X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=27cc057bde42de7ad8d069aac1422924ab4a964d;hp=880223b224b6153c36f1b9d59595ef9e3ca3f377;hb=4311b2aed4570447d0e082334e8b8a6b7da6e9f9;hpb=eae2f3467caaaf64a9370c1acd8cecf11fd58328 diff --git a/src/main.h b/src/main.h index 880223b2..27cc057b 100644 --- a/src/main.h +++ b/src/main.h @@ -1,14 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* main.h * +* main.h * ***********************************************************/ #ifndef MAIN_H @@ -17,50 +17,26 @@ #include #include #include +#include #include #include #include +#include +#include -#ifndef MSDOS -#define XK_MISCELLANY -#define XK_LATIN1 - -#include -#include -#include -#include -#include -#include - -#ifdef XPM_INCLUDE_FILE -#define USE_XPM_LIBRARY -#include XPM_INCLUDE_FILE -#endif -#else /* MSDOS */ -#include "msdos.h" -#endif /* MSDOS */ - -#ifdef DEBUG -#define DEBUG_TIMING 0 -#endif - -typedef unsigned char boolean; -typedef unsigned char byte; - -#ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) -#endif +#include "libgame/libgame.h" #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#ifndef MSDOS + +#if !defined(PLATFORM_MSDOS) #define WIN_XPOS 0 #define WIN_YPOS 0 -#else /* MSDOS */ +#else #define WIN_XPOS ((XRES - WIN_XSIZE) / 2) #define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif /* MSDOS */ +#endif + #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -74,19 +50,6 @@ typedef unsigned char byte; #define MAX_PLAYERS 4 -#ifndef MIN -#define MIN(a,b) ((a) < (b) ? (a) : (b)) -#endif -#ifndef MAX -#define MAX(a,b) ((a) > (b) ? (a) : (b)) -#endif -#ifndef ABS -#define ABS(a) ((a) < 0 ? -(a) : (a)) -#endif -#ifndef SIGN -#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0)) -#endif - #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -132,6 +95,8 @@ typedef unsigned char byte; /* values for 'Elementeigenschaften2' */ #define EP_BIT_BELT (1 << 0) #define EP_BIT_BELT_SWITCH (1 << 1) +#define EP_BIT_TUBE (1 << 2) +#define EP_BIT_SLIPPERY_GEMS (1 << 3) #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID) @@ -167,6 +132,8 @@ typedef unsigned char byte; #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB) #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT) #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH) +#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE) +#define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -178,13 +145,15 @@ typedef unsigned char byte; #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \ + (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \ (e) == EL_EDELSTEIN ? EL_DIAMANT : \ (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \ (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \ (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \ EL_FELSBROCKEN) #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \ - EL_FELSBROCKEN) + (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \ + EL_BD_ROCK) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) @@ -192,31 +161,33 @@ typedef unsigned char byte; #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) +#define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y])) +#define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ + PROTECTED_FIELD(x, y)) -/* Pixmaps with graphic file */ +/* Bitmaps with graphic file */ #define PIX_BACK 0 #define PIX_DOOR 1 #define PIX_HEROES 2 #define PIX_TOONS 3 #define PIX_SP 4 #define PIX_DC 5 -#define PIX_BIGFONT 6 -#define PIX_SMALLFONT 7 -#define PIX_MEDIUMFONT 8 -/* Pixmaps without graphic file */ -#define PIX_DB_BACK 9 +#define PIX_MORE 6 +#define PIX_BIGFONT 7 +#define PIX_SMALLFONT 8 +#define PIX_MEDIUMFONT 9 +/* Bitmaps without graphic file */ #define PIX_DB_DOOR 10 #define PIX_DB_FIELD 11 -#define NUM_PICTURES 9 -#define NUM_PIXMAPS 11 +#define NUM_PICTURES 10 +#define NUM_BITMAPS 12 /* boundaries of arrays etc. */ #define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ -#define MAX_LEVDIR_ENTRIES 250 /* max. level directories */ #define MAX_SCORE_ENTRIES 100 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ #define MAX_NUM_AMOEBA 100 @@ -232,7 +203,6 @@ typedef unsigned char byte; #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) -#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -242,19 +212,6 @@ struct HiScore int Score; }; -struct OptionInfo -{ - char *display_name; - char *server_host; - int server_port; - char *ro_base_directory; - char *rw_base_directory; - char *level_directory; - boolean serveronly; - boolean network; - boolean verbose; -}; - struct SetupJoystickInfo { char *device_name; @@ -266,12 +223,12 @@ struct SetupJoystickInfo struct SetupKeyboardInfo { - KeySym left; - KeySym right; - KeySym up; - KeySym down; - KeySym snap; - KeySym bomb; + Key left; + Key right; + Key up; + Key down; + Key snap; + Key bomb; }; struct SetupInputInfo @@ -300,17 +257,11 @@ struct SetupInfo boolean team_mode; boolean handicap; boolean time_limit; + boolean fullscreen; struct SetupInputInfo input[MAX_PLAYERS]; }; -struct SetupFileList -{ - char *token; - char *value; - struct SetupFileList *next; -}; - struct PlayerInfo { boolean present; /* player present in level playfield */ @@ -320,7 +271,7 @@ struct PlayerInfo int index_nr, client_nr, element_nr; byte action; /* action from local input device */ - byte effective_action; /* action aknowledged from network server + byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving @@ -341,6 +292,7 @@ struct PlayerInfo int move_delay_value; int last_move_dir; + int is_moving; unsigned long push_delay; unsigned long push_delay_value; @@ -363,6 +315,12 @@ struct PlayerInfo struct LevelInfo { + int file_version; /* version of file the level was stored with */ + int game_version; /* version of game engine to play this level */ + boolean encoding_16bit_field; /* level contains 16-bit elements */ + boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ + boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ + int fieldx; int fieldy; int time; @@ -382,27 +340,11 @@ struct LevelInfo boolean gravity; }; -struct LevelDirInfo -{ - char *filename; /* level series sub-directory inside level directory */ - char *name; /* level series name, as displayed on main screen */ - char *name_short; /* optional short name for level selection screen */ - char *name_sorting; /* optional sorting name for correct level sorting */ - char *author; /* level series author name levels without author */ - char *imported_from; /* optional comment for imported level series */ - int levels; /* number of levels in level series */ - int first_level; /* first level number (to allow start with 0 or 1) */ - int last_level; /* last level number (automatically calculated) */ - int sort_priority; /* sort levels by 'sort_priority' and then by name */ - boolean user_defined; /* user defined levels are stored in home directory */ - boolean readonly; /* readonly levels can not be changed with editor */ - int color; /* color to use on selection screen for this level */ - char *class_desc; /* description of level series class */ - int handicap_level; /* number of the lowest unsolved level */ -}; - struct TapeInfo { + int file_version; /* version of file this level tape was stored with */ + int