X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=d1ca675ade4ee756a308854482c68e99617f5355;hp=faf24a99a057b426d5411c8f517246d260bfabfa;hb=310781167f731177d6d46b15093dc32606eeac4e;hpb=c3fa9fcf03db2a48bbd8fa343b79a94c42d4cac3 diff --git a/src/main.h b/src/main.h index faf24a99..d1ca675a 100644 --- a/src/main.h +++ b/src/main.h @@ -23,6 +23,7 @@ #include "libgame/libgame.h" #include "game_em/game_em.h" #include "game_sp/game_sp.h" +#include "game_mm/game_mm.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ @@ -41,8 +42,6 @@ #define SND_UNDEFINED (-1) #define MUS_UNDEFINED (-1) -#define DEFAULT_FULLSCREEN_MODE "800x600" - #define WIN_XSIZE_DEFAULT 672 #define WIN_YSIZE_DEFAULT 560 @@ -76,6 +75,7 @@ ((x) >= (xmin) && (x) <= (xmax) && \ (y) >= (ymin) && (y) <= (ymax)) +#define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE) #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY) #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy) #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2) @@ -675,9 +675,44 @@ #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \ (e) <= EL_INTERNAL_END) +#define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \ + (e) <= EL_MM_END) + +#define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \ + (e) <= EL_DF_END) + +#define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \ + (e) <= EL_MM_MCDUFFIN_END) + +#define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \ + (e) <= EL_DF_LASER_END) + +#define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \ + (e) <= EL_MM_WALL_END) || \ + ((e) >= EL_DF_WALL_START && \ + (e) <= EL_DF_WALL_END)) + +#define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \ + (e) <= EL_DF_WALL_END) + +#define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \ + (e) == EL_MM_WOODEN_WALL || \ + (e) == EL_MM_ICE_WALL || \ + (e) == EL_MM_AMOEBA_WALL || \ + (e) == EL_DF_STEEL_WALL || \ + (e) == EL_DF_WOODEN_WALL) + #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \ (e) <= EL_ENVELOPE_4) +#define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \ + (e) == EL_BALLOON_SWITCH_LEFT || \ + (e) == EL_BALLOON_SWITCH_RIGHT || \ + (e) == EL_BALLOON_SWITCH_UP || \ + (e) == EL_BALLOON_SWITCH_DOWN || \ + (e) == EL_BALLOON_SWITCH_ANY || \ + (e) == EL_BALLOON_SWITCH_NONE) + #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \ (e) <= EL_KEY_4) #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \ @@ -764,6 +799,9 @@ #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ (e) <= EL_DC_STEELWALL_2_SINGLE) +#define MM_WALL_BASE(e) ((e) & 0xfff0) +#define MM_WALL_BITS(e) ((e) & 0x000f) + #define GFX_ELEMENT(e) (element_info[e].gfx_element) /* !!! CHECK THIS !!! */ @@ -870,6 +908,8 @@ #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS) +#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS) + #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ @@ -886,7 +926,6 @@ #define BUTTON_ACTIVE(b) (ActiveButton[b]) #define FONT_ACTIVE(f) (ActiveFont[f]) - /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -970,7 +1009,7 @@ #define SC_CRYSTAL 11 #define SC_PEARL 12 #define SC_SHIELD 13 -#define SC_UNKNOWN_14 14 +#define SC_ELEM_BONUS 14 #define SC_UNKNOWN_15 15 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ @@ -1486,7 +1525,369 @@ #define EL_FROM_LEVEL_TEMPLATE 863 -#define NUM_FILE_ELEMENTS 864 +#define EL_MM_START 864 +#define EL_MM_START_1 EL_MM_START + +#define EL_MM_EMPTY_SPACE (EL_MM_START + 0) +#define EL_MM_EMPTY EL_MM_EMPTY_SPACE +#define EL_MM_MIRROR_START (EL_MM_START + 1) +#define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0) +#define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1) +#define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2) +#define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3) +#define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4) +#define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5) +#define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6) +#define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7) +#define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8) +#define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9) +#define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10) +#define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11) +#define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12) +#define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13) +#define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14) +#define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15) +#define EL_MM_MIRROR_END EL_MM_MIRROR_15 +#define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17) +#define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0) +#define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1) +#define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2) +#define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3) +#define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03 +#define EL_MM_MCDUFFIN_START (EL_MM_START + 21) +#define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0) +#define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1) +#define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2) +#define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3) +#define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN +#define EL_MM_EXIT_CLOSED (EL_MM_START + 25) +#define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26) +#define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27) +#define EL_MM_EXIT_OPEN (EL_MM_START + 28) +#define EL_MM_KETTLE (EL_MM_START + 29) +#define EL_MM_BOMB (EL_MM_START + 30) +#define EL_MM_PRISM (EL_MM_START + 31) +#define EL_MM_WALL_START (EL_MM_START + 32) +#define EL_MM_WALL_EMPTY EL_MM_WALL_START +#define EL_MM_WALL_00 EL_MM_WALL_START +#define EL_MM_STEEL_WALL_START EL_MM_WALL_00 +#define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START +#define EL_MM_WALL_15 (EL_MM_START + 47) +#define EL_MM_STEEL_WALL_END EL_MM_WALL_15 +#define EL_MM_WALL_16 (EL_MM_START + 48) +#define EL_MM_WOODEN_WALL_START EL_MM_WALL_16 +#define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START +#define EL_MM_WALL_31 (EL_MM_START + 63) +#define EL_MM_WOODEN_WALL_END EL_MM_WALL_31 +#define EL_MM_WALL_32 (EL_MM_START + 64) +#define EL_MM_ICE_WALL_START EL_MM_WALL_32 +#define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START +#define EL_MM_WALL_47 (EL_MM_START + 79) +#define EL_MM_ICE_WALL_END EL_MM_WALL_47 +#define EL_MM_WALL_48 (EL_MM_START + 