X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=cd6ffe2b3bd8d9f020f56221c6a802e26321c2aa;hp=55aba3704c92e06377875d6604db34dd7256816d;hb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;hpb=f8f691137746b187cca2f997604a2336882b5cd9 diff --git a/src/main.h b/src/main.h index 55aba370..cd6ffe2b 100644 --- a/src/main.h +++ b/src/main.h @@ -29,141 +29,159 @@ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ -#define IMG_UNDEFINED (-1) -#define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE -#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING -#define IMG_CHAR_START IMG_CHAR_SPACE -#define IMG_CUSTOM_START IMG_CUSTOM_1 - -#define SND_UNDEFINED (-1) -#define MUS_UNDEFINED (-1) - -#define WIN_XSIZE 672 -#define WIN_YSIZE 560 - -#define SCR_FIELDX 17 -#define SCR_FIELDY 17 -#define MAX_BUF_XSIZE (SCR_FIELDX + 2) -#define MAX_BUF_YSIZE (SCR_FIELDY + 2) -#define MIN_LEV_FIELDX 3 -#define MIN_LEV_FIELDY 3 -#define STD_LEV_FIELDX 64 -#define STD_LEV_FIELDY 32 -#define MAX_LEV_FIELDX 128 -#define MAX_LEV_FIELDY 128 - -#define SCREENX(a) ((a) - scroll_x) -#define SCREENY(a) ((a) - scroll_y) -#define LEVELX(a) ((a) + scroll_x) -#define LEVELY(a) ((a) + scroll_y) +#define IMG_UNDEFINED (-1) +#define IMG_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING +#define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_CUSTOM_START IMG_CUSTOM_1 + +#define SND_UNDEFINED (-1) +#define MUS_UNDEFINED (-1) + +#define WIN_XSIZE 672 +#define WIN_YSIZE 560 + +#define DEFAULT_FULLSCREEN_MODE "800x600" + +#define SCR_FIELDX 17 +#define SCR_FIELDY 17 +#define MAX_BUF_XSIZE (SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (SCR_FIELDY + 2) +#define MIN_LEV_FIELDX 3 +#define MIN_LEV_FIELDY 3 +#define STD_LEV_FIELDX 64 +#define STD_LEV_FIELDY 32 +#define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH +#define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT + +#define SCREENX(a) ((a) - scroll_x) +#define SCREENY(a) ((a) - scroll_y) +#define LEVELX(a) ((a) + scroll_x) +#define LEVELY(a) ((a) + scroll_y) #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)has_event[c]) -#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) - -#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c]) -#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ - CH_EVENT_VAR(e,c)) -#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ - CH_ANY_EVENT_VAR(e,c)) - -#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ - CH_EVENT_VAR(e,c) = (v) : 0) -#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ - CH_ANY_EVENT_VAR(e,c) = (v) : 0) - -#else - -#define CH_EVENT_BIT(c) (1 << (c)) -#define CH_EVENT_VAR(e) (element_info[e].change->events) -#define CH_ANY_EVENT_VAR(e) (element_info[e].change_events) - -#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ - (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0) -#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ - (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0) -#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ - ((v) ? \ - (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ - (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0) -#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ - ((v) ? \ - (CH_ANY_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ - (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0) -#endif +#define CE_DELAY 0 +#define CE_TOUCHED_BY_PLAYER 1 +#define CE_PRESSED_BY_PLAYER 2 +#define CE_PUSHED_BY_PLAYER 3 +#define CE_DROPPED_BY_PLAYER 4 +#define CE_HITTING_SOMETHING 5 +#define CE_IMPACT 6 +#define CE_SMASHED 7 +#define CE_TOUCHING_X 8 +#define CE_CHANGE_OF_X 9 +#define CE_EXPLOSION_OF_X 10 +#define CE_PLAYER_TOUCHES_X 11 +#define CE_PLAYER_PRESSES_X 12 +#define CE_PLAYER_PUSHES_X 13 +#define CE_PLAYER_COLLECTS_X 14 +#define CE_PLAYER_DROPS_X 15 +#define CE_VALUE_GETS_ZERO 16 +#define CE_VALUE_GETS_ZERO_OF_X 17 +#define CE_BY_OTHER_ACTION 18 +#define CE_BY_DIRECT_ACTION 19 +#define CE_PLAYER_DIGS_X 20 +#define CE_ENTERED_BY_PLAYER 21 +#define CE_LEFT_BY_PLAYER 22 +#define CE_PLAYER_ENTERS_X 23 +#define CE_PLAYER_LEAVES_X 24 +#define CE_SWITCHED 25 +#define CE_SWITCH_OF_X 26 +#define CE_HIT_BY_SOMETHING 27 +#define CE_HITTING_X 28 +#define CE_HIT_BY_X 29 +#define CE_BLOCKED 30 +#define CE_SWITCHED_BY_PLAYER 31 +#define CE_PLAYER_SWITCHES_X 32 +#define CE_SNAPPED_BY_PLAYER 33 +#define CE_PLAYER_SNAPS_X 34 +#define CE_MOVE_OF_X 35 +#define CE_DIGGING_X 36 +#define CE_CREATION_OF_X 37 +#define CE_SCORE_GETS_ZERO 38 +#define CE_SCORE_GETS_ZERO_OF_X 39 +#define CE_VALUE_CHANGES 40 +#define CE_VALUE_CHANGES_OF_X 41 +#define CE_SCORE_CHANGES 42 +#define CE_SCORE_CHANGES_OF_X 43 + +#define NUM_CHANGE_EVENTS 44 + +#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32) + +#define CE_BITMASK_DEFAULT 0 + +#define CH_EVENT_BITFIELD_NR(e) (e / 32) +#define CH_EVENT_BIT(e) (1 << ((e) % 32)) + +#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c]) +#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) + +#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c]) +#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + CH_EVENT_VAR(e,c)) +#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + CH_ANY_EVENT_VAR(e,c)) + +#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + CH_EVENT_VAR(e,c) = (v) : 0) +#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + CH_ANY_EVENT_VAR(e,c) = (v) : 0) + +/* values for player bitmasks */ +#define PLAYER_BITS_NONE 0 +#define PLAYER_BITS_1 (1 << 0) +#define PLAYER_BITS_2 (1 << 1) +#define PLAYER_BITS_3 (1 << 2) +#define PLAYER_BITS_4 (1 << 3) +#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \ + PLAYER_BITS_2 | \ + PLAYER_BITS_3 | \ + PLAYER_BITS_4) +#define PLAYER_BITS_TRIGGER (1 << 4) + +/* values for move directions (bits 0 - 3: basic move directions) */ +#define MV_BIT_PREVIOUS 4 +#define MV_BIT_TRIGGER 5 +#define MV_BIT_TRIGGER_BACK 6 +#define MV_BIT_NORMAL MV_BIT_TRIGGER +#define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK + +#define MV_PREVIOUS (1 << MV_BIT_PREVIOUS) +#define MV_TRIGGER (1 << MV_BIT_TRIGGER) +#define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK) +#define MV_NORMAL (1 << MV_BIT_NORMAL) +#define MV_REVERSE (1 << MV_BIT_REVERSE) + +/* values for move stepsize */ +#define STEPSIZE_NOT_MOVING 0 +#define STEPSIZE_VERY_SLOW 1 +#define STEPSIZE_SLOW 2 +#define STEPSIZE_NORMAL 4 +#define STEPSIZE_FAST 8 +#define STEPSIZE_VERY_FAST 16 +#define STEPSIZE_EVEN_FASTER 32 +#define STEPSIZE_SLOWER 50 /* (symbolic value only) */ +#define STEPSIZE_FASTER 200 /* (symbolic value only) */ +#define STEPSIZE_RESET 100 /* (symbolic value only) */ /* values for change side for custom elements */ -#define CH_SIDE_NONE MV_NO_MOVING -#define CH_SIDE_LEFT MV_LEFT -#define CH_SIDE_RIGHT MV_RIGHT -#define CH_SIDE_TOP MV_UP -#define CH_SIDE_BOTTOM MV_DOWN -#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL -#define CH_SIDE_TOP_BOTTOM MV_VERTICAL -#define CH_SIDE_ANY MV_ANY_DIRECTION +#define CH_SIDE_NONE MV_NONE +#define CH_SIDE_LEFT MV_LEFT +#define CH_SIDE_RIGHT MV_RIGHT +#define CH_SIDE_TOP MV_UP +#define CH_SIDE_BOTTOM MV_DOWN +#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL +#define CH_SIDE_TOP_BOTTOM MV_VERTICAL +#define CH_SIDE_ANY MV_ANY_DIRECTION /* values for change player for custom elements */ -#define CH_PLAYER_NONE 0 -#define CH_PLAYER_1 (1 << 0) -#define CH_PLAYER_2 (1 << 1) -#define CH_PLAYER_3 (1 << 2) -#define CH_PLAYER_4 (1 << 3) -#define CH_PLAYER_ANY (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \ - CH_PLAYER_4) +#define CH_PLAYER_NONE PLAYER_BITS_NONE +#define CH_PLAYER_1 PLAYER_BITS_1 +#define CH_PLAYER_2 PLAYER_BITS_2 +#define CH_PLAYER_3 PLAYER_BITS_3 +#define CH_PLAYER_4 PLAYER_BITS_4 +#define CH_PLAYER_ANY PLAYER_BITS_ANY /* values for change page for custom elements */ -#define CH_PAGE_ANY_FILE (0xff) -#define CH_PAGE_ANY (0xffffffff) +#define CH_PAGE_ANY_FILE (0xff) +#define CH_PAGE_ANY (0xffffffff) /* values for change power for custom elements */ -#define CP_WHEN_EMPTY 0 -#define CP_WHEN_DIGGABLE 1 -#define CP_WHEN_DESTRUCTIBLE 2 -#define CP_WHEN_COLLECTIBLE 3 -#define CP_WHEN_REMOVABLE 4 -#define CP_WHEN_WALKABLE 5 +#define CP_WHEN_EMPTY 0 +#define CP_WHEN_DIGGABLE 1 +#define CP_WHEN_DESTRUCTIBLE 2 +#define CP_WHEN_COLLECTIBLE 3 +#define CP_WHEN_REMOVABLE 4 +#define CP_WHEN_WALKABLE 5 + +/* values for change actions for custom elements */ +#define CA_NO_ACTION 0 +#define CA_EXIT_PLAYER 1 +#define CA_KILL_PLAYER 2 +#define CA_MOVE_PLAYER 3 +#define CA_RESTART_LEVEL 4 +#define CA_SHOW_ENVELOPE 5 +#define CA_SET_LEVEL_TIME 6 +#define CA_SET_LEVEL_GEMS 7 +#define CA_SET_LEVEL_SCORE 8 +#define CA_SET_LEVEL_WIND 9 +#define CA_SET_PLAYER_GRAVITY 10 +#define CA_SET_PLAYER_KEYS 11 +#define CA_SET_PLAYER_SPEED 12 +#define CA_SET_PLAYER_SHIELD 13 +#define CA_SET_PLAYER_ARTWORK 14 +#define CA_SET_CE_SCORE 15 +#define CA_SET_CE_VALUE 16 +#define CA_SET_ENGINE_SCAN_MODE 17 + +#define CA_HEADLINE_LEVEL_ACTIONS 250 +#define CA_HEADLINE_PLAYER_ACTIONS 251 +#define CA_HEADLINE_CE_ACTIONS 252 +#define CA_HEADLINE_ENGINE_ACTIONS 253 +#define CA_UNDEFINED 255 + +/* values for change action mode for custom elements */ +#define CA_MODE_UNDEFINED 0 +#define CA_MODE_SET 1 +#define CA_MODE_ADD 2 +#define CA_MODE_SUBTRACT 3 +#define CA_MODE_MULTIPLY 4 +#define CA_MODE_DIVIDE 5 +#define CA_MODE_MODULO 6 + +/* values for change action parameters for custom elements */ +#define CA_ARG_MIN 0 +#define CA_ARG_0 0 +#define CA_ARG_1 1 +#define CA_ARG_2 2 +#define CA_ARG_3 3 +#define CA_ARG_4 4 +#define CA_ARG_5 5 +#define CA_ARG_6 6 +#define CA_ARG_7 7 +#define CA_ARG_8 8 +#define CA_ARG_9 9 +#define CA_ARG_10 10 +#define CA_ARG_100 100 +#define CA_ARG_1000 1000 +#define CA_ARG_MAX 9999 +#define CA_ARG_PLAYER 10000 +#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1) +#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2) +#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3) +#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) +#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) +#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) +#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) +#define CA_ARG_NUMBER 11000 +#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) +#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1) +#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2) +#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3) +#define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4) +#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5) +#define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6) +#define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7) +#define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8) +#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999) +#define CA_ARG_ELEMENT 12000 +#define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) +#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) +#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) +#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) +#define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) +#define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) +#define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) +#define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) +#define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) +#define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) +#define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) +#define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) +#define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) +#define CA_ARG_SPEED 13000 +#define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) +#define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW) +#define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW) +#define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL) +#define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST) +#define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST) +#define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER) +#define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER) +#define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER) +#define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET) +#define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999) +#define CA_ARG_GRAVITY 14000 +#define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0) +#define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1) +#define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2) +#define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999) +#define CA_ARG_DIRECTION 15000 +#define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE) +#define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT) +#define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT) +#define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP) +#define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN) +#define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER) +#define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK) +#define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999) +#define