X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=2e79faacf4eeae45fecc32e22bfc199f5ae19610;hp=f4bfad08eba1422482a561fb6f73469a1a75bafe;hb=8511bdf9d8df009aae3e4abd68ac5b5f18970237;hpb=c46bcfd8dd92fbf3ce134eed1e64078147d33b50 diff --git a/src/main.h b/src/main.h index f4bfad08..2e79faac 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -34,6 +34,7 @@ #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_STEELCHAR_START IMG_STEELCHAR_SPACE #define IMG_CUSTOM_START IMG_CUSTOM_1 #define SND_UNDEFINED (-1) @@ -42,6 +43,8 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#define DEFAULT_FULLSCREEN_MODE "800x600" + #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -163,19 +166,19 @@ #define EP_HAS_ACTION 87 #define EP_CAN_CHANGE_OR_HAS_ACTION 88 -#define NUM_ELEMENT_PROPERTIES 89 +/* values for internal purpose only (other) */ +#define EP_OBSOLETE 89 + +#define NUM_ELEMENT_PROPERTIES 90 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) -#define EP_BITFIELD_BASE 0 +#define EP_BITFIELD_BASE_NR 0 +#define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID) #define EP_BITMASK_DEFAULT 0 #define PROPERTY_BIT(p) (1 << ((p) % 32)) -#if 1 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32]) -#else -#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32]) -#endif #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0) #define SET_PROPERTY(e,p,v) ((v) ? \ (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \ @@ -221,11 +224,22 @@ #define CE_MOVE_OF_X 35 #define CE_DIGGING_X 36 #define CE_CREATION_OF_X 37 +#define CE_SCORE_GETS_ZERO 38 +#define CE_SCORE_GETS_ZERO_OF_X 39 +#define CE_VALUE_CHANGES 40 +#define CE_VALUE_CHANGES_OF_X 41 +#define CE_SCORE_CHANGES 42 +#define CE_SCORE_CHANGES_OF_X 43 + +#define NUM_CHANGE_EVENTS 44 -#define NUM_CHANGE_EVENTS 38 +#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32) #define CE_BITMASK_DEFAULT 0 +#define CH_EVENT_BITFIELD_NR(e) (e / 32) +#define CH_EVENT_BIT(e) (1 << ((e) % 32)) + #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c]) #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) @@ -318,7 +332,7 @@ #define CA_SET_LEVEL_GEMS 7 #define CA_SET_LEVEL_SCORE 8 #define CA_SET_LEVEL_WIND 9 -#define CA_SET_LEVEL_GRAVITY 10 +#define CA_SET_PLAYER_GRAVITY 10 #define CA_SET_PLAYER_KEYS 11 #define CA_SET_PLAYER_SPEED 12 #define CA_SET_PLAYER_SHIELD 13 @@ -381,13 +395,16 @@ #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) -#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 998) +#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) -#define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 999) +#define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) +#define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) +#define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) +#define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) #define CA_ARG_SPEED 13000 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW) @@ -588,6 +605,8 @@ #define CAN_CHANGE_OR_HAS_ACTION(e) \ HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION) +#define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) + /* special macros used in game engine */ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -667,6 +686,19 @@ #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) +/* !!! CHECK THIS !!! */ +#if 1 +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && \ + Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) +#else +#define TILE_GFX_ELEMENT(x, y) \ + GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \ + Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) +#endif + /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */ /* (solution: add separate "use sound of element" to level file and editor) */ #if 0 @@ -675,14 +707,13 @@ #define SND_ELEMENT(e) (e) #endif -#if 1 #define GROUP_NR(e) ((e) - EL_GROUP_START) #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE) #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START)) #define IS_EQUAL_OR_IN_GROUP(e, ge) \ - (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) -#endif + (ge == EL_ANY_ELEMENT ? TRUE : \ + IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -738,6 +769,9 @@ #define ANIM_DELAY(g) (graphic_info[g].anim_delay) #define ANIM_MODE(g) (graphic_info[g].anim_mode) +#define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \ + ANIM_CE_SCORE | \ + ANIM_CE_DELAY)) #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1) #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0) #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g)) @@ -751,12 +785,13 @@ IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)") +#define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \ + (d) == MV_LEFT ? "MV_LEFT" : \ + (d) == MV_RIGHT ? "MV_RIGHT" : \ + (d) == MV_UP ? "MV_UP" : \ + (d) == MV_DOWN ? "MV_DOWN" : "(various)") /* fundamental game speed values */ -#define ONE_SECOND_DELAY 1000 /* delay value for one second */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -764,15 +799,15 @@ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_ELEMENT_NAME_LEN 32 -#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */ #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 +#define MAX_NUM_TITLE_SCREENS 5 + #define MAX_NUM_AMOEBA 100 -#define MAX_INVENTORY_SIZE 1000 -#define STD_NUM_KEYS 4 -#define MAX_NUM_KEYS 8 + #define NUM_BELTS 4 #define NUM_BELT_PARTS 3 +#define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 #define MAX_ENVELOPE_XSIZE 30 @@ -790,8 +825,6 @@ #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 -#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ - /* often used screen positions */ #define SX 8 #define SY 8 @@ -829,7 +862,7 @@ #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) -#define MICROLEVEL_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY) #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) @@ -849,6 +882,10 @@ #define SC_CRYSTAL 11 #define SC_PEARL 12 #define SC_SHIELD 13 +#define SC_UNKNOWN_14 14 +#define SC_UNKNOWN_15 15 + +#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ /* "real" level file elements */ @@ -1111,13 +1148,13 @@ #define EL_SIGN_STOP 301 #define EL_SIGN_WHEELCHAIR 302 #define EL_SIGN_PARKING 303 -#define EL_SIGN_ONEWAY 304 -#define EL_SIGN_HEART 305 -#define EL_SIGN_TRIANGLE 306 -#define EL_SIGN_ROUND 307 -#define EL_SIGN_EXIT 308 -#define EL_SIGN_YINYANG 309 -#define EL_SIGN_OTHER 310 +#define EL_SIGN_NO_ENTRY 304 +#define EL_SIGN_UNUSED_1 305 +#define EL_SIGN_GIVE_WAY 306 +#define EL_SIGN_ENTRY_FORBIDDEN 307 +#define EL_SIGN_EMERGENCY_EXIT 308 +#define EL_SIGN_YIN_YANG 309 +#define EL_SIGN_UNUSED_2 310 #define EL_MOLE_LEFT 311 #define EL_MOLE_RIGHT 312 #define EL_MOLE_UP 313 @@ -1256,8 +1293,62 @@ #define EL_EMC_DRIPPER 704 #define EL_TRIGGER_CE_VALUE 705 - -#define NUM_FILE_ELEMENTS 706 +#define EL_TRIGGER_CE_SCORE 706 +#define EL_CURRENT_CE_VALUE 707 +#define EL_CURRENT_CE_SCORE 708 + +#define EL_YAMYAM_LEFT 709 +#define EL_YAMYAM_RIGHT 710 +#define EL_YAMYAM_UP 711 +#define EL_YAMYAM_DOWN 712 + +#define EL_BD_EXPANDABLE_WALL 713 + +#define EL_PREV_CE_8 714 +#define EL_PREV_CE_7 715 +#define EL_PREV_CE_6 716 +#define EL_PREV_CE_5 717 +#define EL_PREV_CE_4 718 +#define EL_PREV_CE_3 719 +#define EL_PREV_CE_2 720 +#define EL_PREV_CE_1 721 +#define EL_SELF 722 +#define EL_NEXT_CE_1 723 +#define EL_NEXT_CE_2 724 +#define EL_NEXT_CE_3 725 +#define EL_NEXT_CE_4 726 +#define EL_NEXT_CE_5 727 +#define EL_NEXT_CE_6 728 +#define EL_NEXT_CE_7 729 +#define EL_NEXT_CE_8 730 +#define EL_ANY_ELEMENT 731 + +#define EL_STEELCHAR_START 732 +#define EL_STEELCHAR_ASCII0 (EL_STEELCHAR_START - 32) +#define EL_STEELCHAR_ASCII0_START (EL_STEELCHAR_ASCII0 + 32) + +/* (auto-generated data structure definitions included with normal chars) */ + +#define EL_STEELCHAR_ASCII0_END (EL_STEELCHAR_ASCII0 + 111) +#define EL_STEELCHAR_END (EL_STEELCHAR_START + 79) + +#define EL_STEELCHAR(c) (EL_STEELCHAR_ASCII0 +MAP_FONT_ASCII(c)) + +#define EL_SPERMS 812 +#define EL_BULLET 813 +#define EL_HEART 814 +#define EL_CROSS 815 +#define EL_FRANKIE 816 +#define EL_SIGN_SPERMS 817 +#define EL_SIGN_BULLET 818 +#define EL_SIGN_HEART 819 +#define EL_SIGN_CROSS 820 +#define EL_SIGN_FRANKIE 821 + +#define EL_STEEL_EXIT_CLOSED 822 +#define EL_STEEL_EXIT_OPEN 823 + +#define NUM_FILE_ELEMENTS 824 /* "real" (and therefore drawable) runtime elements */ @@ -1291,41 +1382,43 @@ #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26) #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27) -#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) -#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) -#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30) -#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) -#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32) -#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) -#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34) -#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35) -#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36) -#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) -#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) -#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39) -#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40) -#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41) -#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) -#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43) -#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44) -#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) -#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) -#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 47) -#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48) -#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49) -#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50) -#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51) -#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52) -#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53) -#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54) -#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55) -#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) -#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) -#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) -#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) +#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) +#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) +#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30) +#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31) +#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 32) +#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) +#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 34) +#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 35) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 36) +#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 37) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 38) +#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) +#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 40) +#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41) +#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 42) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43) +#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 44) +#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45) +#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 46) +#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 47) +#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48) +#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49) +#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50) +#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51) +#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52) +#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53) +#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54) +#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55) +#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) +#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) +#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) +#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) +#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 60) +#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 61) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 60) +#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 62) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1406,23 +1499,25 @@ #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) -#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22) -#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) -#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) -#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_GENERIC (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29) -#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) -#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_STEELCHARS (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33) #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) -#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33) -#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 32) +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34) /* values for graphics/sounds action types */ @@ -1520,18 +1615,31 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_MAIN 1 -#define GFX_SPECIAL_ARG_LEVELS 2 -#define GFX_SPECIAL_ARG_SCORES 3 -#define GFX_SPECIAL_ARG_EDITOR 4 -#define GFX_SPECIAL_ARG_INFO 5 -#define GFX_SPECIAL_ARG_SETUP 6 -#define GFX_SPECIAL_ARG_PLAYING 7 -#define GFX_SPECIAL_ARG_DOOR 8 -#define GFX_SPECIAL_ARG_PREVIEW 9 -#define GFX_SPECIAL_ARG_CRUMBLED 10 - -#define NUM_SPECIAL_GFX_ARGS 11 +#define GFX_SPECIAL_ARG_TITLE 1 +#define GFX_SPECIAL_ARG_MESSAGE 2 +#define GFX_SPECIAL_ARG_MAIN 3 +#define GFX_SPECIAL_ARG_LEVELS 4 +#define GFX_SPECIAL_ARG_SCORES 5 +#define GFX_SPECIAL_ARG_EDITOR 6 +#define GFX_SPECIAL_ARG_INFO 7 +#define GFX_SPECIAL_ARG_SETUP 8 +#define GFX_SPECIAL_ARG_PLAYING 9 +#define GFX_SPECIAL_ARG_DOOR 10 +#define GFX_SPECIAL_ARG_PREVIEW 11 +#define GFX_SPECIAL_ARG_CRUMBLED 12 + +#define NUM_SPECIAL_GFX_ARGS 13 + +/* these additional definitions are currently only used for draw offsets */ +#define GFX_SPECIAL_ARG_INFO_MAIN 0 +#define GFX_SPECIAL_ARG_INFO_TITLE 1 +#define GFX_SPECIAL_ARG_INFO_ELEMENTS 2 +#define GFX_SPECIAL_ARG_INFO_MUSIC 3 +#define GFX_SPECIAL_ARG_INFO_CREDITS 4 +#define GFX_SPECIAL_ARG_INFO_PROGRAM 5 +#define GFX_SPECIAL_ARG_INFO_LEVELSET 6 + +#define NUM_SPECIAL_GFX_INFO_ARGS 7 /* values for image configuration suffixes */ @@ -1574,8 +1682,11 @@ #define GFX_ARG_NAME 36 #define GFX_ARG_SCALE_UP_FACTOR 37 #define GFX_ARG_CLONE_FROM 38 +#define GFX_ARG_FADE_DELAY 39 +#define GFX_ARG_POST_DELAY 40 +#define GFX_ARG_AUTO_DELAY 41 -#define NUM_GFX_ARGS 39 +#define NUM_GFX_ARGS 42 /* values for sound configuration suffixes */ @@ -1592,59 +1703,77 @@ #define NUM_MUS_ARGS 1 -/* values for font configuration */ +/* values for font configuration (definitions must match those from main.c) */ #define FONT_INITIAL_1 0 #define FONT_INITIAL_2 1 #define FONT_INITIAL_3 2 #define FONT_INITIAL_4 3 #define FONT_TITLE_1 4 #define FONT_TITLE_2 5 -#define FONT_MENU_1 6 -#define FONT_MENU_2 7 -#define FONT_TEXT_1_ACTIVE 8 -#define FONT_TEXT_2_ACTIVE 9 -#define FONT_TEXT_3_ACTIVE 10 -#define FONT_TEXT_4_ACTIVE 11 -#define FONT_TEXT_1 12 -#define FONT_TEXT_2 13 -#define FONT_TEXT_3 14 -#define FONT_TEXT_4 15 -#define FONT_ENVELOPE_1 16 -#define FONT_ENVELOPE_2 17 -#define FONT_ENVELOPE_3 18 -#define FONT_ENVELOPE_4 19 -#define FONT_INPUT_1_ACTIVE 20 -#define FONT_INPUT_2_ACTIVE 21 -#define FONT_INPUT_1 22 -#define FONT_INPUT_2 23 -#define FONT_OPTION_OFF 24 -#define FONT_OPTION_ON 25 -#define FONT_VALUE_1 26 -#define FONT_VALUE_2 27 -#define FONT_VALUE_OLD 28 -#define FONT_LEVEL_NUMBER 29 -#define FONT_TAPE_RECORDER 30 -#define FONT_GAME_INFO 31 - -#define NUM_FONTS 32 +#define FONT_MENU_1_ACTIVE 6 +#define FONT_MENU_2_ACTIVE 7 +#define FONT_MENU_1 8 +#define FONT_MENU_2 9 +#define FONT_TEXT_1_ACTIVE 10 +#define FONT_TEXT_2_ACTIVE 11 +#define FONT_TEXT_3_ACTIVE 12 +#define FONT_TEXT_4_ACTIVE 13 +#define FONT_TEXT_1 14 +#define FONT_TEXT_2 15 +#define