpb=6467d24a3a0f19645cd5ea89b4ca18a95021d657 diff --git a/src/main.h b/src/main.h index dca91e2e..f25774b4 100644 --- a/src/main.h +++ b/src/main.h @@ -65,9 +65,8 @@ typedef unsigned char byte; #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) #define MAX_BUF_YSIZE (SCR_FIELDY + 2) - -#define MIN_LEV_FIELDX (SCR_FIELDX - 2) -#define MIN_LEV_FIELDY (SCR_FIELDY - 2) +#define MIN_LEV_FIELDX 3 +#define MIN_LEV_FIELDY 3 #define STD_LEV_FIELDX 64 #define STD_LEV_FIELDY 32 #define MAX_LEV_FIELDX 128 @@ -101,7 +100,7 @@ typedef unsigned char byte; #define EP_BIT_SCHLUESSEL (1 << 2) #define EP_BIT_PFORTE (1 << 3) #define EP_BIT_SOLID (1 << 4) -#define EP_BIT_MASSIV (1 << 5) +#define EP_BIT_MASSIVE (1 << 5) #define EP_BIT_SLIPPERY (1 << 6) #define EP_BIT_ENEMY (1 << 7) #define EP_BIT_MAUER (1 << 8) @@ -131,7 +130,7 @@ typedef unsigned char byte; #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL) #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE) #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID) -#define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV) +#define IS_MASSIVE(e) (Elementeigenschaften[e] & EP_BIT_MASSIVE) #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY) #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY) #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER) @@ -174,7 +173,6 @@ typedef unsigned char byte; EL_FELSBROCKEN) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) -#define TIMESIZE (TimeLeft * 100 / level.time) #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) @@ -198,7 +196,8 @@ typedef unsigned char byte; /* boundaries of arrays etc. */ #define MAX_NAMELEN (10+1) -#define MAX_LEVNAMLEN 32 +#define MAX_LEVEL_NAME_LEN 32 +#define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_LEVDIR_ENTRIES 100 #define MAX_SCORE_ENTRIES 100 @@ -212,6 +211,8 @@ typedef unsigned char byte; #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */ +#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ +#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ struct HiScore { @@ -334,24 +335,29 @@ struct LevelInfo int fieldy; int time; int edelsteine; - char name[MAX_LEVNAMLEN]; + char name[MAX_LEVEL_NAME_LEN + 1]; + char author[MAX_LEVEL_AUTHOR_LEN + 1]; int score[LEVEL_SCORE_ELEMENTS]; int mampfer_inhalt[8][3][3]; int tempo_amoebe; int dauer_sieb; int dauer_ablenk; int amoebe_inhalt; - boolean high_speed; + boolean double_speed; }; struct LevelDirInfo { char *filename; char *name; + char *author; int levels; + int first_level; + int last_level; int sort_priority; boolean user_defined; boolean readonly; + int color; }; struct TapeInfo @@ -433,17 +439,22 @@ extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; +extern int BorderElement; extern int GameFrameDelay; extern int FfwdFrameDelay; extern int MoveSpeed; extern int BX1,BY1, BX2,BY2; +extern int SBX_Left, SBX_Right; +extern int SBY_Upper, SBY_Lower; extern int ZX,ZY, ExitX,ExitY; extern int AllPlayersGone; -extern int FrameCounter, TimeFrames, TimeLeft; +extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft; extern int MampferMax, MampferNr; extern boolean SiebAktiv; extern int SiebCount; +extern int game_emulation; + extern boolean network_player_action_received; extern struct LevelDirInfo leveldir[]; @@ -461,13 +472,14 @@ extern struct SetupFileList *level_setup_list; extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; +extern char *element_info[]; /* often used screen positions */ #define SX 8 #define SY 8 -#define REAL_SX (SX-2) -#define REAL_SY (SY-2) +#define REAL_SX (SX - 2) +#define REAL_SY (SY - 2) #define DX 566 #define DY 60 #define VX DX @@ -476,29 +488,29 @@ extern int num_bg_loops; #define EY (VY - 44) #define TILEX 32 #define TILEY 32 -#define MINI_TILEX (TILEX/2) -#define MINI_TILEY (TILEY/2) -#define MICRO_TILEX (TILEX/8) -#define MICRO_TILEY (TILEY/8) -#define MIDPOSX (SCR_FIELDX/2) -#define MIDPOSY (SCR_FIELDY/2) -#define SXSIZE (SCR_FIELDX*TILEX) -#define SYSIZE (SCR_FIELDY*TILEY) -#define FXSIZE ((SCR_FIELDX+2)*TILEX) -#define FYSIZE ((SCR_FIELDY+2)*TILEY) +#define MINI_TILEX (TILEX / 2) +#define MINI_TILEY (TILEY / 2) +#define MICRO_TILEX (TILEX / 8) +#define MICRO_TILEY (TILEY / 8) +#define MIDPOSX (SCR_FIELDX / 2) +#define MIDPOSY (SCR_FIELDY / 2) +#define SXSIZE (SCR_FIELDX * TILEX) +#define SYSIZE (SCR_FIELDY * TILEY) +#define FXSIZE ((SCR_FIELDX + 2) * TILEX) +#define FYSIZE ((SCR_FIELDY + 2) * TILEY) #define DXSIZE 100 #define DYSIZE 280 #define VXSIZE DXSIZE #define VYSIZE 100 #define EXSIZE DXSIZE #define EYSIZE (VXSIZE + 44) -#define FULL_SXSIZE (2+SXSIZE+2) -#define FULL_SYSIZE (2+SYSIZE+2) -#define MICROLEV_XPOS (SX+4*32+16) -#define MICROLEV_YPOS (SX+12*32) -#define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX) -#define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY) -#define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12) +#define FULL_SXSIZE (2 + SXSIZE + 2) +#define FULL_SYSIZE (2 + SYSIZE + 2) +#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) +#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) +#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) +#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) #define FONT1_XSIZE 32 #define FONT1_YSIZE 32 #define FONT2_XSIZE 14 @@ -519,10 +531,10 @@ extern int num_bg_loops; #define MICRO_GFX_PER_LINE 128 #define HEROES_PER_LINE 16 #define MINI_MORE_STARTX 0 -#define MINI_MORE_STARTY 160 +#define MINI_MORE_STARTY 224 #define MICRO_MORE_STARTX 0 -#define MICRO_MORE_STARTY 