X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=d34fbb96085bbae64644fcad02f29afde17b0bd2;hp=7d92afb41a1078f9d2de23aa2e454abcb67d83ee;hb=c4baa69cc8d5e8398425e67498b49f4b77f8e477;hpb=046d80f9a1b3fad9d4d3d3aa92dcb3689849aebf diff --git a/src/main.h b/src/main.h index 7d92afb4..d34fbb96 100644 --- a/src/main.h +++ b/src/main.h @@ -15,20 +15,23 @@ #ifndef MAIN_H #define MAIN_H +#ifndef MSDOS #define XK_MISCELLANY #define XK_LATIN1 #include #include +#include #include #include #include #ifdef XPM_INCLUDE_FILE #include XPM_INCLUDE_FILE -#else -#include "YOU HAVE TO SET 'XPM_INCLUDE_FILE' IN THE 'Makefile'!!!" #endif +#else +#include "msdos.h" +#endif // von #ifndef MSDOS #include #include @@ -39,15 +42,24 @@ typedef int BOOL; -#define TRUE 1 -#define FALSE 0 +#ifndef FALSE +#define FALSE 0 +#define TRUE (!FALSE) +#endif -#define WIN_XPOS 0 -#define WIN_YPOS 0 #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#ifndef MSDOS +#define WIN_XPOS 0 +#define WIN_YPOS 0 +#else +#define WIN_XPOS (XRES-WIN_XSIZE)/2 +#define WIN_YPOS (YRES-WIN_YSIZE)/2 +#endif #define SCR_FIELDX 17 #define SCR_FIELDY 17 +#define MAX_BUF_XSIZE (SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (SCR_FIELDY + 2) #define MIN_LEV_FIELDX (SCR_FIELDX-2) #define MIN_LEV_FIELDY (SCR_FIELDY-2) @@ -56,44 +68,65 @@ typedef int BOOL; #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 +#ifndef MIN #define MIN(a,b) ((a)<(b) ? (a) : (b)) +#endif +#ifndef MAX #define MAX(a,b) ((a)>(b) ? (a) : (b)) +#endif +#ifndef ABS #define ABS(a) ((a)<0 ? -(a) : (a)) +#endif +#ifndef SIGN #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0)) +#endif #define SCROLLX(a) ((a)-scroll_x) #define SCROLLY(a) ((a)-scroll_y) #define UNSCROLLX(a) ((a)+scroll_x) #define UNSCROLLY(a) ((a)+scroll_y) -#define IN_SCR_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=EL_BLOCKED) #define TIMESIZE (TimeLeft*100/level.time) -#define LEVELDIR_SIZE(x) ((x).num_ready + (x).num_free) #define TAPE_IS_EMPTY(x) ((x).length == 0) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) /* Pixmaps with Xpm or X11 Bitmap files */ #define PIX_BACK 0 #define PIX_DOOR 1 -#define PIX_TOONS 2 -#define PIX_BIGFONT 3 -#define PIX_SMALLFONT 4 +#define PIX_HEROES 2 +#define PIX_TOONS 3 +#define PIX_BIGFONT 4 +#define PIX_SMALLFONT 5 /* Pixmaps without them */ -#define PIX_DB_BACK 5 -#define PIX_DB_DOOR 6 -#define PIX_FADEMASK 7 +#define PIX_DB_BACK 6 +#define PIX_DB_DOOR 7 +#define PIX_DB_FIELD 8 -#define NUM_PICTURES 5 -#define NUM_PIXMAPS 8 +#define NUM_PICTURES 6 +#define NUM_PIXMAPS 9 /* boundaries of arrays etc. */ #define MAX_NAMELEN (10+1) @@ -155,12 +197,6 @@ typedef int BOOL; #define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 -struct PictureFile -{ - char *picture_filename; - char *picturemask_filename; -}; - struct HiScore { char Name[MAX_NAMELEN]; @@ -174,6 +210,7 @@ struct PlayerInfo int handicap; unsigned int setup; int leveldir_nr; + int level_nr; }; struct LevelInfo @@ -195,8 +232,8 @@ struct LevelDirInfo { char filename[MAX_LEVDIR_FILENAME]; char name[MAX_LEVDIR_NAME]; - int num_ready; - int num_free; + int levels; + int readonly; }; struct RecordingInfo @@ -206,7 +243,12 @@ struct RecordingInfo unsigned long date; unsigned long counter; unsigned long length; + unsigned long length_seconds; + unsigned int delay_played; + BOOL pause_before_death; BOOL recording, playing, pausing; + BOOL fast_forward; + BOOL changed; struct { unsigned char joystickdata; @@ -221,15 +263,18 @@ struct JoystickInfo }; extern Display *display; +extern Visual *visual; extern int screen; extern Window window; -extern GC gc, plane_gc; -extern GC clip_gc[]; -extern XImage *image[]; -extern Pixmap clipmask[]; +extern GC gc, clip_gc[], tile_clip_gc; extern Pixmap pix[]; +extern Pixmap clipmask[], tile_clipmask[]; + +#ifdef XPM_INCLUDE_FILE extern XpmAttributes xpm_att[]; -extern Drawable drawto, drawto_field, backbuffer; +#endif + +extern Drawable drawto, drawto_field, backbuffer, fieldbuffer; extern Colormap cmap; extern int sound_pipe[2]; @@ -237,24 +282,30 @@ extern int sound_device; extern char *sound_device_name; extern int joystick_device; extern char *joystick_device_name[2]; +extern char *level_directory; extern int width, height; -extern unsigned long pen_fg, pen_bg; extern int game_status; +extern int game_emulation; extern int button_status, motion_status; -extern int key_status; +extern int key_joystick_mapping; extern int global_joystick_status, joystick_status; extern int sound_status, sound_on; extern int sound_loops_allowed, sound_loops_on; extern int sound_music_on; +extern int sound_simple_on; extern int toons_on; extern int direct_draw_on; +extern int scroll_delay_on; +extern int soft_scrolling_on; extern int fading_on; extern int autorecord_on; extern int joystick_nr; extern int quick_doors; +extern int cpu_friendly; -extern BOOL redraw[SCR_FIELDX][SCR_FIELDY]; +extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +extern int redraw_x1, redraw_y1; extern int redraw_mask; extern int redraw_tiles; @@ -269,68 +320,80 @@ extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern int AmoebaCnt[MAX_NUM_AMOEBA]; +extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; extern long Elementeigenschaften[MAX_ELEMENTS]; extern int level_nr, leveldir_nr, num_leveldirs; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -extern