X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=12d5ea2398ec471420627234ed5e6f1a1c0f4c1c;hp=d4ab4235b302ef9ec08fadc9d7f3da79fa39b180;hb=601cca5b35649856ff49e1bcb3806592b736662c;hpb=3aea1bbab99a3a8295184efabe1822e99a149a70 diff --git a/src/main.h b/src/main.h index d4ab4235..12d5ea23 100644 --- a/src/main.h +++ b/src/main.h @@ -27,29 +27,40 @@ #include "libgame/libgame.h" -#define WIN_XSIZE 672 -#define WIN_YSIZE 560 - -#define SCR_FIELDX 17 -#define SCR_FIELDY 17 -#define MAX_BUF_XSIZE (SCR_FIELDX + 2) -#define MAX_BUF_YSIZE (SCR_FIELDY + 2) -#define MIN_LEV_FIELDX 3 -#define MIN_LEV_FIELDY 3 -#define STD_LEV_FIELDX 64 -#define STD_LEV_FIELDY 32 -#define MAX_LEV_FIELDX 128 -#define MAX_LEV_FIELDY 128 - -#define SCREENX(a) ((a) - scroll_x) -#define SCREENY(a) ((a) - scroll_y) -#define LEVELX(a) ((a) + scroll_x) -#define LEVELY(a) ((a) + scroll_y) +#include "conf_gfx.h" /* include auto-generated data structure definitions */ +#include "conf_snd.h" /* include auto-generated data structure definitions */ + +#define IMG_UNDEFINED (-1) +#define IMG_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_CUSTOM_START IMG_CUSTOM_1 + +#define SND_UNDEFINED (-1) + +#define WIN_XSIZE 672 +#define WIN_YSIZE 560 + +#define SCR_FIELDX 17 +#define SCR_FIELDY 17 +#define MAX_BUF_XSIZE (SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (SCR_FIELDY + 2) +#define MIN_LEV_FIELDX 3 +#define MIN_LEV_FIELDY 3 +#define STD_LEV_FIELDX 64 +#define STD_LEV_FIELDY 32 +#define MAX_LEV_FIELDX 128 +#define MAX_LEV_FIELDY 128 + +#define SCREENX(a) ((a) - scroll_x) +#define SCREENY(a) ((a) - scroll_y) +#define LEVELX(a) ((a) + scroll_x) +#define LEVELY(a) ((a) + scroll_y) #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= EL_CUSTOM_START && \ + (e) <= EL_CUSTOM_END) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) -#define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y)) -#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM) +#define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y)) +#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY) #define IS_MOVING(x,y) (MovPos[x][y] != 0) #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN) #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) -#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \ - (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \ - (e) == EL_EDELSTEIN ? EL_DIAMANT : \ - (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \ - (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \ - (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \ - EL_FELSBROCKEN) -#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \ - (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \ +#define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \ + (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ + (e) == EL_EMERALD ? EL_DIAMOND : \ + (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \ + (e) == EL_EMERALD_RED ? EL_DIAMOND : \ + (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ + EL_ROCK) +#define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \ + (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ EL_BD_ROCK) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) -#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) -#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) +#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1]) +#define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y])) #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ PROTECTED_FIELD(x, y)) +#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1)) + +#define ANIM_FRAMES(g) (graphic_info[g].anim_frames) +#define ANIM_DELAY(g) (graphic_info[g].anim_delay) +#define ANIM_MODE(g) (graphic_info[g].anim_mode) + +#define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1) +#define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0) +#define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g)) +#define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0) + +#define IS_LOOP_SOUND(s) (sound_info[s].loop) + + +#if 0 + +/* Bitmaps with graphic file */ +#define PIX_BACK 0 +#define PIX_DOOR 1 +#define PIX_TOONS 2 +#define PIX_FONT_BIG 3 +#define PIX_FONT_SMALL 4 +#define PIX_FONT_MEDIUM 5 +#define PIX_FONT_EM 6 +/* Bitmaps without graphic file */ +#define PIX_DB_DOOR 7 +#define PIX_DB_FIELD 8 + +#define NUM_PICTURES 7 +#define NUM_BITMAPS 9 + +#else + /* Bitmaps with graphic file */ #define PIX_BACK 0 #define PIX_ELEMENTS 1 @@ -165,23 +217,28 @@ #define PIX_SP 5 #define PIX_DC 6 #define PIX_MORE 7 -#define PIX_BIGFONT 8 -#define PIX_SMALLFONT 9 -#define PIX_MEDIUMFONT 10 +#define PIX_FONT_BIG 8 +#define PIX_FONT_SMALL 9 +#define PIX_FONT_MEDIUM 10 +#define PIX_FONT_EM 11 /* Bitmaps without graphic file */ -#define PIX_DB_DOOR 11 -#define PIX_DB_FIELD 12 +#define PIX_DB_DOOR 12 +#define PIX_DB_FIELD 13 -#define NUM_PICTURES 11 -#define NUM_BITMAPS 12 +#define NUM_PICTURES 12 +#define NUM_BITMAPS 14 + +#endif /* boundaries of arrays etc. */ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_SCORE_ENTRIES 100 +#if 0 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ +#endif #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -198,6 +255,609 @@ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ +/* often used screen positions */ +#define SX 8 +#define SY 8 +#define REAL_SX (SX - 2) +#define REAL_SY (SY - 2) +#define DX 566 +#define DY 60 +#define VX DX +#define VY 400 +#define EX DX +#define EY (VY - 44) +#define TILEX 32 +#define TILEY 32 +#define MINI_TILEX (TILEX / 2) +#define MINI_TILEY (TILEY / 2) +#define MICRO_TILEX (TILEX / 8) +#define MICRO_TILEY (TILEY / 8) +#define MIDPOSX (SCR_FIELDX / 2) +#define MIDPOSY (SCR_FIELDY / 2) +#define SXSIZE (SCR_FIELDX * TILEX) +#define SYSIZE (SCR_FIELDY * TILEY) +#define FXSIZE ((SCR_FIELDX + 2) * TILEX) +#define FYSIZE ((SCR_FIELDY + 2) * TILEY) +#define DXSIZE 100 +#define DYSIZE 280 +#define VXSIZE DXSIZE +#define VYSIZE 100 +#define EXSIZE DXSIZE +#define EYSIZE (VYSIZE + 44) +#define FULL_SXSIZE (2 + SXSIZE + 2) +#define FULL_SYSIZE (2 + SYSIZE + 2) +#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) +#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) +#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) +#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) + + +/* "real" level file elements */ +#define EL_UNDEFINED -1 + +#define EL_EMPTY_SPACE 0 +#define EL_EMPTY EL_EMPTY_SPACE +#define EL_SAND 1 +#define EL_WALL 2 +#define EL_WALL_CRUMBLED 3 +#define EL_ROCK 4 +#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */ +#define EL_EMERALD 6 +#define EL_EXIT_CLOSED 7 +#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */ +#define EL_BUG 9 +#define EL_SPACESHIP 10 +#define EL_YAMYAM 11 +#define EL_ROBOT 12 +#define EL_STEELWALL 13 +#define EL_DIAMOND 14 +#define EL_AMOEBA_DEAD 15 +#define EL_QUICKSAND_EMPTY 16 +#define EL_QUICKSAND_FULL 17 +#define EL_AMOEBA_DROP 18 +#define EL_BOMB 19 +#define EL_MAGIC_WALL 20 +#define EL_SPEED_PILL 21 +#define EL_ACID 22 +#define EL_AMOEBA_WET 23 +#define EL_AMOEBA_DRY 24 +#define EL_NUT 25 +#define EL_GAMEOFLIFE 26 +#define EL_BIOMAZE 27 +#define EL_DYNAMITE_ACTIVE 28 +#define EL_STONEBLOCK 29 +#define EL_ROBOT_WHEEL 30 +#define EL_ROBOT_WHEEL_ACTIVE 31 +#define EL_KEY1 32 +#define EL_KEY2 33 +#define EL_KEY3 34 +#define EL_KEY4 35 +#define EL_GATE1 36 +#define EL_GATE2 37 +#define EL_GATE3 38 +#define EL_GATE4 39 +#define EL_GATE1_GRAY 40 +#define EL_GATE2_GRAY 41 +#define EL_GATE3_GRAY 42 +#define EL_GATE4_GRAY 43 +#define EL_DYNAMITE 44 +#define EL_PACMAN 45 +#define EL_INVISIBLE_WALL 46 +#define EL_LAMP 47 +#define EL_LAMP_ACTIVE 48 +#define EL_WALL_EMERALD 49 +#define EL_WALL_DIAMOND 50 +#define EL_AMOEBA_FULL 51 +#define EL_BD_AMOEBA 52 +#define EL_TIME_ORB_FULL 53 +#define EL_TIME_ORB_EMPTY 54 +#define EL_WALL_GROWING 55 +#define EL_BD_DIAMOND 56 +#define EL_EMERALD_YELLOW 57 +#define EL_WALL_BD_DIAMOND 58 +#define EL_WALL_EMERALD_YELLOW 59 +#define EL_DARK_YAMYAM 60 +#define EL_BD_MAGIC_WALL 61 +#define EL_INVISIBLE_STEELWALL 62 + +#define EL_UNUSED_63 63 + +#define EL_DYNABOMB_NR 64 +#define EL_DYNABOMB_SZ 65 +#define EL_DYNABOMB_XL 66 +#define EL_SOKOBAN_OBJECT 67 +#define EL_SOKOBAN_FIELD_EMPTY 