X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=a8edcee71ea33d8c76b534843b1bb39e487c7aa7;hp=fbd89b278cf005a760fdea16059174e6c420e030;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hpb=478ead0811dfe963fe610b4fdf2b74a16c7bd12b diff --git a/src/main.h b/src/main.h index fbd89b27..a8edcee7 100644 --- a/src/main.h +++ b/src/main.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* main.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// main.h +// ============================================================================ #ifndef MAIN_H #define MAIN_H @@ -24,14 +22,17 @@ #include "libgame/libgame.h" #include "game_em/game_em.h" +#include "game_sp/game_sp.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ + #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE @@ -40,13 +41,17 @@ #define SND_UNDEFINED (-1) #define MUS_UNDEFINED (-1) -#define WIN_XSIZE 672 -#define WIN_YSIZE 560 - #define DEFAULT_FULLSCREEN_MODE "800x600" -#define SCR_FIELDX 17 -#define SCR_FIELDY 17 +#define WIN_XSIZE_DEFAULT 672 +#define WIN_YSIZE_DEFAULT 560 + +#define SCR_FIELDX_DEFAULT 17 +#define SCR_FIELDY_DEFAULT 17 + +#define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX) +#define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY) + #define MAX_BUF_XSIZE (SCR_FIELDX + 2) #define MAX_BUF_YSIZE (SCR_FIELDY + 2) #define MIN_LEV_FIELDX 3 @@ -281,6 +286,7 @@ PLAYER_BITS_3 | \ PLAYER_BITS_4) #define PLAYER_BITS_TRIGGER (1 << 4) +#define PLAYER_BITS_ACTION (1 << 5) /* values for move directions (bits 0 - 3: basic move directions) */ #define MV_BIT_PREVIOUS 4 @@ -337,7 +343,7 @@ #define CP_WHEN_REMOVABLE 4 #define CP_WHEN_WALKABLE 5 -/* values for change actions for custom elements */ +/* values for change actions for custom elements (stored in level file) */ #define CA_NO_ACTION 0 #define CA_EXIT_PLAYER 1 #define CA_KILL_PLAYER 2 @@ -356,6 +362,9 @@ #define CA_SET_CE_SCORE 15 #define CA_SET_CE_VALUE 16 #define CA_SET_ENGINE_SCAN_MODE 17 +#define CA_SET_PLAYER_INVENTORY 18 +#define CA_SET_CE_ARTWORK 19 +#define CA_SET_LEVEL_RANDOM_SEED 20 #define CA_HEADLINE_LEVEL_ACTIONS 250 #define CA_HEADLINE_PLAYER_ACTIONS 251 @@ -395,6 +404,7 @@ #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) +#define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION) #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) #define CA_ARG_NUMBER 11000 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) @@ -411,15 +421,19 @@ #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) +#define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7) #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) +#define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION) #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) +#define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8) #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) +#define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9) #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) #define CA_ARG_SPEED 13000 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) @@ -456,6 +470,16 @@ #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL) #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE) #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999) +#define CA_ARG_INVENTORY 18000 +#define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0) +#define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1) +#define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2) +#define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3) +#define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4) +#define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5) +#define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6) +#define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998) +#define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999) #define