X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=eb7e563babb5095e91f73dc45d6edbd5fbb3b6b7;hp=3e58df38a601d58203f83bc32086445f0699e0e8;hb=9f88e49643566b03fbd6e92509bb66fd42bc1daa;hpb=adab6bbf3e2b3b78b7b51f18379e6db399b62b5c diff --git a/src/main.h b/src/main.h index 3e58df38..eb7e563b 100644 --- a/src/main.h +++ b/src/main.h @@ -1801,8 +1801,14 @@ #define GFX_SPECIAL_ARG_PANEL 14 #define GFX_SPECIAL_ARG_PREVIEW 15 #define GFX_SPECIAL_ARG_CRUMBLED 16 +#define GFX_SPECIAL_ARG_TYPENAME 17 +#define GFX_SPECIAL_ARG_SUBMENU 18 +#define GFX_SPECIAL_ARG_MENU 19 +#define GFX_SPECIAL_ARG_TOONS 20 +#define GFX_SPECIAL_ARG_FADING 21 +#define GFX_SPECIAL_ARG_QUIT 22 -#define NUM_SPECIAL_GFX_ARGS 17 +#define NUM_SPECIAL_GFX_ARGS 23 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -1868,36 +1874,38 @@ #define GFX_ARG_STEP_OFFSET 25 #define GFX_ARG_STEP_XOFFSET 26 #define GFX_ARG_STEP_YOFFSET 27 -#define GFX_ARG_STEP_FRAMES 28 -#define GFX_ARG_STEP_DELAY 29 -#define GFX_ARG_DIRECTION 30 -#define GFX_ARG_POSITION 31 -#define GFX_ARG_DRAW_XOFFSET 32 -#define GFX_ARG_DRAW_YOFFSET 33 -#define GFX_ARG_DRAW_MASKED 34 -#define GFX_ARG_ANIM_DELAY_FIXED 35 -#define GFX_ARG_ANIM_DELAY_RANDOM 36 -#define GFX_ARG_POST_DELAY_FIXED 37 -#define GFX_ARG_POST_DELAY_RANDOM 38 -#define GFX_ARG_NAME 39 -#define GFX_ARG_SCALE_UP_FACTOR 40 -#define GFX_ARG_TILE_SIZE 41 -#define GFX_ARG_CLONE_FROM 42 -#define GFX_ARG_FADE_MODE 43 -#define GFX_ARG_FADE_DELAY 44 -#define GFX_ARG_POST_DELAY 45 -#define GFX_ARG_AUTO_DELAY 46 -#define GFX_ARG_ALIGN 47 -#define GFX_ARG_VALIGN 48 -#define GFX_ARG_SORT_PRIORITY 49 -#define GFX_ARG_CLASS 50 -#define GFX_ARG_STYLE 51 -#define GFX_ARG_ACTIVE_XOFFSET 52 -#define GFX_ARG_ACTIVE_YOFFSET 53 -#define GFX_ARG_PRESSED_XOFFSET 54 -#define GFX_ARG_PRESSED_YOFFSET 55 - -#define NUM_GFX_ARGS 56 +#define GFX_ARG_STEP_DELAY 28 +#define GFX_ARG_DIRECTION 29 +#define GFX_ARG_POSITION 30 +#define GFX_ARG_DRAW_XOFFSET 31 +#define GFX_ARG_DRAW_YOFFSET 32 +#define GFX_ARG_DRAW_MASKED 33 +#define GFX_ARG_DRAW_ORDER 34 +#define GFX_ARG_INIT_DELAY_FIXED 35 +#define GFX_ARG_INIT_DELAY_RANDOM 36 +#define GFX_ARG_ANIM_DELAY_FIXED 37 +#define GFX_ARG_ANIM_DELAY_RANDOM 38 +#define GFX_ARG_POST_DELAY_FIXED 39 +#define GFX_ARG_POST_DELAY_RANDOM 40 +#define GFX_ARG_NAME 41 +#define GFX_ARG_SCALE_UP_FACTOR 42 +#define GFX_ARG_TILE_SIZE 43 +#define GFX_ARG_CLONE_FROM 44 +#define GFX_ARG_FADE_MODE 45 +#define GFX_ARG_FADE_DELAY 46 +#define GFX_ARG_POST_DELAY 47 +#define GFX_ARG_AUTO_DELAY 48 +#define GFX_ARG_ALIGN 49 +#define GFX_ARG_VALIGN 50 +#define GFX_ARG_SORT_PRIORITY 51 +#define GFX_ARG_CLASS 52 +#define GFX_ARG_STYLE 53 +#define GFX_ARG_ACTIVE_XOFFSET 54 +#define GFX_ARG_ACTIVE_YOFFSET 55 +#define GFX_ARG_PRESSED_XOFFSET 56 +#define GFX_ARG_PRESSED_YOFFSET 57 + +#define NUM_GFX_ARGS 58 /* values for sound configuration suffixes */ @@ -1957,6 +1965,9 @@ #define NUM_FONTS 38 #define NUM_INITIAL_FONTS 4 +/* values for toon animation configuration */ +#define MAX_NUM_TOONS 20 + /* values for global animation configuration (must match those from main.c) */ #define NUM_GLOBAL_ANIMS 8 #define NUM_GLOBAL_ANIM_PARTS 8 @@ -1972,6 +1983,10 @@ #define GLOBAL_ANIM_ID_PART_LAST 7 #define GLOBAL_ANIM_ID_PART_BASE 8 +/* values for global border graphics */ +#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER +#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING + /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 #define GAME_MODE_LOADING 1 @@ -1990,10 +2005,14 @@ #define GAME_MODE_PSEUDO_PANEL 14 #define GAME_MODE_PSEUDO_PREVIEW 15 #define GAME_MODE_PSEUDO_CRUMBLED 16 - -/* there are no special config file suffixes for these modes */ #define GAME_MODE_PSEUDO_TYPENAME 17 -#define GAME_MODE_QUIT 18 +#define GAME_MODE_PSEUDO_SUBMENU 18 +#define GAME_MODE_PSEUDO_MENU 19 +#define GAME_MODE_PSEUDO_TOONS 20 +#define GAME_MODE_PSEUDO_FADING 21 +#define GAME_MODE_QUIT 22 + +#define NUM_GAME_MODES 23 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -2569,6 +2588,10 @@ struct GlobalInfo /* global values for fading screens and masking borders */ int border_status; + /* values for global animations */ + int anim_status; + int anim_status_next; + boolean use_envelope_request; }; @@ -2814,23 +2837,27 @@ struct GraphicInfo int clone_from; /* graphic for cloning *all* settings */ - int anim_delay_fixed; /* optional delay values for bored and */ - int anim_delay_random; /* sleeping player animations (animation */ - int post_delay_fixed; /* intervall and following pause before */ - int post_delay_random; /* next intervall (bored animation only) */ + int init_delay_fixed; /* optional initial delay values for global */ + int init_delay_random; /* animations (pause interval before start) */ + int anim_delay_fixed; /* optional delay values for bored/sleeping */ + int anim_delay_random; /* and global animations (animation length) */ + int post_delay_fixed; /* optional delay values after bored/global */ + int post_delay_random; /* animations (pause before next animation) */ int step_offset; /* optional step offset of toon animations */ int step_xoffset; /* optional step offset of toon animations */ int step_yoffset; /* optional step offset of toon animations */ - int step_frames; /* optional step frames of toon animations */ int step_delay; /* optional step delay of toon animations */ int direction; /* optional move direction of toon animations */ int position; /* optional draw position of toon animations */ + int x; /* optional draw position of toon animations */ + int y; /* optional draw position of toon animations */ int draw_xoffset; /* optional offset for drawing font chars */ int draw_yoffset; /* optional offset for drawing font chars */ int draw_masked; /* optional setting for drawing envelope gfx */ + int draw_order; /* optional draw order for global animations */ int fade_mode; /* optional setting for drawing title screens */ int fade_delay; /* optional setting for drawing title screens */