X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=97f991156ee959e99e2b6fdaed8e72c8597b32f3;hp=97e8ff19ca7b478ae7ecbb1bed9dbf319fff6416;hb=1d711eeaefa61a3e03282f06cf08db44f23a09c0;hpb=9fd0f69468128f9083268835c3098eb7085a14dd diff --git a/src/main.h b/src/main.h index 97e8ff19..39c84838 100644 --- a/src/main.h +++ b/src/main.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* main.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// main.h +// ============================================================================ #ifndef MAIN_H #define MAIN_H @@ -24,14 +22,17 @@ #include "libgame/libgame.h" #include "game_em/game_em.h" +#include "game_sp/game_sp.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ + #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE @@ -40,13 +41,15 @@ #define SND_UNDEFINED (-1) #define MUS_UNDEFINED (-1) -#define WIN_XSIZE 672 -#define WIN_YSIZE 560 +#define WIN_XSIZE_DEFAULT 672 +#define WIN_YSIZE_DEFAULT 560 + +#define SCR_FIELDX_DEFAULT 17 +#define SCR_FIELDY_DEFAULT 17 -#define DEFAULT_FULLSCREEN_MODE "800x600" +#define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX) +#define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY) -#define SCR_FIELDX 17 -#define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) #define MAX_BUF_YSIZE (SCR_FIELDY + 2) #define MIN_LEV_FIELDX 3 @@ -108,6 +111,7 @@ #define EP_THROWABLE 28 #define EP_CAN_EXPLODE 29 #define EP_GRAVITY_REACHABLE 30 +#define EP_DONT_GET_HIT_BY 31 /* values for pre-defined properties */ /* (from here on, values can be changed by inserting new values) */ @@ -280,6 +284,7 @@ PLAYER_BITS_3 | \ PLAYER_BITS_4) #define PLAYER_BITS_TRIGGER (1 << 4) +#define PLAYER_BITS_ACTION (1 << 5) /* values for move directions (bits 0 - 3: basic move directions) */ #define MV_BIT_PREVIOUS 4 @@ -336,7 +341,7 @@ #define CP_WHEN_REMOVABLE 4 #define CP_WHEN_WALKABLE 5 -/* values for change actions for custom elements */ +/* values for change actions for custom elements (stored in level file) */ #define CA_NO_ACTION 0 #define CA_EXIT_PLAYER 1 #define CA_KILL_PLAYER 2 @@ -355,6 +360,9 @@ #define CA_SET_CE_SCORE 15 #define CA_SET_CE_VALUE 16 #define CA_SET_ENGINE_SCAN_MODE 17 +#define CA_SET_PLAYER_INVENTORY 18 +#define CA_SET_CE_ARTWORK 19 +#define CA_SET_LEVEL_RANDOM_SEED 20 #define CA_HEADLINE_LEVEL_ACTIONS 250 #define CA_HEADLINE_PLAYER_ACTIONS 251 @@ -394,6 +402,7 @@ #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) +#define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION) #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) #define CA_ARG_NUMBER 11000 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) @@ -410,15 +419,19 @@ #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) +#define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7) #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) +#define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION) #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) +#define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8) #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) +#define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9) #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) #define CA_ARG_SPEED 13000 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) @@ -455,6 +468,16 @@ #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL) #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE) #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999) +#define CA_ARG_INVENTORY 18000 +#define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0) +#define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1) +#define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2) +#define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3) +#define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4) +#define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5) +#define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6) +#define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998) +#define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999) #define CA_ARG_UNDEFINED 65535 /* values for custom move patterns (bits 0 - 3: basic move directions) */ @@ -548,6 +571,7 @@ #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE) #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE) +#define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY) /* macros for special configurable properties */ #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) @@ -625,6 +649,18 @@ #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) /* special macros used in game engine */ +#define