X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=76304e2a2dc1c7f5f7832043576120bfe5e28fd1;hp=ddd1218669d2e0a7377e412f899928b971edb27d;hb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff;hpb=2447100f7c3eacf4361973fa90814d9bd0e2b055 diff --git a/src/main.h b/src/main.h index ddd12186..76304e2a 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -34,6 +34,7 @@ #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE #define IMG_CUSTOM_START IMG_CUSTOM_1 #define SND_UNDEFINED (-1) @@ -42,6 +43,8 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#define DEFAULT_FULLSCREEN_MODE "800x600" + #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -53,15 +56,27 @@ #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT +#define MIN_SCROLL_DELAY 0 +#define STD_SCROLL_DELAY 3 +#define MAX_SCROLL_DELAY 8 + #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) #define LEVELY(a) ((a) + scroll_y) -#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) -#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= 0 && (x) < (xsize) && \ + (y) >= 0 && (y) < (ysize)) +#define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \ + ((x) >= (xmin) && (x) <= (xmax) && \ + (y) >= (ymin) && (y) <= (ymax)) + +#define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY) +#define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy) +#define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2) /* values for configurable properties (custom elem's only, else pre-defined) */ +/* (never change these values, as they are stored in level files!) */ #define EP_DIGGABLE 0 #define EP_COLLECTIBLE_ONLY 1 #define EP_DONT_RUN_INTO 2 @@ -95,78 +110,81 @@ #define EP_GRAVITY_REACHABLE 30 /* values for pre-defined properties */ +/* (from here on, values can be changed by inserting new values) */ #define EP_PLAYER 32 #define EP_CAN_PASS_MAGIC_WALL 33 -#define EP_SWITCHABLE 34 -#define EP_BD_ELEMENT 35 -#define EP_SP_ELEMENT 36 -#define EP_SB_ELEMENT 37 -#define EP_GEM 38 -#define EP_FOOD_DARK_YAMYAM 39 -#define EP_FOOD_PENGUIN 40 -#define EP_FOOD_PIG 41 -#define EP_HISTORIC_WALL 42 -#define EP_HISTORIC_SOLID 43 -#define EP_CLASSIC_ENEMY 44 -#define EP_BELT 45 -#define EP_BELT_ACTIVE 46 -#define EP_BELT_SWITCH 47 -#define EP_TUBE 48 -#define EP_KEYGATE 49 -#define EP_AMOEBOID 50 -#define EP_AMOEBALIVE 51 -#define EP_HAS_EDITOR_CONTENT 52 -#define EP_CAN_TURN_EACH_MOVE 53 -#define EP_CAN_GROW 54 -#define EP_ACTIVE_BOMB 55 -#define EP_INACTIVE 56 +#define EP_CAN_PASS_DC_MAGIC_WALL 34 +#define EP_SWITCHABLE 35 +#define EP_BD_ELEMENT 36 +#define EP_SP_ELEMENT 37 +#define EP_SB_ELEMENT 38 +#define EP_GEM 39 +#define EP_FOOD_DARK_YAMYAM 40 +#define EP_FOOD_PENGUIN 41 +#define EP_FOOD_PIG 42 +#define EP_HISTORIC_WALL 43 +#define EP_HISTORIC_SOLID 44 +#define EP_CLASSIC_ENEMY 45 +#define EP_BELT 46 +#define EP_BELT_ACTIVE 47 +#define EP_BELT_SWITCH 48 +#define EP_TUBE 49 +#define EP_ACID_POOL 50 +#define EP_KEYGATE 51 +#define EP_AMOEBOID 52 +#define EP_AMOEBALIVE 53 +#define EP_HAS_EDITOR_CONTENT 54 +#define EP_CAN_TURN_EACH_MOVE 55 +#define EP_CAN_GROW 56 +#define EP_ACTIVE_BOMB 57 +#define EP_INACTIVE 58 /* values for special configurable properties (depending on level settings) */ -#define EP_EM_SLIPPERY_WALL 57 +#define EP_EM_SLIPPERY_WALL 59 /* values for special graphics properties (no effect on game engine) */ -#define EP_GFX_CRUMBLED 58 +#define EP_GFX_CRUMBLED 60 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 59 -#define EP_ACCESSIBLE_INSIDE 60 -#define EP_ACCESSIBLE_UNDER 61 -#define EP_WALKABLE 62 -#define EP_PASSABLE 63 -#define EP_ACCESSIBLE 64 -#define EP_COLLECTIBLE 65 -#define EP_SNAPPABLE 66 -#define EP_WALL 67 -#define EP_SOLID_FOR_PUSHING 68 -#define EP_DRAGONFIRE_PROOF 69 -#define EP_EXPLOSION_PROOF 70 -#define EP_CAN_SMASH 71 -#define EP_EXPLODES_3X3_OLD 72 -#define EP_CAN_EXPLODE_BY_FIRE 73 -#define EP_CAN_EXPLODE_SMASHED 74 -#define EP_CAN_EXPLODE_IMPACT 75 -#define EP_SP_PORT 76 -#define EP_CAN_EXPLODE_BY_DRAGONFIRE 77 -#define EP_CAN_EXPLODE_BY_EXPLOSION 78 -#define EP_COULD_MOVE_INTO_ACID 79 -#define EP_MAYBE_DONT_COLLIDE_WITH 80 -#define EP_CAN_BE_CLONED_BY_ANDROID 81 +#define EP_ACCESSIBLE_OVER 61 +#define EP_ACCESSIBLE_INSIDE 62 +#define EP_ACCESSIBLE_UNDER 63 +#define EP_WALKABLE 64 +#define EP_PASSABLE 65 +#define EP_ACCESSIBLE 66 +#define EP_COLLECTIBLE 67 +#define EP_SNAPPABLE 68 +#define EP_WALL 69 +#define EP_SOLID_FOR_PUSHING 70 +#define EP_DRAGONFIRE_PROOF 71 +#define EP_EXPLOSION_PROOF 72 +#define EP_CAN_SMASH 73 +#define EP_EXPLODES_3X3_OLD 74 +#define EP_CAN_EXPLODE_BY_FIRE 75 +#define EP_CAN_EXPLODE_SMASHED 76 +#define EP_CAN_EXPLODE_IMPACT 77 +#define EP_SP_PORT 78 +#define EP_CAN_EXPLODE_BY_DRAGONFIRE 