CA_ARG_SHIELD 16000 +#define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0) +#define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1) +#define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2) +#define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999) +#define CA_ARG_SCAN_MODE 17000 +#define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL) +#define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE) +#define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999) +#define CA_ARG_UNDEFINED 65535 /* values for custom move patterns (bits 0 - 3: basic move directions) */ -#define MV_BIT_TOWARDS_PLAYER 4 -#define MV_BIT_AWAY_FROM_PLAYER 5 -#define MV_BIT_ALONG_LEFT_SIDE 6 -#define MV_BIT_ALONG_RIGHT_SIDE 7 -#define MV_BIT_TURNING_LEFT 8 -#define MV_BIT_TURNING_RIGHT 9 -#define MV_BIT_WHEN_PUSHED 10 -#define MV_BIT_MAZE_RUNNER 11 -#define MV_BIT_MAZE_HUNTER 12 -#define MV_BIT_WHEN_DROPPED 13 -#define MV_BIT_TURNING_LEFT_RIGHT 14 -#define MV_BIT_TURNING_RIGHT_LEFT 15 -#define MV_BIT_TURNING_RANDOM 16 +#define MV_BIT_TOWARDS_PLAYER 4 +#define MV_BIT_AWAY_FROM_PLAYER 5 +#define MV_BIT_ALONG_LEFT_SIDE 6 +#define MV_BIT_ALONG_RIGHT_SIDE 7 +#define MV_BIT_TURNING_LEFT 8 +#define MV_BIT_TURNING_RIGHT 9 +#define MV_BIT_WHEN_PUSHED 10 +#define MV_BIT_MAZE_RUNNER 11 +#define MV_BIT_MAZE_HUNTER 12 +#define MV_BIT_WHEN_DROPPED 13 +#define MV_BIT_TURNING_LEFT_RIGHT 14 +#define MV_BIT_TURNING_RIGHT_LEFT 15 +#define MV_BIT_TURNING_RANDOM 16 +#define MV_BIT_WIND_DIRECTION 17 /* values for custom move patterns */ -#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) -#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) -#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) -#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) -#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) -#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) -#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED) -#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER) -#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER) -#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER) -#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED) -#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) -#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) -#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) - -/* values for initial move direction (bits 0 - 3: basic move directions) */ -#define MV_START_BIT_PREVIOUS 4 +#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) +#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) +#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) +#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) +#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) +#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) +#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED) +#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER) +#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER) +#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER) +#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED) +#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) +#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) +#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) +#define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION) /* values for initial move direction */ -#define MV_START_AUTOMATIC (MV_NO_MOVING) -#define MV_START_LEFT (MV_LEFT) -#define MV_START_RIGHT (MV_RIGHT) -#define MV_START_UP (MV_UP) -#define MV_START_DOWN (MV_DOWN) -#define MV_START_RANDOM (MV_ALL_DIRECTIONS) -#define MV_START_PREVIOUS (1 << MV_START_BIT_PREVIOUS) +#define MV_START_NONE (MV_NONE) +#define MV_START_AUTOMATIC (MV_NONE) +#define MV_START_LEFT (MV_LEFT) +#define MV_START_RIGHT (MV_RIGHT) +#define MV_START_UP (MV_UP) +#define MV_START_DOWN (MV_DOWN) +#define MV_START_RANDOM (MV_ALL_DIRECTIONS) +#define MV_START_PREVIOUS (MV_PREVIOUS) /* values for elements left behind by custom elements */ -#define LEAVE_TYPE_UNLIMITED 0 -#define LEAVE_TYPE_LIMITED 1 +#define LEAVE_TYPE_UNLIMITED 0 +#define LEAVE_TYPE_LIMITED 1 /* values for slippery property for custom elements */ -#define SLIPPERY_ANY_RANDOM 0 -#define SLIPPERY_ANY_LEFT_RIGHT 1 -#define SLIPPERY_ANY_RIGHT_LEFT 2 -#define SLIPPERY_ONLY_LEFT 3 -#define SLIPPERY_ONLY_RIGHT 4 +#define SLIPPERY_ANY_RANDOM 0 +#define SLIPPERY_ANY_LEFT_RIGHT 1 +#define SLIPPERY_ANY_RIGHT_LEFT 2 +#define SLIPPERY_ONLY_LEFT 3 +#define SLIPPERY_ONLY_RIGHT 4 /* values for explosion type for custom elements */ -#define EXPLODES_3X3 0 -#define EXPLODES_1X1 1 -#define EXPLODES_CROSS 2 +#define EXPLODES_3X3 0 +#define EXPLODES_1X1 1 +#define EXPLODES_CROSS 2 /* macros for configurable properties */ #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE) @@ -393,7 +564,7 @@ #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) -#define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT) +#define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT) #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE) #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW) #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB) @@ -424,6 +595,20 @@ HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION) #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID) #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH) +#define CAN_BE_CLONED_BY_ANDROID(e) \ + HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID) + +#define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE) +#define IS_EDITOR_CASCADE_ACTIVE(e) \ + HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE) +#define IS_EDITOR_CASCADE_INACTIVE(e) \ + HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE) + +#define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION) +#define CAN_CHANGE_OR_HAS_ACTION(e) \ + HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION) + +#define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) /* special macros used in game engine */ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ @@ -475,16 +660,28 @@ #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \ (e) <= EL_GATE_4_GRAY) +#define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \ + (e) <= EL_GATE_4_GRAY_ACTIVE) #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \ (e) <= EL_EM_GATE_4_GRAY) +#define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \ + (e) <= EL_EM_GATE_4_GRAY_ACTIVE) #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \ (e) <= EL_EMC_GATE_8_GRAY) +#define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \ + (e) <= EL_EMC_GATE_8_GRAY_ACTIVE) #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \ IS_EM_GATE_GRAY(e) || \ IS_EMC_GATE_GRAY(e)) +#define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \ + IS_EM_GATE_GRAY_ACTIVE(e) || \ + IS_EMC_GATE_GRAY_ACTIVE(e)) #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY) +#define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE) #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY) +#define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE) #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4) +#define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4) #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \ IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \ IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0) @@ -492,6 +689,19 @@ #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) +/* !!! CHECK THIS !!! */ +#if 1 +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && \ + Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) +#else +#define TILE_GFX_ELEMENT(x, y) \ + GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \ + Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) +#endif + /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */ /* (solution: add separate "use sound of element" to level file and editor) */ #if 0 @@ -500,6 +710,22 @@ #define SND_ELEMENT(e) (e) #endif +#if 1 +#define GROUP_NR(e) ((e) - EL_GROUP_START) +#define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE) +#define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START)) + +#if 1 +#define IS_EQUAL_OR_IN_GROUP(e, ge) \ + (ge == EL_ANY_ELEMENT ? TRUE : \ + IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) +#else +#define IS_EQUAL_OR_IN_GROUP(e, ge) \ + (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) +#endif + +#endif + #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) @@ -509,6 +735,8 @@ #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN) #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) +#define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL) + #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \ (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ (e) == EL_EMERALD ? EL_DIAMOND : \ @@ -527,8 +755,6 @@ #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1]) #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) -#if 1 - #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \ IS_PROTECTED(Back[x][y])) #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y])) @@ -537,16 +763,6 @@ #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ EXPLOSION_PROTECTED_FIELD(x, y)) -#else - -#define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \ - IS_INDESTRUCTIBLE(Feld[x][y])) -#define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ - PROTECTED_FIELD(x, y)) -#define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ - PROTECTED_FIELD(x, y)) -#endif - #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \ (p)->switch_x == (x) && (p)->switch_y == (y)) @@ -555,10 +771,18 @@ #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1)) +#define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \ + (e) : EL_PLAYER_1) + +#define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1) + #define ANIM_FRAMES(g) (graphic_info[g].anim_frames) #define ANIM_DELAY(g) (graphic_info[g].anim_delay) #define ANIM_MODE(g) (graphic_info[g].anim_mode) +#define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \ + ANIM_CE_SCORE | \ + ANIM_CE_DELAY)) #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1) #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0) #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g)) @@ -566,12 +790,19 @@ #define IS_LOOP_SOUND(s) (sound_info[s].loop) +#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) +#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) +#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ + IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) + +#define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)") +#define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \ + (d) == MV_LEFT ? "MV_LEFT" : \ + (d) == MV_RIGHT ? "MV_RIGHT" : \ + (d) == MV_UP ? "MV_UP" : \ + (d) == MV_DOWN ? "MV_DOWN" : "(various)") /* fundamental game speed values */ -#define ONE_SECOND_DELAY 1000 /* delay value for one second */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -579,15 +810,21 @@ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_ELEMENT_NAME_LEN 32 -#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */ #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 +#define MAX_NUM_TITLE_SCREENS 5 + #define MAX_NUM_AMOEBA 100 + +#if 0 /* game.h */ #define MAX_INVENTORY_SIZE 1000 #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#endif + #define NUM_BELTS 4 #define NUM_BELT_PARTS 3 +#define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 #define MAX_ENVELOPE_XSIZE 30 @@ -597,14 +834,13 @@ #define MAX_CHANGE_PAGES 32 #define MIN_ELEMENTS_IN_GROUP 1 #define MAX_ELEMENTS_IN_GROUP 16 +#define MIN_ANDROID_ELEMENTS 1 +#define MAX_ANDROID_ELEMENTS 16 /* values for elements with content */ #define MIN_ELEMENT_CONTENTS 1 #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 -#define NUM_MAGIC_BALL_CONTENTS 8 - -#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ /* often used screen positions */ #define SX 8 @@ -643,7 +879,7 @@ #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) -#define MICROLEVEL_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY) #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) @@ -663,6 +899,10 @@ #define SC_CRYSTAL 11 #define SC_PEARL 12 #define SC_SHIELD 13 +#define SC_UNKNOWN_14 14 +#define SC_UNKNOWN_15 15 + +#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ /* "real" level file elements */ @@ -872,8 +1112,8 @@ #define EL_EM_GATE_3_GRAY 252 #define EL_EM_GATE_4_GRAY 253 -#define EL_UNUSED_254 254 -#define EL_UNUSED_255 255 +#define EL_EM_DYNAMITE 254 +#define EL_EM_DYNAMITE_ACTIVE 255 #define EL_PEARL 256 #define EL_CRYSTAL 257 @@ -1019,6 +1259,7 @@ #define EL_TRIGGER_ELEMENT 657 #define EL_TRIGGER_PLAYER 658 +/* SP style elements */ #define EL_SP_GRAVITY_ON_PORT_RIGHT 659 #define EL_SP_GRAVITY_ON_PORT_DOWN 660 #define EL_SP_GRAVITY_ON_PORT_LEFT 661 @@ -1028,8 +1269,7 @@ #define EL_SP_GRAVITY_OFF_PORT_LEFT 665 #define EL_SP_GRAVITY_OFF_PORT_UP 666 - -/* the following