IS_FILE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_FILE_ELEMENTS) + +#define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_DRAWABLE_ELEMENTS) + +#define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_RUNTIME_ELEMENTS) + +#define IS_VALID_ELEMENT(e) ((e) >= 0 && \ + (e) <= MAX_NUM_ELEMENTS) + #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -662,9 +698,11 @@ (e) <= EL_EM_GATE_4) #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \ (e) <= EL_EMC_GATE_8) +#define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE) #define IS_GATE(e) (IS_RND_GATE(e) || \ IS_EM_GATE(e) || \ - IS_EMC_GATE(e)) + IS_EMC_GATE(e) || \ + IS_DC_GATE(e)) #define RND_GATE_NR(e) ((e) - EL_GATE_1) #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1) #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4) @@ -684,12 +722,17 @@ (e) <= EL_EMC_GATE_8_GRAY) #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \ (e) <= EL_EMC_GATE_8_GRAY_ACTIVE) +#define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY) +#define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE) + #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \ IS_EM_GATE_GRAY(e) || \ - IS_EMC_GATE_GRAY(e)) + IS_EMC_GATE_GRAY(e) || \ + IS_DC_GATE_GRAY(e)) #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \ IS_EM_GATE_GRAY_ACTIVE(e) || \ - IS_EMC_GATE_GRAY_ACTIVE(e)) + IS_EMC_GATE_GRAY_ACTIVE(e) || \ + IS_DC_GATE_GRAY_ACTIVE(e)) #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY) #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE) #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY) @@ -719,8 +762,7 @@ #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ (e) <= EL_DC_STEELWALL_2_SINGLE) -#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ - element_info[e].gfx_element : e) +#define GFX_ELEMENT(e) (element_info[e].gfx_element) /* !!! CHECK THIS !!! */ #if 1 @@ -826,6 +868,8 @@ #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS) +#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS) + #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ @@ -838,6 +882,10 @@ (d) == MV_UP ? "MV_UP" : \ (d) == MV_DOWN ? "MV_DOWN" : "(various)") +#define ELEMENT_ACTIVE(e) (ActiveElement[e]) +#define BUTTON_ACTIVE(b) (ActiveButton[b]) +#define FONT_ACTIVE(f) (ActiveFont[f]) + /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -853,8 +901,6 @@ #define MAX_NUM_AMOEBA 100 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 #define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 @@ -873,20 +919,16 @@ #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 +/* values for initial player inventory */ +#define MIN_INITIAL_INVENTORY_SIZE 1 +#define MAX_INITIAL_INVENTORY_SIZE 8 + /* often used screen positions */ -#define SX 8 -#define SY 8 -#define REAL_SX (SX - 2) -#define REAL_SY (SY - 2) -#define DX 566 -#define DY 60 -#define VX DX -#define VY 400 -#define EX DX -#define EY (VY - 44) #define TILESIZE 32 #define TILEX TILESIZE #define TILEY TILESIZE +#define TILEX_VAR TILESIZE_VAR +#define TILEY_VAR TILESIZE_VAR #define MINI_TILESIZE (TILESIZE / 2) #define MINI_TILEX MINI_TILESIZE #define MINI_TILEY MINI_TILESIZE @@ -895,18 +937,9 @@ #define MICRO_TILEY MICRO_TILESIZE #define MIDPOSX (SCR_FIELDX / 2) #define MIDPOSY (SCR_FIELDY / 2) -#define SXSIZE (SCR_FIELDX * TILEX) -#define SYSIZE (SCR_FIELDY * TILEY) -#define FXSIZE ((SCR_FIELDX + 2) * TILEX) -#define FYSIZE ((SCR_FIELDY + 2) * TILEY) -#define DXSIZE 100 -#define DYSIZE 280 -#define VXSIZE DXSIZE -#define VYSIZE 100 -#define EXSIZE DXSIZE -#define EYSIZE (VYSIZE + 44) -#define FULL_SXSIZE (2 + SXSIZE + 2) -#define FULL_SYSIZE (2 + SYSIZE + 2) +#define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR) +#define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR) + #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) @@ -914,6 +947,12 @@ #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) +/* values for GfxRedraw */ +#define GFX_REDRAW_NONE (0) +#define GFX_REDRAW_TILE (1 << 0) +#define GFX_REDRAW_TILE_CRUMBLED (1 << 1) +#define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2) +#define GFX_REDRAW_TILE_TWINKLED (1 << 3) /* score for elements */ #define SC_EMERALD 0 @@ -1444,7 +1483,9 @@ #define EL_QUICKSAND_FAST_EMPTY 861 #define EL_QUICKSAND_FAST_FULL 862 -#define NUM_FILE_ELEMENTS 863 +#define EL_FROM_LEVEL_TEMPLATE 863 + +#define NUM_FILE_ELEMENTS 864 /* "real" (and therefore drawable) runtime elements */ @@ -1523,8 +1564,10 @@ #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70) #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71) +#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72) + /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 