game_version; /* version of game engine to play this tapeĀ“s level */ + int version; int level_nr; unsigned long random_seed; unsigned long date; @@ -415,6 +357,7 @@ struct TapeInfo boolean fast_forward; boolean changed; boolean player_participates[MAX_PLAYERS]; + int num_participating_players; struct { byte action[MAX_PLAYERS]; @@ -424,6 +367,7 @@ struct TapeInfo struct GameInfo { + int version; int emulation; int yam_content_nr; boolean magic_wall_active; @@ -434,49 +378,34 @@ struct GameInfo int belt_dir_nr[4]; int switchgate_pos; int balloon_dir; + boolean explosions_delayed; }; struct GlobalInfo { + float frames_per_second; + boolean fps_slowdown; + int fps_slowdown_factor; }; -extern Display *display; -extern Visual *visual; -extern int screen; -extern Window window; -extern GC gc, clip_gc[], tile_clip_gc; -extern Pixmap pix[]; -extern Pixmap clipmask[], tile_clipmask[]; - -#ifdef USE_XPM_LIBRARY -extern XpmAttributes xpm_att[]; -#endif - -extern Drawable drawto, drawto_field, backbuffer, fieldbuffer; -extern Colormap cmap; +extern GC tile_clip_gc; +extern Bitmap *pix[]; +extern Pixmap tile_clipmask[]; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; -extern int sound_pipe[2]; -extern int sound_device; -extern char *sound_device_name; extern int joystick_device; extern char *joystick_device_name[]; -extern char *program_name; - extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; -extern int button_status; -extern boolean motion_status; + extern int key_joystick_mapping; extern int global_joystick_status, joystick_status; -extern int sound_status; -extern boolean sound_loops_allowed; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; -extern int redraw_mask; -extern int redraw_tiles; extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -491,10 +420,11 @@ extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -extern int level_nr, leveldir_nr, num_leveldirs; +extern int level_nr; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; @@ -507,20 +437,18 @@ extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; extern int ZX,ZY, ExitX,ExitY; extern int AllPlayersGone; -extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft; + +extern int TimeFrames, TimePlayed, TimeLeft; extern boolean SiebAktiv; extern int SiebCount; extern boolean network_player_action_received; -extern struct LevelDirInfo leveldir[]; extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct SoundInfo Sound[]; extern struct JoystickInfo joystick[]; -extern struct OptionInfo options; extern struct SetupInfo setup; extern struct GameInfo game; extern struct GlobalInfo global; @@ -529,7 +457,7 @@ extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; extern char *element_info[]; - +extern int num_element_info; /* often used screen positions */ #define SX 8 @@ -567,18 +495,6 @@ extern char *element_info[]; #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) -#define FONT1_XSIZE 32 -#define FONT1_YSIZE 32 -#define FONT2_XSIZE 14 -#define FONT2_YSIZE 14 -#define FONT3_XSIZE 11 -#define FONT3_YSIZE 14 -#define FONT4_XSIZE 16 -#define FONT4_YSIZE 16 -#define FONT5_XSIZE 10 -#define FONT5_YSIZE 14 -#define FONT6_XSIZE 16 -#define FONT6_YSIZE 32 #define GFX_STARTX SX #define GFX_STARTY SY @@ -608,8 +524,13 @@ extern char *element_info[]; #define MINI_DC_PER_LINE 16 #define MICRO_DC_PER_LINE 16 -#define FONT_CHARS_PER_LINE 16 -#define FONT_LINES_PER_FONT 4 +#define MINI_MORE_STARTX 256 +#define MINI_MORE_STARTY 256 +#define MICRO_MORE_STARTX 384 +#define MICRO_MORE_STARTY 384 +#define MORE_PER_LINE 16 +#define MINI_MORE_PER_LINE 16 +#define MICRO_MORE_PER_LINE 16 /* game elements: ** 0 - 499: real elements, stored in level file @@ -636,7 +557,7 @@ extern char *element_info[]; #define EL_MORAST_VOLL 17 #define EL_TROPFEN 18 #define EL_BOMBE 19 -#define EL_SIEB_INAKTIV 20 +#define EL_MAGIC_WALL_OFF 20 #define EL_SPEED_PILL 21 #define EL_SALZSAEURE 22 #define EL_AMOEBE_NASS 23 @@ -677,7 +598,7 @@ extern char *element_info[]; #define EL_ERZ_EDEL_BD 58 #define EL_ERZ_EDEL_GELB 59 #define EL_MAMPFER2 60 -#define EL_SIEB2_INAKTIV 61 +#define EL_MAGIC_WALL_BD_OFF 61 #define EL_INVISIBLE_STEEL 62 #define EL_UNUSED_63 63 @@ -731,14 +652,10 @@ extern char *element_info[]; #define EL_BADEWANNE3 102 #define EL_BADEWANNE4 103 #define EL_BADEWANNE5 104 - -#define EL_UNUSED_105 105 -#define EL_UNUSED_106 106 - +#define EL_BD_WALL 105 +#define EL_BD_ROCK 106 #define EL_AUSGANG_AUF 107 - #define EL_BLACK_ORB 108 - #define EL_AMOEBA2DIAM 109 #define EL_MOLE 110 #define EL_PINGUIN 111 @@ -950,16 +867,30 @@ extern char *element_info[]; #define EL_EMC_WALL_7 342 #define EL_EMC_WALL_8 343 +#define EL_TUBE_CROSS 344 +#define EL_TUBE_VERTICAL 345 +#define EL_TUBE_HORIZONTAL 346 +#define EL_TUBE_VERT_LEFT 347 +#define EL_TUBE_VERT_RIGHT 348 +#define EL_TUBE_HORIZ_UP 349 +#define EL_TUBE_HORIZ_DOWN 350 +#define EL_TUBE_LEFT_UP 351 +#define EL_TUBE_LEFT_DOWN 352 +#define EL_TUBE_RIGHT_UP 353 +#define EL_TUBE_RIGHT_DOWN 354 +#define EL_SPRING 355 +#define EL_TRAP_INACTIVE 356 +#define EL_DX_SUPABOMB 357 /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 -#define EL_SIEB_LEER 500 -#define EL_SIEB2_LEER 501 -#define EL_SIEB_VOLL 502 -#define EL_SIEB2_VOLL 503 -#define EL_SIEB_TOT 504 -#define EL_SIEB2_TOT 505 +#define EL_MAGIC_WALL_EMPTY 500 +#define EL_MAGIC_WALL_BD_EMPTY 501 +#define EL_MAGIC_WALL_FULL 502 +#define EL_MAGIC_WALL_BD_FULL 503 +#define EL_MAGIC_WALL_DEAD 504 +#define EL_MAGIC_WALL_BD_DEAD 505 #define EL_AUSGANG_ACT 506 #define EL_SP_TERMINAL_ACTIVE 507 #define EL_SP_BUG_ACTIVE 508 @@ -975,6 +906,14 @@ extern char *element_info[]; #define EL_SWITCHGATE_CLOSING 518 #define EL_TIMEGATE_OPENING 519 #define EL_TIMEGATE_CLOSING 520 +#define EL_PEARL_BREAKING 521 +#define EL_TRAP_ACTIVE 522 +#define EL_SPRING_MOVING 523 +#define EL_SP_MURPHY_CLONE 524 +#define EL_QUICKSAND_EMPTYING 525 +#define EL_MAGIC_WALL_EMPTYING 526 +#define EL_MAGIC_WALL_BD_EMPTYING 527 +#define EL_AMOEBA_DRIPPING 528 /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 600 @@ -987,6 +926,9 @@ extern char *element_info[]; #define EL_MAUERND 607 #define EL_BURNING 608 #define EL_PLAYER_IS_LEAVING 609 +#define EL_QUICKSAND_FILLING 610 +#define EL_MAGIC_WALL_FILLING 611 +#define EL_MAGIC_WALL_BD_FILLING 612 /* game graphics: ** 0 - 255: graphics from "RocksScreen" @@ -994,6 +936,7 @@ extern char *element_info[]; ** 512 - 767: graphics from "RocksHeroes" ** 768 - 1023: graphics from "RocksSP" ** 1024 - 1279: graphics from "RocksDC" +** 1280 - 1535: graphics from "RocksMore" */ #define GFX_START_ROCKSSCREEN 0 @@ -1006,8 +949,10 @@ extern char *element_info[]; #define GFX_END_ROCKSSP 1023 #define GFX_START_ROCKSDC 1024 #define GFX_END_ROCKSDC 1279 +#define GFX_START_ROCKSMORE 1280 +#define GFX_END_ROCKSMORE 1535 -#define NUM_TILES 1280 +#define NUM_TILES 1536 /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -1104,10 +1049,10 @@ extern char *element_info[]; #define GFX_SOKOBAN_FELD_VOLL 123 #define GFX_GEBLUBBER 124 /* Zeile 8 (128) */ -#define GFX_SIEB_INAKTIV 128 -#define GFX_SIEB_LEER GFX_SIEB_INAKTIV -#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV -#define GFX_SIEB_TOT GFX_SIEB_INAKTIV +#define GFX_MAGIC_WALL_OFF 128 +#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF #define GFX_ERZ_EDEL 132 #define GFX_ERZ_DIAM 133 #define GFX_ERZ_EDEL_ROT 134 @@ -1142,10 +1087,10 @@ extern char *element_info[]; #define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 -#define GFX_SIEB2_INAKTIV 172 -#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV -#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV -#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV +#define GFX_MAGIC_WALL_BD_OFF 172 +#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF /* Zeile 11 (176) */ #define GFX_AUSGANG_ZU 176 #define GFX_AUSGANG_ACT 177 @@ -1336,6 +1281,8 @@ extern char *element_info[]; #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8) #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8) +#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) + /* graphics from "RocksDC" */ #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0) #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0) @@ -1405,6 +1352,41 @@ extern char *element_info[]; #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15) #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14) +/* graphics from "RocksMore" */ +#define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) +#define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) +#define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) +#define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) +#define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) +#define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) +#define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) +#define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) +#define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) +#define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) +#define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) +#define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) +#define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) +#define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) +#define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) +#define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0) +#define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1) +#define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2) +#define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3) +#define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0) +#define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1) +#define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2) +#define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3) +#define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0) +#define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1) +#define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2) +#define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3) + +#define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) +#define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) +#define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) +#define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) +#define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) + /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT) #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32) @@ -1438,10 +1420,6 @@ extern char *element_info[]; #define GFX_CHAR_END (GFX_CHAR_START + 79) /* new elements which still have no graphic */ -#define GFX_PEARL GFX_CHAR_FRAGE -#define GFX_CRYSTAL GFX_CHAR_FRAGE -#define GFX_WALL_PEARL GFX_CHAR_FRAGE -#define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE #define GFX_DOOR_WHITE GFX_CHAR_FRAGE #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE #define GFX_KEY_WHITE GFX_CHAR_FRAGE @@ -1460,81 +1438,73 @@ extern char *element_info[]; /* the names of the sounds */ -#define SND_ALCHEMY 0 -#define SND_AMOEBE 1 -#define SND_ANTIGRAV 2 -#define SND_AUTSCH 3 -#define SND_BLURB 4 -#define SND_BONG 5 -#define SND_BUING 6 -#define SND_CHASE 7 -#define SND_CZARDASZ 8 -#define SND_DENG 9 -#define SND_FUEL 10 -#define SND_GONG 11 -#define SND_HALLOFFAME 12 -#define SND_HOLZ 13 -#define SND_HUI 14 -#define SND_KABUMM 15 -#define SND_KINK 16 -#define SND_KLAPPER 17 -#define SND_KLING 18 -#define SND_KLOPF 19 -#define SND_KLUMPF 20 -#define SND_KNACK 21 -#define SND_KNURK 22 -#define SND_KRACH 23 -#define SND_LACHEN 24 -#define SND_LASER 25 -#define SND_MIEP 26 -#define SND_NETWORK 27 -#define SND_NJAM 28 -#define SND_OEFFNEN 29 -#define SND_PLING 30 -#define SND_PONG 31 -#define SND_PUSCH 32 -#define SND_QUIEK 33 -#define SND_QUIRK 34 -#define SND_RHYTHMLOOP 35 -#define SND_ROAAAR 36 -#define SND_ROEHR 37 -#define SND_RUMMS 38 -#define SND_SCHLOPP 39 -#define SND_SCHLURF 40 -#define SND_SCHRFF 41 -#define SND_SCHWIRR 42 -#define SND_SIRR 43 -#define SND_SLURP 44 -#define SND_SPROING 45 -#define SND_TWILIGHT 46 -#define SND_TYGER 47 -#define SND_VOYAGER 48 -#define SND_WARNTON 49 -#define SND_WHOOSH 50 -#define SND_ZISCH 51 -#define SND_SP_BASE 52 -#define SND_SP_INFOTRON 53 -#define SND_SP_ZONKDOWN 54 -#define SND_SP_ZONKPUSH 55 -#define SND_SP_BUG 56 -#define SND_SP_BOOM 57 -#define SND_SP_BOOOM 58 -#define SND_SP_EXIT 59 -#define SND_EMPTY 60 -#define SND_GATE 61 - -#define NUM_SOUNDS 62 +#define SND_AMOEBE 0 +#define SND_ANTIGRAV 1 +#define SND_AUTSCH 2 +#define SND_BLURB 3 +#define SND_BONG 4 +#define SND_BUING 5 +#define SND_DENG 6 +#define SND_FUEL 7 +#define SND_GONG 8 +#define SND_HALLOFFAME 9 +#define SND_HOLZ 10 +#define SND_HUI 11 +#define SND_KABUMM 12 +#define SND_KINK 13 +#define SND_KLAPPER 14 +#define SND_KLING 15 +#define SND_KLOPF 16 +#define SND_KLUMPF 17 +#define SND_KNACK 18 +#define SND_KNURK 19 +#define SND_KRACH 20 +#define SND_LACHEN 21 +#define SND_LASER 22 +#define SND_MIEP 23 +#define SND_NJAM 24 +#define SND_OEFFNEN 25 +#define SND_PLING 26 +#define SND_PONG 27 +#define SND_PUSCH 28 +#define SND_QUIEK 29 +#define SND_QUIRK 30 +#define SND_RHYTHMLOOP 31 +#define SND_ROAAAR 32 +#define SND_ROEHR 33 +#define SND_RUMMS 34 +#define SND_SCHLOPP 35 +#define SND_SCHLURF 36 +#define SND_SCHRFF 37 +#define SND_SCHWIRR 38 +#define SND_SIRR 39 +#define SND_SLURP 40 +#define SND_SPROING 41 +#define SND_WARNTON 42 +#define SND_WHOOSH 43 +#define SND_ZISCH 44 +#define SND_SP_BASE 45 +#define SND_SP_INFOTRON 46 +#define SND_SP_ZONKDOWN 47 +#define SND_SP_ZONKPUSH 48 +#define SND_SP_BUG 49 +#define SND_SP_BOOM 50 +#define SND_SP_BOOOM 51 +#define SND_SP_EXIT 52 +#define SND_EMPTY 53 +#define SND_GATE 54 + +#define NUM_SOUNDS 55 /* default input keys */ -#define KEY_UNDEFINDED XK_VoidSymbol -#define DEFAULT_KEY_LEFT XK_Left -#define DEFAULT_KEY_RIGHT XK_Right -#define DEFAULT_KEY_UP XK_Up -#define DEFAULT_KEY_DOWN XK_Down -#define DEFAULT_KEY_SNAP XK_Shift_L -#define DEFAULT_KEY_BOMB XK_Shift_R -#define DEFAULT_KEY_OKAY XK_Return -#define DEFAULT_KEY_CANCEL XK_Escape +#define DEFAULT_KEY_LEFT KSYM_Left +#define DEFAULT_KEY_RIGHT KSYM_Right +#define DEFAULT_KEY_UP KSYM_Up +#define DEFAULT_KEY_DOWN KSYM_Down +#define DEFAULT_KEY_SNAP KSYM_Shift_L +#define DEFAULT_KEY_BOMB KSYM_Shift_R +#define DEFAULT_KEY_OKAY KSYM_Return +#define DEFAULT_KEY_CANCEL KSYM_Escape /* directions for moving */ #define MV_NO_MOVING 