X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=f1b8671c7b9b1a5e292fefdade0936b3dc72fba0;hp=6cf2bb23891b4c939dbb1b3ba4c6240afad33b8e;hb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;hpb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56 diff --git a/src/main.h b/src/main.h index 6cf2bb23..f1b8671c 100644 --- a/src/main.h +++ b/src/main.h @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * main.h * ***********************************************************/ @@ -15,91 +14,111 @@ #ifndef MAIN_H #define MAIN_H +#include +#include +#include +#include +#include +#include + +#ifndef MSDOS #define XK_MISCELLANY #define XK_LATIN1 #include #include +#include #include #include #include #ifdef XPM_INCLUDE_FILE #include XPM_INCLUDE_FILE -#else -#include "YOU HAVE TO SET 'XPM_INCLUDE_FILE' IN THE 'Makefile'!!!" #endif +#else +#include "msdos.h" +#endif /* #ifndef MSDOS */ -#include -#include -#include -#include -#include -#include - -typedef int BOOL; +typedef unsigned char boolean; +typedef unsigned char byte; -#define TRUE 1 -#define FALSE 0 +#ifndef FALSE +#define FALSE 0 +#define TRUE (!FALSE) +#endif -#define WIN_XPOS 0 -#define WIN_YPOS 0 #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#ifndef MSDOS +#define WIN_XPOS 0 +#define WIN_YPOS 0 +#else +#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) +#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) +#endif #define SCR_FIELDX 17 #define SCR_FIELDY 17 +#define MAX_BUF_XSIZE (SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (SCR_FIELDY + 2) -#define MIN_LEV_FIELDX (SCR_FIELDX-2) -#define MIN_LEV_FIELDY (SCR_FIELDY-2) +#define MIN_LEV_FIELDX (SCR_FIELDX - 2) +#define MIN_LEV_FIELDY (SCR_FIELDY - 2) #define STD_LEV_FIELDX 64 #define STD_LEV_FIELDY 32 #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 -#define MIN(a,b) ((a)<(b) ? (a) : (b)) -#define MAX(a,b) ((a)>(b) ? (a) : (b)) -#define ABS(a) ((a)<0 ? -(a) : (a)) -#define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0)) -#define SCROLLX(a) ((a)-scroll_x) -#define SCROLLY(a) ((a)-scroll_y) -#define UNSCROLLX(a) ((a)+scroll_x) -#define UNSCROLLY(a) ((a)+scroll_y) -#define IN_SCR_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=0 && (x)=0 &&(y) (b) ? (a) : (b)) +#endif +#ifndef ABS +#define ABS(a) ((a) < 0 ? -(a) : (a)) +#endif +#ifndef SIGN +#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0)) +#endif +#define SCREENX(a) ((a) - scroll_x) +#define SCREENY(a) ((a) - scroll_y) +#define LEVELX(a) ((a) + scroll_x) +#define LEVELY(a) ((a) + scroll_y) +#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) +#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=EL_BLOCKED) -#define TIMESIZE (TimeLeft*100/level.time) +#define IS_DRAWABLE(e) ((e) < EL_BLOCKED) +#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) +#define TIMESIZE (TimeLeft * 100 / level.time) #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) + /* Pixmaps with Xpm or X11 Bitmap files */ #define PIX_BACK 0 #define PIX_DOOR 1 -#define PIX_TOONS 2 -#define PIX_BIGFONT 3 -#define PIX_SMALLFONT 4 +#define PIX_HEROES 2 +#define PIX_TOONS 3 +#define PIX_BIGFONT 4 +#define PIX_SMALLFONT 5 /* Pixmaps without them */ -#define PIX_DB_BACK 5 -#define PIX_DB_DOOR 6 +#define PIX_DB_BACK 6 +#define PIX_DB_DOOR 7 +#define PIX_DB_FIELD 8 -#define NUM_PICTURES 5 -#define NUM_PIXMAPS 7 +#define NUM_PICTURES 6 +#define NUM_PIXMAPS 9 /* boundaries of arrays etc. */ #define MAX_NAMELEN (10+1) @@ -161,30 +196,85 @@ typedef int BOOL; #define MAX_LEVDIR_ENTRIES 15 #define MAX_SCORE_ENTRIES 15 -#define MAX_FILENAME 256 +#define MAX_OPTION_LEN 256 +#define MAX_FILENAME_LEN 256 #define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 -struct PictureFile -{ - char *picture_filename; - char *picturemask_filename; -}; - struct HiScore { char Name[MAX_NAMELEN]; int Score; }; +struct OptionInfo +{ + char *display_name; + char *server_host; + int server_port; + boolean serveronly; + boolean network; + boolean verbose; +}; + +struct SetupInfo +{ + boolean sound_on; + boolean sound_loops_on; + boolean sound_music_on; + boolean sound_simple_on; + boolean toons_on; + boolean direct_draw_on; + boolean scroll_delay_on; + boolean soft_scrolling_on; + boolean fading_on; + boolean autorecord_on; + boolean quick_doors; + int