X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=8a0fca2c30269df31ab100a379625bde365543bf;hp=cab4e71de89b87402187f46a0fdcf9192565ada2;hb=c781e660ed2fe6ad36c9eee0a77d64ee07163030;hpb=945d51a5966241e4964a2b72058b6295cbc4a688 diff --git a/src/main.h b/src/main.h index cab4e71d..8a0fca2c 100644 --- a/src/main.h +++ b/src/main.h @@ -184,10 +184,13 @@ #define CE_BITMASK_DEFAULT 0 #define CH_EVENT_BIT(c) (1 << (c)) -#define CH_EVENT_VAR(e) (element_info[e].change.events) +#define CH_EVENT_VAR(e) (element_info[e].change->events) +#define CH_ANY_EVENT_VAR(e) (element_info[e].change_events) #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0) +#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0) #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ ((v) ? \ (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ @@ -352,14 +355,28 @@ #define IS_LOOP_SOUND(s) (sound_info[s].loop) +/* fundamental game speed values */ +#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) +#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ +#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ + /* boundaries of arrays etc. */ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_ELEMENT_NAME_LEN 32 -#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ +#define MAX_TAPELEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */ #define MAX_SCORE_ENTRIES 100 #define MAX_NUM_AMOEBA 100 #define MAX_INVENTORY_SIZE 1000 +#define MIN_ENVELOPE_XSIZE 1 +#define MIN_ENVELOPE_YSIZE 1 +#define MAX_ENVELOPE_XSIZE 30 +#define MAX_ENVELOPE_YSIZE 20 +#define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE) +#define MIN_CHANGE_PAGES 1 +#define MAX_CHANGE_PAGES 10 /* values for elements with content */ #define MIN_ELEMENT_CONTENTS 1 @@ -368,13 +385,6 @@ #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ -/* fundamental game speed values */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) -#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ -#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ - /* often used screen positions */ #define SX 8 #define SY 8 @@ -1112,12 +1122,13 @@ struct LevelInfo boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ - int fieldx; - int fieldy; + int fieldx, fieldy; int time; int gems_needed; char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; + char envelope[MAX_ENVELOPE_TEXT_LEN + 1]; + int envelope_xsize, envelope_ysize; int score[LEVEL_SCORE_ELEMENTS]; int yamyam_content[MAX_ELEMENT_CONTENTS][3][3]; int num_yamyam_contents; @@ -1135,7 +1146,7 @@ struct LevelInfo boolean use_custom_template; /* use custom properties from template file */ - boolean no_level_file; + boolean no_level_file; /* set for currently undefined levels */ }; struct TapeInfo @@ -1225,6 +1236,8 @@ struct DoorInfo struct ElementChangeInfo { + boolean can_change; /* use or ignore this change info */ + unsigned long events; /* bitfield for change events */ short target_element; /* target element after change */ @@ -1249,6 +1262,12 @@ struct ElementChangeInfo void (*pre_change_function)(int x, int y); void (*change_function)(int x, int y); void (*post_change_function)(int x, int y); + + /* ---------- internal values used in level editor ---------- */ + + int player_action; /* touched/pressed/pushed by player */ + int collide_action; /* collision/impact/smashed */ + int other_action; /* various change actions */ }; struct ElementInfo @@ -1297,7 +1316,18 @@ struct ElementInfo int content[3][3]; /* new elements after explosion */ - struct ElementChangeInfo change; + struct ElementChangeInfo *change_page; /* actual list of change pages */ + struct ElementChangeInfo *change; /* pointer to current change page */ + + int num_change_pages; /* actual number of change pages */ + int current_change_page; /* currently edited change page */ + + /* ---------- internal values used at runtime when playing ---------- */ + + unsigned long change_events; /* bitfield for combined change events */ + + int event_page_num[NUM_CHANGE_EVENTS]; /* page number for each event */ + struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */ /* ---------- internal values used in level editor ---------- */ @@ -1307,9 +1337,6 @@ struct ElementInfo int smash_targets; /* can smash player/enemies/everything */ int deadliness; /* deadly when running/colliding/touching */ int consistency; /* indestructible/can explode */ - int change_player_action; /* touched/pressed/pushed by player */ - int change_collide_action; /* collision/impact/smashed */ - int change_other_action; /* various change actions */ boolean can_explode_by_fire; /* element explodes by fire */ boolean can_explode_smashed; /* element explodes when smashed */