80) +#define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48 +#define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START +#define EL_MM_WALL_63 (EL_MM_START + 95) +#define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63 +#define EL_MM_WALL_END EL_MM_WALL_63 +#define EL_MM_WOODEN_BLOCK (EL_MM_START + 96) +#define EL_MM_GRAY_BALL (EL_MM_START + 97) +#define EL_MM_TELEPORTER_START (EL_MM_START + 98) +#define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0) +#define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1) +#define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2) +#define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3) +#define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4) +#define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5) +#define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6) +#define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7) +#define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8) +#define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9) +#define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10) +#define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11) +#define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12) +#define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13) +#define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14) +#define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15) +#define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15 +#define EL_MM_FUSE_ACTIVE (EL_MM_START + 114) +#define EL_MM_PACMAN_START (EL_MM_START + 115) +#define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0) +#define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1) +#define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2) +#define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3) +#define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN +#define EL_MM_POLARIZER_START (EL_MM_START + 119) +#define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0) +#define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1) +#define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2) +#define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3) +#define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4) +#define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5) +#define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6) +#define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7) +#define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8) +#define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9) +#define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10) +#define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11) +#define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12) +#define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13) +#define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14) +#define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15) +#define EL_MM_POLARIZER_END EL_MM_POLARIZER_15 +#define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135) +#define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0) +#define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1) +#define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2) +#define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3) +#define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03 +#define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139) +#define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0) +#define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1) +#define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2) +#define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3) +#define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03 +#define EL_MM_STEEL_LOCK (EL_MM_START + 143) +#define EL_MM_KEY (EL_MM_START + 144) +#define EL_MM_LIGHTBULB (EL_MM_START + 145) +#define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146) +#define EL_MM_LIGHTBALL (EL_MM_START + 147) +#define EL_MM_STEEL_BLOCK (EL_MM_START + 148) +#define EL_MM_WOODEN_LOCK (EL_MM_START + 149) +#define EL_MM_FUEL_FULL (EL_MM_START + 150) +#define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151) +#define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0) +#define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1) +#define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2) +#define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3) +#define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03 +#define EL_MM_FUEL_EMPTY (EL_MM_START + 155) + +#define EL_MM_UNUSED_156 (EL_MM_START + 156) +#define EL_MM_UNUSED_157 (EL_MM_START + 157) +#define EL_MM_UNUSED_158 (EL_MM_START + 158) +#define EL_MM_UNUSED_159 (EL_MM_START + 159) + +#define EL_MM_END_1 (EL_MM_START + 159) +#define EL_MM_START_2 (EL_MM_START + 160) + +#define EL_DF_START EL_MM_START_2 +#define EL_DF_START2 (EL_DF_START - 240) + +#define EL_DF_MIRROR_START EL_DF_START +#define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0) +#define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1) +#define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2) +#define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3) +#define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4) +#define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5) +#define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6) +#define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7) +#define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8) +#define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9) +#define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10) +#define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11) +#define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12) +#define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13) +#define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14) +#define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15) +#define EL_DF_MIRROR_END EL_DF_MIRROR_15 + +#define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256) +#define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0) +#define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1) +#define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2) +#define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3) +#define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4) +#define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5) +#define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6) +#define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7) +#define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07 + +#define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264) +#define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0) +#define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1) +#define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2) +#define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3) +#define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4) +#define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5) +#define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6) +#define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7) +#define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07 + +#define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272) +#define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0) +#define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15) + +#define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288) +#define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0) +#define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15) + +#define EL_DF_WALL_START EL_DF_WOODEN_WALL_START +#define EL_DF_WALL_END EL_DF_STEEL_WALL_END + +#define EL_DF_EMPTY (EL_DF_START2 + 304) +#define EL_DF_CELL (EL_DF_START2 + 305) +#define EL_DF_MINE (EL_DF_START2 + 306) +#define EL_DF_REFRACTOR (EL_DF_START2 + 307) + +#define EL_DF_LASER_START (EL_DF_START2 + 308) +#define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0) +#define EL_DF_LASER_UP (EL_DF_LASER_START + 1) +#define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2) +#define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3) +#define EL_DF_LASER_END EL_DF_LASER_DOWN + +#define EL_DF_RECEIVER_START (EL_DF_START2 + 312) +#define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0) +#define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1) +#define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2) +#define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3) +#define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN + +#define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316) +#define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0) +#define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1) +#define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2) +#define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3) +#define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4) +#define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5) +#define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6) +#define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7) +#define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07 + +#define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324) +#define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0) +#define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1) +#define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2) +#define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3) +#define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4) +#define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5) +#define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6) +#define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7) +#define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8) +#define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9) +#define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10) +#define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11) +#define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12) +#define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13) +#define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14) +#define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15) +#define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15 + +#define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340) +#define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0) +#define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1) +#define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2) +#define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3) +#define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4) +#define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5) +#define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6) +#define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7) +#define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07 + +#define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348) +#define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0) +#define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1) +#define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2) +#define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3) +#define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4) +#define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5) +#define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6) +#define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7) +#define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07 + +#define EL_DF_END (EL_DF_START2 + 355) + +#define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356) +#define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0) +#define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1) +#define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2) +#define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3) +#define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4) +#define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5) +#define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6) +#define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7) +#define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8) +#define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9) +#define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10) +#define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11) +#define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12) +#define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13) +#define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14) +#define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15) +#define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16 +#define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372) +#define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0) +#define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1) +#define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2) +#define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3) +#define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4) +#define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5) +#define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6) +#define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7) +#define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8) +#define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9) +#define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10) +#define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11) +#define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12) +#define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13) +#define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14) +#define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15) +#define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16 +#define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388) +#define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0) +#define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1) +#define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2) +#define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3) +#define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4) +#define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5) +#define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6) +#define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7) +#define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8) +#define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9) +#define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10) +#define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11) +#define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12) +#define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13) +#define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14) +#define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15) +#define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16 +#define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404) +#define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0) +#define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1) +#define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2) +#define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3) +#define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4) +#define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5) +#define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6) +#define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7) +#define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8) +#define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9) +#define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10) +#define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11) +#define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12) +#define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13) +#define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14) +#define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15) +#define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16 + +#define EL_MM_MCDUFFIN 1204 +#define EL_MM_PACMAN 1205 +#define EL_MM_FUSE 1206 +#define EL_MM_STEEL_WALL 1207 +#define EL_MM_WOODEN_WALL 1208 +#define EL_MM_ICE_WALL 1209 +#define EL_MM_AMOEBA_WALL 1210 +#define EL_DF_LASER 1211 +#define EL_DF_RECEIVER 1212 +#define EL_DF_STEEL_WALL 1213 +#define EL_DF_WOODEN_WALL 1214 + +#define EL_MM_END_2 (EL_DF_START2 + 430) +#define EL_MM_END EL_MM_END_2 + +#define NUM_FILE_ELEMENTS 1215 /* "real" (and therefore drawable) runtime elements */ @@ -1564,8 +1965,20 @@ #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69) #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70) #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71) +#define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72) +#define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73) +#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74) +#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75) +#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76) +#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77) +#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78) +#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79) +#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80) + +#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81) -#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72) +#define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING +#define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING /* "unreal" (and therefore not drawable) runtime elements */ #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS) @@ -1621,21 +2034,38 @@ #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18) #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19) #define EL_AMOEBA (EL_FIRST_DUMMY + 20) -#define EL_DEFAULT (EL_FIRST_DUMMY + 21) -#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) -#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) -#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) -#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25) -#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26) -#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27) -#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28) -#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29) -#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30) -#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31) -#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32) +#define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21) +#define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22) +#define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23) +#define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24) +#define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25) +#define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26) +#define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27) +#define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28) +#define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29) +#define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30) +#define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31) +#define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32) +#define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33) +#define