joystick_nr; +}; + struct PlayerInfo { + boolean present; /* player present in level playfield */ + boolean connected; /* player connected locally or via network */ + boolean local; /* player connected locally */ + boolean active; /* player (present && connected) */ + + int index_nr, client_nr, element_nr; + char login_name[MAX_NAMELEN]; char alias_name[MAX_NAMELEN]; int handicap; unsigned int setup; int leveldir_nr; int level_nr; + + int jx,jy, last_jx,last_jy; + int MovDir, MovPos, GfxPos; + int Frame; + + boolean Pushing; + boolean gone, LevelSolved, GameOver; + boolean snapped; + + long move_delay; + int last_move_dir; + + long push_delay; + int push_delay_value; + + int frame_reset_delay; + + long actual_frame_counter; + + int score; + int gems_still_needed; + int sokobanfields_still_needed; + int lights_still_needed; + int friends_still_needed; + int key[4]; + int dynamite; + int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; }; struct LevelInfo @@ -213,20 +303,20 @@ struct LevelDirInfo struct RecordingInfo { int level_nr; - unsigned int random_seed; + unsigned long random_seed; unsigned long date; unsigned long counter; unsigned long length; unsigned long length_seconds; unsigned int delay_played; - BOOL pause_before_death; - BOOL changed; - BOOL recording, playing, pausing; - BOOL fast_forward; + boolean pause_before_death; + boolean recording, playing, pausing; + boolean fast_forward; + boolean changed; struct { - unsigned char joystickdata; - unsigned char delay; + byte action[MAX_PLAYERS]; + byte delay; } pos[MAX_TAPELEN]; }; @@ -237,14 +327,18 @@ struct JoystickInfo }; extern Display *display; +extern Visual *visual; extern int screen; extern Window window; -extern GC gc, clip_gc[]; -extern XImage *image[]; -extern Pixmap clipmask[]; +extern GC gc, clip_gc[], tile_clip_gc; extern Pixmap pix[]; +extern Pixmap clipmask[], tile_clipmask[]; + +#ifdef XPM_INCLUDE_FILE extern XpmAttributes xpm_att[]; -extern Drawable drawto, drawto_field, backbuffer; +#endif + +extern Drawable drawto, drawto_field, backbuffer, fieldbuffer; extern Colormap cmap; extern int sound_pipe[2]; @@ -254,64 +348,70 @@ extern int joystick_device; extern char *joystick_device_name[2]; extern char *level_directory; extern int width, height; -extern unsigned long pen_fg, pen_bg; + +extern char *program_name; extern int game_status; extern int game_emulation; -extern int button_status, motion_status; +extern boolean network_playing; +extern int button_status; +extern boolean motion_status; extern int key_joystick_mapping; extern int global_joystick_status, joystick_status; -extern int sound_status, sound_on; -extern int sound_loops_allowed, sound_loops_on; -extern int sound_music_on; -extern int sound_simple_on; -extern int toons_on; -extern int direct_draw_on; -extern int scroll_delay_on; -extern int fading_on; -extern int autorecord_on; -extern int joystick_nr; -extern int quick_doors; - -extern BOOL redraw[SCR_FIELDX][SCR_FIELDY]; +extern int sound_status; +extern boolean sound_loops_allowed; + +extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +extern int redraw_x1, redraw_y1; extern int redraw_mask; extern int redraw_tiles; -extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -extern long Elementeigenschaften[MAX_ELEMENTS]; +extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +extern unsigned long Elementeigenschaften[MAX_ELEMENTS]; extern int level_nr, leveldir_nr, num_leveldirs; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -extern int LevelSolved,GameOver, JX,JY, ZX,ZY; -extern int FrameCounter,TimeFrames,TimeLeft,Score; -extern int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr; -extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; -extern int SiebAktiv; +extern int FX,FY, ScrollStepSize; +extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; +extern int GameFrameDelay, MoveSpeed; +extern int BX1,BY1, BX2,BY2; +extern int ZX,ZY, ExitX,ExitY; +extern int AllPlayersGone; +extern int FrameCounter, TimeFrames, TimeLeft; +extern int MampferNr, SiebAktiv; + +extern byte network_player_action[]; +extern boolean network_player_action_received; +extern int TestPlayer; extern struct LevelDirInfo leveldir[]; extern struct LevelInfo level; -extern struct PlayerInfo player; +extern struct PlayerInfo stored_player[]; +extern