X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=4dc5883b60e36dea7af94eca4275150c9ac543a5;hp=d698ffdf42bc298a637096e09f35eb47e55bf4d7;hb=34efaa3925a28cb95ecb05bf2c693c16f6edfe2f;hpb=49dab46aa55cb43233c7f9a310593f8bd8debc29 diff --git a/src/main.h b/src/main.h index d698ffdf..4dc5883b 100644 --- a/src/main.h +++ b/src/main.h @@ -17,9 +17,9 @@ #include #include #include -#include #include #include +#include #ifndef MSDOS #define XK_MISCELLANY @@ -33,18 +33,23 @@ #include #ifdef XPM_INCLUDE_FILE +#define USE_XPM_LIBRARY #include XPM_INCLUDE_FILE #endif #else /* MSDOS */ #include "msdos.h" #endif /* MSDOS */ +#ifdef DEBUG +#define DEBUG_TIMING 0 +#endif + typedef unsigned char boolean; typedef unsigned char byte; #ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) +#define FALSE 0 +#define TRUE (!FALSE) #endif #define WIN_XSIZE 672 @@ -186,21 +191,19 @@ typedef unsigned char byte; /* boundaries of arrays etc. */ #define MAX_NAMELEN (10+1) - #define MAX_LEVNAMLEN 32 -#define MAX_LEVSCORE_ENTRIES 16 -#define NUM_FREE_LVHD_BYTES 18 -#define MAX_TAPELEN 10000 - -#define MAX_LEVDIR_FILENAME (64+1) -#define MAX_LEVDIR_NAME (16+1) -#define MAX_LEVDIR_ENTRIES 15 +#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ +#define MAX_LEVDIR_ENTRIES 100 #define MAX_SCORE_ENTRIES 100 - -#define MAX_OPTION_LEN 256 -#define MAX_FILENAME_LEN 256 -#define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 +#define MAX_NUM_AMOEBA 100 + +#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ + +/* fundamental game speed values */ +#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) struct HiScore { @@ -222,7 +225,7 @@ struct OptionInfo struct SetupJoystickInfo { - char device_name[MAX_FILENAME_LEN]; + char *device_name; int xleft, xmiddle, xright; int yupper, ymiddle, ylower; int snap; @@ -248,6 +251,8 @@ struct SetupInputInfo struct SetupInfo { + char *player_name; + boolean sound; boolean sound_loops; boolean sound_music; @@ -262,9 +267,6 @@ struct SetupInfo boolean quick_doors; boolean team_mode; - char login_name[MAX_NAMELEN]; - char alias_name[MAX_NAMELEN]; - struct SetupInputInfo input[MAX_PLAYERS]; }; @@ -325,7 +327,7 @@ struct LevelInfo int time; int edelsteine; char name[MAX_LEVNAMLEN]; - int score[MAX_LEVSCORE_ENTRIES]; + int score[LEVEL_SCORE_ELEMENTS]; int mampfer_inhalt[4][3][3]; int tempo_amoebe; int dauer_sieb; @@ -335,13 +337,15 @@ struct LevelInfo struct LevelDirInfo { - char filename[MAX_LEVDIR_FILENAME]; - char name[MAX_LEVDIR_NAME]; + char *filename; + char *name; int levels; - int readonly; + int sort_priority; + boolean user_defined; + boolean readonly; }; -struct RecordingInfo +struct TapeInfo { int level_nr; unsigned long random_seed; @@ -354,6 +358,7 @@ struct RecordingInfo boolean recording, playing, pausing; boolean fast_forward; boolean changed; + boolean player_participates[MAX_PLAYERS]; struct { byte action[MAX_PLAYERS]; @@ -369,7 +374,7 @@ extern GC gc, clip_gc[], tile_clip_gc; extern Pixmap pix[]; extern Pixmap clipmask[], tile_clipmask[]; -#ifdef XPM_INCLUDE_FILE +#ifdef USE_XPM_LIBRARY extern XpmAttributes xpm_att[]; #endif @@ -381,12 +386,10 @@ extern int sound_device; extern char *sound_device_name; extern int joystick_device; extern char *joystick_device_name[]; -extern int width, height; extern char *program_name; extern int game_status; -extern int game_emulation; extern boolean network_playing; extern int button_status; extern boolean motion_status; @@ -430,13 +433,12 @@ extern int FrameCounter, TimeFrames, TimeLeft; extern int MampferNr, SiebAktiv; extern boolean network_player_action_received; -extern int TestPlayer; extern struct LevelDirInfo leveldir[]; extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; -extern struct RecordingInfo tape; +extern struct TapeInfo tape; extern struct SoundInfo Sound[]; extern struct JoystickInfo joystick[]; extern struct OptionInfo options; @@ -947,19 +949,6 @@ extern int num_bg_loops; #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94) #define GFX_CHAR_END (GFX_CHAR_START+79) -/* score for elements */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_SCHLUESSEL 9 -#define SC_ZEITBONUS 10 - /* the names of the sounds */ #define SND_ALCHEMY 0 #define SND_AMOEBE 1 @@ -1016,13 +1005,6 @@ extern int num_bg_loops; #define NUM_SOUNDS 52 -#define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \ - (s)==SND_NJAM || (s)==SND_MIEP) -#define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \ - (s)==SND_NETWORK || (s)==SND_CZARDASZ || \ - (s)==SND_TYGER || (s)==SND_VOYAGER || \ - (s)==SND_TWILIGHT) - /* default input keys */ #define KEY_UNDEFINDED XK_VoidSymbol #define DEFAULT_KEY_LEFT XK_Left @@ -1053,21 +1035,17 @@ extern int num_bg_loops; #define FC_SPECIAL2 5 /* values for game_status */ -#define MAINMENU 0 -#define PLAYING 1 -#define LEVELED 2 -#define HELPSCREEN 3 -#define CHOOSELEVEL 4 -#define TYPENAME 5 -#define HALLOFFAME 6 -#define SETUP 7 -#define SETUPINPUT 8 -#define EXITGAME 9 - -/* values for game_emulation */ -#define EMU_NONE 0 -#define EMU_BOULDERDASH 1 -#define EMU_SOKOBAN 2 +#define EXITGAME 0 +#define MAINMENU 1 +#define PLAYING 2 +#define LEVELED 3 +#define HELPSCREEN 4 +#define CHOOSELEVEL 5 +#define TYPENAME 6 +#define HALLOFFAME 7 +#define SETUP 8 +#define SETUPINPUT 9 +#define CALIBRATION 10 #ifndef GAME_DIR #define GAME_DIR "." @@ -1081,60 +1059,13 @@ extern int num_bg_loops; #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" -#ifndef MSDOS -#define USERDATA_DIRECTORY ".rocksndiamonds" -#define LEVDIR_FILENAME "ROCKS.levelinfo" -#define SETUP_FILENAME "setup" -#define LEVELSETUP_FILENAME "setup.level" -#define TAPEFILE_EXTENSION "tape" -#define SCOREFILE_EXTENSION "score" -#else -#define USERDATA_DIRECTORY "userdata" -#define LEVDIR_FILENAME "ROCKS.lev" -#define SETUP_FILENAME "setup" -#define LEVELSETUP_FILENAME "setup.lev" -#define TAPEFILE_EXTENSION "rec" -#define SCOREFILE_EXTENSION "sco" -#endif - -#define MODE_R_ALL (S_IRUSR | S_IRGRP | S_IROTH) -#define MODE_W_ALL (S_IWUSR | S_IWGRP | S_IWOTH) -#define MODE_X_ALL (S_IXUSR | S_IXGRP | S_IXOTH) -#define USERDATA_DIR_MODE (MODE_R_ALL | MODE_X_ALL | S_IWUSR) -#define LEVEL_PERMS (MODE_R_ALL | MODE_W_ALL) -#define SCORE_PERMS LEVEL_PERMS -#define NAMES_PERMS LEVEL_PERMS -#define LEVDIR_PERMS LEVEL_PERMS -#define LEVREC_PERMS LEVEL_PERMS -#define JOYDAT_PERMS LEVEL_PERMS -#define SETUP_PERMS LEVEL_PERMS - -/* old cookies */ -#define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0" - -#define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0" -#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -#define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0" -#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2" -#define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0" -#define SETUP_COOKIE "ROCKSNDIAMONDS_SETUP_FILE_VERSION_1.2" -#define LEVELSETUP_COOKIE "ROCKSNDIAMONDS_LEVELSETUP_FILE_VERSION_1.2" -#define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1) -#define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1) -#define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1) -#define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1) -#define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1) -#define SETUP_COOKIE_LEN (strlen(SETUP_COOKIE)+1) -#define LEVELSETUP_COOKIE_LEN (strlen(LEVELSETUP_COOKIE)+1) - #define VERSION_STRING "1.2 preview 1" #define GAMETITLE_STRING "Rocks'n'Diamonds" #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel" -/* Leerer Login- und Alias-Name */ -#define EMPTY_LOGIN "NO_LOGIN" -#define EMPTY_ALIAS "NO_NAME" +/* default name for empty highscore entry */ +#define EMPTY_PLAYER_NAME "no name" /* values for button_status */ #define MB_NOT_PRESSED FALSE @@ -1152,11 +1083,6 @@ extern int num_bg_loops; #define MB_RIGHT 3 #endif -/* values for key_status */ -#define KEY_NOT_PRESSED FALSE -#define KEY_RELEASED FALSE -#define KEY_PRESSED TRUE - /* values for redraw_mask */ #define REDRAW_ALL (1L<<0) #define REDRAW_FIELD (1L<<1) @@ -1172,51 +1098,24 @@ extern int num_bg_loops; #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV) #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2 -/* positions in the game control window */ -#define XX_LEVEL 37 -#define YY_LEVEL 20 -#define XX_EMERALDS 29 -#define YY_EMERALDS 54 -#define XX_DYNAMITE 29 -#define YY_DYNAMITE 89 -#define XX_KEYS 18 -#define YY_KEYS 123 -#define XX_SCORE 15 -#define YY_SCORE 159 -#define XX_TIME 29 -#define YY_TIME 194 - -#define DX_LEVEL (DX+XX_LEVEL) -#define DY_LEVEL (DY+YY_LEVEL) -#define DX_EMERALDS (DX+XX_EMERALDS) -#define DY_EMERALDS (DY+YY_EMERALDS) -#define DX_DYNAMITE (DX+XX_DYNAMITE) -#define DY_DYNAMITE (DY+YY_DYNAMITE) -#define DX_KEYS (DX+XX_KEYS) -#define DY_KEYS (DY+YY_KEYS) -#define DX_SCORE (DX+XX_SCORE) -#define DY_SCORE (DY+YY_SCORE) -#define DX_TIME (DX+XX_TIME) -#define DY_TIME (DY+YY_TIME) - -/* Felder in PIX_DOOR */ -/* Bedeutung in PIX_DB_DOOR: (3 PAGEs) - PAGEX1: 1. Zwischenspeicher für DOOR_1 - PAGEX2: 2. Zwischenspeicher für DOOR_1 - PAGEX3: Pufferspeicher für Animationen +/* areas in pixmap PIX_DOOR */ +/* meaning in PIX_DB_DOOR: (3 PAGEs) + PAGEX1: 1. buffer for DOOR_1 + PAGEX2: 2. buffer for DOOR_1 + PAGEX3: buffer for animations */ #define DOOR_GFX_PAGESIZE DXSIZE -#define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE) +#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) +#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) +#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) +#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE) +#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE) +#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEY1 0 #define DOOR_GFX_PAGEY2 DYSIZE -/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */ +/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0 #define ANIM_OSCILLATE 1 #define ANIM_REVERSE 2