X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=4c1d57d52a1191f1a44d679211a4fbfa1c06f6fa;hp=716ce292df1a3977ab9d39bd3196f5f10bd9d593;hb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;hpb=adaabca253f2e76597725cdc86fc1fff6f0de1d2 diff --git a/src/main.h b/src/main.h index 716ce292..4c1d57d5 100644 --- a/src/main.h +++ b/src/main.h @@ -40,6 +40,10 @@ #include "msdos.h" #endif /* MSDOS */ +#ifdef USE_SDL_LIBRARY +#include "sdl.h" +#endif + #ifdef DEBUG #define DEBUG_TIMING 0 #endif @@ -54,6 +58,7 @@ typedef unsigned char byte; #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#define WIN_SDL_DEPTH 16 /* !!! change this !!! */ #ifndef MSDOS #define WIN_XPOS 0 #define WIN_YPOS 0 @@ -455,6 +460,7 @@ struct GameInfo struct GlobalInfo { + int dummy; }; extern Display *display; @@ -472,6 +478,14 @@ extern XpmAttributes xpm_att[]; extern Drawable drawto, drawto_field, backbuffer, fieldbuffer; extern Colormap cmap; +#ifdef USE_SDL_LIBRARY +extern SDL_Surface *sdl_window; +extern SDL_Surface *sdl_drawto, *sdl_drawto_field; +extern SDL_Surface *sdl_backbuffer, *sdl_fieldbuffer; +extern SDL_Surface *sdl_pix[]; +extern SDL_Surface *sdl_pix_masked[], *sdl_tile_masked[]; +#endif + extern int sound_pipe[2]; extern int sound_device; extern char *sound_device_name; @@ -661,7 +675,7 @@ extern char *element_info[]; #define EL_MORAST_VOLL 17 #define EL_TROPFEN 18 #define EL_BOMBE 19 -#define EL_SIEB_INAKTIV 20 +#define EL_MAGIC_WALL_OFF 20 #define EL_SPEED_PILL 21 #define EL_SALZSAEURE 22 #define EL_AMOEBE_NASS 23 @@ -702,7 +716,7 @@ extern char *element_info[]; #define EL_ERZ_EDEL_BD 58 #define EL_ERZ_EDEL_GELB 59 #define EL_MAMPFER2 60 -#define EL_SIEB2_INAKTIV 61 +#define EL_MAGIC_WALL_BD_OFF 61 #define EL_INVISIBLE_STEEL 62 #define EL_UNUSED_63 63 @@ -989,12 +1003,12 @@ extern char *element_info[]; /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 -#define EL_SIEB_LEER 500 -#define EL_SIEB2_LEER 501 -#define EL_SIEB_VOLL 502 -#define EL_SIEB2_VOLL 503 -#define EL_SIEB_TOT 504 -#define EL_SIEB2_TOT 505 +#define EL_MAGIC_WALL_EMPTY 500 +#define EL_MAGIC_WALL_BD_EMPTY 501 +#define EL_MAGIC_WALL_FULL 502 +#define EL_MAGIC_WALL_BD_FULL 503 +#define EL_MAGIC_WALL_DEAD 504 +#define EL_MAGIC_WALL_BD_DEAD 505 #define EL_AUSGANG_ACT 506 #define EL_SP_TERMINAL_ACTIVE 507 #define EL_SP_BUG_ACTIVE 508 @@ -1013,6 +1027,7 @@ extern char *element_info[]; #define EL_PEARL_BREAKING 521 #define EL_TRAP_ACTIVE 522 #define EL_SPRING_MOVING 523 +#define EL_SP_MURPHY_CLONE 524 /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 600 @@ -1145,10 +1160,10 @@ extern char *element_info[]; #define GFX_SOKOBAN_FELD_VOLL 123 #define GFX_GEBLUBBER 124 /* Zeile 8 (128) */ -#define GFX_SIEB_INAKTIV 128 -#define GFX_SIEB_LEER GFX_SIEB_INAKTIV -#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV -#define GFX_SIEB_TOT GFX_SIEB_INAKTIV +#define GFX_MAGIC_WALL_OFF 128 +#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF #define GFX_ERZ_EDEL 132 #define GFX_ERZ_DIAM 133 #define GFX_ERZ_EDEL_ROT 134 @@ -1183,10 +1198,10 @@ extern char *element_info[]; #define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 -#define GFX_SIEB2_INAKTIV 172 -#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV -#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV -#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV +#define GFX_MAGIC_WALL_BD_OFF 172 +#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF /* Zeile 11 (176) */ #define GFX_AUSGANG_ZU 176 #define GFX_AUSGANG_ACT 177 @@ -1377,6 +1392,8 @@ extern char *element_info[]; #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8) #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8) +#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) + /* graphics from "RocksDC" */ #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0) #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0) @@ -1658,7 +1675,7 @@ extern char *element_info[]; #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" -#define PROGRAM_VERSION_STRING "1.3.5" +#define PROGRAM_VERSION_STRING "1.4.0 SDL" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING