X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=774c97c73a10b1e3d9221549410b4dc8cc914427;hp=670711500babb17db6313394ca4708ac42c74f2c;hb=6d7ebf6db8a9a57f2e3e398da1d2f7d8d084523f;hpb=b06f921c487c5b1e30e44ec00ec2c08f366f83df diff --git a/src/main.h b/src/main.h index 67071150..774c97c7 100644 --- a/src/main.h +++ b/src/main.h @@ -780,12 +780,16 @@ #define MAX_ELEMENT_NAME_LEN 32 #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 +#define MAX_NUM_TITLE_SCREENS 5 + #define MAX_NUM_AMOEBA 100 + #if 0 /* game.h */ #define MAX_INVENTORY_SIZE 1000 #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 #endif + #define NUM_BELTS 4 #define NUM_BELT_PARTS 3 #define MIN_ENVELOPE_XSIZE 1 @@ -1543,18 +1547,19 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_MAIN 1 -#define GFX_SPECIAL_ARG_LEVELS 2 -#define GFX_SPECIAL_ARG_SCORES 3 -#define GFX_SPECIAL_ARG_EDITOR 4 -#define GFX_SPECIAL_ARG_INFO 5 -#define GFX_SPECIAL_ARG_SETUP 6 -#define GFX_SPECIAL_ARG_PLAYING 7 -#define GFX_SPECIAL_ARG_DOOR 8 -#define GFX_SPECIAL_ARG_PREVIEW 9 -#define GFX_SPECIAL_ARG_CRUMBLED 10 +#define GFX_SPECIAL_ARG_TITLE 1 +#define GFX_SPECIAL_ARG_MAIN 2 +#define GFX_SPECIAL_ARG_LEVELS 3 +#define GFX_SPECIAL_ARG_SCORES 4 +#define GFX_SPECIAL_ARG_EDITOR 5 +#define GFX_SPECIAL_ARG_INFO 6 +#define GFX_SPECIAL_ARG_SETUP 7 +#define GFX_SPECIAL_ARG_PLAYING 8 +#define GFX_SPECIAL_ARG_DOOR 9 +#define GFX_SPECIAL_ARG_PREVIEW 10 +#define GFX_SPECIAL_ARG_CRUMBLED 11 -#define NUM_SPECIAL_GFX_ARGS 11 +#define NUM_SPECIAL_GFX_ARGS 12 /* values for image configuration suffixes */ @@ -1655,20 +1660,21 @@ /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_MAIN 1 -#define GAME_MODE_LEVELS 2 -#define GAME_MODE_SCORES 3 -#define GAME_MODE_EDITOR 4 -#define GAME_MODE_INFO 5 -#define GAME_MODE_SETUP 6 -#define GAME_MODE_PLAYING 7 -#define GAME_MODE_PSEUDO_DOOR 8 -#define GAME_MODE_PSEUDO_PREVIEW 9 -#define GAME_MODE_PSEUDO_CRUMBLED 10 +#define GAME_MODE_TITLE 1 +#define GAME_MODE_MAIN 2 +#define GAME_MODE_LEVELS 3 +#define GAME_MODE_SCORES 4 +#define GAME_MODE_EDITOR 5 +#define GAME_MODE_INFO 6 +#define GAME_MODE_SETUP 7 +#define GAME_MODE_PLAYING 8 +#define GAME_MODE_PSEUDO_DOOR 9 +#define GAME_MODE_PSEUDO_PREVIEW 10 +#define GAME_MODE_PSEUDO_CRUMBLED 11 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 11 -#define GAME_MODE_QUIT 12 +#define GAME_MODE_PSEUDO_TYPENAME 12 +#define GAME_MODE_QUIT 13 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -2237,10 +2243,12 @@ struct HelpAnimInfo }; -extern Bitmap *bitmap_db_field, *bitmap_db_door; +extern Bitmap *bitmap_db_title; +extern Bitmap *bitmap_db_field; +extern Bitmap *bitmap_db_door; extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; extern int game_status; extern boolean level_editor_test_game;