int LevelSolved,GameOver, JX,JY, ZX,ZY; -extern int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr; -extern int DynaBombCount, DynaBombSize, DynaBombsLeft; -extern int CheckMoving,CheckExploding, SiebAktiv; +extern int FX,FY, ScreenMovPos, ScrollStepSize; +extern int GameSpeed, MoveSpeed; +extern int BX1,BY1, BX2,BY2; +extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY; +extern int PlayerMovDir, PlayerMovPos, PlayerPushing; +extern int PlayerFrame, PlayerGfxPos; +extern int PlayerGone,LevelSolved,GameOver; +extern int FrameCounter,TimeFrames,TimeLeft,Score; +extern int Gems,SokobanFields,Lights,Friends; +extern int Dynamite,Key[4],MampferNr; +extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; +extern int SiebAktiv; extern struct LevelDirInfo leveldir[]; extern struct LevelInfo level; extern struct PlayerInfo player; extern struct HiScore highscore[]; -extern struct RecordingInfo tape, master_tape; +extern struct RecordingInfo tape; +extern struct SoundInfo Sound[]; extern struct JoystickInfo joystick[]; +extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; -extern char *progname; +extern char *progname; /* often used screen positions */ -#define SX 8 -#define SY 8 -#define REAL_SX (SX-2) -#define REAL_SY (SY-2) -#define DX 566 -#define DY 60 -#define VX DX -#define VY 400 -#define TILEX 32 -#define TILEY 32 -#define MINI_TILEX (TILEX/2) -#define MINI_TILEY (TILEY/2) -#define MICRO_TILEX (TILEX/8) -#define MICRO_TILEY (TILEY/8) -#define MIDPOSX (SCR_FIELDX/2) -#define MIDPOSY (SCR_FIELDY/2) -#define SXSIZE (SCR_FIELDX*TILEX) -#define SYSIZE (SCR_FIELDY*TILEY) -#define DXSIZE 100 -#define DYSIZE 280 -#define VXSIZE DXSIZE -#define VYSIZE 100 -#define FULL_SXSIZE (2+SXSIZE+2) -#define FULL_SYSIZE (2+SYSIZE+2) -#define MICROLEV_XPOS (SX+4*32+16) -#define MICROLEV_YPOS (SX+12*32) -#define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX) -#define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY) -#define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12) -#define FONT1_XSIZE 32 -#define FONT1_YSIZE 32 -#define FONT2_XSIZE 14 -#define FONT2_YSIZE 14 -#define FONT3_XSIZE 11 -#define FONT3_YSIZE 14 -#define FONT4_XSIZE 16 -#define FONT4_YSIZE 16 +#define SX 8 +#define SY 8 +#define REAL_SX (SX-2) +#define REAL_SY (SY-2) +#define DX 566 +#define DY 60 +#define VX DX +#define VY 400 +#define TILEX 32 +#define TILEY 32 +#define MINI_TILEX (TILEX/2) +#define MINI_TILEY (TILEY/2) +#define MICRO_TILEX (TILEX/8) +#define MICRO_TILEY (TILEY/8) +#define MIDPOSX (SCR_FIELDX/2) +#define MIDPOSY (SCR_FIELDY/2) +#define SXSIZE (SCR_FIELDX*TILEX) +#define SYSIZE (SCR_FIELDY*TILEY) +#define FXSIZE ((SCR_FIELDX+2)*TILEX) +#define FYSIZE ((SCR_FIELDY+2)*TILEY) +#define DXSIZE 100 +#define DYSIZE 280 +#define VXSIZE DXSIZE +#define VYSIZE 100 +#define FULL_SXSIZE (2+SXSIZE+2) +#define FULL_SYSIZE (2+SYSIZE+2) +#define MICROLEV_XPOS (SX+4*32+16) +#define MICROLEV_YPOS (SX+12*32) +#define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX) +#define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY) +#define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12) +#define FONT1_XSIZE 32 +#define FONT1_YSIZE 32 +#define FONT2_XSIZE 14 +#define FONT2_YSIZE 14 +#define FONT3_XSIZE 11 +#define FONT3_YSIZE 14 +#define FONT4_XSIZE 16 +#define FONT4_YSIZE 16 #define GFX_STARTX SX #define GFX_STARTY SY @@ -341,6 +404,7 @@ extern char *progname; #define GFX_PER_LINE 16 #define MINI_GFX_PER_LINE 32 #define MICRO_GFX_PER_LINE 128 +#define HEROES_PER_LINE 16 #define FONT_CHARS_PER_LINE 16 #define FONT_LINES_PER_FONT 4 @@ -349,364 +413,485 @@ extern char *progname; ** 256 - 511: flag elements, only used at runtime */ /* "real" level elements */ -#define EL_LEERRAUM 0 -#define EL_ERDREICH 1 -#define EL_MAUERWERK 2 -#define EL_FELSBODEN 3 -#define EL_FELSBROCKEN 4 -#define EL_SCHLUESSEL 5 -#define EL_EDELSTEIN 6 -#define EL_AUSGANG_ZU 7 -#define EL_SPIELFIGUR 8 -#define EL_KAEFER 9 -#define EL_FLIEGER 10 -#define EL_MAMPFER 11 -#define EL_ZOMBIE 12 -#define EL_BETON 13 -#define EL_DIAMANT 14 -#define EL_AMOEBE_TOT 15 -#define EL_MORAST_LEER 16 -#define EL_MORAST_VOLL 17 -#define EL_TROPFEN 18 -#define EL_BOMBE 19 -#define EL_SIEB_LEER 20 -#define EL_SIEB_VOLL 21 -#define EL_SALZSAEURE 22 -#define EL_AMOEBE_NASS 23 -#define EL_AMOEBE_NORM 24 -#define EL_KOKOSNUSS 25 -#define EL_LIFE 26 -#define EL_LIFE_ASYNC 27 -#define EL_DYNAMIT 28 -#define EL_BADEWANNE 29 -#define EL_ABLENK_AUS 30 -#define EL_ABLENK_EIN 31 -#define EL_SCHLUESSEL1 32 -#define EL_SCHLUESSEL2 33 -#define EL_SCHLUESSEL3 34 -#define EL_SCHLUESSEL4 35 -#define EL_PFORTE1 36 -#define EL_PFORTE2 37 -#define EL_PFORTE3 38 -#define EL_PFORTE4 39 -#define EL_PFORTE1X 40 -#define EL_PFORTE2X 41 -#define EL_PFORTE3X 42 -#define EL_PFORTE4X 43 -#define EL_DYNAMIT_AUS 44 -#define EL_PACMAN 45 -#define EL_UNSICHTBAR 46 -#define EL_BIRNE_AUS 47 -#define EL_BIRNE_EIN 48 -#define EL_ERZ_EDEL 49 -#define EL_ERZ_DIAM 50 -#define EL_AMOEBE_VOLL 51 -#define EL_AMOEBA2DIAM 52 -#define EL_ZEIT_VOLL 53 -#define EL_ZEIT_LEER 54 -#define EL_MAUER_LEBT 55 -#define EL_EDELSTEIN2 56 -#define EL_EDELSTEIN3 57 -#define EL_ERZ_EDEL2 58 -#define EL_ERZ_EDEL3 59 -#define EL_MAMPFER2 60 -#define EL_SIEB2_LEER 61 -#define EL_SIEB2_VOLL 62 -#define EL_DYNABOMB 63 -#define EL_DYNABOMB_NR 64 -#define EL_DYNABOMB_SZ 65 - -#define EL_SPIELER1 80 -#define EL_SPIELER2 81 -#define EL_SPIELER3 82 -#define EL_SPIELER4 83 -#define EL_KAEFER_R 84 -#define EL_KAEFER_O 85 -#define EL_KAEFER_L 86 -#define EL_KAEFER_U 87 -#define EL_FLIEGER_R 88 -#define EL_FLIEGER_O 89 -#define EL_FLIEGER_L 90 -#define EL_FLIEGER_U 91 -#define EL_PACMAN_R 92 -#define EL_PACMAN_O 93 -#define EL_PACMAN_L 94 -#define EL_PACMAN_U 95 - -#define EL_BADEWANNE1 100 -#define EL_BADEWANNE2 101 -#define EL_BADEWANNE3 102 -#define EL_BADEWANNE4 103 -#define EL_BADEWANNE5 104 -#define EL_SIEB_TOT 105 -#define EL_AUSGANG_ACT 106 -#define EL_AUSGANG_AUF 107 -#define EL_SIEB2_TOT 108 - -#define EL_CHAR_START 120 -#define EL_CHAR_ASCII0 (EL_CHAR_START-32) -#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) -#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34) -#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) -#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37) -#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39) -#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40) -#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41) -#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) -#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44) -#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) -#define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46) -#define EL_CHAR_SLASH (EL_CHAR_ASCII0+47) -#define EL_CHAR_0 (EL_CHAR_ASCII0+48) -#define EL_CHAR_9 (EL_CHAR_ASCII0+57) -#define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58) -#define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59) -#define EL_CHAR_LT (EL_CHAR_ASCII0+60) -#define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61) -#define EL_CHAR_GT (EL_CHAR_ASCII0+62) -#define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63) -#define EL_CHAR_AT (EL_CHAR_ASCII0+64) -#define EL_CHAR_A (EL_CHAR_ASCII0+65) -#define EL_CHAR_Z (EL_CHAR_ASCII0+90) -#define EL_CHAR_AE (EL_CHAR_ASCII0+91) -#define EL_CHAR_OE (EL_CHAR_ASCII0+92) -#define EL_CHAR_UE (EL_CHAR_ASCII0+93) -#define EL_CHAR_COPY (EL_CHAR_ASCII0+94) -#define EL_CHAR_END (EL_CHAR_START+79) +#define EL_LEERRAUM 0 +#define EL_ERDREICH 1 +#define EL_MAUERWERK 2 +#define EL_FELSBODEN 3 +#define EL_FELSBROCKEN 4 +#define EL_SCHLUESSEL 5 +#define EL_EDELSTEIN 6 +#define EL_AUSGANG_ZU 7 +#define EL_SPIELFIGUR 8 +#define EL_KAEFER 9 +#define EL_FLIEGER 10 +#define EL_MAMPFER 11 +#define EL_ROBOT 12 +#define EL_BETON 13 +#define EL_DIAMANT 14 +#define EL_AMOEBE_TOT 15 +#define EL_MORAST_LEER 16 +#define EL_MORAST_VOLL 17 +#define EL_TROPFEN 18 +#define EL_BOMBE 19 +#define EL_SIEB_LEER 20 +#define EL_SIEB_VOLL 21 +#define EL_SALZSAEURE 22 +#define EL_AMOEBE_NASS 23 +#define EL_AMOEBE_NORM 24 +#define EL_KOKOSNUSS 25 +#define EL_LIFE 26 +#define EL_LIFE_ASYNC 27 +#define EL_DYNAMIT 28 +#define EL_BADEWANNE 29 +#define EL_ABLENK_AUS 30 +#define EL_ABLENK_EIN 31 +#define EL_SCHLUESSEL1 32 +#define EL_SCHLUESSEL2 33 +#define EL_SCHLUESSEL3 34 +#define EL_SCHLUESSEL4 35 +#define EL_PFORTE1 36 +#define EL_PFORTE2 37 +#define EL_PFORTE3 38 +#define EL_PFORTE4 39 +#define EL_PFORTE1X 40 +#define EL_PFORTE2X 41 +#define EL_PFORTE3X 42 +#define EL_PFORTE4X 43 +#define EL_DYNAMIT_AUS 44 +#define EL_PACMAN 45 +#define EL_UNSICHTBAR 46 +#define EL_BIRNE_AUS 47 +#define EL_BIRNE_EIN 48 +#define EL_ERZ_EDEL 49 +#define EL_ERZ_DIAM 50 +#define EL_AMOEBE_VOLL 51 +#define EL_AMOEBE_BD 52 +#define EL_ZEIT_VOLL 53 +#define EL_ZEIT_LEER 54 +#define EL_MAUER_LEBT 55 +#define EL_EDELSTEIN_BD 56 +#define EL_EDELSTEIN_GELB 57 +#define EL_ERZ_EDEL_BD 58 +#define EL_ERZ_EDEL_GELB 59 +#define EL_MAMPFER2 60 +#define EL_SIEB2_LEER 61 +#define EL_SIEB2_VOLL 62 +#define EL_DYNABOMB 63 +#define EL_DYNABOMB_NR 64 +#define EL_DYNABOMB_SZ 65 +#define EL_DYNABOMB_XL 66 +#define EL_SOKOBAN_OBJEKT 67 +#define EL_SOKOBAN_FELD_LEER 68 +#define EL_SOKOBAN_FELD_VOLL 69 +#define EL_BUTTERFLY_R 70 +#define EL_BUTTERFLY_O 71 +#define EL_BUTTERFLY_L 72 +#define EL_BUTTERFLY_U 73 +#define EL_FIREFLY_R 74 +#define EL_FIREFLY_O 75 +#define EL_FIREFLY_L 76 +#define EL_FIREFLY_U 77 +#define EL_BUTTERFLY_1 EL_BUTTERFLY_U +#define EL_BUTTERFLY_2 EL_BUTTERFLY_L +#define EL_BUTTERFLY_3 EL_BUTTERFLY_O +#define EL_BUTTERFLY_4 EL_BUTTERFLY_R +#define EL_FIREFLY_1 EL_FIREFLY_L +#define EL_FIREFLY_2 EL_FIREFLY_U +#define EL_FIREFLY_3 EL_FIREFLY_R +#define EL_FIREFLY_4 EL_FIREFLY_O +#define EL_BUTTERFLY 78 +#define EL_FIREFLY 79 +#define EL_SPIELER1 80 +#define EL_SPIELER2 81 +#define EL_SPIELER3 82 +#define EL_SPIELER4 83 +#define EL_KAEFER_R 84 +#define EL_KAEFER_O 85 +#define EL_KAEFER_L 86 +#define EL_KAEFER_U 87 +#define EL_FLIEGER_R 88 +#define EL_FLIEGER_O 89 +#define EL_FLIEGER_L 90 +#define EL_FLIEGER_U 91 +#define EL_PACMAN_R 92 +#define EL_PACMAN_O 93 +#define EL_PACMAN_L 94 +#define EL_PACMAN_U 95 +#define EL_EDELSTEIN_ROT 96 +#define EL_EDELSTEIN_LILA 97 +#define EL_ERZ_EDEL_ROT 98 +#define EL_ERZ_EDEL_LILA 99 +#define EL_BADEWANNE1 100 +#define EL_BADEWANNE2 101 +#define EL_BADEWANNE3 102 +#define EL_BADEWANNE4 103 +#define EL_BADEWANNE5 104 +#define EL_SIEB_TOT 105 +#define EL_AUSGANG_ACT 106 +#define EL_AUSGANG_AUF 107 +#define EL_SIEB2_TOT 108 +#define EL_AMOEBA2DIAM 109 +#define EL_MAULWURF 110 +#define EL_PINGUIN 111 +#define EL_SONDE 112 +#define EL_PFEIL_L 113 +#define EL_PFEIL_R 114 +#define EL_PFEIL_O 115 +#define EL_PFEIL_U 116 +#define EL_SCHWEIN 117 +#define EL_DRACHE 118 + +#define EL_UNUSED_119 119 + +#define EL_CHAR_START 120 +#define EL_CHAR_ASCII0 (EL_CHAR_START-32) +#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) +#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34) +#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) +#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37) +#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39) +#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40) +#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41) +#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) +#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44) +#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) +#define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46) +#define EL_CHAR_SLASH (EL_CHAR_ASCII0+47) +#define EL_CHAR_0 (EL_CHAR_ASCII0+48) +#define EL_CHAR_9 (EL_CHAR_ASCII0+57) +#define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58) +#define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59) +#define EL_CHAR_LT (EL_CHAR_ASCII0+60) +#define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61) +#define EL_CHAR_GT (EL_CHAR_ASCII0+62) +#define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63) +#define EL_CHAR_AT (EL_CHAR_ASCII0+64) +#define EL_CHAR_A (EL_CHAR_ASCII0+65) +#define EL_CHAR_Z (EL_CHAR_ASCII0+90) +#define EL_CHAR_AE (EL_CHAR_ASCII0+91) +#define EL_CHAR_OE (EL_CHAR_ASCII0+92) +#define EL_CHAR_UE (EL_CHAR_ASCII0+93) +#define EL_CHAR_COPY (EL_CHAR_ASCII0+94) +#define EL_CHAR_END (EL_CHAR_START+79) + +#define EL_UNUSED_200 200 +/* ... */ +#define EL_UNUSED_255 255 /* "unreal" runtime elements */ -#define EL_BLOCKED 300 -#define EL_EXPLODING 301 -#define EL_CRACKINGNUT 302 -#define EL_BLURB_LEFT 303 -#define EL_BLURB_RIGHT 304 -#define EL_AMOEBING 305 -#define EL_MAUERND 306 - -/* names for the graphic objects */ +#define EL_BLOCKED 300 +#define EL_EXPLODING 301 +#define EL_CRACKINGNUT 302 +#define EL_BLURB_LEFT 303 +#define EL_BLURB_RIGHT 304 +#define EL_AMOEBING 305 +#define EL_MAUERND 306 +#define EL_BURNING 307 +#define EL_PLAYER_IS_LEAVING 308 + +/* game graphics: +** 0 - 255: graphics from "RocksScreen" +** 256 - 511: graphics from "RocksFont" +** 512 - 767: graphics from "RocksHeroes" +*/ + +#define GFX_START_ROCKSSCREEN 0 +#define GFX_END_ROCKSSCREEN 255 +#define GFX_START_ROCKSFONT 256 +#define GFX_END_ROCKSFONT 511 +#define GFX_START_ROCKSHEROES 512 +#define GFX_END_ROCKSHEROES 767 + +#define NUM_TILES 768 + +/* graphics from "RocksScreen" */ /* Zeile 0 (0) */ -#define GFX_LEERRAUM (-1) -#define GFX_ERDREICH 0 -#define GFX_ERDENRAND 1 -#define GFX_MORAST_LEER 2 -#define GFX_MORAST_VOLL 3 -#define GFX_BETON 4 -#define GFX_MAUERWERK 5 -#define GFX_FELSBODEN 6 -#define GFX_DYNABOMB 7 -#define GFX_DYNABOMB_NR GFX_DYNABOMB -#define GFX_EDELSTEIN 8 -#define GFX_DIAMANT 10 -#define GFX_FELSBROCKEN 12 +#define GFX_LEERRAUM (-1) +#define GFX_ERDREICH 0 +#define GFX_ERDENRAND 1 +#define GFX_MORAST_LEER 2 +#define GFX_MORAST_VOLL 3 +#define GFX_BETON 4 +#define GFX_MAUERWERK 5 +#define GFX_FELSBODEN 6 +#define GFX_EDELSTEIN 8 +#define GFX_DIAMANT 10 +#define GFX_FELSBROCKEN 12 /* Zeile 1 (16) */ -#define GFX_BADEWANNE1 16 -#define GFX_SALZSAEURE 17 -#define GFX_BADEWANNE2 18 -#define GFX_UNSICHTBAR 19 -#define GFX_SCHLUESSEL1 20 -#define GFX_SCHLUESSEL2 21 -#define GFX_SCHLUESSEL3 22 -#define GFX_SCHLUESSEL4 23 -#define GFX_LIFE 24 -#define GFX_LIFE_ASYNC 25 -#define GFX_BADEWANNE 26 -#define GFX_BOMBE 27 -#define GFX_KOKOSNUSS 28 -#define GFX_CRACKINGNUT 29 +#define GFX_BADEWANNE1 16 +#define GFX_SALZSAEURE 17 +#define GFX_BADEWANNE2 18 +#define GFX_UNSICHTBAR 19 +#define GFX_SCHLUESSEL1 20 +#define GFX_SCHLUESSEL2 21 +#define GFX_SCHLUESSEL3 22 +#define GFX_SCHLUESSEL4 23 +#define GFX_LIFE 24 +#define GFX_LIFE_ASYNC 25 +#define GFX_BADEWANNE 26 +#define GFX_BOMBE 27 +#define GFX_KOKOSNUSS 28 +#define GFX_CRACKINGNUT 29 /* Zeile 2 (32) */ -#define GFX_BADEWANNE3 32 -#define GFX_BADEWANNE4 33 -#define GFX_BADEWANNE5 34 -#define GFX_SPIELFIGUR 35 -#define GFX_PFORTE1 36 -#define GFX_PFORTE2 37 -#define GFX_PFORTE3 38 -#define GFX_PFORTE4 39 -#define GFX_PFORTE1X 40 -#define GFX_PFORTE2X 41 -#define GFX_PFORTE3X 42 -#define GFX_PFORTE4X 43 +#define GFX_BADEWANNE3 32 +#define GFX_BADEWANNE4 33 +#define GFX_BADEWANNE5 34 +#define GFX_SMILEY 35 +#define GFX_PFORTE1 36 +#define GFX_PFORTE2 37 +#define GFX_PFORTE3 38 +#define GFX_PFORTE4 39 +#define GFX_PFORTE1X 40 +#define GFX_PFORTE2X 41 +#define GFX_PFORTE3X 42 +#define GFX_PFORTE4X 43 /* Zeile 3 (48) */ -#define GFX_DYNAMIT_AUS 48 -#define GFX_DYNAMIT 49 -#define GFX_FLIEGER 56 -#define GFX_FLIEGER_R 56 -#define GFX_FLIEGER_O 57 -#define GFX_FLIEGER_L 58 -#define GFX_FLIEGER_U 59 +#define GFX_DYNAMIT_AUS 48 +#define GFX_DYNAMIT 49 +#define GFX_FLIEGER 56 +#define GFX_FLIEGER_R 56 +#define GFX_FLIEGER_O 57 +#define GFX_FLIEGER_L 58 +#define GFX_FLIEGER_U 59 /* Zeile 4 (64) */ -#define GFX_EXPLOSION 64 -#define GFX_KAEFER 72 -#define GFX_KAEFER_R 72 -#define GFX_KAEFER_O 73 -#define GFX_KAEFER_L 74 -#define GFX_KAEFER_U 75 +#define GFX_EXPLOSION 64 +#define GFX_KAEFER 72 +#define GFX_KAEFER_R 72 +#define GFX_KAEFER_O 