FONT_TEXT_3 16 +#define FONT_TEXT_4 17 +#define FONT_ENVELOPE_1 18 +#define FONT_ENVELOPE_2 19 +#define FONT_ENVELOPE_3 20 +#define FONT_ENVELOPE_4 21 +#define FONT_INPUT_1_ACTIVE 22 +#define FONT_INPUT_2_ACTIVE 23 +#define FONT_INPUT_1 24 +#define FONT_INPUT_2 25 +#define FONT_OPTION_OFF 26 +#define FONT_OPTION_ON 27 +#define FONT_VALUE_1 28 +#define FONT_VALUE_2 29 +#define FONT_VALUE_OLD 30 +#define FONT_LEVEL_NUMBER_ACTIVE 31 +#define FONT_LEVEL_NUMBER 32 +#define FONT_TAPE_RECORDER 33 +#define FONT_GAME_INFO 34 + +#define NUM_FONTS 35 #define NUM_INITIAL_FONTS 4 +#define FONT_ACTIVE(f) \ + ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ + (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ + (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \ + (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \ + (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \ + (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \ + (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \ + (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ + (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ + (f)) + + /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_MAIN 1 -#define GAME_MODE_LEVELS 2 -#define GAME_MODE_SCORES 3 -#define GAME_MODE_EDITOR 4 -#define GAME_MODE_INFO 5 -#define GAME_MODE_SETUP 6 -#define GAME_MODE_PLAYING 7 -#define GAME_MODE_PSEUDO_DOOR 8 -#define GAME_MODE_PSEUDO_PREVIEW 9 -#define GAME_MODE_PSEUDO_CRUMBLED 10 +#define GAME_MODE_TITLE 1 +#define GAME_MODE_MESSAGE 2 +#define GAME_MODE_MAIN 3 +#define GAME_MODE_LEVELS 4 +#define GAME_MODE_SCORES 5 +#define GAME_MODE_EDITOR 6 +#define GAME_MODE_INFO 7 +#define GAME_MODE_SETUP 8 +#define GAME_MODE_PLAYING 9 +#define GAME_MODE_PSEUDO_DOOR 10 +#define GAME_MODE_PSEUDO_PREVIEW 11 +#define GAME_MODE_PSEUDO_CRUMBLED 12 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 11 -#define GAME_MODE_QUIT 12 +#define GAME_MODE_PSEUDO_TYPENAME 13 +#define GAME_MODE_QUIT 14 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1659,27 +1788,38 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_BUILD 7 +#define PROGRAM_VERSION_PATCH 4 +#define PROGRAM_VERSION_BUILD 0 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_EMAIL_STRING "info@artsoft.org" +#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" +#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" #define FILENAME_PREFIX "Rocks" -#if defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY ".rocksndiamonds" -#elif defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" +#define USERDATA_DIRECTORY_DOS "userdata" + +#if defined(PLATFORM_WIN32) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 +#elif defined(PLATFORM_MACOSX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX +#elif defined(PLATFORM_UNIX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX #else -#define USERDATA_DIRECTORY "userdata" +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS #endif #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" #define MSDOS_POINTER_FILENAME "mouse.pcx" /* file version numbers for resource files (levels, tapes, score, setup, etc.) @@ -1693,16 +1833,18 @@ #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0) #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0) #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0) +#define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0) /* file version does not change for every program version, but is changed when new features are introduced that are incompatible with older file versions, so that they can be treated accordingly */ -#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 +#define FILE_VERSION_ACTUAL FILE_VERSION_3_0 #define GAME_VERSION_1_0 FILE_VERSION_1_0 #define GAME_VERSION_1_2 FILE_VERSION_1_2 #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 +#define GAME_VERSION_3_0 FILE_VERSION_3_0 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ PROGRAM_VERSION_MINOR, \ @@ -1735,17 +1877,96 @@ #define NUM_ENGINE_TYPES 3 +struct BorderInfo +{ + int draw_masked[NUM_SPECIAL_GFX_ARGS]; +}; + +struct