X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=a8edcee71ea33d8c76b534843b1bb39e487c7aa7;hp=8e1546fe86b29214ed20241d1966854ed1aa577f;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hpb=ba9b97935eee3017ffdbad3d0c06d3c47a74c49a diff --git a/src/main.h b/src/main.h index 8e1546fe..a8edcee7 100644 --- a/src/main.h +++ b/src/main.h @@ -43,6 +43,15 @@ #define DEFAULT_FULLSCREEN_MODE "800x600" +#define WIN_XSIZE_DEFAULT 672 +#define WIN_YSIZE_DEFAULT 560 + +#define SCR_FIELDX_DEFAULT 17 +#define SCR_FIELDY_DEFAULT 17 + +#define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX) +#define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY) + #define MAX_BUF_XSIZE (SCR_FIELDX + 2) #define MAX_BUF_YSIZE (SCR_FIELDY + 2) #define MIN_LEV_FIELDX 3 @@ -877,7 +886,6 @@ #define BUTTON_ACTIVE(b) (ActiveButton[b]) #define FONT_ACTIVE(f) (ActiveFont[f]) - /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -1976,39 +1984,17 @@ #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2014 by Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" -#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" -#define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds" - -#if defined(CREATE_SPECIAL_EDITION_RND_JUE) -#undef PROGRAM_TITLE_STRING -#define PROGRAM_TITLE_STRING "R'n'D jue" -#undef PROGRAM_UNIX_DATADIR_STRING -#define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue" -#endif +#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel" +#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" + +#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png" -#define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" -#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING #define USERDATA_DIRECTORY_OTHER "userdata" -#if defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 -#elif defined(PLATFORM_MACOSX) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX -#elif defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX -#else -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_OTHER -#endif - -#define SDL_ICON_FILENAME "RocksIcon32x32.png" - /* file version numbers for resource files (levels, tapes, score, setup, etc.) ** currently supported/known file version numbers: ** 1.0 (old) @@ -2064,6 +2050,11 @@ #define NUM_ENGINE_TYPES 4 +/* values for automatically playing tapes */ +#define AUTOPLAY_TEST 0 +#define AUTOPLAY_PLAY 1 +#define AUTOPLAY_FFWD 2 + struct BorderInfo { @@ -2179,6 +2170,7 @@ struct MenuInfo int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; + int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS]; struct TitleFadingInfo enter_menu; struct TitleFadingInfo leave_menu; @@ -2222,6 +2214,8 @@ struct RequestInfo int step_offset; int step_delay; int anim_mode; + int align; + int valign; boolean autowrap; boolean centered; boolean wrap_single_words; @@ -2239,10 +2233,75 @@ struct PreviewInfo int anim_mode; }; +struct EditorTabsInfo +{ + int x; + int y; + int yoffset2; + int width; + int height; + int draw_xoffset; + int draw_yoffset; +}; + +struct EditorSettingsInfo +{ + struct MenuPosInfo headline; + + struct XY element_graphic; + struct XY element_name; + + struct EditorTabsInfo tabs; +}; + +struct EditorGadgetInfo +{ + int normal_spacing; + int small_spacing; + int tiny_spacing; + int line_spacing; + int text_spacing; + int tab_spacing; + + struct Rect separator_line; +}; + struct EditorButtonInfo { struct XY prev_level; struct XY next_level; + + struct XY properties; + + struct XY draw_single; + struct XY draw_connected; + struct XY draw_line; + struct XY draw_arc; + struct XY draw_rectangle; + struct XY draw_filled_box; + struct XY rotate_up; + struct XY draw_text; + struct XY flood_fill; + struct XY rotate_left; + struct XY zoom_level; + struct XY rotate_right; + struct XY draw_random; + struct XY grab_brush; + struct XY rotate_down; + struct XY pick_element; + + struct XY ce_copy_from; + struct XY ce_copy_to; + struct XY ce_swap; + struct XY ce_copy; + struct XY ce_paste; + + struct XY undo; + struct XY conf; + struct XY save; + struct XY clear; + struct XY test; + struct XY exit; }; struct EditorInputInfo @@ -2267,16 +2326,24 @@ struct EditorPaletteInfo struct EditorPaletteElementInfo element_right; }; +struct EditorDrawingAreaInfo +{ + int tile_size; +}; + struct EditorInfo { + struct EditorSettingsInfo settings; + struct EditorGadgetInfo gadget; struct EditorButtonInfo button; struct EditorInputInfo input; struct EditorPaletteInfo palette; + struct EditorDrawingAreaInfo drawingarea; }; struct ViewportInfo { - struct RectWithBorder window; + struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; @@ -2430,6 +2497,7 @@ struct LevelInfo boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ + boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ @@ -2459,6 +2527,7 @@ struct GlobalInfo char *autoplay_leveldir; int autoplay_level[MAX_TAPES_PER_SET]; boolean autoplay_all; + boolean autoplay_mode; char *convert_leveldir; int convert_level_nr; @@ -2468,8 +2537,6 @@ struct GlobalInfo int num_toons; float frames_per_second; - boolean fps_slowdown; - int fps_slowdown_factor; /* global values for fading screens and masking borders */ int border_status; @@ -2821,6 +2888,7 @@ extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; +extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; @@ -2831,9 +2899,6 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; -extern boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2]; -extern int redraw_x1, redraw_y1; - extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2891,6 +2956,9 @@ extern int VXSIZE, VYSIZE; extern int EXSIZE, EYSIZE; extern int TILESIZE_VAR; +extern int FADE_SX, FADE_SY; +extern int FADE_SXSIZE, FADE_SYSIZE; + extern int FX, FY; extern int ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;