73 +#define GFX_KAEFER_L 74 +#define GFX_KAEFER_U 75 /* Zeile 5 (80) */ -#define GFX_MAMPFER 80 -#define GFX_ZOMBIE 84 -#define GFX_PACMAN 88 -#define GFX_PACMAN_R 88 -#define GFX_PACMAN_O 89 -#define GFX_PACMAN_L 90 -#define GFX_PACMAN_U 91 +#define GFX_MAMPFER 80 +#define GFX_ROBOT 84 +#define GFX_PACMAN 88 +#define GFX_PACMAN_R 88 +#define GFX_PACMAN_O 89 +#define GFX_PACMAN_L 90 +#define GFX_PACMAN_U 91 /* Zeile 6 (96) */ -#define GFX_ABLENK 96 -#define GFX_ABLENK_EIN GFX_ABLENK -#define GFX_ABLENK_AUS GFX_ABLENK -#define GFX_AMOEBE_NASS 100 -#define GFX_TROPFEN 101 -#define GFX_AMOEBING GFX_TROPFEN -#define GFX_AMOEBE_LEBT 104 -#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT -#define GFX_AMOEBE_TOT 108 -#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT -#define GFX_BIRNE_AUS 112 -#define GFX_BIRNE_EIN 113 -#define GFX_ZEIT_VOLL 114 -#define GFX_ZEIT_LEER 115 +#define GFX_ABLENK 96 +#define GFX_ABLENK_EIN GFX_ABLENK +#define GFX_ABLENK_AUS GFX_ABLENK +#define GFX_AMOEBE_NASS 100 +#define GFX_TROPFEN 101 +#define GFX_AMOEBING GFX_TROPFEN +#define GFX_AMOEBE_LEBT 104 +#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT +#define GFX_AMOEBE_TOT 108 +#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT /* Zeile 7 (112) */ -#define GFX_GEBLUBBER 124 +#define GFX_BIRNE_AUS 112 +#define GFX_BIRNE_EIN 113 +#define GFX_ZEIT_VOLL 114 +#define GFX_ZEIT_LEER 115 +#define GFX_SPIELER1 116 +#define GFX_SPIELER2 117 +#define GFX_SPIELER3 118 +#define GFX_SPIELER4 119 +#define GFX_AMOEBE_VOLL 120 +#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL +#define GFX_SOKOBAN_OBJEKT 121 +#define GFX_SOKOBAN_FELD_LEER 122 +#define GFX_SOKOBAN_FELD_VOLL 123 +#define GFX_GEBLUBBER 124 /* Zeile 8 (128) */ -#define GFX_SIEB_LEER 128 -#define GFX_SIEB_VOLL GFX_SIEB_LEER -#define GFX_SIEB_TOT GFX_SIEB_LEER -#define GFX_ERZ_EDEL 132 -#define GFX_ERZ_DIAM 133 -#define GFX_ERZ_EDEL2 134 -#define GFX_ERZ_EDEL3 135 -#define GFX_AMOEBE_VOLL 136 -#define GFX_KUGEL_ROT 140 -#define GFX_KUGEL_BLAU 141 -#define GFX_KUGEL_GELB 142 -#define GFX_KUGEL_GRAU 143 -#define GFX_DYNABOMB_SZ GFX_KUGEL_GRAU +#define GFX_SIEB_LEER 128 +#define GFX_SIEB_VOLL GFX_SIEB_LEER +#define GFX_SIEB_TOT GFX_SIEB_LEER +#define GFX_ERZ_EDEL 132 +#define GFX_ERZ_DIAM 133 +#define GFX_ERZ_EDEL_ROT 134 +#define GFX_ERZ_EDEL_LILA 135 +#define GFX_ERZ_EDEL_GELB 136 +#define GFX_ERZ_EDEL_BD 137 +#define GFX_EDELSTEIN_GELB 138 +#define GFX_KUGEL_ROT 140 +#define GFX_KUGEL_BLAU 141 +#define GFX_KUGEL_GELB 142 +#define GFX_KUGEL_GRAU 143 /* Zeile 9 (144) */ -#define GFX_BLURB_LEFT 144 -#define GFX_BLURB_RIGHT 148 -#define GFX_EDELSTEIN3 152 +#define GFX_PINGUIN 144 +#define GFX_MAULWURF 145 +#define GFX_SCHWEIN 146 +#define GFX_DRACHE 147 +#define GFX_EDELSTEIN_ROT 152 +#define GFX_EDELSTEIN_LILA 154 +#define GFX_DYNABOMB_XL 156 +#define GFX_SONDE 159 /* Zeile 10 (160) */ -#define GFX_EDELSTEIN2 163 -#define GFX_MAUER_R1 165 -#define GFX_MAUER_R 167 -#define GFX_MAUER_L1 168 -#define GFX_MAUER_L 170 -#define GFX_MAUER_LEBT 171 -#define GFX_SIEB2_LEER 172 -#define GFX_SIEB2_VOLL GFX_SIEB2_LEER -#define GFX_SIEB2_TOT GFX_SIEB2_LEER +#define GFX_EDELSTEIN_BD 163 +#define GFX_MAUER_R1 165 +#define GFX_MAUER_R 167 +#define GFX_MAUER_L1 168 +#define GFX_MAUER_L 170 +#define GFX_MAUER_LEBT 171 +#define GFX_SIEB2_LEER 172 +#define GFX_SIEB2_VOLL GFX_SIEB2_LEER +#define GFX_SIEB2_TOT GFX_SIEB2_LEER /* Zeile 11 (176) */ -#define GFX_AUSGANG_ZU 176 -#define GFX_AUSGANG_ACT 177 -#define GFX_AUSGANG_AUF 180 -#define GFX_MAMPFER2 184 - -#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 - -#define GFX_SPIELER1 116 -#define GFX_SPIELER2 117 -#define GFX_SPIELER3 118 -#define GFX_SPIELER4 119 - -/* nicht in "RocksScreen" sondern woanders :) */ -#define GFX_CHAR_START 256 -#define GFX_CHAR_ASCII0 (GFX_CHAR_START-32) -#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33) -#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34) -#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36) -#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37) -#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39) -#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40) -#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41) -#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43) -#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44) -#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45) -#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46) -#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47) -#define GFX_CHAR_0 (GFX_CHAR_ASCII0+48) -#define GFX_CHAR_9 (GFX_CHAR_ASCII0+57) -#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58) -#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59) -#define GFX_CHAR_LT (GFX_CHAR_ASCII0+60) -#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61) -#define GFX_CHAR_GT (GFX_CHAR_ASCII0+62) -#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63) -#define GFX_CHAR_AT (GFX_CHAR_ASCII0+64) -#define GFX_CHAR_A (GFX_CHAR_ASCII0+65) -#define GFX_CHAR_Z (GFX_CHAR_ASCII0+90) -#define GFX_CHAR_AE (GFX_CHAR_ASCII0+91) -#define GFX_CHAR_OE (GFX_CHAR_ASCII0+92) -#define GFX_CHAR_UE (GFX_CHAR_ASCII0+93) -#define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94) -#define GFX_CHAR_END (GFX_CHAR_START+79) +#define GFX_AUSGANG_ZU 176 +#define GFX_AUSGANG_ACT 177 +#define GFX_AUSGANG_AUF 180 +#define GFX_MAMPFER2 184 +#define GFX_DYNABOMB 188 +#define GFX_DYNABOMB_NR 188 +#define GFX_DYNABOMB_SZ 191 +/* Zeile 12 (192) */ +#define GFX_PFEIL_L 192 +#define GFX_PFEIL_R 193 +#define GFX_PFEIL_O 194 +#define GFX_PFEIL_U 195 +#define GFX_BUTTERFLY 196 +#define GFX_FIREFLY 198 +#define GFX_BUTTERFLY_R 200 +#define GFX_BUTTERFLY_O 201 +#define GFX_BUTTERFLY_L 202 +#define GFX_BUTTERFLY_U 203 +#define GFX_FIREFLY_R 204 +#define GFX_FIREFLY_O 205 +#define GFX_FIREFLY_L 206 +#define GFX_FIREFLY_U 207 + +/* CHANGE THIS!!!! (NO REGULAR POSITIONS...) */ +#define GFX_MASK_SPARKLING 210 +/* CHANGE THIS!!!! (NO REGULAR POSITIONS...) */ + +#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 +#define GFX_SPIELFIGUR GFX_SPIELER1 + + +/* graphics from "RocksHeroes" */ + +#define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0) +#define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4) +#define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0) +#define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4) +#define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0) +#define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4) +#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0) +#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) +#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12) +#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8) +#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12) +#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8) +#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12) +#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8) +#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12) +#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8) +#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12) +#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8) +#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12) +#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8) +#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12) +#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8) +#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12) +#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) +#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12) +#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0) +#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0) +#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0) +#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) + +/* graphics from "RocksFont" */ +#define GFX_CHAR_START (GFX_START_ROCKSFONT) +#define GFX_CHAR_ASCII0 (GFX_CHAR_START-32) +#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33) +#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34) +#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36) +#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37) +#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39) +#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40) +#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41) +#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43) +#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44) +#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45) +#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46) +#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47) +#define GFX_CHAR_0 (GFX_CHAR_ASCII0+48) +#define GFX_CHAR_9 (GFX_CHAR_ASCII0+57) +#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58) +#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59) +#define GFX_CHAR_LT (GFX_CHAR_ASCII0+60) +#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61) +#define GFX_CHAR_GT (GFX_CHAR_ASCII0+62) +#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63) +#define GFX_CHAR_AT (GFX_CHAR_ASCII0+64) +#define GFX_CHAR_A (GFX_CHAR_ASCII0+65) +#define GFX_CHAR_Z (GFX_CHAR_ASCII0+90) +#define GFX_CHAR_AE (GFX_CHAR_ASCII0+91) +#define GFX_CHAR_OE (GFX_CHAR_ASCII0+92) +#define GFX_CHAR_UE (GFX_CHAR_ASCII0+93) +#define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94) +#define GFX_CHAR_END (GFX_CHAR_START+79) /* score for elements */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ZOMBIE 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_SCHLUESSEL 9 -#define SC_ZEITBONUS 10 +#define SC_EDELSTEIN 0 +#define SC_DIAMANT 1 +#define SC_KAEFER 2 +#define SC_FLIEGER 3 +#define SC_MAMPFER 4 +#define SC_ROBOT 5 +#define SC_PACMAN 6 +#define SC_KOKOSNUSS 7 +#define SC_DYNAMIT 8 +#define SC_SCHLUESSEL 9 +#define SC_ZEITBONUS 10 /* the names of the sounds */ -#define SND_ALCHEMY 0 -#define SND_AMOEBE 1 -#define SND_ANTIGRAV 2 -#define SND_AUTSCH 3 -#define SND_BLURB 4 -#define SND_BONG 5 -#define SND_BUING 6 -#define SND_CHASE 7 -#define SND_CZARDASZ 8 -#define SND_DENG 9 -#define SND_FUEL 10 -#define SND_GONG 11 -#define SND_HALLOFFAME 12 -#define SND_HOLZ 13 -#define SND_HUI 14 -#define SND_KABUMM 15 -#define SND_KINK 16 -#define SND_KLAPPER 17 -#define SND_KLING 18 -#define SND_KLOPF 19 -#define SND_KLUMPF 20 -#define SND_KNACK 21 -#define SND_KNURK 22 -#define SND_KRACH 23 -#define SND_LACHEN 24 -#define SND_LASER 25 -#define SND_MIEP 26 -#define SND_NETWORK 27 -#define SND_NJAM 28 -#define SND_OEFFNEN 29 -#define SND_PLING 30 -#define SND_PONG 31 -#define SND_PUSCH 