struct PlayerInfo *local_player; extern struct HiScore highscore[]; extern struct RecordingInfo tape; +extern struct SoundInfo Sound[]; extern struct JoystickInfo joystick[]; +struct OptionInfo options; +struct SetupInfo setup; +extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; -extern char *progname; - /* often used screen positions */ #define SX 8 @@ -332,6 +432,8 @@ extern char *progname; #define MIDPOSY (SCR_FIELDY/2) #define SXSIZE (SCR_FIELDX*TILEX) #define SYSIZE (SCR_FIELDY*TILEY) +#define FXSIZE ((SCR_FIELDX+2)*TILEX) +#define FYSIZE ((SCR_FIELDY+2)*TILEY) #define DXSIZE 100 #define DYSIZE 280 #define VXSIZE DXSIZE @@ -361,6 +463,7 @@ extern char *progname; #define GFX_PER_LINE 16 #define MINI_GFX_PER_LINE 32 #define MICRO_GFX_PER_LINE 128 +#define HEROES_PER_LINE 16 #define FONT_CHARS_PER_LINE 16 #define FONT_LINES_PER_FONT 4 @@ -381,7 +484,7 @@ extern char *progname; #define EL_KAEFER 9 #define EL_FLIEGER 10 #define EL_MAMPFER 11 -#define EL_ZOMBIE 12 +#define EL_ROBOT 12 #define EL_BETON 13 #define EL_DIAMANT 14 #define EL_AMOEBE_TOT 15 @@ -487,6 +590,17 @@ extern char *progname; #define EL_AUSGANG_AUF 107 #define EL_SIEB2_TOT 108 #define EL_AMOEBA2DIAM 109 +#define EL_MAULWURF 110 +#define EL_PINGUIN 111 +#define EL_SONDE 112 +#define EL_PFEIL_L 113 +#define EL_PFEIL_R 114 +#define EL_PFEIL_O 115 +#define EL_PFEIL_U 116 +#define EL_SCHWEIN 117 +#define EL_DRACHE 118 + +#define EL_UNUSED_119 119 #define EL_CHAR_START 120 #define EL_CHAR_ASCII0 (EL_CHAR_START-32) @@ -519,6 +633,14 @@ extern char *progname; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) +#define EL_MAUER_X 200 +#define EL_MAUER_Y 201 +#define EL_MAUER_XY 202 + +#define EL_UNUSED_200 203 +/* ... */ +#define EL_UNUSED_255 255 + /* "unreal" runtime elements */ #define EL_BLOCKED 300 #define EL_EXPLODING 301 @@ -527,8 +649,25 @@ extern char *progname; #define EL_BLURB_RIGHT 304 #define EL_AMOEBING 305 #define EL_MAUERND 306 +#define EL_BURNING 307 +#define EL_PLAYER_IS_LEAVING 308 + +/* game graphics: +** 0 - 255: graphics from "RocksScreen" +** 256 - 511: graphics from "RocksFont" +** 512 - 767: graphics from "RocksHeroes" +*/ + +#define GFX_START_ROCKSSCREEN 0 +#define GFX_END_ROCKSSCREEN 255 +#define GFX_START_ROCKSFONT 256 +#define GFX_END_ROCKSFONT 511 +#define GFX_START_ROCKSHEROES 512 +#define GFX_END_ROCKSHEROES 767 + +#define NUM_TILES 768 -/* names for the graphic objects */ +/* graphics from "RocksScreen" */ /* Zeile 0 (0) */ #define GFX_LEERRAUM (-1) #define GFX_ERDREICH 0 @@ -560,7 +699,7 @@ extern char *progname; #define GFX_BADEWANNE3 32 #define GFX_BADEWANNE4 33 #define GFX_BADEWANNE5 34 -#define GFX_SPIELFIGUR 35 +#define GFX_SMILEY 35 #define GFX_PFORTE1 36 #define GFX_PFORTE2 37 #define GFX_PFORTE3 38 @@ -586,7 +725,7 @@ extern char *progname; #define GFX_KAEFER_U 75 /* Zeile 5 (80) */ #define GFX_MAMPFER 80 -#define GFX_ZOMBIE 84 +#define GFX_ROBOT 84 #define GFX_PACMAN 88 #define GFX_PACMAN_R 88 #define GFX_PACMAN_O 89 @@ -608,6 +747,10 @@ extern char *progname; #define GFX_BIRNE_EIN 113 #define GFX_ZEIT_VOLL 114 #define GFX_ZEIT_LEER 115 +#define GFX_SPIELER1 116 +#define GFX_SPIELER2 117 +#define GFX_SPIELER3 118 +#define GFX_SPIELER4 119 #define GFX_AMOEBE_VOLL 120 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL #define GFX_SOKOBAN_OBJEKT 121 @@ -630,16 +773,24 @@ extern char *progname; #define GFX_KUGEL_GELB 142 #define GFX_KUGEL_GRAU 143 /* Zeile 9 (144) */ -#define GFX_BLURB_LEFT 144 -#define GFX_BLURB_RIGHT 148 +#define GFX_PINGUIN 144 +#define GFX_MAULWURF 145 +#define GFX_SCHWEIN 146 +#define GFX_DRACHE 147 +#define GFX_MAUER_XY 148 +#define GFX_MAUER_X 149 +#define GFX_MAUER_Y 150 #define GFX_EDELSTEIN_ROT 152 #define GFX_EDELSTEIN_LILA 154 #define GFX_DYNABOMB_XL 156 +#define GFX_SONDE 159 /* Zeile 10 (160) */ #define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_R1 165 +#define GFX_MAUER_RIGHT 165 +#define GFX_MAUER_R1 GFX_MAUER_RIGHT #define GFX_MAUER_R 167 -#define GFX_MAUER_L1 168 +#define GFX_MAUER_LEFT 168 +#define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 #define GFX_SIEB2_LEER 172 @@ -669,15 +820,67 @@ extern char *progname; #define GFX_FIREFLY_L 206 #define GFX_FIREFLY_U 207 -#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 - -#define GFX_SPIELER1 