MenuPosInfo +{ + int x, y; + int width, height; + int align; +}; + +struct MenuMainButtonInfo +{ + struct MenuPosInfo name; + struct MenuPosInfo levels; + struct MenuPosInfo scores; + struct MenuPosInfo editor; + struct MenuPosInfo info; + struct MenuPosInfo game; + struct MenuPosInfo setup; + struct MenuPosInfo quit; + + struct MenuPosInfo prev_level; + struct MenuPosInfo next_level; +}; + +struct MenuMainTextInfo +{ + struct MenuPosInfo name; + struct MenuPosInfo levels; + struct MenuPosInfo scores; + struct MenuPosInfo editor; + struct MenuPosInfo info; + struct MenuPosInfo game; + struct MenuPosInfo setup; + struct MenuPosInfo quit; + + struct MenuPosInfo current_level; + struct MenuPosInfo first_level; + struct MenuPosInfo last_level; + struct MenuPosInfo level_info_1; + struct MenuPosInfo level_info_2; + struct MenuPosInfo title_1; + struct MenuPosInfo title_2; + struct MenuPosInfo title_3; +}; + +struct MenuMainInputInfo +{ + struct MenuPosInfo name; +}; + +struct MenuMainInfo +{ + struct MenuMainButtonInfo button; + struct MenuMainTextInfo text; + struct MenuMainInputInfo input; +}; + +struct TitleInfo +{ + int fade_delay; + int post_delay; + int auto_delay; + + int fade_delay_final; + int post_delay_final; + int auto_delay_final; +}; + struct MenuInfo { int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; + int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; + int fade_delay; + int post_delay; + int auto_delay; + int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; + + struct MenuMainInfo main; }; struct DoorInfo @@ -1757,6 +1978,18 @@ struct DoorInfo int anim_mode; }; +struct PreviewInfo +{ + int x, y; + int align; + int xsize, ysize; + int xoffset, yoffset; + int tile_size; + int step_offset; + int step_delay; + int anim_mode; +}; + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; @@ -1768,102 +2001,12 @@ struct Content int e[3][3]; }; -struct PlayerInfo +struct EnvelopeInfo { - boolean present; /* player present in level playfield */ - boolean connected; /* player connected (locally or via network) */ - boolean active; /* player present and connected */ - - int index_nr; /* player number (0 to 3) */ - int index_bit; /* player number bit (1 << 0 to 1 << 3) */ - int element_nr; /* element (EL_PLAYER_1 to EL_PLAYER_4) */ - int client_nr; /* network client identifier */ - - byte action; /* action from local input device */ - byte effective_action; /* action acknowledged from network server - or summarized over all configured input - devices when in single player mode */ - byte programmed_action; /* action forced by game itself (like moving - through doors); overrides other actions */ + int xsize; + int ysize; - int jx, jy, last_jx, last_jy; - int MovDir, MovPos, GfxDir, GfxPos; - int Frame, StepFrame; - - int GfxAction; - - boolean use_murphy; - int artwork_element; - - boolean block_last_field; - int block_delay_adjustment; /* needed for different engine versions */ - - boolean can_fall_into_acid; - - boolean LevelSolved, GameOver; - - int last_move_dir; - - boolean is_waiting; - boolean is_moving; - boolean is_auto_moving; - boolean is_digging; - boolean is_snapping; - boolean is_collecting; - boolean is_pushing; - boolean is_switching; - boolean is_dropping; - - boolean is_bored; - boolean is_sleeping; - - boolean cannot_move; - - int frame_counter_bored; - int frame_counter_sleeping; - - int anim_delay_counter; - int post_delay_counter; - - int action_waiting, last_action_waiting; - int special_action_bored; - int special_action_sleeping; - - int num_special_action_bored; - int num_special_action_sleeping; - - int switch_x, switch_y; - int drop_x, drop_y; - - int show_envelope; - - int move_delay; - int move_delay_value; - int move_delay_value_next; - int move_delay_reset_counter; - - int push_delay; - int push_delay_value; - - unsigned long actual_frame_counter; - - int drop_delay; - - int step_counter; - - int score; - int gems_still_needed; - int sokobanfields_still_needed; - int lights_still_needed; - int friends_still_needed; - int