X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=8675f6720a3906ca14c633c5f4d4495413c37dad;hp=92e4249219ab4967188c650488886d00600b659d;hb=58546d540453ea1ddf4142a3911f9873acce1132;hpb=c68b766d8c38df1c17c8f32b2b7839065d02cc84 diff --git a/src/main.h b/src/main.h index 92e42492..8675f672 100644 --- a/src/main.h +++ b/src/main.h @@ -817,13 +817,13 @@ #if 1 #define TILE_GFX_ELEMENT(x, y) \ (GfxElement[x][y] != EL_UNDEFINED && \ - Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) + Tile[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Tile[x][y]) #else #define TILE_GFX_ELEMENT(x, y) \ GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \ - Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) + Tile[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Tile[x][y]) #endif // !!! "use sound" deactivated due to problems with level "bug machine" !!! @@ -844,12 +844,12 @@ #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) -#define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) -#define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY) +#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) +#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY) #define IS_MOVING(x,y) (MovPos[x][y] != 0) #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN) -#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) +#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED) #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL) @@ -880,9 +880,9 @@ #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1]) #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) -#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \ +#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \ IS_PROTECTED(Back[x][y])) -#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y])) +#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y])) #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ ENEMY_PROTECTED_FIELD(x, y)) #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ @@ -3642,7 +3642,7 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];