79 +#define EP_CAN_EXPLODE_BY_EXPLOSION 80 +#define EP_COULD_MOVE_INTO_ACID 81 +#define EP_MAYBE_DONT_COLLIDE_WITH 82 +#define EP_CAN_BE_CLONED_BY_ANDROID 83 /* values for internal purpose only (level editor) */ -#define EP_WALK_TO_OBJECT 82 -#define EP_DEADLY 83 -#define EP_EDITOR_CASCADE 84 -#define EP_EDITOR_CASCADE_ACTIVE 85 -#define EP_EDITOR_CASCADE_INACTIVE 86 +#define EP_WALK_TO_OBJECT 84 +#define EP_DEADLY 85 +#define EP_EDITOR_CASCADE 86 +#define EP_EDITOR_CASCADE_ACTIVE 87 +#define EP_EDITOR_CASCADE_INACTIVE 88 /* values for internal purpose only (game engine) */ -#define EP_HAS_ACTION 87 -#define EP_CAN_CHANGE_OR_HAS_ACTION 88 +#define EP_HAS_ACTION 89 +#define EP_CAN_CHANGE_OR_HAS_ACTION 90 /* values for internal purpose only (other) */ -#define EP_OBSOLETE 89 +#define EP_OBSOLETE 91 -#define NUM_ELEMENT_PROPERTIES 90 +#define NUM_ELEMENT_PROPERTIES 92 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE_NR 0 @@ -175,11 +193,7 @@ #define EP_BITMASK_DEFAULT 0 #define PROPERTY_BIT(p) (1 << ((p) % 32)) -#if 1 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32]) -#else -#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32]) -#endif #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0) #define SET_PROPERTY(e,p,v) ((v) ? \ (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \ @@ -544,6 +558,7 @@ /* macros for pre-defined properties */ #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER) #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL) +#define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL) #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE) #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT) #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT) @@ -559,6 +574,7 @@ #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE) +#define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL) #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) @@ -609,6 +625,18 @@ #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) /* special macros used in game engine */ +#define IS_FILE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_FILE_ELEMENTS) + +#define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_DRAWABLE_ELEMENTS) + +#define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_RUNTIME_ELEMENTS) + +#define IS_VALID_ELEMENT(e) ((e) >= 0 && \ + (e) <= MAX_NUM_ELEMENTS) + #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -637,7 +665,7 @@ #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1) #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4) #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \ - IS_EM_KEY(e) ? EM_KEY_NR(e) : \ + IS_EM_KEY(e) ? EM_KEY_NR(e) : \ IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0) #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \ @@ -684,6 +712,25 @@ IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \ IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0) +#define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID) + +#define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \ + (e) <= EL_EMC_WALL_3) +#define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \ + (e) == EL_SP_CHIP_LEFT || \ + (e) == EL_SP_CHIP_RIGHT || \ + (e) == EL_SP_CHIP_TOP || \ + (e) == EL_SP_CHIP_BOTTOM) +#define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \ + (e) == EL_SP_HARDWARE_BASE_2 || \ + (e) == EL_SP_HARDWARE_BASE_3 || \ + (e) == EL_SP_HARDWARE_BASE_4 || \ + (e) == EL_SP_HARDWARE_BASE_5 || \ + (e) == EL_SP_HARDWARE_BASE_6) + +#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ + (e) <= EL_DC_STEELWALL_2_SINGLE) + #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) @@ -708,14 +755,13 @@ #define SND_ELEMENT(e) (e) #endif -#if 1 #define GROUP_NR(e) ((e) - EL_GROUP_START) #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE) #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START)) #define IS_EQUAL_OR_IN_GROUP(e, ge) \ - (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) -#endif + (ge == EL_ANY_ELEMENT ? TRUE : \ + IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -735,9 +781,18 @@ (e) == EL_EMERALD_RED ? EL_DIAMOND : \ (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ EL_ROCK) -#define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \ +#define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \ (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ EL_BD_ROCK) +#define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \ + (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ + (e) == EL_EMERALD ? EL_DIAMOND : \ + (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \ + (e) == EL_EMERALD_RED ? EL_DIAMOND : \ + (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ + (e) == EL_PEARL ? EL_BOMB : \ + (e) == EL_CRYSTAL ? EL_CRYSTAL : \ + EL_ROCK) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) @@ -771,6 +826,9 @@ #define ANIM_DELAY(g) (graphic_info[g].anim_delay) #define ANIM_MODE(g) (graphic_info[g].anim_mode) +#define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \ + ANIM_CE_SCORE | \ + ANIM_CE_DELAY)) #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1) #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0) #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g)) @@ -778,6 +836,8 @@ #define IS_LOOP_SOUND(s) (sound_info[s].loop) +#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS) + #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ @@ -790,6 +850,11 @@ (d) == MV_UP ? "MV_UP" : \ (d) == MV_DOWN ? "MV_DOWN" : "(various)") +#define ELEMENT_ACTIVE(e) (ActiveElement[e]) +#define BUTTON_ACTIVE(b) (ActiveButton[b]) +#define FONT_ACTIVE(f) (ActiveFont[f]) + + /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -800,18 +865,11 @@ #define MAX_ELEMENT_NAME_LEN 32 #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 -#define MAX_NUM_TITLE_SCREENS 5 +#define MAX_NUM_TITLE_IMAGES 5 +#define MAX_NUM_TITLE_MESSAGES 5 #define MAX_NUM_AMOEBA 100 -#if 0 /* game.h */ -#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 -#endif - -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 #define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 @@ -867,7 +925,7 @@ #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) -#define MICROLEVEL_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY) #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) @@ -1107,9 +1165,9 @@ #define EL_CRYSTAL 257 #define EL_WALL_PEARL 258 #define EL_WALL_CRYSTAL 259 -#define EL_DOOR_WHITE 260 -#define EL_DOOR_WHITE_GRAY 261 -#define EL_KEY_WHITE 262 +#define EL_DC_GATE_WHITE 260 +#define EL_DC_GATE_WHITE_GRAY 261 +#define EL_DC_KEY_WHITE 262 #define EL_SHIELD_NORMAL 263 #define EL_EXTRA_TIME 264 #define EL_SWITCHGATE_OPEN 265 @@ -1153,13 +1211,13 @@ #define EL_SIGN_STOP 301 #define EL_SIGN_WHEELCHAIR 302 #define EL_SIGN_PARKING 303 -#define EL_SIGN_ONEWAY 304 -#define EL_SIGN_HEART 305 -#define EL_SIGN_TRIANGLE 306 -#define EL_SIGN_ROUND 307 -#define EL_SIGN_EXIT 308 -#define EL_SIGN_YINYANG 309 -#define EL_SIGN_OTHER 310 +#define EL_SIGN_NO_ENTRY 304 +#define EL_SIGN_UNUSED_1 305 +#define EL_SIGN_GIVE_WAY 306 +#define EL_SIGN_ENTRY_FORBIDDEN 307 +#define EL_SIGN_EMERGENCY_EXIT 308 +#define EL_SIGN_YIN_YANG 309 +#define EL_SIGN_UNUSED_2 310 #define EL_MOLE_LEFT 311 #define EL_MOLE_RIGHT 312 #define EL_MOLE_UP 313 @@ -1307,7 +1365,101 @@ #define EL_YAMYAM_UP 711 #define EL_YAMYAM_DOWN 712 -#define NUM_FILE_ELEMENTS 713 +#define EL_BD_EXPANDABLE_WALL 713 + +#define EL_PREV_CE_8 714 +#define EL_PREV_CE_7 715 +#define EL_PREV_CE_6 716 +#define EL_PREV_CE_5 717 +#define EL_PREV_CE_4 718 +#define EL_PREV_CE_3 719 +#define EL_PREV_CE_2 720 +#define EL_PREV_CE_1 721 +#define EL_SELF 722 +#define EL_NEXT_CE_1 723 +#define EL_NEXT_CE_2 724 +#define EL_NEXT_CE_3 725 +#define EL_NEXT_CE_4 726 +#define EL_NEXT_CE_5 727 +#define EL_NEXT_CE_6 728 +#define EL_NEXT_CE_7 729 +#define EL_NEXT_CE_8 730 +#define EL_ANY_ELEMENT 731 + +#define EL_STEEL_CHAR_START 732 +#define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32) +#define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32) + +/* (auto-generated data structure definitions included with normal chars) */ + +#define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111) +#define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79) + +#define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) + +#define EL_SPERMS 812 +#define EL_BULLET 813 +#define EL_HEART 814 +#define EL_CROSS 815 +#define EL_FRANKIE 816 +#define EL_SIGN_SPERMS 817 +#define EL_SIGN_BULLET 818 +#define EL_SIGN_HEART 819 +#define EL_SIGN_CROSS 820 +#define EL_SIGN_FRANKIE 821 + +#define EL_STEEL_EXIT_CLOSED 822 +#define EL_STEEL_EXIT_OPEN 823 + +#define EL_DC_STEELWALL_1_LEFT 824 +#define EL_DC_STEELWALL_1_RIGHT 825 +#define EL_DC_STEELWALL_1_TOP 826 +#define EL_DC_STEELWALL_1_BOTTOM 827 +#define EL_DC_STEELWALL_1_HORIZONTAL 828 +#define EL_DC_STEELWALL_1_VERTICAL 829 +#define EL_DC_STEELWALL_1_TOPLEFT 830 +#define EL_DC_STEELWALL_1_TOPRIGHT 831 +#define EL_DC_STEELWALL_1_BOTTOMLEFT 832 +#define EL_DC_STEELWALL_1_BOTTOMRIGHT 833 +#define EL_DC_STEELWALL_1_TOPLEFT_2 834 +#define EL_DC_STEELWALL_1_TOPRIGHT_2 835 +#define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836 +#define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837 + +#define EL_DC_STEELWALL_2_LEFT 838 +#define EL_DC_STEELWALL_2_RIGHT 839 +#define EL_DC_STEELWALL_2_TOP 840 +#define