EMC style elements are currently not implemented in R'n'D */ +/* EMC style elements */ #define EL_BALLOON_SWITCH_NONE 667 #define EL_EMC_GATE_5 668 #define EL_EMC_GATE_6 669 @@ -1069,7 +1309,38 @@ #define EL_EMC_FAKE_ACID 703 #define EL_EMC_DRIPPER 704 -#define NUM_FILE_ELEMENTS 705 +#define EL_TRIGGER_CE_VALUE 705 +#define EL_TRIGGER_CE_SCORE 706 +#define EL_CURRENT_CE_VALUE 707 +#define EL_CURRENT_CE_SCORE 708 + +#define EL_YAMYAM_LEFT 709 +#define EL_YAMYAM_RIGHT 710 +#define EL_YAMYAM_UP 711 +#define EL_YAMYAM_DOWN 712 + +#define EL_BD_EXPANDABLE_WALL 713 + +#define EL_LAST_CE_8 714 +#define EL_LAST_CE_7 715 +#define EL_LAST_CE_6 716 +#define EL_LAST_CE_5 717 +#define EL_LAST_CE_4 718 +#define EL_LAST_CE_3 719 +#define EL_LAST_CE_2 720 +#define EL_LAST_CE_1 721 +#define EL_SELF 722 +#define EL_NEXT_CE_1 723 +#define EL_NEXT_CE_2 724 +#define EL_NEXT_CE_3 725 +#define EL_NEXT_CE_4 726 +#define EL_NEXT_CE_5 727 +#define EL_NEXT_CE_6 728 +#define EL_NEXT_CE_7 729 +#define EL_NEXT_CE_8 730 +#define EL_ANY_ELEMENT 731 + +#define NUM_FILE_ELEMENTS 732 /* "real" (and therefore drawable) runtime elements */ @@ -1120,9 +1391,24 @@ #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43) #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44) +#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) +#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) +#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 47) +#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48) +#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49) +#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50) +#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51) +#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52) +#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53) +#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54) +#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55) +#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) +#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) +#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) +#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45) +#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 60) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1142,9 +1428,14 @@ #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 15) #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) +#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18) +#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 19) +#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 20) + +#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 21) /* dummy elements (never used as game elements, only used as graphics) */ -#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 18) +#define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) @@ -1180,12 +1471,41 @@ #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3) +#define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4) +#define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5) +#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6) +#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7) +#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8) +#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9) +#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10) +#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11) +#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12) +#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13) +#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14) +#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15) +#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16) +#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17) +#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18) +#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) +#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) +#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) + #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) -#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 3) +#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 31) -#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 4) +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 32) /* values for graphics/sounds action types */ @@ -1238,12 +1558,44 @@ #define ACTION_TURNING_FROM_DOWN 46 #define ACTION_SMASHED_BY_ROCK 47 #define ACTION_SMASHED_BY_SPRING 48 -#define ACTION_SLURPED_BY_SPRING 49 +#define ACTION_EATING 49 #define ACTION_TWINKLING 50 #define ACTION_SPLASHING 51 -#define ACTION_OTHER 52 - -#define NUM_ACTIONS 53 +#define ACTION_PAGE_1 52 +#define ACTION_PAGE_2 53 +#define ACTION_PAGE_3 54 +#define ACTION_PAGE_4 55 +#define ACTION_PAGE_5 56 +#define ACTION_PAGE_6 57 +#define ACTION_PAGE_7 58 +#define ACTION_PAGE_8 59 +#define ACTION_PAGE_9 60 +#define ACTION_PAGE_10 61 +#define ACTION_PAGE_11 62 +#define ACTION_PAGE_12 63 +#define ACTION_PAGE_13 64 +#define ACTION_PAGE_14 65 +#define ACTION_PAGE_15 66 +#define ACTION_PAGE_16 67 +#define ACTION_PAGE_17 68 +#define ACTION_PAGE_18 69 +#define ACTION_PAGE_19 70 +#define ACTION_PAGE_20 71 +#define ACTION_PAGE_21 72 +#define ACTION_PAGE_22 73 +#define ACTION_PAGE_23 74 +#define ACTION_PAGE_24 75 +#define ACTION_PAGE_25 76 +#define ACTION_PAGE_26 77 +#define ACTION_PAGE_27 78 +#define ACTION_PAGE_28 79 +#define ACTION_PAGE_29 80 +#define ACTION_PAGE_30 81 +#define ACTION_PAGE_31 82 +#define ACTION_PAGE_32 83 +#define ACTION_OTHER 84 + +#define NUM_ACTIONS 85 #define ACTION_BORING_LAST ACTION_BORING_10 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 @@ -1251,18 +1603,19 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_MAIN 1 -#define GFX_SPECIAL_ARG_LEVELS 2 -#define GFX_SPECIAL_ARG_SCORES 3 -#define GFX_SPECIAL_ARG_EDITOR 4 -#define GFX_SPECIAL_ARG_INFO 5 -#define GFX_SPECIAL_ARG_SETUP 6 -#define GFX_SPECIAL_ARG_PLAYING 7 -#define GFX_SPECIAL_ARG_DOOR 8 -#define GFX_SPECIAL_ARG_PREVIEW 9 -#define GFX_SPECIAL_ARG_CRUMBLED 10 +#define GFX_SPECIAL_ARG_TITLE 1 +#define GFX_SPECIAL_ARG_MAIN 2 +#define GFX_SPECIAL_ARG_LEVELS 3 +#define GFX_SPECIAL_ARG_SCORES 4 +#define GFX_SPECIAL_ARG_EDITOR 5 +#define GFX_SPECIAL_ARG_INFO 6 +#define GFX_SPECIAL_ARG_SETUP 7 +#define GFX_SPECIAL_ARG_PLAYING 8 +#define GFX_SPECIAL_ARG_DOOR 9 +#define GFX_SPECIAL_ARG_PREVIEW 10 +#define GFX_SPECIAL_ARG_CRUMBLED 11 -#define NUM_SPECIAL_GFX_ARGS 11 +#define NUM_SPECIAL_GFX_ARGS 12 /* values for image configuration suffixes */ @@ -1304,8 +1657,9 @@ #define GFX_ARG_POST_DELAY_RANDOM 35 #define GFX_ARG_NAME 36 #define GFX_ARG_SCALE_UP_FACTOR 37 +#define GFX_ARG_CLONE_FROM 38 -#define NUM_GFX_ARGS 38 +#define NUM_GFX_ARGS 39 /* values for sound configuration suffixes */ @@ -1352,29 +1706,31 @@ #define FONT_VALUE_1 26 #define FONT_VALUE_2 27 #define FONT_VALUE_OLD 28 -#define FONT_LEVEL_NUMBER 29 -#define FONT_TAPE_RECORDER 30 -#define FONT_GAME_INFO 31 +#define FONT_LEVEL_NUMBER_ACTIVE 29 +#define FONT_LEVEL_NUMBER 30 +#define FONT_TAPE_RECORDER 31 +#define FONT_GAME_INFO 32 -#define NUM_FONTS 32 +#define NUM_FONTS 33 #define NUM_INITIAL_FONTS 4 /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_MAIN 1 -#define GAME_MODE_LEVELS 2 -#define GAME_MODE_SCORES 3 -#define GAME_MODE_EDITOR 4 -#define GAME_MODE_INFO 5 -#define GAME_MODE_SETUP 6 -#define GAME_MODE_PLAYING 7 -#define GAME_MODE_PSEUDO_DOOR 8 -#define GAME_MODE_PSEUDO_PREVIEW 9 -#define GAME_MODE_PSEUDO_CRUMBLED 10 +#define GAME_MODE_TITLE 1 +#define GAME_MODE_MAIN 2 +#define GAME_MODE_LEVELS 3 +#define GAME_MODE_SCORES 4 +#define GAME_MODE_EDITOR 5 +#define GAME_MODE_INFO 6 +#define GAME_MODE_SETUP 7 +#define GAME_MODE_PLAYING 8 +#define GAME_MODE_PSEUDO_DOOR 9 +#define GAME_MODE_PSEUDO_PREVIEW 10 +#define GAME_MODE_PSEUDO_CRUMBLED 11 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 11 -#define GAME_MODE_QUIT 12 +#define GAME_MODE_PSEUDO_TYPENAME 12 +#define GAME_MODE_QUIT 13 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1387,37 +1743,39 @@ /* program information and versioning definitions */ - -#if 1 #define PROGRAM_VERSION_MAJOR 3 -#define PROGRAM_VERSION_MINOR 1 +#define PROGRAM_VERSION_MINOR 2 #define PROGRAM_VERSION_PATCH 1 #define PROGRAM_VERSION_BUILD 0 -#else -#define PROGRAM_VERSION_MAJOR 3 -#define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_BUILD 3 -#endif #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2004 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_EMAIL_STRING "info@artsoft.org" +#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" #define FILENAME_PREFIX "Rocks" -#if defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY ".rocksndiamonds" -#elif defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" +#define USERDATA_DIRECTORY_DOS "userdata" + +#if defined(PLATFORM_WIN32) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 +#elif defined(PLATFORM_MACOSX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX +#elif defined(PLATFORM_UNIX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX #else -#define USERDATA_DIRECTORY "userdata" +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS #endif #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" #define MSDOS_POINTER_FILENAME "mouse.pcx" /* file version numbers for resource files (levels, tapes, score, setup, etc.) @@ -1431,16 +1789,18 @@ #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0) #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0) #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0) +#define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0) /* file version does not change for every program version, but is changed when new features are introduced that are incompatible with older file versions, so that they can be treated accordingly */ -#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 +#define FILE_VERSION_ACTUAL FILE_VERSION_3_0 #define GAME_VERSION_1_0 FILE_VERSION_1_0 #define GAME_VERSION_1_2 FILE_VERSION_1_2 #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 +#define GAME_VERSION_3_0 FILE_VERSION_3_0 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ PROGRAM_VERSION_MINOR, \ @@ -1482,126 +1842,48 @@ struct MenuInfo int list_size[NUM_SPECIAL_GFX_ARGS]; + int fade_delay; + int post_delay; + int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; }; struct DoorInfo { + int width; + int height; int step_offset; int step_delay; int anim_mode; }; +struct PreviewInfo +{ + int x, y; + int xsize, ysize; + int tile_size; + int step_offset; + int step_delay; +}; + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; int Score; }; -struct PlayerInfo +struct Content { - boolean present; /* player present in level playfield */ - boolean connected; /* player connected (locally or via network) */ - boolean active; /* player present and connected */ - - int index_nr; /* player number (0 to 3) */ - int index_bit; /* player number bit (1 << 0 to 1 << 3) */ - int element_nr; /* element (EL_PLAYER_1 to EL_PLAYER_4) */ - int client_nr; /* network client identifier */ - - byte action; /* action from local input device */ - byte effective_action; /* action acknowledged from network server - or summarized over all configured input - devices when in single player mode */ - byte programmed_action; /* action forced by game itself (like moving - through doors); overrides other actions */ - - int jx, jy, last_jx, last_jy; - int MovDir, MovPos, GfxDir, GfxPos; - int Frame, StepFrame; - - int GfxAction; - - boolean use_murphy_graphic; - - boolean block_last_field; - int block_delay_adjustment; /* needed for different engine versions */ - - boolean can_fall_into_acid; - - boolean LevelSolved, GameOver; - - int last_move_dir; - - boolean is_waiting; - boolean is_moving; - boolean is_auto_moving; - boolean is_digging; - boolean is_snapping; - boolean is_collecting; - boolean is_pushing; - boolean is_switching; - boolean is_dropping; - - boolean is_bored; - boolean is_sleeping; - - int frame_counter_bored; - int frame_counter_sleeping; - - int anim_delay_counter; - int post_delay_counter; - - int action_waiting, last_action_waiting; - int special_action_bored; - int special_action_sleeping; - - int num_special_action_bored; - int num_special_action_sleeping; - - int switch_x, switch_y; - int drop_x, drop_y; - - int show_envelope; - -#if 1 /* USE_NEW_MOVE_DELAY */ - int move_delay; - int move_delay_value; -#else - unsigned long move_delay; - int move_delay_value; -#endif - - int move_delay_reset_counter; - -#if 1 /* USE_NEW_PUSH_DELAY */ - int push_delay; - int push_delay_value; -#else - unsigned long push_delay; - unsigned long push_delay_value; -#endif - - unsigned long actual_frame_counter; - - int drop_delay; - - int step_counter; + int e[3][3]; +}; - int score; - int gems_still_needed; - int sokobanfields_still_needed; - int lights_still_needed; - int friends_still_needed; - int key[MAX_NUM_KEYS]; - int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; - int shield_normal_time_left; - int shield_deadly_time_left; +struct EnvelopeInfo +{ + int xsize; + int ysize; - int inventory_element[MAX_INVENTORY_SIZE]; - int