68 +#define EL_SOKOBAN_FIELD_FULL 69 +#define EL_BD_BUTTERFLY_RIGHT 70 +#define EL_BD_BUTTERFLY_UP 71 +#define EL_BD_BUTTERFLY_LEFT 72 +#define EL_BD_BUTTERFLY_DOWN 73 +#define EL_BD_FIREFLY_RIGHT 74 +#define EL_BD_FIREFLY_UP 75 +#define EL_BD_FIREFLY_LEFT 76 +#define EL_BD_FIREFLY_DOWN 77 +#define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN +#define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT +#define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP +#define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT +#define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT +#define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN +#define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT +#define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP +#define EL_BD_BUTTERFLY 78 +#define EL_BD_FIREFLY 79 +#define EL_PLAYER1 80 +#define EL_PLAYER2 81 +#define EL_PLAYER3 82 +#define EL_PLAYER4 83 +#define EL_BUG_RIGHT 84 +#define EL_BUG_UP 85 +#define EL_BUG_LEFT 86 +#define EL_BUG_DOWN 87 +#define EL_SPACESHIP_RIGHT 88 +#define EL_SPACESHIP_UP 89 +#define EL_SPACESHIP_LEFT 90 +#define EL_SPACESHIP_DOWN 91 +#define EL_PACMAN_RIGHT 92 +#define EL_PACMAN_UP 93 +#define EL_PACMAN_LEFT 94 +#define EL_PACMAN_DOWN 95 +#define EL_EMERALD_RED 96 +#define EL_EMERALD_PURPLE 97 +#define EL_WALL_EMERALD_RED 98 +#define EL_WALL_EMERALD_PURPLE 99 +#define EL_ACIDPOOL_TOPLEFT 100 +#define EL_ACIDPOOL_TOPRIGHT 101 +#define EL_ACIDPOOL_BOTTOMLEFT 102 +#define EL_ACIDPOOL_BOTTOM 103 +#define EL_ACIDPOOL_BOTTOMRIGHT 104 +#define EL_BD_WALL 105 +#define EL_BD_ROCK 106 +#define EL_EXIT_OPEN 107 +#define EL_BLACK_ORB 108 +#define EL_AMOEBA_TO_DIAMOND 109 +#define EL_MOLE 110 +#define EL_PENGUIN 111 +#define EL_SATELLITE 112 +#define EL_ARROW_BLUE_LEFT 113 +#define EL_ARROW_BLUE_RIGHT 114 +#define EL_ARROW_BLUE_UP 115 +#define EL_ARROW_BLUE_DOWN 116 +#define EL_PIG 117 +#define EL_DRAGON 118 + +#define EL_EM_KEY1_FILE 119 + +#define EL_CHAR_START 120 +#define EL_CHAR_ASCII0 (EL_CHAR_START - 32) +#define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32) + +#include "conf_chr.h" /* include auto-generated data structure definitions */ + +#define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111) +#define EL_CHAR_END (EL_CHAR_START + 79) + +#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ + (x) == 'Ö' ? EL_CHAR_OE : \ + (x) == 'Ü' ? EL_CHAR_UE : \ + (x) == '^' ? EL_CHAR_COPYRIGHT : \ + (x) == '_' ? EL_CHAR_UNDERSCORE : \ + (x) == '°' ? EL_CHAR_DEGREE : \ + (x) == '´' ? EL_CHAR_TM : \ + (x) == '|' ? EL_CHAR_CURSOR : \ + EL_CHAR_A + (x) - 'A') + +#define EL_WALL_GROWING_X 200 +#define EL_WALL_GROWING_Y 201 +#define EL_WALL_GROWING_XY 202 + +#define EL_EM_GATE1 203 +#define EL_EM_GATE2 204 +#define EL_EM_GATE3 205 +#define EL_EM_GATE4 206 + +#define EL_EM_KEY2_FILE 207 +#define EL_EM_KEY3_FILE 208 +#define EL_EM_KEY4_FILE 209 + +#define EL_SP_START 210 +#define EL_SP_EMPTY_SPACE (EL_SP_START + 0) +#define EL_SP_EMPTY EL_SP_EMPTY_SPACE +#define EL_SP_ZONK (EL_SP_START + 1) +#define EL_SP_BASE (EL_SP_START + 2) +#define EL_SP_MURPHY (EL_SP_START + 3) +#define EL_SP_INFOTRON (EL_SP_START + 4) +#define EL_SP_CHIP_SINGLE (EL_SP_START + 5) +#define EL_SP_HARD_GRAY (EL_SP_START + 6) +#define EL_SP_EXIT_CLOSED (EL_SP_START + 7) +#define EL_SP_DISK_ORANGE (EL_SP_START + 8) +#define EL_SP_PORT1_RIGHT (EL_SP_START + 9) +#define EL_SP_PORT1_DOWN (EL_SP_START + 10) +#define EL_SP_PORT1_LEFT (EL_SP_START + 11) +#define EL_SP_PORT1_UP (EL_SP_START + 12) +#define EL_SP_PORT2_RIGHT (EL_SP_START + 13) +#define EL_SP_PORT2_DOWN (EL_SP_START + 14) +#define EL_SP_PORT2_LEFT (EL_SP_START + 15) +#define EL_SP_PORT2_UP (EL_SP_START + 16) +#define EL_SP_SNIKSNAK (EL_SP_START + 17) +#define EL_SP_DISK_YELLOW (EL_SP_START + 18) +#define EL_SP_TERMINAL (EL_SP_START + 19) +#define EL_SP_DISK_RED (EL_SP_START + 20) +#define EL_SP_PORT_Y (EL_SP_START + 21) +#define EL_SP_PORT_X (EL_SP_START + 22) +#define EL_SP_PORT_XY (EL_SP_START + 23) +#define EL_SP_ELECTRON (EL_SP_START + 24) +#define EL_SP_BUGGY_BASE (EL_SP_START + 25) +#define EL_SP_CHIP_LEFT (EL_SP_START + 26) +#define EL_SP_CHIP_RIGHT (EL_SP_START + 27) +#define EL_SP_HARD_BASE1 (EL_SP_START + 28) +#define EL_SP_HARD_GREEN (EL_SP_START + 29) +#define EL_SP_HARD_BLUE (EL_SP_START + 30) +#define EL_SP_HARD_RED (EL_SP_START + 31) +#define EL_SP_HARD_YELLOW (EL_SP_START + 32) +#define EL_SP_HARD_BASE2 (EL_SP_START + 33) +#define EL_SP_HARD_BASE3 (EL_SP_START + 34) +#define EL_SP_HARD_BASE4 (EL_SP_START + 35) +#define EL_SP_HARD_BASE5 (EL_SP_START + 36) +#define EL_SP_HARD_BASE6 (EL_SP_START + 37) +#define EL_SP_CHIP_UPPER (EL_SP_START + 38) +#define EL_SP_CHIP_LOWER (EL_SP_START + 39) +#define EL_SP_END (EL_SP_START + 39) + +#define EL_EM_GATE1_GRAY 250 +#define EL_EM_GATE2_GRAY 251 +#define EL_EM_GATE3_GRAY 252 +#define EL_EM_GATE4_GRAY 253 + +#define EL_UNUSED_254 254 +#define EL_UNUSED_255 255 + +#define EL_PEARL 256 +#define EL_CRYSTAL 257 +#define EL_WALL_PEARL 258 +#define EL_WALL_CRYSTAL 259 +#define EL_DOOR_WHITE 260 +#define EL_DOOR_WHITE_GRAY 261 +#define EL_KEY_WHITE 262 +#define EL_SHIELD_NORMAL 263 +#define EL_EXTRA_TIME 264 +#define EL_SWITCHGATE_OPEN 265 +#define EL_SWITCHGATE_CLOSED 266 +#define EL_SWITCHGATE_SWITCH_UP 267 +#define EL_SWITCHGATE_SWITCH_DOWN 268 + +#define EL_UNUSED_269 269 +#define EL_UNUSED_270 270 + +#define EL_CONVEYOR_BELT1_LEFT 271 +#define EL_CONVEYOR_BELT1_MIDDLE 272 +#define EL_CONVEYOR_BELT1_RIGHT 273 +#define EL_CONVEYOR_BELT1_SWITCH_LEFT 274 +#define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275 +#define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276 +#define EL_CONVEYOR_BELT2_LEFT 277 +#define EL_CONVEYOR_BELT2_MIDDLE 278 +#define EL_CONVEYOR_BELT2_RIGHT 279 +#define EL_CONVEYOR_BELT2_SWITCH_LEFT 280 +#define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281 +#define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282 +#define EL_CONVEYOR_BELT3_LEFT 283 +#define EL_CONVEYOR_BELT3_MIDDLE 284 +#define EL_CONVEYOR_BELT3_RIGHT 285 +#define EL_CONVEYOR_BELT3_SWITCH_LEFT 286 +#define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287 +#define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288 +#define EL_CONVEYOR_BELT4_LEFT 289 +#define EL_CONVEYOR_BELT4_MIDDLE 290 +#define EL_CONVEYOR_BELT4_RIGHT 291 +#define EL_CONVEYOR_BELT4_SWITCH_LEFT 292 +#define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293 +#define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294 +#define EL_LANDMINE 295 +#define EL_ENVELOPE 296 +#define EL_LIGHT_SWITCH 297 +#define EL_LIGHT_SWITCH_ACTIVE 298 +#define EL_SIGN_EXCLAMATION 299 +#define EL_SIGN_RADIOACTIVITY 300 +#define EL_SIGN_STOP 301 +#define EL_SIGN_WHEELCHAIR 302 +#define EL_SIGN_PARKING 303 +#define EL_SIGN_ONEWAY 304 +#define EL_SIGN_HEART 305 +#define EL_SIGN_TRIANGLE 306 +#define EL_SIGN_ROUND 307 +#define EL_SIGN_EXIT 308 +#define EL_SIGN_YINYANG 309 +#define EL_SIGN_OTHER 310 +#define EL_MOLE_LEFT 311 +#define EL_MOLE_RIGHT 312 +#define EL_MOLE_UP 313 +#define EL_MOLE_DOWN 314 +#define EL_STEELWALL_SLANTED 315 +#define EL_INVISIBLE_SAND 316 +#define EL_DX_UNKNOWN_15 317 +#define EL_DX_UNKNOWN_42 318 + +#define EL_UNUSED_319 319 +#define EL_UNUSED_320 320 + +#define EL_SHIELD_DEADLY 321 +#define EL_TIMEGATE_OPEN 322 +#define EL_TIMEGATE_CLOSED 323 +#define EL_TIMEGATE_SWITCH_ACTIVE 324 +#define EL_TIMEGATE_SWITCH 325 + +#define EL_BALLOON 326 +#define EL_BALLOON_SEND_LEFT 327 +#define EL_BALLOON_SEND_RIGHT 328 +#define EL_BALLOON_SEND_UP 329 +#define EL_BALLOON_SEND_DOWN 330 +#define EL_BALLOON_SEND_ANY_DIRECTION 331 + +#define EL_EMC_STEELWALL1 332 +#define EL_EMC_STEELWALL2 333 +#define EL_EMC_STEELWALL3 334 +#define EL_EMC_STEELWALL4 335 +#define EL_EMC_WALL_PILLAR_UPPER 336 +#define EL_EMC_WALL_PILLAR_MIDDLE 337 +#define EL_EMC_WALL_PILLAR_LOWER 338 +#define EL_EMC_WALL4 339 +#define EL_EMC_WALL5 340 +#define EL_EMC_WALL6 341 +#define EL_EMC_WALL7 342 +#define EL_EMC_WALL8 343 + +#define EL_TUBE_ALL 344 +#define EL_TUBE_VERTICAL 345 +#define EL_TUBE_HORIZONTAL 346 +#define EL_TUBE_VERTICAL_LEFT 347 +#define EL_TUBE_VERTICAL_RIGHT 348 +#define EL_TUBE_HORIZONTAL_UP 349 +#define EL_TUBE_HORIZONTAL_DOWN 