X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=774306224669bcbcceeb6da8c3c3947c6c84cd8d;hp=27441310edc93e27b1708d917ba62aa58abf03f9;hb=298cffce2845fea10a2f0420a26db13ea9179e57;hpb=41831f337ebfff25c7138785efe20af5c2b0a2a8 diff --git a/src/main.h b/src/main.h index 27441310..77430622 100644 --- a/src/main.h +++ b/src/main.h @@ -24,6 +24,7 @@ #include "game_em/game_em.h" #include "game_sp/game_sp.h" #include "game_mm/game_mm.h" +#include "engines.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ @@ -2520,7 +2521,7 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_SUPER 4 #define PROGRAM_VERSION_MAJOR 1 -#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_MINOR 1 #define PROGRAM_VERSION_PATCH 1 #define PROGRAM_VERSION_EXTRA "" @@ -3088,6 +3089,7 @@ struct LevelInfo boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ + boolean use_life_bugs; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ boolean lazy_relocation; /* only redraw off-screen player relocation */ @@ -3551,6 +3553,7 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];