inventory_infinite_element; - int inventory_size; + char text[MAX_ENVELOPE_TEXT_LEN + 1]; }; struct LevelSetInfo @@ -1618,6 +1900,13 @@ struct LevelFileInfo char *filename; }; +struct DateInfo +{ + int year; + int month; + int day; +}; + struct LevelInfo { struct LevelFileInfo file_info; @@ -1630,6 +1919,8 @@ struct LevelInfo int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ + struct DateInfo creation_date; + boolean encoding_16bit_field; /* level contains 16-bit elements */ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ @@ -1642,22 +1933,42 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; - char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1]; - int envelope_xsize[4], envelope_ysize[4]; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; - int yamyam_content[MAX_ELEMENT_CONTENTS][3][3]; + struct Content yamyam_content[MAX_ELEMENT_CONTENTS]; int num_yamyam_contents; int amoeba_speed; int amoeba_content; + int game_of_life[4]; + int biomaze[4]; + int time_magic_wall; int time_wheel; int time_light; int time_timegate; + int shield_normal_time; + int shield_deadly_time; + + int extra_time; + int time_orb_time; + + int extra_time_score; + + int start_element[MAX_PLAYERS]; + boolean use_start_element[MAX_PLAYERS]; + + int artwork_element[MAX_PLAYERS]; + boolean use_artwork_element[MAX_PLAYERS]; + + int explosion_element[MAX_PLAYERS]; + boolean use_explosion_element[MAX_PLAYERS]; + +#if 1 /* values for the new EMC elements */ int android_move_time; int android_clone_time; @@ -1670,28 +1981,35 @@ struct LevelInfo int lenses_time; int magnify_time; int wind_direction_initial; - int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3]; + + struct Content ball_content[MAX_ELEMENT_CONTENTS]; + int num_ball_contents; + +#if 0 boolean android_array[16]; +#endif + int num_android_clone_elements; + int android_clone_element[MAX_ANDROID_ELEMENTS]; +#endif int can_move_into_acid_bits; /* bitfield to store property for elements */ int dont_collide_with_bits; /* bitfield to store property for elements */ - boolean double_speed; - boolean initial_gravity; + int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ + boolean initial_player_gravity[MAX_PLAYERS]; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ + boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean continuous_snapping; /* repeated snapping without releasing key */ + boolean block_snap_field; /* snapping blocks field to show animation */ boolean block_last_field; /* player blocks previous field while moving */ boolean sp_block_last_field; /* player blocks previous field while moving */ -#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */ - int block_delay; /* delay for blocking previous field */ - int sp_block_delay; /* delay for blocking previous field */ -#endif - /* ('int' instead of 'boolean' because used as selectbox value in editor) */ int use_step_counter; /* count steps instead of seconds for level */ @@ -1704,81 +2022,6 @@ struct LevelInfo boolean changed; /* set when level was changed in the editor */ }; -struct TapeInfo -{ - int file_version; /* file format version the tape is stored with */ - int game_version; /* game release version the tape was created with */ - int engine_version; /* game engine version the tape was recorded with */ - - char *level_identifier; - int level_nr; - unsigned long random_seed; - unsigned long date; - unsigned long counter; - unsigned long length; - unsigned long length_seconds; - unsigned int delay_played; - boolean pause_before_death; - boolean recording, playing, pausing; - boolean fast_forward; - boolean warp_forward; - boolean deactivate_display; - boolean auto_play; - boolean auto_play_level_solved; - boolean quick_resume; - boolean single_step; - boolean changed; - boolean player_participates[MAX_PLAYERS]; - int num_participating_players; - - struct - { - byte action[MAX_PLAYERS]; - byte delay; - } pos[MAX_TAPE_LEN]; - - boolean no_valid_file; /* set when tape file missing or invalid */ -}; - -struct GameInfo -{ - /* values for engine initialization */ - int default_push_delay_fixed; - int default_push_delay_random; - - /* constant within running game */ - int engine_version; - int emulation; - int initial_move_delay; - int initial_move_delay_value; - int initial_push_delay_value; - - /* flags to handle bugs in and changes between different engine versions */ - /* (for the latest engine version, these flags should always be "FALSE") */ - boolean use_change_when_pushing_bug; - boolean use_block_last_field_bug; - - /* variable within running game */ - int yamyam_content_nr; - boolean magic_wall_active; - int magic_wall_time_left; - int light_time_left; - int timegate_time_left; - int belt_dir[4]; - int belt_dir_nr[4]; - int switchgate_pos; - int balloon_dir; - boolean gravity; - boolean explosions_delayed; - boolean envelope_active; - - /* values for player idle animation (no effect on engine) */ - int player_boring_delay_fixed; - int player_boring_delay_random; - int player_sleeping_delay_fixed; - int player_sleeping_delay_random; -}; - struct GlobalInfo { char *autoplay_leveldir; @@ -1799,25 +2042,21 @@ struct ElementChangeInfo { boolean can_change; /* use or ignore this change info */ -#if 1 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */ -#else - unsigned long events; /* change events */ -#endif int trigger_player; /* player triggering change */ int trigger_side; /* side triggering change */ int trigger_page; /* page triggering change */ - short target_element; /* target element after change */ + int target_element; /* target element after change */ int delay_fixed; /* added frame delay before changed (fixed) */ int delay_random; /* added frame delay before changed (random) */ int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ - short trigger_element; /* element triggering change */ + int trigger_element; /* element triggering change */ - int target_content[3][3]; /* elements for extended change target */ + struct Content target_content;/* elements for extended change target */ boolean use_target_content; /* use extended change target */ boolean only_if_complete; /* only use complete target content */ boolean use_random_replace; /* use random value for replacing elements */ @@ -1826,6 +2065,11 @@ struct ElementChangeInfo boolean explode; /* explode instead of change */ + boolean has_action; /* execute action on specified condition */ + int action_type; /* type of action */ + int action_mode; /* mode of action */ + int action_arg; /* parameter of action */ + /* ---------- internal