EL_DEFAULT (EL_FIRST_DUMMY + 34) +#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35) +#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36) +#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37) +#define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38) +#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39) +#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40) +#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41) +#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42) +#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43) +#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44) +#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45) +#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46) + +#define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT +#define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE /* internal elements (only used for internal purposes like copying) */ -#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33) +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47) #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) @@ -1658,27 +2088,31 @@ #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17) #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18) #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) -#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) -#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) -#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22) -#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23) -#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24) -#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31) -#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32) -#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33) +#define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20) +#define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21) +#define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37) #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) -#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33) +#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37) -#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34) +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38) /* values for graphics/sounds action types */ @@ -1734,41 +2168,74 @@ #define ACTION_EATING 49 #define ACTION_TWINKLING 50 #define ACTION_SPLASHING 51 -#define ACTION_PAGE_1 52 -#define ACTION_PAGE_2 53 -#define ACTION_PAGE_3 54 -#define ACTION_PAGE_4 55 -#define ACTION_PAGE_5 56 -#define ACTION_PAGE_6 57 -#define ACTION_PAGE_7 58 -#define ACTION_PAGE_8 59 -#define ACTION_PAGE_9 60 -#define ACTION_PAGE_10 61 -#define ACTION_PAGE_11 62 -#define ACTION_PAGE_12 63 -#define ACTION_PAGE_13 64 -#define ACTION_PAGE_14 65 -#define ACTION_PAGE_15 66 -#define ACTION_PAGE_16 67 -#define ACTION_PAGE_17 68 -#define ACTION_PAGE_18 69 -#define ACTION_PAGE_19 70 -#define ACTION_PAGE_20 71 -#define ACTION_PAGE_21 72 -#define ACTION_PAGE_22 73 -#define ACTION_PAGE_23 74 -#define ACTION_PAGE_24 75 -#define ACTION_PAGE_25 76 -#define ACTION_PAGE_26 77 -#define ACTION_PAGE_27 78 -#define ACTION_PAGE_28 79 -#define ACTION_PAGE_29 80 -#define ACTION_PAGE_30 81 -#define ACTION_PAGE_31 82 -#define ACTION_PAGE_32 83 -#define ACTION_OTHER 84 - -#define NUM_ACTIONS 85 +#define ACTION_HITTING 52 +#define ACTION_PAGE_1 53 +#define ACTION_PAGE_2 54 +#define ACTION_PAGE_3 55 +#define ACTION_PAGE_4 56 +#define ACTION_PAGE_5 57 +#define ACTION_PAGE_6 58 +#define ACTION_PAGE_7 59 +#define ACTION_PAGE_8 60 +#define ACTION_PAGE_9 61 +#define ACTION_PAGE_10 62 +#define ACTION_PAGE_11 63 +#define ACTION_PAGE_12 64 +#define ACTION_PAGE_13 65 +#define ACTION_PAGE_14 66 +#define ACTION_PAGE_15 67 +#define ACTION_PAGE_16 68 +#define ACTION_PAGE_17 69 +#define ACTION_PAGE_18 70 +#define ACTION_PAGE_19 71 +#define ACTION_PAGE_20 72 +#define ACTION_PAGE_21 73 +#define ACTION_PAGE_22 74 +#define ACTION_PAGE_23 75 +#define ACTION_PAGE_24 76 +#define ACTION_PAGE_25 77 +#define ACTION_PAGE_26 78 +#define ACTION_PAGE_27 79 +#define ACTION_PAGE_28 80 +#define ACTION_PAGE_29 81 +#define ACTION_PAGE_30 82 +#define ACTION_PAGE_31 83 +#define ACTION_PAGE_32 84 +#define ACTION_PART_1 85 +#define ACTION_PART_2 86 +#define ACTION_PART_3 87 +#define ACTION_PART_4 88 +#define ACTION_PART_5 89 +#define ACTION_PART_6 90 +#define ACTION_PART_7 91 +#define ACTION_PART_8 92 +#define ACTION_PART_9 93 +#define ACTION_PART_10 94 +#define ACTION_PART_11 95 +#define ACTION_PART_12 96 +#define ACTION_PART_13 97 +#define ACTION_PART_14 98 +#define ACTION_PART_15 99 +#define ACTION_PART_16 100 +#define ACTION_PART_17 101 +#define ACTION_PART_18 102 +#define ACTION_PART_19 103 +#define ACTION_PART_20 104 +#define ACTION_PART_21 105 +#define ACTION_PART_22 106 +#define ACTION_PART_23 107 +#define ACTION_PART_24 108 +#define ACTION_PART_25 109 +#define ACTION_PART_26 110 +#define ACTION_PART_27 111 +#define ACTION_PART_28 112 +#define ACTION_PART_29 113 +#define ACTION_PART_30 114 +#define ACTION_PART_31 115 +#define ACTION_PART_32 116 +#define ACTION_OTHER 117 + +#define NUM_ACTIONS 118 #define ACTION_BORING_LAST ACTION_BORING_10 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 @@ -1778,22 +2245,41 @@ #define GFX_SPECIAL_ARG_DEFAULT 0 #define GFX_SPECIAL_ARG_LOADING 1 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2 -#define GFX_SPECIAL_ARG_TITLE 3 -#define GFX_SPECIAL_ARG_MAIN 4 -#define GFX_SPECIAL_ARG_LEVELS 5 -#define GFX_SPECIAL_ARG_LEVELNR 6 -#define GFX_SPECIAL_ARG_SCORES 7 -#define GFX_SPECIAL_ARG_EDITOR 8 -#define GFX_SPECIAL_ARG_INFO 9 -#define GFX_SPECIAL_ARG_SETUP 10 -#define GFX_SPECIAL_ARG_PLAYING 11 -#define GFX_SPECIAL_ARG_DOOR 12 -#define GFX_SPECIAL_ARG_TAPE 13 -#define GFX_SPECIAL_ARG_PANEL 14 -#define GFX_SPECIAL_ARG_PREVIEW 15 -#define GFX_SPECIAL_ARG_CRUMBLED 16 - -#define NUM_SPECIAL_GFX_ARGS 17 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7 +#define GFX_SPECIAL_ARG_TITLE 8 +#define GFX_SPECIAL_ARG_TITLE_1 9 +#define GFX_SPECIAL_ARG_TITLE_2 10 +#define GFX_SPECIAL_ARG_TITLE_3 11 +#define GFX_SPECIAL_ARG_TITLE_4 12 +#define GFX_SPECIAL_ARG_TITLE_5 13 +#define GFX_SPECIAL_ARG_MAIN 14 +#define GFX_SPECIAL_ARG_LEVELS 15 +#define GFX_SPECIAL_ARG_LEVELNR 16 +#define GFX_SPECIAL_ARG_SCORES 17 +#define GFX_SPECIAL_ARG_EDITOR 18 +#define GFX_SPECIAL_ARG_INFO 19 +#define GFX_SPECIAL_ARG_SETUP 20 +#define GFX_SPECIAL_ARG_PLAYING 21 +#define