350 +#define EL_TUBE_LEFT_UP 351 +#define EL_TUBE_LEFT_DOWN 352 +#define EL_TUBE_RIGHT_UP 353 +#define EL_TUBE_RIGHT_DOWN 354 +#define EL_SPRING 355 +#define EL_TRAP 356 +#define EL_DX_SUPABOMB 357 + +#define EL_UNUSED_358 358 +#define EL_UNUSED_359 359 + +#define EL_CUSTOM_START 360 + +#include "conf_cus.h" /* include auto-generated data structure definitions */ + +#define EL_CUSTOM_END (EL_CUSTOM_START + 127) + +#define NUM_CUSTOM_ELEMENTS 128 +#define NUM_FILE_ELEMENTS 488 + + +/* "real" (and therefore drawable) runtime elements */ +#define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS + +#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0) +#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1) +#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2) +#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3) +#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) +#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5) +#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6) +#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7) +#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8) +#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9) +#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10) +#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11) +#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12) +#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13) +#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14) +#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15) +#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16) +#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17) +#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) +#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) +#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) +#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) +#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) +#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) +#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) +#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) +#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26) +#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27) +#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28) +#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29) +#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30) +#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) +#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32) +#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34) +#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36) +#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) +#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) +#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39) +#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41) +#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) +#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43) +#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44) + +/* "unreal" (and therefore not drawable) runtime elements */ +#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45) + +#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) +#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) +#define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2) +#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3) +#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4) +#define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5) +#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6) +#define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) + +/* dummy elements (never used as game elements, only used as graphics) */ +#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13) + +#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) +#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) +#define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2) +#define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3) +#define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4) +#define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5) +#define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6) +#define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7) +#define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8) +#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9) +#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10) +#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11) +#define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12) +#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13) +#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14) +#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15) +#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 16) +#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 17) +#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 18) +#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 19) + +#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 20) + + +/* values for graphics/sounds action types */ +#define ACTION_DEFAULT 0 +#define ACTION_WAITING 1 +#define ACTION_FALLING 2 +#define ACTION_MOVING 3 +#define ACTION_DIGGING 4 +#define ACTION_SNAPPING 5 +#define ACTION_COLLECTING 6 +#define ACTION_PUSHING 7 +#define ACTION_PASSING 8 +#define ACTION_IMPACT 9 +#define ACTION_CRACKING 10 +#define ACTION_BREAKING 11 +#define ACTION_ACTIVATING 12 +#define ACTION_OPENING 13 +#define ACTION_CLOSING 14 +#define ACTION_EATING 15 +#define ACTION_ATTACKING 16 +#define ACTION_GROWING 17 +#define ACTION_SHRINKING 18 +#define ACTION_ACTIVE 19 +#define ACTION_OTHER 20 + +#define NUM_ACTIONS 21 + +/* values for special image configuration suffixes */ +#define GFX_SPECIAL_ARG_EDITOR 0 +#define GFX_SPECIAL_ARG_PREVIEW 1 + +#define NUM_SPECIAL_GFX_ARGS 2 + + +/* values for image configuration suffixes */ +#define GFX_ARG_X 0 +#define GFX_ARG_Y 1 +#define GFX_ARG_XPOS 2 +#define GFX_ARG_YPOS 3 +#define GFX_ARG_WIDTH 4 +#define GFX_ARG_HEIGHT 5 +#define GFX_ARG_OFFSET 6 +#define GFX_ARG_VERTICAL 7 +#define GFX_ARG_XOFFSET 8 +#define GFX_ARG_YOFFSET 9 +#define GFX_ARG_FRAMES 10 +#define GFX_ARG_START_FRAME 11 +#define GFX_ARG_DELAY 12 +#define GFX_ARG_MODE_LOOP 13 +#define GFX_ARG_MODE_LINEAR 14 +#define GFX_ARG_MODE_PINGPONG 15 +#define GFX_ARG_MODE_PINGPONG2 16 +#define GFX_ARG_MODE_RANDOM 17 +#define GFX_ARG_MODE_REVERSE 18 +#define GFX_ARG_GLOBAL_SYNC 19 +#define GFX_ARG_STEP_OFFSET 20 +#define GFX_ARG_STEP_DELAY 21 + +#define NUM_GFX_ARGS 22 + + +/* values for sound configuration suffixes */ +#define SND_ARG_MODE_LOOP 0 + +#define NUM_SND_ARGS 1 + + +/* values for game_status */ +#define EXITGAME 0 +#define MAINMENU 1 +#define PLAYING 2 +#define LEVELED 3 +#define HELPSCREEN 4 +#define CHOOSELEVEL 5 +#define TYPENAME 6 +#define HALLOFFAME 7 +#define SETUP 8 + +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 2 +#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_STRING "2.2.0rc3" + +#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" +#define PROGRAM_AUTHOR_STRING "Holger Schemel" +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by" +#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" +#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING +#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING +#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING +#define ICON_TITLE_STRING PROGRAM_TITLE_STRING +#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" +#define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" + +#define X11_ICON_FILENAME "rocks_icon.xbm" +#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define MSDOS_POINTER_FILENAME "mouse.pcx" + +/* file version numbers for resource files (levels, tapes, score, setup, etc.) +** currently supported/known file version numbers: +** 1.0 (old) +** 1.2 (still in use) +** 1.4 (still in use) +** 2.0 (actual) +*/ +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ +#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + +#define GAME_VERSION_1_0 FILE_VERSION_1_0 +#define GAME_VERSION_1_2 FILE_VERSION_1_2 +#define GAME_VERSION_1_4 FILE_VERSION_1_4 +#define GAME_VERSION_2_0 