72) +#define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1581,9 +1624,17 @@ #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) +#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25) +#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26) +#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27) +#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28) +#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29) +#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30) +#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31) +#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32) /* internal elements (only used for internal purposes like copying) */ -#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25) +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33) #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) @@ -1714,9 +1765,17 @@ #define ACTION_PAGE_30 81 #define ACTION_PAGE_31 82 #define ACTION_PAGE_32 83 -#define ACTION_OTHER 84 - -#define NUM_ACTIONS 85 +#define ACTION_PART_1 84 +#define ACTION_PART_2 85 +#define ACTION_PART_3 86 +#define ACTION_PART_4 87 +#define ACTION_PART_5 88 +#define ACTION_PART_6 89 +#define ACTION_PART_7 90 +#define ACTION_PART_8 91 +#define ACTION_OTHER 92 + +#define NUM_ACTIONS 93 #define ACTION_BORING_LAST ACTION_BORING_10 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 @@ -1724,20 +1783,41 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_TITLE_INITIAL 1 -#define GFX_SPECIAL_ARG_TITLE 2 -#define GFX_SPECIAL_ARG_MAIN 3 -#define GFX_SPECIAL_ARG_LEVELS 4 -#define GFX_SPECIAL_ARG_SCORES 5 -#define GFX_SPECIAL_ARG_EDITOR 6 -#define GFX_SPECIAL_ARG_INFO 7 -#define GFX_SPECIAL_ARG_SETUP 8 -#define GFX_SPECIAL_ARG_PLAYING 9 -#define GFX_SPECIAL_ARG_DOOR 10 -#define GFX_SPECIAL_ARG_PREVIEW 11 -#define GFX_SPECIAL_ARG_CRUMBLED 12 - -#define NUM_SPECIAL_GFX_ARGS 13 +#define GFX_SPECIAL_ARG_LOADING 1 +#define GFX_SPECIAL_ARG_TITLE_INITIAL 2 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6 +#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7 +#define GFX_SPECIAL_ARG_TITLE 8 +#define GFX_SPECIAL_ARG_TITLE_1 9 +#define GFX_SPECIAL_ARG_TITLE_2 10 +#define GFX_SPECIAL_ARG_TITLE_3 11 +#define GFX_SPECIAL_ARG_TITLE_4 12 +#define GFX_SPECIAL_ARG_TITLE_5 13 +#define GFX_SPECIAL_ARG_MAIN 14 +#define GFX_SPECIAL_ARG_LEVELS 15 +#define GFX_SPECIAL_ARG_LEVELNR 16 +#define GFX_SPECIAL_ARG_SCORES 17 +#define GFX_SPECIAL_ARG_EDITOR 18 +#define GFX_SPECIAL_ARG_INFO 19 +#define GFX_SPECIAL_ARG_SETUP 20 +#define GFX_SPECIAL_ARG_PLAYING 21 +#define GFX_SPECIAL_ARG_DOOR 22 +#define GFX_SPECIAL_ARG_TAPE 23 +#define GFX_SPECIAL_ARG_PANEL 24 +#define GFX_SPECIAL_ARG_PREVIEW 25 +#define GFX_SPECIAL_ARG_CRUMBLED 26 +#define GFX_SPECIAL_ARG_MAINONLY 27 +#define GFX_SPECIAL_ARG_TYPENAME 28 +#define GFX_SPECIAL_ARG_SUBMENU 29 +#define GFX_SPECIAL_ARG_MENU 30 +#define GFX_SPECIAL_ARG_TOONS 31 +#define GFX_SPECIAL_ARG_FADING 32 +#define GFX_SPECIAL_ARG_QUIT 33 + +#define NUM_SPECIAL_GFX_ARGS 34 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -1751,6 +1831,28 @@ #define NUM_SPECIAL_GFX_INFO_ARGS 8 +/* these additional definitions are currently only used for draw offsets */ +/* (must match SETUP_MODE_* values as defined in src/screens.c) */ +/* (should also match corresponding entries in src/conf_gfx.c) */ +#define GFX_SPECIAL_ARG_SETUP_MAIN 0 +#define GFX_SPECIAL_ARG_SETUP_GAME 1 +#define GFX_SPECIAL_ARG_SETUP_EDITOR 2 +#define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3 +#define GFX_SPECIAL_ARG_SETUP_SOUND 4 +#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 +#define GFX_SPECIAL_ARG_SETUP_INPUT 6 +#define GFX_SPECIAL_ARG_SETUP_TOUCH 7 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15 + +#define NUM_SPECIAL_GFX_SETUP_ARGS 16 + /* values for image configuration suffixes */ #define GFX_ARG_X 0 @@ -1779,28 +1881,40 @@ #define GFX_ARG_DIGGABLE_LIKE 23 #define GFX_ARG_BORDER_SIZE 24 #define GFX_ARG_STEP_OFFSET 25 -#define GFX_ARG_STEP_DELAY 26 -#define GFX_ARG_DIRECTION 27 -#define GFX_ARG_POSITION 28 -#define GFX_ARG_DRAW_XOFFSET 29 -#define GFX_ARG_DRAW_YOFFSET 30 -#define GFX_ARG_DRAW_MASKED 31 -#define GFX_ARG_ANIM_DELAY_FIXED 32 -#define GFX_ARG_ANIM_DELAY_RANDOM 33 -#define GFX_ARG_POST_DELAY_FIXED 34 -#define GFX_ARG_POST_DELAY_RANDOM 35 -#define GFX_ARG_NAME 36 -#define GFX_ARG_SCALE_UP_FACTOR 37 -#define GFX_ARG_CLONE_FROM 38 -#define GFX_ARG_FADE_MODE 39 -#define GFX_ARG_FADE_DELAY 40 -#define GFX_ARG_POST_DELAY 41 -#define GFX_ARG_AUTO_DELAY 42 -#define GFX_ARG_ALIGN 43 -#define GFX_ARG_VALIGN 44 -#define GFX_ARG_SORT_PRIORITY 