key[MAX_NUM_KEYS]; - int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; - int shield_normal_time_left; - int shield_deadly_time_left; - - int inventory_element[MAX_INVENTORY_SIZE]; - int inventory_infinite_element; - int inventory_size; + char text[MAX_ENVELOPE_TEXT_LEN + 1]; }; struct LevelSetInfo @@ -1880,6 +2023,13 @@ struct LevelFileInfo char *filename; }; +struct DateInfo +{ + int year; + int month; + int day; +}; + struct LevelInfo { struct LevelFileInfo file_info; @@ -1892,6 +2042,8 @@ struct LevelInfo int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ + struct DateInfo creation_date; + boolean encoding_16bit_field; /* level contains 16-bit elements */ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ @@ -1904,8 +2056,7 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; - char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1]; - int envelope_xsize[4], envelope_ysize[4]; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; @@ -1940,7 +2091,6 @@ struct LevelInfo int explosion_element[MAX_PLAYERS]; boolean use_explosion_element[MAX_PLAYERS]; -#if 1 /* values for the new EMC elements */ int android_move_time; int android_clone_time; @@ -1957,19 +2107,15 @@ struct LevelInfo struct Content ball_content[MAX_ELEMENT_CONTENTS]; int num_ball_contents; -#if 0 - boolean android_array[16]; -#endif int num_android_clone_elements; int android_clone_element[MAX_ANDROID_ELEMENTS]; -#endif int can_move_into_acid_bits; /* bitfield to store property for elements */ int dont_collide_with_bits; /* bitfield to store property for elements */ - int initial_player_stepsize; /* initial player speed */ + int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ + boolean initial_player_gravity[MAX_PLAYERS]; - boolean initial_gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ @@ -1977,6 +2123,7 @@ struct LevelInfo boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ boolean block_last_field; /* player blocks previous field while moving */ boolean sp_block_last_field; /* player blocks previous field while moving */ @@ -1993,94 +2140,6 @@ struct LevelInfo boolean changed; /* set when level was changed in the editor */ }; -struct TapeInfo -{ - int file_version; /* file format version the tape is stored with */ - int game_version; /* game release version the tape was created with */ - int engine_version; /* game engine version the tape was recorded with */ - - char *level_identifier; - int level_nr; - unsigned long random_seed; - unsigned long date; - unsigned long counter; - unsigned long length; - unsigned long length_seconds; - unsigned int delay_played; - boolean pause_before_death; - boolean recording, playing, pausing; - boolean fast_forward; - boolean warp_forward; - boolean deactivate_display; - boolean auto_play; - boolean auto_play_level_solved; - boolean quick_resume; - boolean single_step; - boolean changed; - boolean player_participates[MAX_PLAYERS]; - int num_participating_players; - - struct - { - byte action[MAX_PLAYERS]; - byte delay; - } pos[MAX_TAPE_LEN]; - - boolean no_valid_file; /* set when tape file missing or invalid */ -}; - -struct GameInfo -{ - /* values for engine initialization */ - int default_push_delay_fixed; - int default_push_delay_random; - - /* constant within running game */ - int engine_version; - int emulation; - int initial_move_delay; - int initial_move_delay_value; - int initial_push_delay_value; - - /* flags to handle bugs in and changes between different engine versions */ - /* (for the latest engine version, these flags should always be "FALSE") */ - boolean use_change_when_pushing_bug; - boolean use_block_last_field_bug; - boolean max_num_changes_per_frame; - boolean use_reverse_scan_direction; - - /* variable within running game */ - int yamyam_content_nr; - boolean magic_wall_active; - int magic_wall_time_left; - int light_time_left; - int timegate_time_left; - int belt_dir[4]; - int belt_dir_nr[4]; - int switchgate_pos; - int wind_direction; - boolean gravity; - boolean explosions_delayed; - boolean envelope_active; - -#if 1 - /* values for the new EMC elements */ - int