CA_ARG_UNDEFINED 65535 /* values for custom move patterns (bits 0 - 3: basic move directions) */ @@ -740,8 +764,7 @@ #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ (e) <= EL_DC_STEELWALL_2_SINGLE) -#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ - element_info[e].gfx_element : e) +#define GFX_ELEMENT(e) (element_info[e].gfx_element) /* !!! CHECK THIS !!! */ #if 1 @@ -863,7 +886,6 @@ #define BUTTON_ACTIVE(b) (ActiveButton[b]) #define FONT_ACTIVE(f) (ActiveFont[f]) - /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -897,20 +919,16 @@ #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 +/* values for initial player inventory */ +#define MIN_INITIAL_INVENTORY_SIZE 1 +#define MAX_INITIAL_INVENTORY_SIZE 8 + /* often used screen positions */ -#define SX 8 -#define SY 8 -#define REAL_SX (SX - 2) -#define REAL_SY (SY - 2) -#define DX 566 -#define DY 60 -#define VX DX -#define VY 400 -#define EX DX -#define EY (VY - 44) #define TILESIZE 32 #define TILEX TILESIZE #define TILEY TILESIZE +#define TILEX_VAR TILESIZE_VAR +#define TILEY_VAR TILESIZE_VAR #define MINI_TILESIZE (TILESIZE / 2) #define MINI_TILEX MINI_TILESIZE #define MINI_TILEY MINI_TILESIZE @@ -919,18 +937,9 @@ #define MICRO_TILEY MICRO_TILESIZE #define MIDPOSX (SCR_FIELDX / 2) #define MIDPOSY (SCR_FIELDY / 2) -#define SXSIZE (SCR_FIELDX * TILEX) -#define SYSIZE (SCR_FIELDY * TILEY) -#define FXSIZE ((SCR_FIELDX + 2) * TILEX) -#define FYSIZE ((SCR_FIELDY + 2) * TILEY) -#define DXSIZE 100 -#define DYSIZE 280 -#define VXSIZE DXSIZE -#define VYSIZE 100 -#define EXSIZE DXSIZE -#define EYSIZE (VYSIZE + 44) -#define FULL_SXSIZE (2 + SXSIZE + 2) -#define FULL_SYSIZE (2 + SYSIZE + 2) +#define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR) +#define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR) + #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) @@ -1474,7 +1483,9 @@ #define EL_QUICKSAND_FAST_EMPTY 861 #define EL_QUICKSAND_FAST_FULL 862 -#define NUM_FILE_ELEMENTS 863 +#define EL_FROM_LEVEL_TEMPLATE 863 + +#define NUM_FILE_ELEMENTS 864 /* "real" (and therefore drawable) runtime elements */ @@ -1769,17 +1780,19 @@ #define GFX_SPECIAL_ARG_TITLE 3 #define GFX_SPECIAL_ARG_MAIN 4 #define GFX_SPECIAL_ARG_LEVELS 5 -#define GFX_SPECIAL_ARG_SCORES 6 -#define GFX_SPECIAL_ARG_EDITOR 7 -#define GFX_SPECIAL_ARG_INFO 8 -#define GFX_SPECIAL_ARG_SETUP 9 -#define GFX_SPECIAL_ARG_PLAYING 10 -#define GFX_SPECIAL_ARG_DOOR 11 -#define GFX_SPECIAL_ARG_PANEL 12 -#define GFX_SPECIAL_ARG_PREVIEW 13 -#define GFX_SPECIAL_ARG_CRUMBLED 14 - -#define NUM_SPECIAL_GFX_ARGS 15 +#define GFX_SPECIAL_ARG_LEVELNR 6 +#define GFX_SPECIAL_ARG_SCORES 7 +#define GFX_SPECIAL_ARG_EDITOR 8 +#define GFX_SPECIAL_ARG_INFO 9 +#define GFX_SPECIAL_ARG_SETUP 10 +#define GFX_SPECIAL_ARG_PLAYING 11 +#define GFX_SPECIAL_ARG_DOOR 12 +#define GFX_SPECIAL_ARG_TAPE 13 +#define GFX_SPECIAL_ARG_PANEL 14 +#define GFX_SPECIAL_ARG_PREVIEW 15 +#define GFX_SPECIAL_ARG_CRUMBLED 16 + +#define NUM_SPECIAL_GFX_ARGS 17 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -1794,6 +1807,8 @@ #define NUM_SPECIAL_GFX_INFO_ARGS 8 /* these additional definitions are currently only used for draw offsets */ +/* (must match SETUP_MODE_* values as defined in src/screens.c) */ +/* (should also match corresponding entries in src/conf_gfx.c) */ #define GFX_SPECIAL_ARG_SETUP_MAIN 0 #define GFX_SPECIAL_ARG_SETUP_GAME 1 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2 @@ -1801,12 +1816,17 @@ #define GFX_SPECIAL_ARG_SETUP_SOUND 4 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 #define GFX_SPECIAL_ARG_SETUP_INPUT 6 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 7 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 8 -#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 9 -#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 10 +#define GFX_SPECIAL_ARG_SETUP_TOUCH 7 