EL_DC_STEELWALL_2_BOTTOM 841 +#define EL_DC_STEELWALL_2_HORIZONTAL 842 +#define EL_DC_STEELWALL_2_VERTICAL 843 +#define EL_DC_STEELWALL_2_MIDDLE 844 +#define EL_DC_STEELWALL_2_SINGLE 845 + +#define EL_DC_SWITCHGATE_SWITCH_UP 846 +#define EL_DC_SWITCHGATE_SWITCH_DOWN 847 +#define EL_DC_TIMEGATE_SWITCH 848 +#define EL_DC_TIMEGATE_SWITCH_ACTIVE 849 + +#define EL_DC_LANDMINE 850 + +#define EL_EXPANDABLE_STEELWALL 851 +#define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852 +#define EL_EXPANDABLE_STEELWALL_VERTICAL 853 +#define EL_EXPANDABLE_STEELWALL_ANY 854 + +#define EL_EM_EXIT_CLOSED 855 +#define EL_EM_EXIT_OPEN 856 +#define EL_EM_STEEL_EXIT_CLOSED 857 +#define EL_EM_STEEL_EXIT_OPEN 858 + +#define EL_DC_GATE_FAKE_GRAY 859 + +#define EL_DC_MAGIC_WALL 860 + +#define EL_QUICKSAND_FAST_EMPTY 861 +#define EL_QUICKSAND_FAST_FULL 862 + +#define NUM_FILE_ELEMENTS 863 /* "real" (and therefore drawable) runtime elements */ @@ -1341,41 +1493,55 @@ #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26) #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27) -#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) -#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) -#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30) -#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) -#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32) -#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) -#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34) -#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35) -#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36) -#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) -#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) -#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39) -#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40) -#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41) -#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) -#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43) -#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44) -#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) -#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) -#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 47) -#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48) -#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49) -#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50) -#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51) -#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52) -#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53) -#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54) -#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55) -#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) -#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) -#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) -#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) +#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) +#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) +#define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30) +#define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31) +#define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32) +#define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33) +#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34) +#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35) +#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36) +#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) +#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38) +#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40) +#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) +#define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43) +#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44) +#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) +#define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) +#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47) +#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48) +#define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50) +#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51) +#define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52) +#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53) +#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54) +#define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55) +#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) +#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) +#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) +#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) +#