45 - -#define NUM_GFX_ARGS 46 +#define GFX_ARG_STEP_XOFFSET 26 +#define GFX_ARG_STEP_YOFFSET 27 +#define GFX_ARG_STEP_DELAY 28 +#define GFX_ARG_DIRECTION 29 +#define GFX_ARG_POSITION 30 +#define GFX_ARG_DRAW_XOFFSET 31 +#define GFX_ARG_DRAW_YOFFSET 32 +#define GFX_ARG_DRAW_MASKED 33 +#define GFX_ARG_DRAW_ORDER 34 +#define GFX_ARG_INIT_DELAY_FIXED 35 +#define GFX_ARG_INIT_DELAY_RANDOM 36 +#define GFX_ARG_ANIM_DELAY_FIXED 37 +#define GFX_ARG_ANIM_DELAY_RANDOM 38 +#define GFX_ARG_POST_DELAY_FIXED 39 +#define GFX_ARG_POST_DELAY_RANDOM 40 +#define GFX_ARG_NAME 41 +#define GFX_ARG_SCALE_UP_FACTOR 42 +#define GFX_ARG_TILE_SIZE 43 +#define GFX_ARG_CLONE_FROM 44 +#define GFX_ARG_FADE_MODE 45 +#define GFX_ARG_FADE_DELAY 46 +#define GFX_ARG_POST_DELAY 47 +#define GFX_ARG_AUTO_DELAY 48 +#define GFX_ARG_ALIGN 49 +#define GFX_ARG_VALIGN 50 +#define GFX_ARG_SORT_PRIORITY 51 +#define GFX_ARG_CLASS 52 +#define GFX_ARG_STYLE 53 +#define GFX_ARG_ACTIVE_XOFFSET 54 +#define GFX_ARG_ACTIVE_YOFFSET 55 +#define GFX_ARG_PRESSED_XOFFSET 56 +#define GFX_ARG_PRESSED_YOFFSET 57 + +#define NUM_GFX_ARGS 58 /* values for sound configuration suffixes */ @@ -1840,61 +1954,92 @@ #define FONT_ENVELOPE_2 19 #define FONT_ENVELOPE_3 20 #define FONT_ENVELOPE_4 21 -#define FONT_INPUT_1_ACTIVE 22 -#define FONT_INPUT_2_ACTIVE 23 -#define FONT_INPUT_1 24 -#define FONT_INPUT_2 25 -#define FONT_OPTION_OFF 26 -#define FONT_OPTION_ON 27 -#define FONT_VALUE_1 28 -#define FONT_VALUE_2 29 -#define FONT_VALUE_OLD 30 -#define FONT_LEVEL_NUMBER_ACTIVE 31 -#define FONT_LEVEL_NUMBER 32 -#define FONT_TAPE_RECORDER 33 -#define FONT_GAME_INFO 34 -#define FONT_INFO_ELEMENTS 35 -#define FONT_INFO_LEVELSET 36 - -#define NUM_FONTS 37 +#define FONT_REQUEST 22 +#define FONT_INPUT_1_ACTIVE 23 +#define FONT_INPUT_2_ACTIVE 24 +#define FONT_INPUT_1 25 +#define FONT_INPUT_2 26 +#define FONT_OPTION_OFF_NARROW 27 +#define FONT_OPTION_OFF 28 +#define FONT_OPTION_ON_NARROW 29 +#define FONT_OPTION_ON 30 +#define FONT_VALUE_1 31 +#define FONT_VALUE_2 32 +#define FONT_VALUE_OLD 33 +#define FONT_VALUE_NARROW 34 +#define FONT_LEVEL_NUMBER_ACTIVE 35 +#define FONT_LEVEL_NUMBER 36 +#define FONT_TAPE_RECORDER 37 +#define FONT_GAME_INFO 38 +#define FONT_INFO_ELEMENTS 39 +#define FONT_INFO_LEVELSET 40 + +#define NUM_FONTS 41 #define NUM_INITIAL_FONTS 4 -#define FONT_ACTIVE(f) \ - ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ - (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ - (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \ - (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \ - (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \ - (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \ - (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \ - (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ - (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ - (f)) +/* values for toon animation configuration */ +#define MAX_NUM_TOONS 20 + +/* values for global animation configuration (must match those from main.c) */ +#define NUM_GLOBAL_ANIMS 8 +#define NUM_GLOBAL_ANIM_PARTS 8 +#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1) +#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS) +#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0 +#define GLOBAL_ANIM_ID_GRAPHIC_LAST 7 +#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS + 0) +#define GLOBAL_ANIM_ID_CONTROL_LAST (NUM_GLOBAL_ANIMS + 7) + +#define GLOBAL_ANIM_ID_PART_FIRST 0 +#define GLOBAL_ANIM_ID_PART_LAST 7 +#define GLOBAL_ANIM_ID_PART_BASE 8 + +/* values for global border graphics */ +#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER +#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_TITLE_INITIAL 1 -#define GAME_MODE_TITLE 2 -#define GAME_MODE_MAIN 3 -#define GAME_MODE_LEVELS 4 -#define GAME_MODE_SCORES 5 -#define GAME_MODE_EDITOR 6 -#define GAME_MODE_INFO 7 -#define GAME_MODE_SETUP 8 -#define GAME_MODE_PLAYING 9 -#define GAME_MODE_PSEUDO_DOOR 10 -#define GAME_MODE_PSEUDO_PREVIEW 11 -#define GAME_MODE_PSEUDO_CRUMBLED 12 - -/* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 13 -#define GAME_MODE_QUIT 14 +#define GAME_MODE_LOADING 1 +#define GAME_MODE_TITLE_INITIAL 2 +#define GAME_MODE_TITLE_INITIAL_1 3 +#define GAME_MODE_TITLE_INITIAL_2 4 +#define GAME_MODE_TITLE_INITIAL_3 5 +#define GAME_MODE_TITLE_INITIAL_4 6 +#define GAME_MODE_TITLE_INITIAL_5 7 +#define GAME_MODE_TITLE 8 +#define GAME_MODE_TITLE_1 9 +#define GAME_MODE_TITLE_2 10 +#define GAME_MODE_TITLE_3 11 +#define GAME_MODE_TITLE_4 12 +#define GAME_MODE_TITLE_5 13 +#define GAME_MODE_MAIN 14 +#define GAME_MODE_LEVELS 15 +#define GAME_MODE_LEVELNR 16 +#define GAME_MODE_SCORES 