FILE_VERSION_2_0 + +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) + +/* values for game_emulation */ +#define EMU_NONE 0 +#define EMU_BOULDERDASH 1 +#define EMU_SOKOBAN 2 +#define EMU_SUPAPLEX 3 + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; @@ -249,8 +909,8 @@ struct PlayerInfo int key[4]; int dynamite; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; - int shield_passive_time_left; - int shield_active_time_left; + int shield_normal_time_left; + int shield_deadly_time_left; }; struct LevelInfo @@ -280,6 +940,8 @@ struct LevelInfo boolean double_speed; boolean gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + + boolean no_level_file; }; struct TapeInfo @@ -299,6 +961,8 @@ struct TapeInfo boolean recording, playing, pausing; boolean fast_forward; boolean index_search; + boolean auto_play; + boolean auto_play_level_solved; boolean quick_resume; boolean single_step; boolean changed; @@ -335,6 +999,9 @@ struct GameInfo struct GlobalInfo { + char *autoplay_leveldir; + int autoplay_level_nr; + float frames_per_second; boolean fps_slowdown; int fps_slowdown_factor; @@ -342,71 +1009,131 @@ struct GlobalInfo struct ElementInfo { + char *token_name; /* element token prefix used in config files */ char *sound_class_name; /* classification for custom sound effects */ char *editor_description; /* short description for level editor */ + char *custom_description; /* custom description for level editor */ - int graphic; + int graphic[NUM_ACTIONS]; /* default graphics for several actions */ + /* special graphics for left/right/up/down */ + int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS]; + + int editor_graphic; /* graphic displayed in level editor */ + int preview_graphic; /* graphic displayed in level preview */ + + int sound[NUM_ACTIONS]; /* default sounds for several actions */ }; struct GraphicInfo { Bitmap *bitmap; - int src_x, src_y; + int src_x, src_y; /* start position of animation frames */ + int width, height; /* width/height of each animation frame */ + int offset_x, offset_y; /* x/y offset to next animation frame */ int anim_frames; - int anim_delay; + int anim_start_frame; + int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; + boolean anim_global_sync; + int step_offset; /* optional step offset of toon animations */ + int step_delay; /* optional step delay of toon animations */ + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ + GC clip_gc; /* single-graphic-only clip gc for X11 */ +#endif }; -extern GC tile_clip_gc; -extern Bitmap *pix[]; -extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; - -extern int game_status; -extern boolean level_editor_test_game; -extern boolean network_playing; - -extern int key_joystick_mapping; - -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -extern int redraw_x1, redraw_y1; - -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; -extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; - -extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; - -extern int FX,FY, ScrollStepSize; -extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; -extern int BorderElement; -extern int GameFrameDelay; -extern int FfwdFrameDelay; -extern int BX1,BY1, BX2,BY2; -extern int SBX_Left, SBX_Right; -extern int SBY_Upper, SBY_Lower; -extern int ZX,ZY, ExitX,ExitY; -extern int AllPlayersGone; - -extern int TimeFrames, TimePlayed, TimeLeft; -extern boolean SiebAktiv; -extern int SiebCount; - -extern boolean network_player_action_received; +struct SoundInfo +{ + boolean loop; +}; + +struct ElementActionInfo +{ + char *suffix; + int value; + boolean is_loop_sound; +}; + +struct ElementDirectionInfo +{ + char *suffix; + int value; +}; + +struct SpecialSuffixInfo +{ + char *suffix; + int value; +}; + + +#if 0 +extern GC tile_clip_gc; +extern Bitmap *pix[]; +#endif +extern Bitmap *bitmap_db_field, *bitmap_db_door; +extern Pixmap tile_clipmask[]; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; + +extern int game_status; +extern boolean level_editor_test_game; +extern boolean network_playing; + +extern int key_joystick_mapping; + +extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +extern