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15 -#define NUM_SPECIAL_GFX_SETUP_ARGS 11 +#define NUM_SPECIAL_GFX_SETUP_ARGS 16 /* values for image configuration suffixes */ @@ -1848,16 +1868,23 @@ #define GFX_ARG_POST_DELAY_RANDOM 35 #define GFX_ARG_NAME 36 #define GFX_ARG_SCALE_UP_FACTOR 37 -#define GFX_ARG_CLONE_FROM 38 -#define GFX_ARG_FADE_MODE 39 -#define GFX_ARG_FADE_DELAY 40 -#define GFX_ARG_POST_DELAY 41 -#define GFX_ARG_AUTO_DELAY 42 -#define GFX_ARG_ALIGN 43 -#define GFX_ARG_VALIGN 44 -#define GFX_ARG_SORT_PRIORITY 45 - -#define NUM_GFX_ARGS 46 +#define GFX_ARG_TILE_SIZE 38 +#define GFX_ARG_CLONE_FROM 39 +#define GFX_ARG_FADE_MODE 40 +#define GFX_ARG_FADE_DELAY 41 +#define GFX_ARG_POST_DELAY 42 +#define GFX_ARG_AUTO_DELAY 43 +#define GFX_ARG_ALIGN 44 +#define GFX_ARG_VALIGN 45 +#define GFX_ARG_SORT_PRIORITY 46 +#define GFX_ARG_CLASS 47 +#define GFX_ARG_STYLE 48 +#define GFX_ARG_ACTIVE_XOFFSET 49 +#define GFX_ARG_ACTIVE_YOFFSET 50 +#define GFX_ARG_PRESSED_XOFFSET 51 +#define GFX_ARG_PRESSED_YOFFSET 52 + +#define NUM_GFX_ARGS 53 /* values for sound configuration suffixes */ @@ -1897,39 +1924,26 @@ #define FONT_ENVELOPE_2 19 #define FONT_ENVELOPE_3 20 #define FONT_ENVELOPE_4 21 -#define FONT_INPUT_1_ACTIVE 22 -#define FONT_INPUT_2_ACTIVE 23 -#define FONT_INPUT_1 24 -#define FONT_INPUT_2 25 -#define FONT_OPTION_OFF 26 -#define FONT_OPTION_ON 27 -#define FONT_VALUE_1 28 -#define FONT_VALUE_2 29 -#define FONT_VALUE_OLD 30 -#define FONT_LEVEL_NUMBER_ACTIVE 31 -#define FONT_LEVEL_NUMBER 32 -#define FONT_TAPE_RECORDER 33 -#define FONT_GAME_INFO 34 -#define FONT_INFO_ELEMENTS 35 -#define FONT_INFO_LEVELSET 36 - -#define NUM_FONTS 37 +#define FONT_REQUEST 22 +#define FONT_INPUT_1_ACTIVE 23 +#define FONT_INPUT_2_ACTIVE 24 +#define FONT_INPUT_1 25 +#define FONT_INPUT_2 26 +#define FONT_OPTION_OFF 27 +#define FONT_OPTION_ON 28 +#define FONT_VALUE_1 29 +#define FONT_VALUE_2 30 +#define FONT_VALUE_OLD 31 +#define FONT_LEVEL_NUMBER_ACTIVE 32 +#define FONT_LEVEL_NUMBER 33 +#define FONT_TAPE_RECORDER 34 +#define FONT_GAME_INFO 35 +#define FONT_INFO_ELEMENTS 36 +#define FONT_INFO_LEVELSET 37 + +#define NUM_FONTS 38 #define NUM_INITIAL_FONTS 4 -#if 0 -#define FONT_ACTIVE(f) \ - ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ - (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ - (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \ - (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \ - (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \ - (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \ - (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \ - (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ - (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ - (f)) -#endif - /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 #define GAME_MODE_LOADING 1 @@ -1937,24 +1951,25 @@ #define GAME_MODE_TITLE 3 #define GAME_MODE_MAIN 4 #define GAME_MODE_LEVELS 5 -#define GAME_MODE_SCORES 6 -#define GAME_MODE_EDITOR 7 -#define GAME_MODE_INFO 8 -#define GAME_MODE_SETUP 9 -#define GAME_MODE_PLAYING 10 -#define GAME_MODE_PSEUDO_DOOR 11 -#define GAME_MODE_PSEUDO_PANEL 12 -#define GAME_MODE_PSEUDO_PREVIEW 13 -#define GAME_MODE_PSEUDO_CRUMBLED 14 +#define GAME_MODE_LEVELNR 6 +#define GAME_MODE_SCORES 7 +#define GAME_MODE_EDITOR 8 +#define GAME_MODE_INFO 9 +#define GAME_MODE_SETUP 10 +#define GAME_MODE_PLAYING 11 +#define GAME_MODE_PSEUDO_DOOR 12 +#define GAME_MODE_PSEUDO_TAPE 13 +#define GAME_MODE_PSEUDO_PANEL 14 +#define GAME_MODE_PSEUDO_PREVIEW 15 +#define GAME_MODE_PSEUDO_CRUMBLED 16 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 15 -#define GAME_MODE_QUIT 16 +#define GAME_MODE_PSEUDO_TYPENAME 17 +#define GAME_MODE_QUIT 18 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 #define NUM_MUSIC_PREFIXES 1 -#define MAX_LEVELS 1000 /* definitions for demo animation lists */ #define HELPANIM_LIST_NEXT -1 @@ -1962,49 +1977,23 @@ /* program information and versioning definitions */ -#define PROGRAM_VERSION_MAJOR 3 -#define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 5 +#define PROGRAM_VERSION_MAJOR 4 +#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_PATCH 0 #define PROGRAM_VERSION_BUILD 0 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2008 by Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" -#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" -#define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds" - -#if defined(CREATE_SPECIAL_EDITION_RND_JUE) -#undef PROGRAM_TITLE_STRING -#define PROGRAM_TITLE_STRING "R'n'D jue" -#undef PROGRAM_UNIX_DATADIR_STRING -#define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue" -#endif +#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel" +#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" + +#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png" -#define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" -#define FILENAME_PREFIX "Rocks" - -#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING -#define USERDATA_DIRECTORY_DOS "userdata" - -#if defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 -#elif defined(PLATFORM_MACOSX) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX -#elif defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX -#else -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS -#endif -#define X11_ICON_FILENAME "rocks_icon.xbm" -#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" -#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" -#define MSDOS_POINTER_FILENAME "mouse.pcx" +#define USERDATA_DIRECTORY_OTHER "userdata" /* file version numbers for resource files (levels, tapes, score, setup, etc.) ** currently supported/known file version numbers: @@ -2057,8 +2046,14 @@ #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM +#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP -#define NUM_ENGINE_TYPES 3 +#define NUM_ENGINE_TYPES 4 + +/* values for automatically playing tapes */ +#define AUTOPLAY_TEST 0 +#define AUTOPLAY_PLAY 1 +#define AUTOPLAY_FFWD 2 struct BorderInfo @@ -2067,6 +2062,17 @@ struct BorderInfo boolean draw_masked_when_fading; }; +struct RequestButtonInfo +{ + struct TextPosInfo yes; + struct TextPosInfo no; + struct TextPosInfo confirm; + struct TextPosInfo player_1; + struct TextPosInfo player_2; + struct TextPosInfo player_3; + struct TextPosInfo player_4; +}; + struct MenuMainButtonInfo { struct MenuPosInfo name; @@ -2164,6 +2170,7 @@ struct MenuInfo int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; + int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS]; struct TitleFadingInfo enter_menu; struct TitleFadingInfo leave_menu; @@ -2179,6 +2186,17 @@ struct MenuInfo struct DoorInfo { + struct DoorPartPosInfo part_1; + struct DoorPartPosInfo part_2; + struct DoorPartPosInfo part_3; + struct DoorPartPosInfo part_4; + struct DoorPartPosInfo part_5; + struct DoorPartPosInfo part_6; + struct DoorPartPosInfo part_7; + struct DoorPartPosInfo part_8; + + struct DoorPartPosInfo panel; + int width; int height; int step_offset; @@ -2186,6 +2204,23 @@ struct DoorInfo int anim_mode; }; +struct RequestInfo +{ + struct RequestButtonInfo button; + int x, y; + int width, height; + int border_size; + int line_spacing; + int step_offset; + int step_delay; + int anim_mode; + int align; + int valign; + boolean autowrap; + boolean centered; + boolean wrap_single_words; +}; + struct PreviewInfo { int x, y; @@ -2198,6 +2233,122 @@ struct PreviewInfo int anim_mode; }; +struct EditorTabsInfo +{ + int x; + int y; + int yoffset2; + int width; + int height; + int draw_xoffset; + int draw_yoffset; +}; + +struct EditorSettingsInfo +{ + struct MenuPosInfo headline; + + struct XY element_graphic; + struct XY element_name; + + struct EditorTabsInfo tabs; +}; + +struct EditorGadgetInfo +{ + int