17 +#define GAME_MODE_EDITOR 18 +#define GAME_MODE_INFO 19 +#define GAME_MODE_SETUP 20 +#define GAME_MODE_PLAYING 21 +#define GAME_MODE_PSEUDO_DOOR 22 +#define GAME_MODE_PSEUDO_TAPE 23 +#define GAME_MODE_PSEUDO_PANEL 24 +#define GAME_MODE_PSEUDO_PREVIEW 25 +#define GAME_MODE_PSEUDO_CRUMBLED 26 +#define GAME_MODE_PSEUDO_MAINONLY 27 +#define GAME_MODE_PSEUDO_TYPENAME 28 +#define GAME_MODE_PSEUDO_SUBMENU 29 +#define GAME_MODE_PSEUDO_MENU 30 +#define GAME_MODE_PSEUDO_TOONS 31 +#define GAME_MODE_PSEUDO_FADING 32 +#define GAME_MODE_QUIT 33 + +#define NUM_GAME_MODES 34 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 #define NUM_MUSIC_PREFIXES 1 -#define MAX_LEVELS 1000 /* definitions for demo animation lists */ #define HELPANIM_LIST_NEXT -1 @@ -1902,41 +2047,24 @@ /* program information and versioning definitions */ -#define PROGRAM_VERSION_MAJOR 3 -#define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 4 -#define PROGRAM_VERSION_BUILD 0 +#define PROGRAM_VERSION_MAJOR 4 +#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_BUILD 2 +#define PROGRAM_VERSION_EXTRA "" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" -#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" +#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2016 by Holger Schemel" +#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" + +#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png" -#define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" -#define FILENAME_PREFIX "Rocks" - -#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" -#define USERDATA_DIRECTORY_DOS "userdata" - -#if defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 -#elif defined(PLATFORM_MACOSX) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX -#elif defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX -#else -#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS -#endif -#define X11_ICON_FILENAME "rocks_icon.xbm" -#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" -#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" -#define MSDOS_POINTER_FILENAME "mouse.pcx" +#define USERDATA_DIRECTORY_OTHER "userdata" /* file version numbers for resource files (levels, tapes, score, setup, etc.) ** currently supported/known file version numbers: @@ -1989,13 +2117,41 @@ #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM +#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP + +#define NUM_ENGINE_TYPES 4 -#define NUM_ENGINE_TYPES 3 +/* values for automatically playing tapes */ +#define AUTOPLAY_NONE 0 +#define AUTOPLAY_PLAY (1 << 0) +#define AUTOPLAY_FFWD (1 << 1) +#define AUTOPLAY_WARP (1 << 2) +#define AUTOPLAY_TEST (1 << 3) +#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST + +#define AUTOPLAY_MODE_NONE 0 +#define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY) +#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD) +#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP) +#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST) +#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST struct BorderInfo { boolean draw_masked[NUM_SPECIAL_GFX_ARGS]; + boolean draw_masked_when_fading; +}; + +struct RequestButtonInfo +{ + struct TextPosInfo yes; + struct TextPosInfo no; + struct TextPosInfo confirm; + struct TextPosInfo player_1; + struct TextPosInfo player_2; + struct TextPosInfo player_3; + struct TextPosInfo player_4; }; struct MenuMainButtonInfo @@ -2078,21 +2234,30 @@ struct TitleMessageInfo int auto_delay; }; +struct InitInfo +{ + struct MenuPosInfo busy; +}; + struct MenuInfo { int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; + int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; + int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS]; struct TitleFadingInfo enter_menu; struct TitleFadingInfo leave_menu; struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS]; int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; @@ -2102,6 +2267,17 @@ struct MenuInfo struct DoorInfo { + struct DoorPartPosInfo part_1; + struct DoorPartPosInfo part_2; + struct DoorPartPosInfo part_3; + struct DoorPartPosInfo part_4; + struct DoorPartPosInfo part_5; + struct DoorPartPosInfo part_6; + struct DoorPartPosInfo part_7; + struct DoorPartPosInfo part_8; + + struct DoorPartPosInfo panel; + int width; int height; int step_offset; @@ -2109,6 +2285,23 @@ struct DoorInfo int anim_mode; }; +struct RequestInfo +{ + struct RequestButtonInfo button; + int x, y; + int width, height; + int border_size; + int line_spacing; + int step_offset; + int step_delay; + int anim_mode; + int align; + int valign; + boolean autowrap; + boolean centered; + boolean