0 @@ -1543,19 +1513,6 @@ extern char *element_info[]; #define MV_UP (1 << 2) #define MV_DOWN (1 << 3) -/* font types */ -#define FS_SMALL 0 -#define FS_BIG 1 -#define FS_MEDIUM 2 -/* font colors */ -#define FC_RED 0 -#define FC_BLUE 1 -#define FC_GREEN 2 -#define FC_YELLOW 3 -#define FC_SPECIAL1 4 -#define FC_SPECIAL2 5 -#define FC_SPECIAL3 6 - /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1 @@ -1569,89 +1526,50 @@ extern char *element_info[]; #define SETUPINPUT 9 #define CALIBRATION 10 -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." -#endif +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_PATCH 1 +#define PROGRAM_VERSION_STRING "2.0.1" -#ifndef RW_GAME_DIR -#define RW_GAME_DIR "." -#endif - -#define RO_BASE_PATH RO_GAME_DIR -#define RW_BASE_PATH RW_GAME_DIR - -#define GRAPHICS_DIRECTORY "graphics" -#define SOUNDS_DIRECTORY "sounds" -#define LEVELS_DIRECTORY "levels" -#define TAPES_DIRECTORY "tapes" -#define SCORES_DIRECTORY "scores" - -#define PROGRAM_VERSION_STRING "1.3.5" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING -#define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING - -/* default name for empty highscore entry */ -#define EMPTY_PLAYER_NAME "no name" - -/* default name for unknown player names */ -#define ANONYMOUS_NAME "anonymous" - -/* default name for new levels */ -#define NAMELESS_LEVEL_NAME "nameless level" - -/* values for button_status */ -#define MB_NOT_PRESSED FALSE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_LEFT 1 -#define MB_MIDDLE 2 -#define MB_RIGHT 3 - -/* values for redraw_mask */ -#define REDRAW_ALL (1 << 0) -#define REDRAW_FIELD (1 << 1) -#define REDRAW_TILES (1 << 2) -#define REDRAW_DOOR_1 (1 << 3) -#define REDRAW_VIDEO_1 (1 << 4) -#define REDRAW_VIDEO_2 (1 << 5) -#define REDRAW_VIDEO_3 (1 << 6) -#define REDRAW_MICROLEVEL (1 << 7) -#define REDRAW_FROM_BACKBUFFER (1 << 8) -#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \ - REDRAW_VIDEO_2 | \ - REDRAW_VIDEO_3) -#define REDRAW_DOOR_3 (1 << 9) -#define REDRAW_DOORS (REDRAW_DOOR_1 | \ - REDRAW_DOOR_2 | \ - REDRAW_DOOR_3) -#define REDRAW_MAIN (REDRAW_FIELD | \ - REDRAW_TILES | \ - REDRAW_MICROLEVEL) -#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) - -/* areas in pixmap PIX_DOOR */ -/* meaning in PIX_DB_DOOR: (3 PAGEs) - PAGEX1: 1. buffer for DOOR_1 - PAGEX2: 2. buffer for DOOR_1 - PAGEX3: buffer for animations +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by" +#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" +#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING +#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING +#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING +#define ICON_TITLE_STRING PROGRAM_TITLE_STRING +#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" + +#define X11_ICON_FILENAME "rocks_icon.xbm" +#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define MSDOS_POINTER_FILENAME "mouse.pcx" + +/* file version numbers for resource files (levels, tapes, score, setup, etc.) +** currently supported/known file version numbers: +** 1.0 (old) +** 1.2 (still in use) +** 1.4 (still in use) +** 2.0 (actual) */ - -#define DOOR_GFX_PAGESIZE DXSIZE -#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEY1 0 -#define DOOR_GFX_PAGEY2 DYSIZE +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ +#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + +#define GAME_VERSION_1_0 FILE_VERSION_1_0 +#define GAME_VERSION_1_2 FILE_VERSION_1_2 +#define GAME_VERSION_1_4 FILE_VERSION_1_4 +#define GAME_VERSION_2_0 FILE_VERSION_2_0 + +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0