32 -#define SND_QUIEK 33 -#define SND_QUIRK 34 -#define SND_RHYTHMLOOP 35 -#define SND_ROAAAR 36 -#define SND_ROEHR 37 -#define SND_RUMMS 38 -#define SND_SCHLOPP 39 -#define SND_SCHLURF 40 -#define SND_SCHRFF 41 -#define SND_SCHWIRR 42 -#define SND_SIRR 43 -#define SND_SLURP 44 -#define SND_SPROING 45 -#define SND_TWILIGHT 46 -#define SND_TYGER 47 -#define SND_VOYAGER 48 -#define SND_WARNTON 49 -#define SND_WHOOSH 50 -#define SND_ZISCH 51 - -#define NUM_SOUNDS 52 +#define SND_ALCHEMY 0 +#define SND_AMOEBE 1 +#define SND_ANTIGRAV 2 +#define SND_AUTSCH 3 +#define SND_BLURB 4 +#define SND_BONG 5 +#define SND_BUING 6 +#define SND_CHASE 7 +#define SND_CZARDASZ 8 +#define SND_DENG 9 +#define SND_FUEL 10 +#define SND_GONG 11 +#define SND_HALLOFFAME 12 +#define SND_HOLZ 13 +#define SND_HUI 14 +#define SND_KABUMM 15 +#define SND_KINK 16 +#define SND_KLAPPER 17 +#define SND_KLING 18 +#define SND_KLOPF 19 +#define SND_KLUMPF 20 +#define SND_KNACK 21 +#define SND_KNURK 22 +#define SND_KRACH 23 +#define SND_LACHEN 24 +#define SND_LASER 25 +#define SND_MIEP 26 +#define SND_NETWORK 27 +#define SND_NJAM 28 +#define SND_OEFFNEN 29 +#define SND_PLING 30 +#define SND_PONG 31 +#define SND_PUSCH 32 +#define SND_QUIEK 33 +#define SND_QUIRK 34 +#define SND_RHYTHMLOOP 35 +#define SND_ROAAAR 36 +#define SND_ROEHR 37 +#define SND_RUMMS 38 +#define SND_SCHLOPP 39 +#define SND_SCHLURF 40 +#define SND_SCHRFF 41 +#define SND_SCHWIRR 42 +#define SND_SIRR 43 +#define SND_SLURP 44 +#define SND_SPROING 45 +#define SND_TWILIGHT 46 +#define SND_TYGER 47 +#define SND_VOYAGER 48 +#define SND_WARNTON 49 +#define SND_WHOOSH 50 +#define SND_ZISCH 51 + +#define NUM_SOUNDS 52 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \ (s)==SND_NJAM || (s)==SND_MIEP) @@ -714,129 +899,99 @@ extern char *progname; (s)==SND_NETWORK || (s)==SND_CZARDASZ || \ (s)==SND_TYGER || (s)==SND_VOYAGER || \ (s)==SND_TWILIGHT) -extern char *sound_name[NUM_SOUNDS]; -/* this structure contains the sound data for the sound server */ -extern struct SoundInfo Sound[NUM_SOUNDS]; /* directions for moving */ -#define MV_NO_MOVING 0 -#define MV_LEFT 1 -#define MV_RIGHT 2 -#define MV_UP 4 -#define MV_DOWN 8 +#define MV_NO_MOVING 0 +#define MV_LEFT 1 +#define MV_RIGHT 2 +#define MV_UP 4 +#define MV_DOWN 8 /* font types */ -#define FS_SMALL 0 -#define FS_BIG 1 +#define FS_SMALL 0 +#define FS_BIG 1 /* font colors */ -#define FC_RED 0 -#define FC_BLUE 1 -#define FC_GREEN 2 -#define FC_YELLOW 3 -#define FC_SPECIAL1 4 -#define FC_SPECIAL2 5 +#define FC_RED 0 +#define FC_BLUE 1 +#define FC_GREEN 2 +#define FC_YELLOW 3 +#define FC_SPECIAL1 4 +#define FC_SPECIAL2 5 /* values for game_status */ -#define MAINMENU 0 -#define PLAYING 1 -#define LEVELED 2 -#define HELPSCREEN 3 -#define CHOOSELEVEL 4 -#define TYPENAME 5 -#define HALLOFFAME 6 -#define SETUP 7 -#define EXITGAME 8 - -/* return values for GameActions */ -#define ACT_GO_ON 0 -#define ACT_GAME_OVER 1 -#define ACT_NEW_GAME 2 - -/* values for the joystick */ -#define JOYSTICK_OFF 0 -#define JOYSTICK_AVAILABLE 1 -#ifdef __FreeBSD__ -#define DEV_JOYSTICK_0 "/dev/joy0" -#define DEV_JOYSTICK_1 "/dev/joy1" -#else -#define DEV_JOYSTICK_0 "/dev/js0" -#define DEV_JOYSTICK_1 "/dev/js1" -#endif +#define MAINMENU 0 +#define PLAYING 1 +#define LEVELED 2 +#define HELPSCREEN 3 +#define CHOOSELEVEL 4 +#define TYPENAME 5 +#define HALLOFFAME 6 +#define SETUP 7 +#define EXITGAME 8 + +/* values for game_emulation */ +#define EMU_NONE 0 +#define EMU_BOULDERDASH 1 +#define EMU_SOKOBAN 2 -/* get these values from the program 'js' from the joystick package, */ -/* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */ -#define JOYSTICK_XLEFT 30 -#define JOYSTICK_XRIGHT 1250 -#define JOYSTICK_XMIDDLE 530 -#define JOYSTICK_YUPPER 40 -#define JOYSTICK_YLOWER 1440 -#define JOYSTICK_YMIDDLE 680 -#define JOYSTICK_PERCENT 25 -#define JOY_LEFT MV_LEFT -#define JOY_RIGHT MV_RIGHT -#define JOY_UP MV_UP -#define JOY_DOWN MV_DOWN -#define JOY_BUTTON_1 16 -#define JOY_BUTTON_2 32 -#define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2) -#define JOY_BUTTON_NOT_PRESSED 0 -#define JOY_BUTTON_PRESSED 1 -#define JOY_BUTTON_NEW_PRESSED 2 -#define JOY_BUTTON_NEW_RELEASED 3 - -#ifdef NO_JOYSTICK -#define JOYSTICK_STATUS JOYSTICK_OFF -#else -#define JOYSTICK_STATUS JOYSTICK_AVAILABLE -#endif #ifndef GAME_DIR -#define GAME_DIR "." +#define GAME_DIR "." #endif #ifndef GFX_PATH -#define GFX_PATH GAME_DIR "/graphics" +#define GFX_PATH GAME_DIR "/graphics" #endif #ifndef SND_PATH -#define SND_PATH GAME_DIR "/sounds" +#define SND_PATH GAME_DIR "/sounds" #endif #ifndef LEVEL_PATH -#define LEVEL_PATH GAME_DIR "/levels" +#define LEVEL_PATH GAME_DIR "/levels" #endif #ifndef SCORE_PATH -#define SCORE_PATH LEVEL_PATH +#define SCORE_PATH LEVEL_PATH #endif #ifndef NAMES_PATH -#define NAMES_PATH LEVEL_PATH +#define NAMES_PATH LEVEL_PATH #endif #ifndef CONFIG_PATH -#define CONFIG_PATH GAME_DIR +#define CONFIG_PATH GAME_DIR #endif #ifndef JOYDAT_PATH -#define JOYDAT_PATH GAME_DIR +#define JOYDAT_PATH GAME_DIR #endif -#define SCORE_FILENAME "ROCKS.score" -#define NAMES_FILENAME "ROCKS.names" -#define LEVDIR_FILENAME "ROCKS.levelinfo" -#define JOYDAT_FILENAME "ROCKS.joystick" +#ifndef MSDOS +#define SCORE_FILENAME "ROCKS.score" +#define NAMES_FILENAME "ROCKS.names" +#define LEVDIR_FILENAME "ROCKS.levelinfo" +#define