lenses_time_left; - int magnify_time_left; - boolean ball_state; - int ball_content_nr; -#endif - - /* values for player idle animation (no effect on engine) */ - int player_boring_delay_fixed; - int player_boring_delay_random; - int player_sleeping_delay_fixed; - int player_sleeping_delay_random; - - /* values for special game initialization control */ - boolean restart_level; -}; - struct GlobalInfo { char *autoplay_leveldir; @@ -2141,6 +2200,7 @@ struct ElementChangeInfo int actual_trigger_side; /* element side that triggered the change */ int actual_trigger_player; /* player which actually triggered change */ int actual_trigger_ce_value; /* CE value of element that triggered change */ + int actual_trigger_ce_score; /* CE score of element that triggered change */ boolean can_change_or_has_action; /* can_change | has_action */ @@ -2294,20 +2354,28 @@ struct GraphicInfo int src_x, src_y; /* start position of animation frames */ int width, height; /* width/height of each animation frame */ + int offset_x, offset_y; /* x/y offset to next animation frame */ int offset2_x, offset2_y; /* x/y offset to second movement tile */ + boolean double_movement; /* animation has second movement tile */ int swap_double_tiles; /* explicitely force or forbid tile swapping */ + int anim_frames; int anim_frames_per_line; int anim_start_frame; int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; + boolean anim_global_sync; + int crumbled_like; /* element for cloning crumble graphics */ int diggable_like; /* element for cloning digging graphics */ + int border_size; /* border size for "crumbled" graphics */ + int scale_up_factor; /* optional factor for scaling image up */ + int clone_from; /* graphic for cloning *all* settings */ int anim_delay_fixed; /* optional delay values for bored and */ @@ -2318,10 +2386,17 @@ struct GraphicInfo int step_offset; /* optional step offset of toon animations */ int step_delay; /* optional step delay of toon animations */ - int draw_x, draw_y; /* optional offset for drawing fonts chars */ + int draw_xoffset; /* optional offset for drawing font chars */ + int draw_yoffset; /* optional offset for drawing font chars */ int draw_masked; /* optional setting for drawing envelope gfx */ + int fade_delay; /* optional setting for drawing title screens */ + int post_delay; /* optional setting for drawing title screens */ + int auto_delay; /* optional setting for drawing title screens */ + + boolean use_image_size; /* use image size as default width and height */ + #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ GC clip_gc; /* single-graphic-only clip gc for X11 */ @@ -2396,10 +2471,13 @@ struct HelpAnimInfo }; -extern Bitmap *bitmap_db_field, *bitmap_db_door; +extern Bitmap *bitmap_db_cross; +extern Bitmap *bitmap_db_field; +extern Bitmap *bitmap_db_panel; +extern Bitmap *bitmap_db_door; extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; extern int game_status; extern boolean level_editor_test_game; @@ -2433,6 +2511,7 @@ extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA]; extern short AmoebaCnt2[MAX_NUM_AMOEBA]; @@ -2442,10 +2521,6 @@ extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -#if 0 -extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; -#endif - extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2470,8 +2545,6 @@ extern int ExitX, ExitY; extern int AllPlayersGone; extern int TimeFrames, TimePlayed, TimeLeft, TapeTime; -extern boolean SiebAktiv; -extern int SiebCount; extern boolean network_player_action_received; @@ -2479,13 +2552,14 @@ extern int graphics_action_mapping[]; extern struct LevelSetInfo levelset; extern struct LevelInfo level, level_template; -extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct GameInfo game; extern struct GlobalInfo global; +extern struct BorderInfo border; +extern struct TitleInfo title; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; +extern struct PreviewInfo preview; extern struct ElementInfo element_info[]; extern struct ElementNameInfo element_name_info[]; extern struct ElementActionInfo element_action_info[];