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60) +#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61) +#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62) +#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63) +#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64) +#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65) +#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66) +#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67) +#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68) +#define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69) +#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70) +#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71) + +#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 60) +#define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1386,20 +1552,23 @@ #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6) #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7) #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8) -#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9) -#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10) -#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 11) -#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 12) -#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 13) -#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 14) -#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 15) -#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) -#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) -#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18) -#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 19) -#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 20) - -#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 21) +#define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12) +#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13) +#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14) +#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) +#define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18) +#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19) +#define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20) +#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21) +#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22) +#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23) + +#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24) /* dummy elements (never used as game elements, only used as graphics) */ #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS @@ -1429,9 +1598,17 @@ #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) +#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25) +#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26) +#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27) +#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28) +#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29) +#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30) +#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31) +#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32) /* internal elements (only used for internal purposes like copying) */ -#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25) +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33) #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) @@ -1456,23 +1633,25 @@ #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) -#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22) -#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) -#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) -#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_GENERIC (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29) -#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) -#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33) #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) -#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33) -#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 32) +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34) /* values for graphics/sounds action types */ @@ -1570,19 +1749,48 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_TITLE 1 -#define GFX_SPECIAL_ARG_MAIN 2 -#define GFX_SPECIAL_ARG_LEVELS 3 -#define GFX_SPECIAL_ARG_SCORES 4 -#define GFX_SPECIAL_ARG_EDITOR 5 -#define GFX_SPECIAL_ARG_INFO 6 -#define GFX_SPECIAL_ARG_SETUP 7 -#define GFX_SPECIAL_ARG_PLAYING 8 -#define GFX_SPECIAL_ARG_DOOR 9 -#define GFX_SPECIAL_ARG_PREVIEW 10 -#define GFX_SPECIAL_ARG_CRUMBLED 11 - -#define NUM_SPECIAL_GFX_ARGS 12 +#define GFX_SPECIAL_ARG_TITLE_INITIAL 1 +#define GFX_SPECIAL_ARG_TITLE 2 +#define GFX_SPECIAL_ARG_MAIN 3 +#define GFX_SPECIAL_ARG_LEVELS 4 +#define GFX_SPECIAL_ARG_SCORES 5 +#define GFX_SPECIAL_ARG_EDITOR 6 +#define GFX_SPECIAL_ARG_INFO 7 +#define GFX_SPECIAL_ARG_SETUP 8 +#define GFX_SPECIAL_ARG_PLAYING 9 +#define GFX_SPECIAL_ARG_DOOR 10 +#define GFX_SPECIAL_ARG_PANEL 11 +#define GFX_SPECIAL_ARG_PREVIEW 12 +#define GFX_SPECIAL_ARG_CRUMBLED 13 + +#define NUM_SPECIAL_GFX_ARGS 14 + +/* these additional definitions are currently only used for draw offsets */ +#define GFX_SPECIAL_ARG_INFO_MAIN 0 +#define GFX_SPECIAL_ARG_INFO_TITLE 1 +#define GFX_SPECIAL_ARG_INFO_ELEMENTS 2 +#define GFX_SPECIAL_ARG_INFO_MUSIC 3 +#define GFX_SPECIAL_ARG_INFO_CREDITS 4 +#define GFX_SPECIAL_ARG_INFO_PROGRAM 5 +#define GFX_SPECIAL_ARG_INFO_VERSION 6 +#define GFX_SPECIAL_ARG_INFO_LEVELSET 7 + +#define NUM_SPECIAL_GFX_INFO_ARGS 8 + +/* these additional definitions are currently only used for draw offsets */ +#define GFX_SPECIAL_ARG_SETUP_MAIN 0 +#define GFX_SPECIAL_ARG_SETUP_GAME 1 +#define GFX_SPECIAL_ARG_SETUP_EDITOR 2 +#define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3 +#define GFX_SPECIAL_ARG_SETUP_SOUND 4 +#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 +#define GFX_SPECIAL_ARG_SETUP_INPUT 6 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 7 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 8 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 9 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 10 + +#define NUM_SPECIAL_GFX_SETUP_ARGS 11 /* values for image configuration suffixes */ @@ -1625,8 +1833,15 @@ #define GFX_ARG_NAME 36 #define GFX_ARG_SCALE_UP_FACTOR 37 #define GFX_ARG_CLONE_FROM 38 +#define GFX_ARG_FADE_MODE 39 +#define GFX_ARG_FADE_DELAY 40 +#define GFX_ARG_POST_DELAY 41 +#define GFX_ARG_AUTO_DELAY 42 +#define GFX_ARG_ALIGN 43 +#define GFX_ARG_VALIGN 44 +#define GFX_ARG_SORT_PRIORITY 45 -#define NUM_GFX_ARGS 39 +#define NUM_GFX_ARGS 46 /* values for sound configuration suffixes */ @@ -1643,61 +1858,81 @@ #define NUM_MUS_ARGS 1 -/* values for font configuration */ +/* values for font configuration (definitions must match those from main.c) */ #define FONT_INITIAL_1 0 #define FONT_INITIAL_2 1 #define FONT_INITIAL_3 2 #define FONT_INITIAL_4 3 #define FONT_TITLE_1 4 #define FONT_TITLE_2 5 -#define FONT_MENU_1 6 -#define FONT_MENU_2 7 -#define FONT_TEXT_1_ACTIVE 8 -#define FONT_TEXT_2_ACTIVE 9 -#define FONT_TEXT_3_ACTIVE 10 -#define FONT_TEXT_4_ACTIVE 11 -#define FONT_TEXT_1 12 -#define FONT_TEXT_2 13 -#define FONT_TEXT_3 14 -#define FONT_TEXT_4 15 -#define FONT_ENVELOPE_1 16 -#define FONT_ENVELOPE_2 17 -#define FONT_ENVELOPE_3 18 -#define FONT_ENVELOPE_4 19 -#define FONT_INPUT_1_ACTIVE 20 -#define FONT_INPUT_2_ACTIVE 21 -#define FONT_INPUT_1 22 -#define FONT_INPUT_2 23 -#define FONT_OPTION_OFF 24 -#define FONT_OPTION_ON 25 -#define FONT_VALUE_1 26 -#define FONT_VALUE_2 27 -#define FONT_VALUE_OLD 28 -#define FONT_LEVEL_NUMBER_ACTIVE 29 -#define FONT_LEVEL_NUMBER 30 -#define FONT_TAPE_RECORDER 31 -#define FONT_GAME_INFO 32 - -#define NUM_FONTS 33 +#define FONT_MENU_1_ACTIVE 6 +#define FONT_MENU_2_ACTIVE 7 +#define FONT_MENU_1 8 +#define FONT_MENU_2 9 +#define FONT_TEXT_1_ACTIVE 10 +#define FONT_TEXT_2_ACTIVE 11 +#define FONT_TEXT_3_ACTIVE 12 +#define FONT_TEXT_4_ACTIVE 13 +#define FONT_TEXT_1 14 +#define FONT_TEXT_2 15 +#define FONT_TEXT_3 16 +#define FONT_TEXT_4 17 +#define FONT_ENVELOPE_1 18 +#define FONT_ENVELOPE_2 19 +#define FONT_ENVELOPE_3 20 +#define FONT_ENVELOPE_4 21 +#define FONT_INPUT_1_ACTIVE 22 +#define FONT_INPUT_2_ACTIVE 23 +#define FONT_INPUT_1 24 +#define FONT_INPUT_2 25 +#define FONT_OPTION_OFF 26 +#define FONT_OPTION_ON 27 +#define FONT_VALUE_1 28 +#define FONT_VALUE_2 29 +#define FONT_VALUE_OLD 30 +#define FONT_LEVEL_NUMBER_ACTIVE 31 +#define FONT_LEVEL_NUMBER 32 +#define FONT_TAPE_RECORDER 33 +#define FONT_GAME_INFO 34 +#define FONT_INFO_ELEMENTS 35 +#define FONT_INFO_LEVELSET 36 + +#define NUM_FONTS 37 #define NUM_INITIAL_FONTS 4 +#if 0 +#define FONT_ACTIVE(f) \ + ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ + (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ + (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \ + (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \ + (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \ + (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \ + (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \ + (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ + (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ + (f)) +#endif + /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_TITLE 1 -#define GAME_MODE_MAIN 2 -#define GAME_MODE_LEVELS 3 -#define GAME_MODE_SCORES 4 -#define GAME_MODE_EDITOR 5 -#define GAME_MODE_INFO 6 -#define GAME_MODE_SETUP 7 -#define GAME_MODE_PLAYING 8 -#define GAME_MODE_PSEUDO_DOOR 9 -#define GAME_MODE_PSEUDO_PREVIEW 10 -#define GAME_MODE_PSEUDO_CRUMBLED 11 +#define GAME_MODE_TITLE_INITIAL 1 +#define GAME_MODE_TITLE 2 +#define GAME_MODE_MAIN 3 +#define GAME_MODE_LEVELS 4 +#define GAME_MODE_SCORES 5 +#define GAME_MODE_EDITOR 6 +#define GAME_MODE_INFO 7 +#define GAME_MODE_SETUP 8 +#define GAME_MODE_PLAYING 9 +#define GAME_MODE_PSEUDO_DOOR 10 +#define GAME_MODE_PSEUDO_PANEL 11 +#define GAME_MODE_PSEUDO_PREVIEW 12 +#define GAME_MODE_PSEUDO_CRUMBLED 13 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 12 -#define GAME_MODE_QUIT 13 +#define GAME_MODE_PSEUDO_TYPENAME 14 +#define GAME_MODE_QUIT 15 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1712,27 +1947,38 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_BUILD 9 +#define PROGRAM_VERSION_PATCH 4 +#define PROGRAM_VERSION_BUILD 2 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_EMAIL_STRING "info@artsoft.org" +#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" +#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" #define FILENAME_PREFIX "Rocks" -#if defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY ".rocksndiamonds" -#elif defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" +#define USERDATA_DIRECTORY_DOS "userdata" + +#if defined(PLATFORM_WIN32) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 +#elif defined(PLATFORM_MACOSX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX +#elif defined(PLATFORM_UNIX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX #else -#define USERDATA_DIRECTORY "userdata" +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS #endif #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" #define MSDOS_POINTER_FILENAME "mouse.pcx" /* file version numbers for resource files (levels, tapes, score, setup, etc.) @@ -1790,17 +2036,114 @@ #define NUM_ENGINE_TYPES 3 +struct BorderInfo +{ + boolean draw_masked[NUM_SPECIAL_GFX_ARGS]; + boolean draw_masked_when_fading; +}; + +struct MenuMainButtonInfo +{ + struct MenuPosInfo name; + struct MenuPosInfo levels; + struct MenuPosInfo scores; + struct MenuPosInfo editor; + struct MenuPosInfo info; + struct MenuPosInfo game; + struct MenuPosInfo setup; + struct MenuPosInfo quit; + + struct MenuPosInfo prev_level; + struct MenuPosInfo next_level; +}; + +struct MenuMainTextInfo +{ + struct TextPosInfo name; + struct TextPosInfo levels; + struct TextPosInfo scores; + struct TextPosInfo editor; + struct TextPosInfo info; + struct TextPosInfo game; + struct TextPosInfo setup; + struct TextPosInfo quit; + + struct TextPosInfo first_level; + struct TextPosInfo last_level; + struct TextPosInfo level_number; + struct TextPosInfo level_info_1; + struct TextPosInfo level_info_2; + struct TextPosInfo level_name; + struct TextPosInfo level_author; + struct TextPosInfo level_year; + struct TextPosInfo level_imported_from; + struct TextPosInfo level_imported_by; + struct TextPosInfo level_tested_by; + struct TextPosInfo title_1; + struct TextPosInfo title_2; + struct TextPosInfo title_3; +}; + +struct MenuMainInputInfo +{ + struct TextPosInfo name; +}; + +struct MenuMainInfo +{ + struct MenuMainButtonInfo button; + struct MenuMainTextInfo text; + struct MenuMainInputInfo input; +}; + +struct TitleFadingInfo +{ + int fade_mode; + int fade_delay; + int post_delay; + int auto_delay; +}; + +struct TitleMessageInfo +{ + int x, y; + int width, height; + int chars, lines; + int align, valign; + int font; + boolean autowrap; + boolean centered; + boolean parse_comments; + int sort_priority; + + int fade_mode; + int fade_delay; + int post_delay; + int auto_delay; +}; + struct MenuInfo { int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; + int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; + int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo enter_menu; + struct TitleFadingInfo leave_menu; + struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; + int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; + + struct MenuMainInfo main; }; struct DoorInfo @@ -1812,6 +2155,18 @@ struct DoorInfo int anim_mode; }; +struct PreviewInfo +{ + int x, y; + int align, valign; + int xsize, ysize; + int xoffset, yoffset; + int tile_size; + int step_offset; + int step_delay; + int anim_mode; +}; + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; @@ -1828,6 +2183,9 @@ struct EnvelopeInfo int xsize; int ysize; + boolean autowrap; + boolean centered; + char text[MAX_ENVELOPE_TEXT_LEN + 1]; }; @@ -1913,7 +2271,6 @@ struct LevelInfo int explosion_element[MAX_PLAYERS]; boolean use_explosion_element[MAX_PLAYERS]; -#if 1 /* values for the new EMC elements */ int android_move_time; int android_clone_time; @@ -1930,12 +2287,8 @@ struct LevelInfo struct Content ball_content[MAX_ELEMENT_CONTENTS]; int num_ball_contents; -#if 0 - boolean android_array[16]; -#endif int num_android_clone_elements; int android_clone_element[MAX_ANDROID_ELEMENTS]; -#endif int can_move_into_acid_bits; /* bitfield to store property for elements */ int dont_collide_with_bits; /* bitfield to store property for elements */ @@ -1947,6 +2300,7 @@ struct LevelInfo boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ + boolean shifted_relocation; /* no level centering when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ @@ -1981,6 +2335,13 @@ struct GlobalInfo float frames_per_second; boolean fps_slowdown; int fps_slowdown_factor; + + /* global values for fading screens and masking borders */ + int border_status; +#if 0 + int fading_status; + int fading_type; +#endif }; struct ElementChangeInfo @@ -2146,6 +2507,9 @@ struct ElementInfo int collect_score; /* runtime score value for collecting */ + /* count of this element on playfield, calculated after each frame */ + int element_count; + /* ---------- internal values used in level editor ---------- */ int access_type; /* walkable or passable */ @@ -2181,20 +2545,28 @@ struct GraphicInfo int src_x, src_y; /* start position of animation frames */ int width, height; /* width/height of each animation frame */ + int offset_x, offset_y; /* x/y offset to next animation frame */ int offset2_x, offset2_y; /* x/y offset to second movement tile */ + boolean double_movement; /* animation has second movement tile */ int swap_double_tiles; /* explicitely force or forbid tile swapping */ + int anim_frames; int anim_frames_per_line; int anim_start_frame; int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; + boolean anim_global_sync; + int crumbled_like; /* element for cloning crumble graphics */ int diggable_like; /* element for cloning digging graphics */ + int border_size; /* border size for "crumbled" graphics */ + int scale_up_factor; /* optional factor for scaling image up */ + int clone_from; /* graphic for cloning *all* settings */ int anim_delay_fixed; /* optional delay values for bored and */ @@ -2210,6 +2582,15 @@ struct GraphicInfo int draw_masked; /* optional setting for drawing envelope gfx */ + int fade_mode; /* optional setting for drawing title screens */ + int fade_delay; /* optional setting for drawing title screens */ + int post_delay; /* optional setting for drawing title screens */ + int auto_delay; /* optional setting for drawing title screens */ + int align, valign; /* optional setting for drawing title screens */ + int sort_priority; /* optional setting for drawing title screens */ + + boolean use_image_size; /* use image size as default width and height */ + #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ GC clip_gc; /* single-graphic-only clip gc for X11 */ @@ -2284,8 +2665,9 @@ struct HelpAnimInfo }; -extern Bitmap *bitmap_db_title; +extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; +extern Bitmap *bitmap_db_panel; extern Bitmap *bitmap_db_door; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; @@ -2323,6 +2705,7 @@ extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA]; extern short AmoebaCnt2[MAX_NUM_AMOEBA]; @@ -2332,16 +2715,16 @@ extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -#if 0 -extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; -#endif - extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int ActiveElement[MAX_NUM_ELEMENTS]; +extern int ActiveButton[NUM_IMAGE_FILES]; +extern int ActiveFont[NUM_FONTS]; + extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y; @@ -2360,8 +2743,6 @@ extern int ExitX, ExitY; extern int AllPlayersGone; extern int TimeFrames, TimePlayed, TimeLeft, TapeTime; -extern boolean SiebAktiv; -extern int SiebCount; extern boolean network_player_action_received; @@ -2372,8 +2753,19 @@ extern struct LevelInfo level, level_template; extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GlobalInfo global; +extern struct BorderInfo border; +extern struct TitleFadingInfo fading; +extern struct TitleFadingInfo fading_none; +extern struct TitleFadingInfo title_initial_default; +extern struct TitleFadingInfo title_default; +extern struct TitleMessageInfo titlemessage_initial_default; +extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage_default; +extern struct TitleMessageInfo titlemessage[]; +extern struct TitleMessageInfo readme; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; +extern struct PreviewInfo preview; extern struct ElementInfo element_info[]; extern struct ElementNameInfo element_name_info[]; extern struct ElementActionInfo element_action_info[];