116 -#define GFX_SPIELER2 117 -#define GFX_SPIELER3 118 -#define GFX_SPIELER4 119 - -/* nicht in "RocksScreen" sondern woanders :) */ -#define GFX_CHAR_START 256 +#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 +#define GFX_SPIELFIGUR GFX_SPIELER1 + + +/* graphics from "RocksHeroes" */ + +#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0) +#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4) +#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0) +#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4) +#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0) +#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4) +#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0) +#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4) +#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0) +#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4) +#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0) +#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4) +#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0) +#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4) +#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0) +#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4) +#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0) +#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4) +#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0) +#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4) +#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0) +#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4) +#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) +#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4) +#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0) +#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3) + +#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) +#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) +#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12) +#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8) +#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12) +#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8) +#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12) +#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8) +#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12) +#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8) +#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12) +#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8) +#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12) +#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8) +#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12) +#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8) +#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12) +#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8) +#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12) +#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8) +#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12) +#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8) +#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8) +#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8) +#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8) + +/* graphics from "RocksFont" */ +#define GFX_CHAR_START (GFX_START_ROCKSFONT) #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32) #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33) #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34) @@ -714,7 +917,7 @@ extern char *progname; #define SC_KAEFER 2 #define SC_FLIEGER 3 #define SC_MAMPFER 4 -#define SC_ZOMBIE 5 +#define SC_ROBOT 5 #define SC_PACMAN 6 #define SC_KOKOSNUSS 7 #define SC_DYNAMIT 8 @@ -783,17 +986,14 @@ extern char *progname; (s)==SND_NETWORK || (s)==SND_CZARDASZ || \ (s)==SND_TYGER || (s)==SND_VOYAGER || \ (s)==SND_TWILIGHT) -extern char *sound_name[NUM_SOUNDS]; -/* this structure contains the sound data for the sound server */ -extern struct SoundInfo Sound[NUM_SOUNDS]; /* directions for moving */ #define MV_NO_MOVING 0 -#define MV_LEFT 1 -#define MV_RIGHT 2 -#define MV_UP 4 -#define MV_DOWN 8 +#define MV_LEFT (1<<0) +#define MV_RIGHT (1<<1) +#define MV_UP (1<<2) +#define MV_DOWN (1<<3) /* font types */ #define FS_SMALL 0 @@ -822,44 +1022,6 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define EMU_BOULDERDASH 1 #define EMU_SOKOBAN 2 -/* values for the joystick */ -#define JOYSTICK_OFF 0 -#define JOYSTICK_AVAILABLE 1 -#ifdef __FreeBSD__ -#include -#define DEV_JOYSTICK_0 "/dev/joy0" -#define DEV_JOYSTICK_1 "/dev/joy1" -#else -#define DEV_JOYSTICK_0 "/dev/js0" -#define DEV_JOYSTICK_1 "/dev/js1" -#endif - -/* get these values from the program 'js' from the joystick package, */ -/* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */ -#define JOYSTICK_XLEFT 30 -#define JOYSTICK_XRIGHT 1250 -#define JOYSTICK_XMIDDLE 530 -#define JOYSTICK_YUPPER 40 -#define JOYSTICK_YLOWER 1440 -#define JOYSTICK_YMIDDLE 680 -#define JOYSTICK_PERCENT 25 -#define JOY_LEFT MV_LEFT -#define JOY_RIGHT MV_RIGHT -#define JOY_UP MV_UP -#define JOY_DOWN MV_DOWN -#define JOY_BUTTON_1 16 -#define JOY_BUTTON_2 32 -#define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2) -#define JOY_BUTTON_NOT_PRESSED 0 -#define JOY_BUTTON_PRESSED 1 -#define JOY_BUTTON_NEW_PRESSED 2 -#define JOY_BUTTON_NEW_RELEASED 3 - -#ifdef NO_JOYSTICK -#define JOYSTICK_STATUS JOYSTICK_OFF -#else -#define JOYSTICK_STATUS JOYSTICK_AVAILABLE -#endif #ifndef GAME_DIR #define GAME_DIR "." @@ -887,10 +1049,17 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define JOYDAT_PATH GAME_DIR #endif +#ifndef MSDOS #define SCORE_FILENAME "ROCKS.score" #define NAMES_FILENAME "ROCKS.names" #define LEVDIR_FILENAME "ROCKS.levelinfo" #define JOYDAT_FILENAME "ROCKS.joystick" +#else +#define SCORE_FILENAME "ROCKS.sco" +#define NAMES_FILENAME "ROCKS.nam" +#define LEVDIR_FILENAME "ROCKS.lev" +#define JOYDAT_FILENAME "ROCKS.joy" +#endif #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME @@ -903,12 +1072,13 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; /* old cookies */ #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0" +#define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0" #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0" #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1" #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0" -#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0" +#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2" #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0" #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1) #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1) @@ -917,10 +1087,10 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1) #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1) -#define VERSION_STRING "1.1" +#define VERSION_STRING "1.2" #define GAMETITLE_STRING "Rocks'n'Diamonds" #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING -#define COPYRIGHT_STRING "Copyright ^1995-97 by Holger Schemel" +#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel" /* Leerer Login- und Alias-Name */ #define EMPTY_LOGIN "NO_LOGIN" @@ -932,19 +1102,21 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define MB_PRESSED TRUE #define MB_MENU_CHOICE FALSE #define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) #define MB_LEFT 1 +#ifdef MSDOS +#define MB_MIDDLE 4 +#define MB_RIGHT 2 +#else #define MB_MIDDLE 2 #define MB_RIGHT 3 +#endif /* values for key_status */ #define KEY_NOT_PRESSED FALSE #define KEY_RELEASED FALSE #define KEY_PRESSED TRUE -/* values for focus_status */ -#define FOCUS_OUT FALSE -#define FOCUS_IN TRUE - /* values for redraw_mask */ #define REDRAW_ALL (1L<<0) #define REDRAW_FIELD (1L<<1) @@ -954,10 +1126,11 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define REDRAW_VIDEO_2 (1L<<5) #define REDRAW_VIDEO_3 (1L<<6) #define REDRAW_MICROLEV (1L<<7) +#define REDRAW_FROM_BACKBUFFER (1L<<8) #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3) #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2) #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV) -#define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2 +#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2 /* positions in the game control window */ #define XX_LEVEL 37 @@ -1003,4 +1176,9 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define DOOR_GFX_PAGEY1 0 #define DOOR_GFX_PAGEY2 DYSIZE +/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */ +#define ANIM_NORMAL 0 +#define ANIM_OSCILLATE 1 +#define ANIM_REVERSE 2 + #endif