208 -#define MORE_PER_LINE 8 +#define MICRO_MORE_STARTY 336 +#define MORE_PER_LINE 16 #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 #define FONT_CHARS_PER_LINE 16 @@ -595,9 +607,7 @@ extern int num_bg_loops; #define EL_ERZ_EDEL_GELB 59 #define EL_MAMPFER2 60 #define EL_SIEB2_INAKTIV 61 - -#define EL_UNUSED_62 62 - +#define EL_INVISIBLE_STEEL 62 #define EL_DYNABOMB 63 #define EL_DYNABOMB_NR 64 #define EL_DYNABOMB_SZ 65 @@ -654,7 +664,7 @@ extern int num_bg_loops; #define EL_AUSGANG_AUF 107 -#define EL_UNUSED_108 108 +#define EL_BLACK_ORB 108 #define EL_AMOEBA2DIAM 109 #define EL_MAULWURF 110 @@ -673,11 +683,14 @@ extern int num_bg_loops; #define EL_CHAR_ASCII0 (EL_CHAR_START-32) #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34) +#define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35) #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37) +#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38) #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39) #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40) #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41) +#define EL_CHAR_MULT (EL_CHAR_ASCII0+42) #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44) #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) @@ -700,7 +713,10 @@ extern int num_bg_loops; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) -#define EL_CHAR(x) (EL_CHAR_A + x - 'A') +#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ + (x) == 'Ö' ? EL_CHAR_OE : \ + (x) == 'Ü' ? EL_CHAR_UE : \ + EL_CHAR_A + (x) - 'A') #define EL_MAUER_X 200 #define EL_MAUER_Y 201 @@ -773,6 +789,7 @@ extern int num_bg_loops; #define EL_SIEB2_TOT 305 #define EL_AUSGANG_ACT 306 #define EL_SP_TERMINAL_ACTIVE 307 +#define EL_SP_BUG_ACTIVE 308 /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 400 @@ -786,22 +803,22 @@ extern int num_bg_loops; #define EL_PLAYER_IS_LEAVING 408 /* game graphics: -** 0 - 209: graphics from "RocksScreen" -** 210 - 255: graphics from "RocksMore" -** 256 - 511: graphics from "RocksFont" -** 512 - 767: graphics from "RocksHeroes" +** 0 - 255: graphics from "RocksScreen" +** 256 - 511: graphics from "RocksFont" +** 512 - 767: graphics from "RocksMore" +** 768 - 1023: graphics from "RocksHeroes" */ #define GFX_START_ROCKSSCREEN 0 -#define GFX_END_ROCKSSCREEN 209 -#define GFX_START_ROCKSMORE 210 -#define GFX_END_ROCKSMORE 255 +#define GFX_END_ROCKSSCREEN 255 #define GFX_START_ROCKSFONT 256 #define GFX_END_ROCKSFONT 511 -#define GFX_START_ROCKSHEROES 512 -#define GFX_END_ROCKSHEROES 767 +#define GFX_START_ROCKSMORE 512 +#define GFX_END_ROCKSMORE 767 +#define GFX_START_ROCKSHEROES 768 +#define GFX_END_ROCKSHEROES 1023 -#define NUM_TILES 768 +#define NUM_TILES 1024 /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -820,7 +837,11 @@ extern int num_bg_loops; #define GFX_BADEWANNE1 16 #define GFX_SALZSAEURE 17 #define GFX_BADEWANNE2 18 + +/* #define GFX_UNSICHTBAR 19 +*/ + #define GFX_SCHLUESSEL1 20 #define GFX_SCHLUESSEL2 21 #define GFX_SCHLUESSEL3 22 @@ -920,6 +941,7 @@ extern int num_bg_loops; #define GFX_EDELSTEIN_ROT 152 #define GFX_EDELSTEIN_LILA 154 #define GFX_DYNABOMB_XL 156 +#define GFX_BLACK_ORB 157 #define GFX_SPEED_PILL 158 #define GFX_SONDE 159 /* Zeile 10 (160) */ @@ -959,6 +981,21 @@ extern int num_bg_loops; #define GFX_FIREFLY_L 206 #define GFX_FIREFLY_U 207 +/* only available as size MINI_TILE */ +#define GFX_VSTEEL_UPPER_LEFT 208 +#define GFX_VSTEEL_UPPER_RIGHT 209 +#define GFX_VSTEEL_LOWER_LEFT 210 +#define GFX_VSTEEL_LOWER_RIGHT 211 +#define GFX_VSTEEL_HORIZONTAL 212 +#define GFX_VSTEEL_VERTICAL 213 +#define GFX_ISTEEL_UPPER_LEFT 214 +#define GFX_ISTEEL_UPPER_RIGHT 215 +#define GFX_ISTEEL_LOWER_LEFT 216 +#define GFX_ISTEEL_LOWER_RIGHT 217 +#define GFX_ISTEEL_HORIZONTAL 218 +#define GFX_ISTEEL_VERTICAL 219 + +/* elements with graphics borrowed from other elements */ #define GFX_SCHLUESSEL GFX_SCHLUESSEL1 #define GFX_SPIELFIGUR GFX_SPIELER1 @@ -1017,78 +1054,105 @@ extern int num_bg_loops; #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8) /* graphics from "RocksMore" */ -#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) -#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) -#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) -#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) -#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) -#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5) -#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6) -#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) -#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) -#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) -#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) -#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) -#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) -#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5) -#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6) -#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) -#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) -#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) -#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2) -#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3) -#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) -#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5) -#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6) -#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7) -#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