wrap_single_words; +}; + struct PreviewInfo { int x, y; @@ -2121,6 +2314,122 @@ struct PreviewInfo int anim_mode; }; +struct EditorTabsInfo +{ + int x; + int y; + int yoffset2; + int width; + int height; + int draw_xoffset; + int draw_yoffset; +}; + +struct EditorSettingsInfo +{ + struct MenuPosInfo headline; + + struct XY element_graphic; + struct XY element_name; + + struct EditorTabsInfo tabs; +}; + +struct EditorGadgetInfo +{ + int normal_spacing; + int small_spacing; + int tiny_spacing; + int line_spacing; + int text_spacing; + int tab_spacing; + + struct Rect separator_line; +}; + +struct EditorButtonInfo +{ + struct XYTileSize prev_level; + struct XYTileSize next_level; + + struct XYTileSize properties; + struct XYTileSize element_left; + struct XYTileSize element_middle; + struct XYTileSize element_right; + struct XYTileSize palette; + + struct XYTileSize draw_single; + struct XYTileSize draw_connected; + struct XYTileSize draw_line; + struct XYTileSize draw_arc; + struct XYTileSize draw_rectangle; + struct XYTileSize draw_filled_box; + struct XYTileSize rotate_up; + struct XYTileSize draw_text; + struct XYTileSize flood_fill; + struct XYTileSize rotate_left; + struct XYTileSize zoom_level; + struct XYTileSize rotate_right; + struct XYTileSize draw_random; + struct XYTileSize grab_brush; + struct XYTileSize rotate_down; + struct XYTileSize pick_element; + + struct XYTileSize ce_copy_from; + struct XYTileSize ce_copy_to; + struct XYTileSize ce_swap; + struct XYTileSize ce_copy; + struct XYTileSize ce_paste; + + struct XYTileSize undo; + struct XYTileSize conf; + struct XYTileSize save; + struct XYTileSize clear; + struct XYTileSize test; + struct XYTileSize exit; +}; + +struct EditorInputInfo +{ + struct XY level_number; +}; + +struct EditorPaletteInfo +{ + int x, y; + int cols, rows; + int tile_size; + boolean show_as_separate_screen; + boolean show_on_element_buttons; + + struct XYTileSize element_left; + struct XYTileSize element_middle; + struct XYTileSize element_right; +}; + +struct EditorDrawingAreaInfo +{ + int tile_size; +}; + +struct EditorInfo +{ + struct EditorSettingsInfo settings; + struct EditorGadgetInfo gadget; + struct EditorButtonInfo button; + struct EditorInputInfo input; + struct EditorPaletteInfo palette; + struct EditorDrawingAreaInfo drawingarea; +}; + +struct ViewportInfo +{ + struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; +}; + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; @@ -2162,6 +2471,12 @@ struct DateInfo int year; int month; int day; + + enum + { + DATE_SRC_CLOCK, + DATE_SRC_LEVELFILE + } src; }; struct LevelInfo @@ -2172,6 +2487,7 @@ struct LevelInfo /* level stored in native format for the alternative native game engines */ struct LevelInfo_EM *native_em_level; + struct LevelInfo_SP *native_sp_level; int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ @@ -2190,6 +2506,8 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; + int random_seed; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; @@ -2250,13 +2568,20 @@ struct LevelInfo int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ boolean initial_player_gravity[MAX_PLAYERS]; + boolean use_initial_inventory[MAX_PLAYERS]; + int initial_inventory_size[MAX_PLAYERS]; + int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ + boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ @@ -2273,6 +2598,9 @@ struct LevelInfo boolean no_valid_file; /* set when level file missing or invalid */ boolean changed; /* set when level was changed in the editor */ + + /* runtime flags to handle bugs in old levels (not stored in level file) */ + boolean use_action_after_change_bug; }; struct GlobalInfo @@ -2280,15 +2608,25 @@ struct GlobalInfo char *autoplay_leveldir; int autoplay_level[MAX_TAPES_PER_SET]; boolean autoplay_all; + boolean autoplay_mode; char *convert_leveldir; int convert_level_nr; + char *create_images_dir; + int num_toons; float frames_per_second; - boolean fps_slowdown; - int fps_slowdown_factor; + + /* global values for fading screens and masking borders */ + int border_status; + + /* values for global animations */ + int anim_status; + int anim_status_next; + + boolean use_envelope_request; }; struct ElementChangeInfo @@ -2307,7 +2645,7 @@ struct ElementChangeInfo int delay_random; /* added frame delay before changed (random) */ int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ - int trigger_element; /* element triggering change */ + int initial_trigger_element; /* initial element triggering change */ struct Content target_content;/* elements for extended change target */ boolean use_target_content; /* use extended change target */ @@ -2322,9 +2660,12 @@ struct ElementChangeInfo int action_type; /* type of action */ int action_mode; /* mode of action */ int action_arg; /* parameter of action */ + int action_element; /* element related to action */ /* ---------- internal values used at runtime when playing ---------- */ + int trigger_element; /* element triggering change */ + /* functions that are called before, while and after the change of an element -- currently only used for non-custom elements */ void (*pre_change_function)(int x, int y); @@ -2334,6 +2675,7 @@ struct ElementChangeInfo short actual_trigger_element; /* element that actually triggered change */ int actual_trigger_side; /* element side that triggered the change */ int actual_trigger_player; /* player which actually triggered change */ + int actual_trigger_player_bits; /* player bits of triggering players */ int actual_trigger_ce_value; /* CE value of element that triggered change */ int actual_trigger_ce_score; /* CE score of element that triggered change */ @@ -2398,10 +2740,10 @@ struct ElementInfo /* ---------- special element property values ---------- */ - unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */ + unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */ boolean use_gfx_element; /* use custom graphic element */ - int gfx_element; /* optional custom graphic element */ + int gfx_element_initial; /* initial optional custom graphic element */ int access_direction; /* accessible from which direction */ @@ -2452,8 +2794,13 @@ struct ElementInfo boolean in_group[NUM_GROUP_ELEMENTS]; + int gfx_element; /* runtime optional custom graphic element */ + int collect_score; /* runtime score value for collecting */ + /* count of this element on playfield, calculated after each frame */ + int element_count; + /* ---------- internal values used in level editor ---------- */ int access_type; /* walkable or passable */ @@ -2481,9 +2828,23 @@ struct FontInfo /* internal bitmap ID for special graphics */ }; +struct GlobalAnimInfo +{ + char *token_name; /* global animation token in config files */ + + /* global animation graphic and control definitions */ + int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; + + /* global animation sound and music definitions */ + int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; + int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; +}; + struct GraphicInfo { - Bitmap *bitmap; + Bitmap **bitmaps; /* bitmaps in all required sizes */ + Bitmap *bitmap; /* bitmap in default size */ + int src_image_width; /* scaled bitmap size, but w/o small images */ int src_image_height; /* scaled bitmap size, but w/o small images */ @@ -2510,21 +2871,31 @@ struct GraphicInfo int border_size; /* border size for "crumbled" graphics */ int scale_up_factor; /* optional factor for scaling image up */ + int tile_size; /* optional explicitly defined tile size */ int clone_from; /* graphic for cloning *all* settings */ - int anim_delay_fixed; /* optional delay values for bored and */ - int anim_delay_random; /* sleeping player animations (animation */ - int post_delay_fixed; /* intervall and following pause before */ - int post_delay_random; /* next intervall (bored animation only) */ + int init_delay_fixed; /* optional initial delay values for global */ + int init_delay_random; /* animations (pause interval before start) */ + int anim_delay_fixed; /* optional delay values for bored/sleeping */ + int anim_delay_random; /* and global animations (animation length) */ + int post_delay_fixed; /* optional delay values after bored/global */ + int post_delay_random; /* animations (pause before next animation) */ int step_offset; /* optional step offset of toon animations */ + int step_xoffset; /* optional step offset of toon animations */ + int step_yoffset; /* optional step offset of toon animations */ int step_delay; /* optional step delay of toon animations */ + int direction; /* optional move direction of toon animations */ + int position; /* optional draw position of toon animations */ + int x; /* optional draw position of toon animations */ + int y; /* optional draw position of toon animations */ int draw_xoffset; /* optional offset for drawing font chars */ int draw_yoffset; /* optional offset for drawing font chars */ int draw_masked; /* optional setting for drawing envelope gfx */ + int draw_order; /* optional draw order for global animations */ int fade_mode; /* optional setting for drawing title screens */ int fade_delay; /* optional setting for drawing title screens */ @@ -2533,12 +2904,15 @@ struct GraphicInfo int align, valign; /* optional setting for drawing title screens */ int sort_priority; /* optional setting for drawing title screens */ - boolean use_image_size; /* use image size as default width and height */ + int class; + int style; -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ - GC clip_gc; /* single-graphic-only clip gc for X11 */ -#endif + int active_xoffset; + int active_yoffset; + int pressed_xoffset; + int pressed_yoffset; + + boolean use_image_size; /* use image size as default width and height */ }; struct SoundInfo @@ -2609,15 +2983,17 @@ struct HelpAnimInfo }; -extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; extern Bitmap *bitmap_db_panel; -extern Bitmap *bitmap_db_door; -extern Pixmap tile_clipmask[]; +extern Bitmap *bitmap_db_door_1; +extern Bitmap *bitmap_db_door_2; +extern Bitmap *bitmap_db_store_1; +extern Bitmap *bitmap_db_store_2; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; +extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; @@ -2628,9 +3004,6 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -extern int redraw_x1, redraw_y1; - extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2664,14 +3037,38 @@ extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern int ActiveElement[MAX_NUM_ELEMENTS]; +extern int ActiveButton[NUM_IMAGE_FILES]; +extern int ActiveFont[NUM_FONTS]; extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y; +extern int WIN_XSIZE, WIN_YSIZE; +extern int SCR_FIELDX, SCR_FIELDY; +extern int REAL_SX, REAL_SY; +extern int SX, SY; +extern int DX, DY; +extern int VX, VY; +extern int EX, EY; +extern int dDX, dDY; +extern int FULL_SXSIZE, FULL_SYSIZE; +extern int SXSIZE, SYSIZE; +extern int DXSIZE, DYSIZE; +extern int VXSIZE, VYSIZE; +extern int EXSIZE, EYSIZE; +extern int TILESIZE_VAR; + +extern int FADE_SX, FADE_SY; +extern int FADE_SXSIZE, FADE_SYSIZE; + extern int FX, FY; extern int ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; extern int BorderElement; +extern int MenuFrameDelay; extern int GameFrameDelay; extern int FfwdFrameDelay; extern int BX1, BY1; @@ -2694,18 +3091,36 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GlobalInfo global; extern struct BorderInfo border; +extern struct ViewportInfo viewport; extern struct TitleFadingInfo fading; extern struct TitleFadingInfo fading_none; +extern struct TitleFadingInfo title_initial_first_default; extern struct TitleFadingInfo title_initial_default; +extern struct TitleFadingInfo title_first_default; extern struct TitleFadingInfo title_default; +extern struct TitleMessageInfo titlescreen_initial_first_default; +extern struct TitleMessageInfo titlescreen_initial_first[]; +extern struct TitleMessageInfo titlescreen_initial_default; +extern struct TitleMessageInfo titlescreen_initial[]; +extern struct TitleMessageInfo titlescreen_first_default; +extern struct TitleMessageInfo titlescreen_first[]; +extern struct TitleMessageInfo titlescreen_default; +extern struct TitleMessageInfo titlescreen[]; +extern struct TitleMessageInfo titlemessage_initial_first_default; +extern struct TitleMessageInfo titlemessage_initial_first[]; extern struct TitleMessageInfo titlemessage_initial_default; extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage_first_default; +extern struct TitleMessageInfo titlemessage_first[]; extern struct TitleMessageInfo titlemessage_default; extern struct TitleMessageInfo titlemessage[]; extern struct TitleMessageInfo readme; +extern struct InitInfo init, init_last; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; +extern struct RequestInfo request; extern struct PreviewInfo preview; +extern struct EditorInfo editor; extern struct ElementInfo element_info[]; extern struct ElementNameInfo element_name_info[]; extern struct ElementActionInfo element_action_info[]; @@ -2713,6 +3128,7 @@ extern struct ElementDirectionInfo element_direction_info[]; extern struct SpecialSuffixInfo special_suffix_info[]; extern struct TokenIntPtrInfo image_config_vars[]; extern struct FontInfo font_info[]; +extern struct GlobalAnimInfo global_anim_info[]; extern struct MusicPrefixInfo music_prefix_info[]; extern struct GraphicInfo *graphic_info; extern struct SoundInfo *sound_info; @@ -2720,6 +3136,10 @@ extern struct MusicInfo *music_info; extern struct MusicFileInfo *music_file_info; extern struct HelpAnimInfo *helpanim_info; extern SetupFileHash *helptext_info; +extern SetupFileHash *image_config_hash; +extern SetupFileHash *element_token_hash; +extern SetupFileHash *graphic_token_hash; +extern SetupFileHash *font_token_hash; extern struct ConfigTypeInfo image_config_suffix[]; extern struct ConfigTypeInfo sound_config_suffix[]; extern struct ConfigTypeInfo music_config_suffix[];