JOYDAT_FILENAME "ROCKS.joystick" +#else +#define SCORE_FILENAME "ROCKS.sco" +#define NAMES_FILENAME "ROCKS.nam" +#define LEVDIR_FILENAME "ROCKS.lev" +#define JOYDAT_FILENAME "ROCKS.joy" +#endif -#define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME +#define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH) -#define SCORE_PERMS LEVEL_PERMS -#define NAMES_PERMS LEVEL_PERMS -#define LEVDIR_PERMS LEVEL_PERMS -#define LEVREC_PERMS LEVEL_PERMS -#define JOYDAT_PERMS LEVEL_PERMS - -#define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0" -#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0" -#define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0" -#define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0" -#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0" -#define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0" +#define SCORE_PERMS LEVEL_PERMS +#define NAMES_PERMS LEVEL_PERMS +#define LEVDIR_PERMS LEVEL_PERMS +#define LEVREC_PERMS LEVEL_PERMS +#define JOYDAT_PERMS LEVEL_PERMS + +/* old cookies */ +#define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0" + +#define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0" +#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0" +#define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1" +#define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0" +#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0" +#define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0" #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1) #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1) #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1) @@ -844,69 +999,77 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1) #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1) +#define VERSION_STRING "1.2" +#define GAMETITLE_STRING "Rocks'n'Diamonds" +#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING +#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel" + /* Leerer Login- und Alias-Name */ -#define EMPTY_LOGIN "NO_LOGIN" -#define EMPTY_ALIAS "NO_NAME" +#define EMPTY_LOGIN "NO_LOGIN" +#define EMPTY_ALIAS "NO_NAME" /* values for button_status */ -#define MB_NOT_PRESSED FALSE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_LEFT 1 -#define MB_MIDDLE 2 -#define MB_RIGHT 3 +#define MB_NOT_PRESSED FALSE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_LEFT 1 +#ifdef MSDOS +#define MB_MIDDLE 4 +#define MB_RIGHT 2 +#else +#define MB_MIDDLE 2 +#define MB_RIGHT 3 +#endif /* values for key_status */ -#define KEY_NOT_PRESSED FALSE -#define KEY_RELEASED FALSE -#define KEY_PRESSED TRUE - -/* values for focus_status */ -#define FOCUS_OUT FALSE -#define FOCUS_IN TRUE +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE /* values for redraw_mask */ -#define REDRAW_ALL (1L<<0) -#define REDRAW_FIELD (1L<<1) -#define REDRAW_TILES (1L<<2) -#define REDRAW_DOOR_1 (1L<<3) -#define REDRAW_VIDEO_1 (1L<<4) -#define REDRAW_VIDEO_2 (1L<<5) -#define REDRAW_VIDEO_3 (1L<<6) -#define REDRAW_MICROLEV (1L<<7) +#define REDRAW_ALL (1L<<0) +#define REDRAW_FIELD (1L<<1) +#define REDRAW_TILES (1L<<2) +#define REDRAW_DOOR_1 (1L<<3) +#define REDRAW_VIDEO_1 (1L<<4) +#define REDRAW_VIDEO_2 (1L<<5) +#define REDRAW_VIDEO_3 (1L<<6) +#define REDRAW_MICROLEV (1L<<7) +#define REDRAW_FROM_BACKBUFFER (1L<<8) #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3) #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2) #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV) -#define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2 +#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2 /* positions in the game control window */ -#define XX_LEVEL 37 -#define YY_LEVEL 20 -#define XX_EMERALDS 29 -#define YY_EMERALDS 54 -#define XX_DYNAMITE 29 -#define YY_DYNAMITE 89 -#define XX_KEYS 18 -#define YY_KEYS 123 -#define XX_SCORE 15 -#define YY_SCORE 159 -#define XX_TIME 29 -#define YY_TIME 194 - -#define DX_LEVEL (DX+XX_LEVEL) -#define DY_LEVEL (DY+YY_LEVEL) -#define DX_EMERALDS (DX+XX_EMERALDS) -#define DY_EMERALDS (DY+YY_EMERALDS) -#define DX_DYNAMITE (DX+XX_DYNAMITE) -#define DY_DYNAMITE (DY+YY_DYNAMITE) -#define DX_KEYS (DX+XX_KEYS) -#define DY_KEYS (DY+YY_KEYS) -#define DX_SCORE (DX+XX_SCORE) -#define DY_SCORE (DY+YY_SCORE) -#define DX_TIME (DX+XX_TIME) -#define DY_TIME (DY+YY_TIME) +#define XX_LEVEL 37 +#define YY_LEVEL 20 +#define XX_EMERALDS 29 +#define YY_EMERALDS 54 +#define XX_DYNAMITE 29 +#define YY_DYNAMITE 89 +#define XX_KEYS 18 +#define YY_KEYS 123 +#define XX_SCORE 15 +#define YY_SCORE 159 +#define XX_TIME 29 +#define YY_TIME 194 + +#define DX_LEVEL (DX+XX_LEVEL) +#define DY_LEVEL (DY+YY_LEVEL) +#define DX_EMERALDS (DX+XX_EMERALDS) +#define DY_EMERALDS (DY+YY_EMERALDS) +#define DX_DYNAMITE (DX+XX_DYNAMITE) +#define DY_DYNAMITE (DY+YY_DYNAMITE) +#define DX_KEYS (DX+XX_KEYS) +#define DY_KEYS (DY+YY_KEYS) +#define DX_SCORE (DX+XX_SCORE) +#define DY_SCORE (DY+YY_SCORE) +#define DX_TIME (DX+XX_TIME) +#define DY_TIME (DY+YY_TIME) /* Felder in PIX_DOOR */ /* Bedeutung in PIX_DB_DOOR: (3 PAGEs) @@ -925,4 +1088,9 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define DOOR_GFX_PAGEY1 0 #define DOOR_GFX_PAGEY2 DYSIZE +/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */ +#define ANIM_NORMAL 0 +#define ANIM_OSCILLATE 1 +#define ANIM_REVERSE 2 + #endif