) -#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) -#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) -#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) -#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4) -#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5) -#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6) -#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7) -#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) -#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1) -#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2) -#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3) -#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4) -#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5) -#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) -#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) +#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) +#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) +#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) +#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) +#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) +#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5) +#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6) +#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) +#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) +#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) +#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) +#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) +#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) +#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5) +#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6) +#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) +#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) +#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) +#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2) +#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3) +#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) +#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5) +#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6) +#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7) +#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) +#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) +#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) +#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) +#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4) +#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5) +#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6) +#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7) +#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) +#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1) +#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2) +#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3) +#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4) +#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5) +#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) +#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) + +#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3) +#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7) + +#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8) +#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9) +#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11) +#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12) +#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14) +#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15) +#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8) +#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9) +#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10) +#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11) + +#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15) +#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8) +#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8) +#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12) +#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12) + +#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8) +#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8) +#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8) /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT) -#define GFX_CHAR_ASCII0 (GFX_CHAR_START-32) -#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33) -#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34) -#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36) -#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37) -#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39) -#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40) -#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41) -#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43) -#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44) -#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45) -#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46) -#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47) -#define GFX_CHAR_0 (GFX_CHAR_ASCII0+48) -#define GFX_CHAR_9 (GFX_CHAR_ASCII0+57) -#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58) -#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59) -#define GFX_CHAR_LT (GFX_CHAR_ASCII0+60) -#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61) -#define GFX_CHAR_GT (GFX_CHAR_ASCII0+62) -#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63) -#define GFX_CHAR_AT (GFX_CHAR_ASCII0+64) -#define GFX_CHAR_A (GFX_CHAR_ASCII0+65) -#define GFX_CHAR_Z (GFX_CHAR_ASCII0+90) -#define GFX_CHAR_AE (GFX_CHAR_ASCII0+91) -#define GFX_CHAR_OE (GFX_CHAR_ASCII0+92) -#define GFX_CHAR_UE (GFX_CHAR_ASCII0+93) -#define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94) -#define GFX_CHAR_END (GFX_CHAR_START+79) +#define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32) +#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33) +#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34) +#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36) +#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37) +#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39) +#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40) +#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41) +#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43) +#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44) +#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45) +#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46) +#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47) +#define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48) +#define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57) +#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58) +#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59) +#define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60) +#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61) +#define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62) +#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63) +#define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64) +#define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65) +#define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90) +#define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91) +#define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92) +#define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93) +#define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94) +#define GFX_CHAR_END (GFX_CHAR_START + 79) /* the names of the sounds */ #define SND_ALCHEMY 0 @@ -1143,8 +1207,17 @@ extern int num_bg_loops; #define SND_WARNTON 49 #define SND_WHOOSH 50 #define SND_ZISCH 51 - -#define NUM_SOUNDS 52 +#define SND_SP_BASE 52 +#define SND_SP_INFOTRON 53 +#define SND_SP_ZONKDOWN 54 +#define SND_SP_ZONKPUSH 55 +#define SND_SP_BUG 56 +#define SND_SP_BOOM 57 +#define SND_SP_BOOOM 58 +#define SND_SP_EXIT 59 +#define SND_EMPTY 60 + +#define NUM_SOUNDS 61 /* default input keys */ #define KEY_UNDEFINDED XK_VoidSymbol @@ -1200,14 +1273,21 @@ extern int num_bg_loops; #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" -#define VERSION_STRING "1.2.0" -#define GAMETITLE_STRING "Rocks'n'Diamonds" -#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING -#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel" +#define PROGRAM_VERSION_STRING "1.3.0" +#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" +#define PROGRAM_AUTHOR_STRING "Holger Schemel" +#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING +#define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" +/* default name for unknown player names */ +#define ANONYMOUS_NAME "anonymous" + +/* default name for new levels */ +#define NAMELESS_LEVEL_NAME "nameless level" + /* values for button_status */ #define MB_NOT_PRESSED FALSE #define MB_RELEASED FALSE @@ -1216,29 +1296,30 @@ extern int num_bg_loops; #define MB_MENU_MARK TRUE #define MB_MENU_INITIALIZE (-1) #define MB_LEFT 1 -#ifdef MSDOS -#define MB_MIDDLE 4 -#define MB_RIGHT 2 -#else #define MB_MIDDLE 2 #define MB_RIGHT 3 -#endif /* values for redraw_mask */ -#define REDRAW_ALL (1L << 0) -#define REDRAW_FIELD (1L << 1) -#define REDRAW_TILES (1L << 2) -#define REDRAW_DOOR_1 (1L << 3) -#define REDRAW_VIDEO_1 (1L << 4) -#define REDRAW_VIDEO_2 (1L << 5) -#define REDRAW_VIDEO_3 (1L << 6) -#define REDRAW_MICROLEV (1L << 7) -#define REDRAW_FROM_BACKBUFFER (1L << 8) -#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3) -#define REDRAW_DOOR_3 (1L << 9) -#define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3) -#define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV) -#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2 +#define REDRAW_ALL (1 << 0) +#define REDRAW_FIELD (1 << 1) +#define REDRAW_TILES (1 << 2) +#define REDRAW_DOOR_1 (1 << 3) +#define REDRAW_VIDEO_1 (1 << 4) +#define REDRAW_VIDEO_2 (1 << 5) +#define REDRAW_VIDEO_3 (1 << 6) +#define REDRAW_MICROLEVEL (1 << 7) +#define REDRAW_FROM_BACKBUFFER (1 << 8) +#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \ + REDRAW_VIDEO_2 | \ + REDRAW_VIDEO_3) +#define REDRAW_DOOR_3 (1 << 9) +#define REDRAW_DOORS (REDRAW_DOOR_1 | \ + REDRAW_DOOR_2 | \ + REDRAW_DOOR_3) +#define REDRAW_MAIN (REDRAW_FIELD | \ + REDRAW_TILES | \ + REDRAW_MICROLEVEL) +#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) /* areas in pixmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) @@ -1260,8 +1341,14 @@ extern int num_bg_loops; #define DOOR_GFX_PAGEY2 DYSIZE /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ -#define ANIM_NORMAL 0 -#define ANIM_OSCILLATE 1 -#define ANIM_REVERSE 2 +#define ANIM_NORMAL 0 +#define ANIM_OSCILLATE 1 +#define ANIM_REVERSE 2 + +/* values for game_emulation */ +#define EMU_NONE 0 +#define EMU_BOULDERDASH 1 +#define EMU_SOKOBAN 2 +#define EMU_SUPAPLEX 3 #endif /* MAIN_H */