values used at runtime when playing ---------- */ /* functions that are called before, while and after the change of an @@ -1835,7 +2079,12 @@ struct ElementChangeInfo void (*post_change_function)(int x, int y); short actual_trigger_element; /* element that actually triggered change */ + int actual_trigger_side; /* element side that triggered the change */ int actual_trigger_player; /* player which actually triggered change */ + int actual_trigger_ce_value; /* CE value of element that triggered change */ + int actual_trigger_ce_score; /* CE score of element that triggered change */ + + boolean can_change_or_has_action; /* can_change | has_action */ /* ---------- internal values used in level editor ---------- */ @@ -1846,7 +2095,7 @@ struct ElementChangeInfo struct ElementGroupInfo { int num_elements; /* number of elements in this group */ - short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */ + int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */ int choice_mode; /* how to choose element from group */ @@ -1882,11 +2131,11 @@ struct ElementInfo /* ---------- graphic and sound definitions ---------- */ int graphic[NUM_ACTIONS]; /* default graphics for several actions */ - int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS]; + int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL]; /* special graphics for left/right/up/down */ int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */ - int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS]; + int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL]; /* crumbled graphics for left/right/up/down */ int special_graphic[NUM_SPECIAL_GFX_ARGS]; @@ -1896,13 +2145,19 @@ struct ElementInfo /* ---------- special element property values ---------- */ + unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */ + boolean use_gfx_element; /* use custom graphic element */ - short gfx_element; /* optional custom graphic element */ + int gfx_element; /* optional custom graphic element */ int access_direction; /* accessible from which direction */ - int collect_score; /* score value for collecting */ - int collect_count; /* count value for collecting */ + int collect_score_initial; /* initial score value for collecting */ + int collect_count_initial; /* initial count value for collecting */ + + int ce_value_fixed_initial; /* initial value for custom variable (fix) */ + int ce_value_random_initial; /* initial value for custom variable (rnd) */ + boolean use_last_ce_value; /* use value from element before change */ int push_delay_fixed; /* constant delay before pushing */ int push_delay_random; /* additional random delay before pushing */ @@ -1921,7 +2176,7 @@ struct ElementInfo int slippery_type; /* how/where other elements slip away */ - int content[3][3]; /* new elements after explosion */ + struct Content content; /* new elements after explosion */ int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */ int explosion_delay; /* duration of explosion of this element */ @@ -1937,21 +2192,14 @@ struct ElementInfo /* ---------- internal values used at runtime when playing ---------- */ -#if 1 boolean has_change_event[NUM_CHANGE_EVENTS]; -#else - unsigned long change_events; /* bitfield for combined change events */ -#endif int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */ struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */ boolean in_group[NUM_GROUP_ELEMENTS]; -#if 0 - boolean can_leave_element; /* element can leave other element behind */ - boolean can_leave_element_last; -#endif + int collect_score; /* runtime score value for collecting */ /* ---------- internal values used in level editor ---------- */ @@ -1983,23 +2231,35 @@ struct FontInfo struct GraphicInfo { Bitmap *bitmap; + int src_image_width; /* scaled bitmap size, but w/o small images */ + int src_image_height; /* scaled bitmap size, but w/o small images */ + int src_x, src_y; /* start position of animation frames */ int width, height; /* width/height of each animation frame */ + int offset_x, offset_y; /* x/y offset to next animation frame */ int offset2_x, offset2_y; /* x/y offset to second movement tile */ + boolean double_movement; /* animation has second movement tile */ int swap_double_tiles; /* explicitely force or forbid tile swapping */ + int anim_frames; int anim_frames_per_line; int anim_start_frame; int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; + boolean anim_global_sync; + int crumbled_like; /* element for cloning crumble graphics */ int diggable_like; /* element for cloning digging graphics */ + int border_size; /* border size for "crumbled" graphics */ + int scale_up_factor; /* optional factor for scaling image up */ + int clone_from; /* graphic for cloning *all* settings */ + int anim_delay_fixed; /* optional delay values for bored and */ int anim_delay_random; /* sleeping player animations (animation */ int post_delay_fixed; /* intervall and following pause before */ @@ -2008,7 +2268,8 @@ struct GraphicInfo int step_offset; /* optional step offset of toon animations */ int step_delay; /* optional step delay of toon animations */ - int draw_x, draw_y; /* optional offset for drawing fonts chars */ + int draw_xoffset; /* optional offset for drawing font chars */ + int draw_yoffset; /* optional offset for drawing font chars */ int draw_masked; /* optional setting for drawing envelope gfx */ @@ -2086,14 +2347,13 @@ struct HelpAnimInfo }; -#if 0 -extern GC tile_clip_gc; -extern Bitmap *pix[]; -#endif -extern Bitmap *bitmap_db_field, *bitmap_db_door; +extern Bitmap *bitmap_db_cross; +extern Bitmap *bitmap_db_field; +extern Bitmap *bitmap_db_panel; +extern Bitmap *bitmap_db_door; extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; extern int game_status; extern boolean level_editor_test_game; @@ -2115,13 +2375,14 @@ extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2135,7 +2396,9 @@ extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +#if 0 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; +#endif extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2170,13 +2433,12 @@ extern int graphics_action_mapping[]; extern struct LevelSetInfo levelset; extern struct LevelInfo level, level_template; -extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct GameInfo game; extern struct GlobalInfo global; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; +extern struct PreviewInfo preview; extern struct ElementInfo element_info[]; extern struct ElementNameInfo element_name_info[]; extern struct ElementActionInfo element_action_info[];