normal_spacing; + int small_spacing; + int tiny_spacing; + int line_spacing; + int text_spacing; + int tab_spacing; + + struct Rect separator_line; +}; + +struct EditorButtonInfo +{ + struct XY prev_level; + struct XY next_level; + + struct XY properties; + + struct XY draw_single; + struct XY draw_connected; + struct XY draw_line; + struct XY draw_arc; + struct XY draw_rectangle; + struct XY draw_filled_box; + struct XY rotate_up; + struct XY draw_text; + struct XY flood_fill; + struct XY rotate_left; + struct XY zoom_level; + struct XY rotate_right; + struct XY draw_random; + struct XY grab_brush; + struct XY rotate_down; + struct XY pick_element; + + struct XY ce_copy_from; + struct XY ce_copy_to; + struct XY ce_swap; + struct XY ce_copy; + struct XY ce_paste; + + struct XY undo; + struct XY conf; + struct XY save; + struct XY clear; + struct XY test; + struct XY exit; +}; + +struct EditorInputInfo +{ + struct XY level_number; +}; + +struct EditorPaletteElementInfo +{ + int x, y; + int tile_size; +}; + +struct EditorPaletteInfo +{ + int x, y; + int cols, rows; + int tile_size; + + struct EditorPaletteElementInfo element_left; + struct EditorPaletteElementInfo element_middle; + struct EditorPaletteElementInfo element_right; +}; + +struct EditorDrawingAreaInfo +{ + int tile_size; +}; + +struct EditorInfo +{ + struct EditorSettingsInfo settings; + struct EditorGadgetInfo gadget; + struct EditorButtonInfo button; + struct EditorInputInfo input; + struct EditorPaletteInfo palette; + struct EditorDrawingAreaInfo drawingarea; +}; + +struct ViewportInfo +{ + struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; +}; + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; @@ -2239,6 +2390,12 @@ struct DateInfo int year; int month; int day; + + enum + { + DATE_SRC_CLOCK, + DATE_SRC_LEVELFILE + } src; }; struct LevelInfo @@ -2249,6 +2406,7 @@ struct LevelInfo /* level stored in native format for the alternative native game engines */ struct LevelInfo_EM *native_em_level; + struct LevelInfo_SP *native_sp_level; int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ @@ -2267,6 +2425,8 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; + int random_seed; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; @@ -2327,13 +2487,20 @@ struct LevelInfo int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ boolean initial_player_gravity[MAX_PLAYERS]; + boolean use_initial_inventory[MAX_PLAYERS]; + int initial_inventory_size[MAX_PLAYERS]; + int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ + boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ @@ -2350,6 +2517,9 @@ struct LevelInfo boolean no_valid_file; /* set when level file missing or invalid */ boolean changed; /* set when level was changed in the editor */ + + /* runtime flags to handle bugs in old levels (not stored in level file) */ + boolean use_action_after_change_bug; }; struct GlobalInfo @@ -2357,6 +2527,7 @@ struct GlobalInfo char *autoplay_leveldir; int autoplay_level[MAX_TAPES_PER_SET]; boolean autoplay_all; + boolean autoplay_mode; char *convert_leveldir; int convert_level_nr; @@ -2366,15 +2537,11 @@ struct GlobalInfo int num_toons; float frames_per_second; - boolean fps_slowdown; - int fps_slowdown_factor; /* global values for fading screens and masking borders */ int border_status; -#if 0 - int fading_status; - int fading_type; -#endif + + boolean use_envelope_request; }; struct ElementChangeInfo @@ -2408,6 +2575,7 @@ struct ElementChangeInfo int action_type; /* type of action */ int action_mode; /* mode of action */ int action_arg; /* parameter of action */ + int action_element; /* element related to action */ /* ---------- internal values used at runtime when playing ---------- */ @@ -2487,10 +2655,10 @@ struct ElementInfo /* ---------- special element property values ---------- */ - unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */ + unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */ boolean use_gfx_element; /* use custom graphic element */ - int gfx_element; /* optional custom graphic element */ + int gfx_element_initial; /* initial optional custom graphic element */ int access_direction; /* accessible from which direction */ @@ -2541,6 +2709,8 @@ struct ElementInfo boolean in_group[NUM_GROUP_ELEMENTS]; + int gfx_element; /* runtime optional custom graphic element */ + int collect_score; /* runtime score value for collecting */ /* count of this element on playfield, calculated after each frame */ @@ -2575,7 +2745,9 @@ struct FontInfo struct GraphicInfo { - Bitmap *bitmap; + Bitmap **bitmaps; /* bitmaps in all required sizes */ + Bitmap *bitmap; /* bitmap in default size */ + int src_image_width; /* scaled bitmap size, but w/o small images */ int src_image_height; /* scaled bitmap size, but w/o small images */ @@ -2602,6 +2774,7 @@ struct GraphicInfo int border_size; /* border size for "crumbled" graphics */ int scale_up_factor; /* optional factor for scaling image up */ + int tile_size; /* optional explicitly defined tile size */ int clone_from; /* graphic for cloning *all* settings */ @@ -2625,12 +2798,15 @@ struct GraphicInfo int align, valign; /* optional setting for drawing title screens */ int sort_priority; /* optional setting for drawing title screens */ - boolean use_image_size; /* use image size as default width and height */ + int class; + int style; -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ - GC clip_gc; /* single-graphic-only clip gc for X11 */ -#endif + int active_xoffset; + int active_yoffset; + int pressed_xoffset; + int pressed_yoffset; + + boolean use_image_size; /* use image size as default width and height */ }; struct SoundInfo @@ -2701,16 +2877,18 @@ struct HelpAnimInfo }; +extern Bitmap *bitmap_db_store; extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; extern Bitmap *bitmap_db_panel; -extern Bitmap *bitmap_db_door; +extern Bitmap *bitmap_db_door_1; +extern Bitmap *bitmap_db_door_2; extern Bitmap *bitmap_db_toons; -extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; +extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; @@ -2721,9 +2899,6 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -extern int redraw_x1, redraw_y1; - extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2766,6 +2941,24 @@ extern int ActiveFont[NUM_FONTS]; extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y; +extern int WIN_XSIZE, WIN_YSIZE; +extern int SCR_FIELDX, SCR_FIELDY; +extern int REAL_SX, REAL_SY; +extern int SX, SY; +extern int DX, DY; +extern int VX, VY; +extern int EX, EY; +extern int dDX, dDY; +extern int FULL_SXSIZE, FULL_SYSIZE; +extern int SXSIZE, SYSIZE; +extern int DXSIZE, DYSIZE; +extern int VXSIZE, VYSIZE; +extern int EXSIZE, EYSIZE; +extern int TILESIZE_VAR; + +extern int FADE_SX, FADE_SY; +extern int FADE_SXSIZE, FADE_SYSIZE; + extern int FX, FY; extern int ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; @@ -2792,6 +2985,7 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GlobalInfo global; extern struct BorderInfo border; +extern struct ViewportInfo viewport; extern struct TitleFadingInfo fading; extern struct TitleFadingInfo fading_none; extern struct TitleFadingInfo title_initial_default; @@ -2801,10 +2995,12 @@ extern struct TitleMessageInfo titlemessage_initial[]; extern struct TitleMessageInfo titlemessage_default; extern struct TitleMessageInfo titlemessage[]; extern struct TitleMessageInfo readme; -extern struct InitInfo init; +extern struct InitInfo init, init_last; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; +extern struct RequestInfo request; extern struct PreviewInfo preview; +extern struct EditorInfo editor; extern struct ElementInfo element_info[]; extern struct ElementNameInfo element_name_info[]; extern struct ElementActionInfo element_action_info[];