GFX_SPECIAL_ARG_DOOR 22 +#define GFX_SPECIAL_ARG_TAPE 23 +#define GFX_SPECIAL_ARG_PANEL 24 +#define GFX_SPECIAL_ARG_PREVIEW 25 +#define GFX_SPECIAL_ARG_CRUMBLED 26 +#define GFX_SPECIAL_ARG_MAINONLY 27 +#define GFX_SPECIAL_ARG_TYPENAME 28 +#define GFX_SPECIAL_ARG_SUBMENU 29 +#define GFX_SPECIAL_ARG_MENU 30 +#define GFX_SPECIAL_ARG_TOONS 31 +#define GFX_SPECIAL_ARG_SCORESOLD 32 +#define GFX_SPECIAL_ARG_SCORESNEW 33 +#define GFX_SPECIAL_ARG_FADING 34 +#define GFX_SPECIAL_ARG_QUIT 35 + +#define NUM_SPECIAL_GFX_ARGS 36 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -1857,35 +2343,42 @@ #define GFX_ARG_DIGGABLE_LIKE 23 #define GFX_ARG_BORDER_SIZE 24 #define GFX_ARG_STEP_OFFSET 25 -#define GFX_ARG_STEP_DELAY 26 -#define GFX_ARG_DIRECTION 27 -#define GFX_ARG_POSITION 28 -#define GFX_ARG_DRAW_XOFFSET 29 -#define GFX_ARG_DRAW_YOFFSET 30 -#define GFX_ARG_DRAW_MASKED 31 -#define GFX_ARG_ANIM_DELAY_FIXED 32 -#define GFX_ARG_ANIM_DELAY_RANDOM 33 -#define GFX_ARG_POST_DELAY_FIXED 34 -#define GFX_ARG_POST_DELAY_RANDOM 35 -#define GFX_ARG_NAME 36 -#define GFX_ARG_SCALE_UP_FACTOR 37 -#define GFX_ARG_TILE_SIZE 38 -#define GFX_ARG_CLONE_FROM 39 -#define GFX_ARG_FADE_MODE 40 -#define GFX_ARG_FADE_DELAY 41 -#define GFX_ARG_POST_DELAY 42 -#define GFX_ARG_AUTO_DELAY 43 -#define GFX_ARG_ALIGN 44 -#define GFX_ARG_VALIGN 45 -#define GFX_ARG_SORT_PRIORITY 46 -#define GFX_ARG_CLASS 47 -#define GFX_ARG_STYLE 48 -#define GFX_ARG_ACTIVE_XOFFSET 49 -#define GFX_ARG_ACTIVE_YOFFSET 50 -#define GFX_ARG_PRESSED_XOFFSET 51 -#define GFX_ARG_PRESSED_YOFFSET 52 - -#define NUM_GFX_ARGS 53 +#define GFX_ARG_STEP_XOFFSET 26 +#define GFX_ARG_STEP_YOFFSET 27 +#define GFX_ARG_STEP_DELAY 28 +#define GFX_ARG_DIRECTION 29 +#define GFX_ARG_POSITION 30 +#define GFX_ARG_DRAW_XOFFSET 31 +#define GFX_ARG_DRAW_YOFFSET 32 +#define GFX_ARG_DRAW_MASKED 33 +#define GFX_ARG_DRAW_ORDER 34 +#define GFX_ARG_INIT_DELAY_FIXED 35 +#define GFX_ARG_INIT_DELAY_RANDOM 36 +#define GFX_ARG_ANIM_DELAY_FIXED 37 +#define GFX_ARG_ANIM_DELAY_RANDOM 38 +#define GFX_ARG_POST_DELAY_FIXED 39 +#define GFX_ARG_POST_DELAY_RANDOM 40 +#define GFX_ARG_INIT_EVENT 41 +#define GFX_ARG_ANIM_EVENT 42 +#define GFX_ARG_NAME 43 +#define GFX_ARG_SCALE_UP_FACTOR 44 +#define GFX_ARG_TILE_SIZE 45 +#define GFX_ARG_CLONE_FROM 46 +#define GFX_ARG_FADE_MODE 47 +#define GFX_ARG_FADE_DELAY 48 +#define GFX_ARG_POST_DELAY 49 +#define GFX_ARG_AUTO_DELAY 50 +#define GFX_ARG_ALIGN 51 +#define GFX_ARG_VALIGN 52 +#define GFX_ARG_SORT_PRIORITY 53 +#define GFX_ARG_CLASS 54 +#define GFX_ARG_STYLE 55 +#define GFX_ARG_ACTIVE_XOFFSET 56 +#define GFX_ARG_ACTIVE_YOFFSET 57 +#define GFX_ARG_PRESSED_XOFFSET 58 +#define GFX_ARG_PRESSED_YOFFSET 59 + +#define NUM_GFX_ARGS 60 /* values for sound configuration suffixes */ @@ -1930,43 +2423,85 @@ #define FONT_INPUT_2_ACTIVE 24 #define FONT_INPUT_1 25 #define FONT_INPUT_2 26 -#define FONT_OPTION_OFF 27 -#define FONT_OPTION_ON 28 -#define FONT_VALUE_1 29 -#define FONT_VALUE_2 30 -#define FONT_VALUE_OLD 31 -#define FONT_LEVEL_NUMBER_ACTIVE 32 -#define FONT_LEVEL_NUMBER 33 -#define FONT_TAPE_RECORDER 34 -#define FONT_GAME_INFO 35 -#define FONT_INFO_ELEMENTS 36 -#define FONT_INFO_LEVELSET 37 - -#define NUM_FONTS 38 +#define FONT_OPTION_OFF_NARROW 27 +#define FONT_OPTION_OFF 28 +#define FONT_OPTION_ON_NARROW 29 +#define FONT_OPTION_ON 30 +#define FONT_VALUE_1 31 +#define FONT_VALUE_2 32 +#define FONT_VALUE_OLD 33 +#define FONT_VALUE_NARROW 34 +#define FONT_LEVEL_NUMBER_ACTIVE 35 +#define FONT_LEVEL_NUMBER 36 +#define FONT_TAPE_RECORDER 37 +#define FONT_GAME_INFO 38 +#define FONT_INFO_ELEMENTS 39 +#define FONT_INFO_LEVELSET 40 + +#define NUM_FONTS 41 #define NUM_INITIAL_FONTS 4 +/* values for toon animation configuration */ +#define MAX_NUM_TOONS 20 + +/* values for global animation configuration (must match those from main.c) */ +#define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS +#define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS +#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1) +#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS) + +#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0 +#define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1) +#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS) +#define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1) + +#define GLOBAL_ANIM_ID_PART_FIRST 0 +#define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1) +#define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS) + +/* values for global border graphics */ +#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER +#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING + /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 #define GAME_MODE_LOADING 1 #define GAME_MODE_TITLE_INITIAL 2 -#define GAME_MODE_TITLE 3 -#define GAME_MODE_MAIN 4 -#define GAME_MODE_LEVELS 5 -#define GAME_MODE_LEVELNR 6 -#define GAME_MODE_SCORES 7 -#define GAME_MODE_EDITOR 8 -#define GAME_MODE_INFO 9 -#define GAME_MODE_SETUP 10 -#define GAME_MODE_PLAYING 11 -#define GAME_MODE_PSEUDO_DOOR 12 -#define GAME_MODE_PSEUDO_TAPE 13 -#define GAME_MODE_PSEUDO_PANEL 14 -#define GAME_MODE_PSEUDO_PREVIEW 15 -#define GAME_MODE_PSEUDO_CRUMBLED 16 - -/* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 17 -#define GAME_MODE_QUIT 18 +#define GAME_MODE_TITLE_INITIAL_1 3 +#define GAME_MODE_TITLE_INITIAL_2 4 +#define GAME_MODE_TITLE_INITIAL_3 5 +#define GAME_MODE_TITLE_INITIAL_4 6 +#define GAME_MODE_TITLE_INITIAL_5 7 +#define GAME_MODE_TITLE 8 +#define GAME_MODE_TITLE_1 9 +#define GAME_MODE_TITLE_2 10 +#define GAME_MODE_TITLE_3 11 +#define GAME_MODE_TITLE_4 12 +#define GAME_MODE_TITLE_5 13 +#define GAME_MODE_MAIN 14 +#define GAME_MODE_LEVELS 15 +#define GAME_MODE_LEVELNR 16 +#define GAME_MODE_SCORES 17 +#define GAME_MODE_EDITOR 18 +#define GAME_MODE_INFO 19 +#define GAME_MODE_SETUP 20 +#define GAME_MODE_PLAYING 21 +#define GAME_MODE_PSEUDO_DOOR 22 +#define GAME_MODE_PSEUDO_TAPE 23 +#define GAME_MODE_PSEUDO_PANEL 24 +#define GAME_MODE_PSEUDO_PREVIEW 25 +#define GAME_MODE_PSEUDO_CRUMBLED 26 +#define GAME_MODE_PSEUDO_MAINONLY 27 +#define GAME_MODE_PSEUDO_TYPENAME 28 +#define GAME_MODE_PSEUDO_SUBMENU 29 +#define GAME_MODE_PSEUDO_MENU 30 +#define GAME_MODE_PSEUDO_TOONS 31 +#define GAME_MODE_PSEUDO_SCORESOLD 32 +#define GAME_MODE_PSEUDO_SCORESNEW 33 +#define GAME_MODE_PSEUDO_FADING 34 +#define GAME_MODE_QUIT 35 + +#define NUM_GAME_MODES 36 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1980,14 +2515,15 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_MAJOR 4 #define PROGRAM_VERSION_MINOR 0 -#define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_BUILD 0 +#define PROGRAM_VERSION_PATCH 1 +#define PROGRAM_VERSION_BUILD 5 +#define PROGRAM_VERSION_EXTRA "" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" -#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2018 by Holger Schemel" #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png" @@ -2040,17 +2576,34 @@ #define LEVEL_FILE_TYPE_DX 5 #define LEVEL_FILE_TYPE_SB 6 #define LEVEL_FILE_TYPE_DC 7 +#define LEVEL_FILE_TYPE_MM 8 -#define NUM_LEVEL_FILE_TYPES 8 +#define NUM_LEVEL_FILE_TYPES 9 /* values for game engine type identifier */ #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP +#define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM #define NUM_ENGINE_TYPES 4 +/* values for automatically playing tapes */ +#define AUTOPLAY_NONE 0 +#define AUTOPLAY_PLAY (1 << 0) +#define AUTOPLAY_FFWD (1 << 1) +#define AUTOPLAY_WARP (1 << 2) +#define AUTOPLAY_TEST (1 << 3) +#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST + +#define AUTOPLAY_MODE_NONE 0 +#define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY) +#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD) +#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP) +#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST) +#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST + struct BorderInfo { @@ -2168,11 +2721,27 @@ struct MenuInfo int list_size[NUM_SPECIAL_GFX_ARGS]; int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int paragraph_spacing[NUM_SPECIAL_GFX_INFO_ARGS]; + int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int paragraph_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS]; + int headline1_spacing[NUM_SPECIAL_GFX_INFO_ARGS]; + int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int headline1_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS]; + int headline2_spacing[NUM_SPECIAL_GFX_INFO_ARGS]; + int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int headline2_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS]; + int line_spacing[NUM_SPECIAL_GFX_INFO_ARGS]; + int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int line_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS]; + int extra_spacing[NUM_SPECIAL_GFX_INFO_ARGS]; + int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int extra_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS]; + struct TitleFadingInfo enter_menu; struct TitleFadingInfo leave_menu; struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; - struct TitleFadingInfo next_screen; + struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS]; int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; @@ -2197,6 +2766,7 @@ struct DoorInfo int height; int step_offset; int step_delay; + int post_delay; int anim_mode; }; @@ -2248,6 +2818,8 @@ struct EditorSettingsInfo struct XY element_name; struct EditorTabsInfo tabs; + + struct XY tooltip; }; struct EditorGadgetInfo @@ -2264,40 +2836,44 @@ struct EditorGadgetInfo struct EditorButtonInfo { - struct XY prev_level; - struct XY next_level; - - struct XY properties; - - struct XY draw_single; - struct XY draw_connected; - struct XY draw_line; - struct XY draw_arc; - struct XY draw_rectangle; - struct XY draw_filled_box; - struct XY rotate_up; - struct XY draw_text; - struct XY flood_fill; - struct XY rotate_left; - struct XY zoom_level; - struct XY rotate_right; - struct XY draw_random; - struct XY grab_brush; - struct XY rotate_down; - struct XY pick_element; - - struct XY ce_copy_from; - struct XY ce_copy_to; - struct XY ce_swap; - struct XY ce_copy; - struct XY ce_paste; - - struct XY undo; - struct XY conf; - struct XY save; - struct XY clear; - struct XY test; - struct XY exit; + struct XYTileSize prev_level; + struct XYTileSize next_level; + + struct XYTileSize properties; + struct XYTileSize element_left; + struct XYTileSize element_middle; + struct XYTileSize element_right; + struct XYTileSize palette; + + struct XYTileSize draw_single; + struct XYTileSize draw_connected; + struct XYTileSize draw_line; + struct XYTileSize draw_arc; + struct XYTileSize draw_rectangle; + struct XYTileSize draw_filled_box; + struct XYTileSize rotate_up; + struct XYTileSize draw_text; + struct XYTileSize flood_fill; + struct XYTileSize rotate_left; + struct XYTileSize zoom_level; + struct XYTileSize rotate_right; + struct XYTileSize draw_random; + struct XYTileSize grab_brush; + struct XYTileSize rotate_down; + struct XYTileSize pick_element; + + struct XYTileSize ce_copy_from; + struct XYTileSize ce_copy_to; + struct XYTileSize ce_swap; + struct XYTileSize ce_copy; + struct XYTileSize ce_paste; + + struct XYTileSize undo; + struct XYTileSize conf; + struct XYTileSize save; + struct XYTileSize clear; + struct XYTileSize test; + struct XYTileSize exit; }; struct EditorInputInfo @@ -2305,21 +2881,22 @@ struct EditorInputInfo struct XY level_number; }; -struct EditorPaletteElementInfo +struct EditorPaletteInfo { int x, y; + int cols, rows; int tile_size; + boolean show_as_separate_screen; + boolean show_on_element_buttons; + + struct XYTileSize element_left; + struct XYTileSize element_middle; + struct XYTileSize element_right; }; -struct EditorPaletteInfo +struct EditorDrawingAreaInfo { - int x, y; - int cols, rows; int tile_size; - - struct EditorPaletteElementInfo element_left; - struct EditorPaletteElementInfo element_middle; - struct EditorPaletteElementInfo element_right; }; struct EditorInfo @@ -2329,11 +2906,12 @@ struct EditorInfo struct EditorButtonInfo button; struct EditorInputInfo input; struct EditorPaletteInfo palette; + struct EditorDrawingAreaInfo drawingarea; }; struct ViewportInfo { - struct RectWithBorder window; + struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; @@ -2397,6 +2975,7 @@ struct LevelInfo /* level stored in native format for the alternative native game engines */ struct LevelInfo_EM *native_em_level; struct LevelInfo_SP *native_sp_level; + struct LevelInfo_MM *native_mm_level; int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ @@ -2411,6 +2990,7 @@ struct LevelInfo int time; /* available time (seconds) */ int gems_needed; + boolean auto_count_gems; char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; @@ -2487,6 +3067,7 @@ struct LevelInfo boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ + boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ @@ -2496,6 +3077,14 @@ struct LevelInfo boolean block_last_field; /* player blocks previous field while moving */ boolean sp_block_last_field; /* player blocks previous field while moving */ + /* values for MM/DF elements */ + boolean mm_laser_red, mm_laser_green, mm_laser_blue; + boolean df_laser_red, df_laser_green, df_laser_blue; + int mm_time_fuse; + int mm_time_bomb; + int mm_time_ball; + int mm_time_block; + /* ('int' instead of 'boolean' because used as selectbox value in editor) */ int use_step_counter; /* count steps instead of seconds for level */ @@ -2503,7 +3092,10 @@ struct LevelInfo boolean use_custom_template; /* use custom properties from template file */ + boolean file_has_custom_elements; /* set when level file contains CEs */ + boolean no_valid_file; /* set when level file missing or invalid */ + boolean no_level_file; /* set when falling back to level template */ boolean changed; /* set when level was changed in the editor */ @@ -2516,6 +3108,7 @@ struct GlobalInfo char *autoplay_leveldir; int autoplay_level[MAX_TAPES_PER_SET]; boolean autoplay_all; + boolean autoplay_mode; char *convert_leveldir; int convert_level_nr; @@ -2525,10 +3118,15 @@ struct GlobalInfo int num_toons; float frames_per_second; + boolean show_frames_per_second; /* global values for fading screens and masking borders */ int border_status; + /* values for global animations */ + int anim_status; + int anim_status_next; + boolean use_envelope_request; }; @@ -2731,6 +3329,23 @@ struct FontInfo /* internal bitmap ID for special graphics */ }; +struct GlobalAnimNameInfo +{ + char *token_name; /* global animation token in config files */ +}; + +struct GlobalAnimInfo +{ + char *token_name; /* global animation token in config files */ + + /* global animation graphic and control definitions */ + int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; + + /* global animation sound and music definitions */ + int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; + int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; +}; + struct GraphicInfo { Bitmap **bitmaps; /* bitmaps in all required sizes */ @@ -2766,18 +3381,30 @@ struct GraphicInfo int clone_from; /* graphic for cloning *all* settings */ - int anim_delay_fixed; /* optional delay values for bored and */ - int anim_delay_random; /* sleeping player animations (animation */ - int post_delay_fixed; /* intervall and following pause before */ - int post_delay_random; /* next intervall (bored animation only) */ + int init_delay_fixed; /* optional initial delay values for global */ + int init_delay_random; /* animations (pause interval before start) */ + int anim_delay_fixed; /* optional delay values for bored/sleeping */ + int anim_delay_random; /* and global animations (animation length) */ + int post_delay_fixed; /* optional delay values after bored/global */ + int post_delay_random; /* animations (pause before next animation) */ + + int init_event; /* optional event triggering animation start */ + int anim_event; /* optional event triggering animation end */ int step_offset; /* optional step offset of toon animations */ + int step_xoffset; /* optional step offset of toon animations */ + int step_yoffset; /* optional step offset of toon animations */ int step_delay; /* optional step delay of toon animations */ + int direction; /* optional move direction of toon animations */ + int position; /* optional draw position of toon animations */ + int x; /* optional draw position of toon animations */ + int y; /* optional draw position of toon animations */ int draw_xoffset; /* optional offset for drawing font chars */ int draw_yoffset; /* optional offset for drawing font chars */ int draw_masked; /* optional setting for drawing envelope gfx */ + int draw_order; /* optional draw order for global animations */ int fade_mode; /* optional setting for drawing title screens */ int fade_delay; /* optional setting for drawing title screens */ @@ -2865,17 +3492,17 @@ struct HelpAnimInfo }; -extern Bitmap *bitmap_db_store; -extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; extern Bitmap *bitmap_db_panel; extern Bitmap *bitmap_db_door_1; extern Bitmap *bitmap_db_door_2; -extern Bitmap *bitmap_db_toons; +extern Bitmap *bitmap_db_store_1; +extern Bitmap *bitmap_db_store_2; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; +extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; @@ -2950,6 +3577,7 @@ extern int FX, FY; extern int ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; extern int BorderElement; +extern int MenuFrameDelay; extern int GameFrameDelay; extern int FfwdFrameDelay; extern int BX1, BY1; @@ -2975,10 +3603,24 @@ extern struct BorderInfo border; extern struct ViewportInfo viewport; extern struct TitleFadingInfo fading; extern struct TitleFadingInfo fading_none; +extern struct TitleFadingInfo title_initial_first_default; extern struct TitleFadingInfo title_initial_default; +extern struct TitleFadingInfo title_first_default; extern struct TitleFadingInfo title_default; +extern struct TitleMessageInfo titlescreen_initial_first_default; +extern struct TitleMessageInfo titlescreen_initial_first[]; +extern struct TitleMessageInfo titlescreen_initial_default; +extern struct TitleMessageInfo titlescreen_initial[]; +extern struct TitleMessageInfo titlescreen_first_default; +extern struct TitleMessageInfo titlescreen_first[]; +extern struct TitleMessageInfo titlescreen_default; +extern struct TitleMessageInfo titlescreen[]; +extern struct TitleMessageInfo titlemessage_initial_first_default; +extern struct TitleMessageInfo titlemessage_initial_first[]; extern struct TitleMessageInfo titlemessage_initial_default; extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage_first_default; +extern struct TitleMessageInfo titlemessage_first[]; extern struct TitleMessageInfo titlemessage_default; extern struct TitleMessageInfo titlemessage[]; extern struct TitleMessageInfo readme; @@ -2995,6 +3637,8 @@ extern struct ElementDirectionInfo element_direction_info[]; extern struct SpecialSuffixInfo special_suffix_info[]; extern struct TokenIntPtrInfo image_config_vars[]; extern struct FontInfo font_info[]; +extern struct GlobalAnimInfo global_anim_info[]; +extern struct GlobalAnimNameInfo global_anim_name_info[]; extern struct MusicPrefixInfo music_prefix_info[]; extern struct GraphicInfo *graphic_info; extern struct SoundInfo *sound_info; @@ -3006,6 +3650,7 @@ extern SetupFileHash *image_config_hash; extern SetupFileHash *element_token_hash; extern SetupFileHash *graphic_token_hash; extern SetupFileHash *font_token_hash; +extern SetupFileHash *hide_setup_hash; extern struct ConfigTypeInfo image_config_suffix[]; extern struct ConfigTypeInfo sound_config_suffix[]; extern struct ConfigTypeInfo music_config_suffix[];