X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=a8edcee71ea33d8c76b534843b1bb39e487c7aa7;hp=61bc328e52c81c014ac2a560c07985d0746ef7c5;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hpb=6f5b701331e07bdd3e02eeb61f66bfa14d5b530f diff --git a/src/main.h b/src/main.h index 61bc328e..a8edcee7 100644 --- a/src/main.h +++ b/src/main.h @@ -886,7 +886,6 @@ #define BUTTON_ACTIVE(b) (ActiveButton[b]) #define FONT_ACTIVE(f) (ActiveFont[f]) - /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -2344,7 +2343,7 @@ struct EditorInfo struct ViewportInfo { - struct RectWithBorder window; + struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; @@ -2498,6 +2497,7 @@ struct LevelInfo boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ + boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ @@ -2888,6 +2888,7 @@ extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; +extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing;