X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=9b6ffeccbd9745c597782db9a612f862484155d2;hp=d17064c608f7fe8a106f78fd6c1ce347a5c43a49;hb=d3e24bbfb70edb9a805806345eede28c7129baf8;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928 diff --git a/src/main.h b/src/main.h index d17064c6..9b6ffecc 100644 --- a/src/main.h +++ b/src/main.h @@ -2278,10 +2278,11 @@ #define GFX_SPECIAL_ARG_TOONS 31 #define GFX_SPECIAL_ARG_SCORESOLD 32 #define GFX_SPECIAL_ARG_SCORESNEW 33 -#define GFX_SPECIAL_ARG_FADING 34 -#define GFX_SPECIAL_ARG_QUIT 35 +#define GFX_SPECIAL_ARG_NO_TITLE 34 +#define GFX_SPECIAL_ARG_FADING 35 +#define GFX_SPECIAL_ARG_QUIT 36 -#define NUM_SPECIAL_GFX_ARGS 36 +#define NUM_SPECIAL_GFX_ARGS 37 // these additional definitions are currently only used for draw offsets #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -2504,10 +2505,11 @@ #define GAME_MODE_PSEUDO_TOONS 31 #define GAME_MODE_PSEUDO_SCORESOLD 32 #define GAME_MODE_PSEUDO_SCORESNEW 33 -#define GAME_MODE_PSEUDO_FADING 34 -#define GAME_MODE_QUIT 35 +#define GAME_MODE_PSEUDO_NO_TITLE 34 +#define GAME_MODE_PSEUDO_FADING 35 +#define GAME_MODE_QUIT 36 -#define NUM_GAME_MODES 36 +#define NUM_GAME_MODES 37 // special definitions currently only used for custom artwork configuration #define MUSIC_PREFIX_BACKGROUND 0 @@ -3095,6 +3097,8 @@ struct LevelInfo boolean lazy_relocation; // only redraw off-screen player relocation boolean can_pass_to_walkable; // player can pass to empty or walkable tile boolean grow_into_diggable; // amoeba can grow into anything diggable + boolean sb_fields_needed; // all Sokoban fields must be solved + boolean sb_objects_needed; // all Sokoban objects must be solved boolean auto_exit_sokoban; // automatically finish solved Sokoban levels boolean solved_by_one_player; // level is solved if one player enters exit @@ -3544,11 +3548,8 @@ extern int game_status; extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; - -#if defined(TARGET_SDL) extern boolean network_server; extern SDL_Thread *server_thread; -#endif extern int key_joystick_mapping; @@ -3624,9 +3625,6 @@ extern int BX1, BY1; extern int BX2, BY2; extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; -extern int ZX, ZY; -extern int ExitX, ExitY; -extern int AllPlayersGone; extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;