int redraw_x1, redraw_y1; + +extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaCnt[MAX_NUM_AMOEBA]; +extern short AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern unsigned long Properties1[MAX_NUM_ELEMENTS]; +extern unsigned long Properties2[MAX_NUM_ELEMENTS]; + +extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern int lev_fieldx, lev_fieldy; +extern int scroll_x, scroll_y; + +extern int FX, FY; +extern int ScrollStepSize; +extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; +extern int BorderElement; +extern int GameFrameDelay; +extern int FfwdFrameDelay; +extern int BX1, BY1; +extern int BX2, BY2; +extern int SBX_Left, SBX_Right; +extern int SBY_Upper, SBY_Lower; +extern int ZX, ZY; +extern int ExitX, ExitY; +extern int AllPlayersGone; + +extern int TimeFrames, TimePlayed, TimeLeft; +extern boolean SiebAktiv; +extern int SiebCount; + +extern boolean network_player_action_received; + +extern int graphics_action_mapping[]; extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; @@ -415,1767 +1142,12 @@ extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; extern struct ElementInfo element_info[]; -extern struct GraphicInfo graphic_info[]; +extern struct ElementActionInfo element_action_info[]; +extern struct ElementDirectionInfo element_direction_info[]; +extern struct SpecialSuffixInfo special_suffix_info[]; +extern struct GraphicInfo *graphic_info; +extern struct SoundInfo *sound_info; extern struct ConfigInfo image_config[], sound_config[]; extern struct ConfigInfo image_config_suffix[], sound_config_suffix[]; -extern struct FileInfo *image_files, *sound_files; - -/* often used screen positions */ -#define SX 8 -#define SY 8 -#define REAL_SX (SX - 2) -#define REAL_SY (SY - 2) -#define DX 566 -#define DY 60 -#define VX DX -#define VY 400 -#define EX DX -#define EY (VY - 44) -#define TILEX 32 -#define TILEY 32 -#define MINI_TILEX (TILEX / 2) -#define MINI_TILEY (TILEY / 2) -#define MICRO_TILEX (TILEX / 8) -#define MICRO_TILEY (TILEY / 8) -#define MIDPOSX (SCR_FIELDX / 2) -#define MIDPOSY (SCR_FIELDY / 2) -#define SXSIZE (SCR_FIELDX * TILEX) -#define SYSIZE (SCR_FIELDY * TILEY) -#define FXSIZE ((SCR_FIELDX + 2) * TILEX) -#define FYSIZE ((SCR_FIELDY + 2) * TILEY) -#define DXSIZE 100 -#define DYSIZE 280 -#define VXSIZE DXSIZE -#define VYSIZE 100 -#define EXSIZE DXSIZE -#define EYSIZE (VXSIZE + 44) -#define FULL_SXSIZE (2 + SXSIZE + 2) -#define FULL_SYSIZE (2 + SYSIZE + 2) -#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) -#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) -#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) -#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) -#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) - -#define MINI_GFX_STARTX 0 -#define MINI_GFX_STARTY 448 -#define MICRO_GFX_STARTX 384 -#define MICRO_GFX_STARTY 448 -#define GFX_PER_LINE 16 -#define MINI_GFX_PER_LINE 16 -#define MICRO_GFX_PER_LINE 16 - -#define HEROES_PER_LINE 16 - -#define MINI_SP_STARTX 0 -#define MINI_SP_STARTY 512 -#define MICRO_SP_STARTX 384 -#define MICRO_SP_STARTY 512 -#define SP_PER_LINE 16 -#define MINI_SP_PER_LINE 16 -#define MICRO_SP_PER_LINE 16 - -#define MINI_DC_STARTX 0 -#define MINI_DC_STARTY 512 -#define MICRO_DC_STARTX 384 -#define MICRO_DC_STARTY 512 -#define DC_PER_LINE 16 -#define MINI_DC_PER_LINE 16 -#define MICRO_DC_PER_LINE 16 - -#define MINI_MORE_STARTX 0 -#define MINI_MORE_STARTY 256 -#define MICRO_MORE_STARTX 384 -#define MICRO_MORE_STARTY 256 -#define MORE_PER_LINE 16 -#define MINI_MORE_PER_LINE 16 -#define MICRO_MORE_PER_LINE 16 - -/* game elements: -** 0 - 499: real elements, stored in level file -** 500 - 699: flag elements, only used at runtime -*/ -/* "real" level elements */ -#define EL_LEERRAUM 0 -#define EL_ERDREICH 1 -#define EL_MAUERWERK 2 -#define EL_FELSBODEN 3 -#define EL_FELSBROCKEN 4 -#define EL_SCHLUESSEL 5 -#define EL_EDELSTEIN 6 -#define EL_AUSGANG_ZU 7 -#define EL_SPIELFIGUR 8 -#define EL_KAEFER 9 -#define EL_FLIEGER 10 -#define EL_MAMPFER 11 -#define EL_ROBOT 12 -#define EL_BETON 13 -#define EL_DIAMANT 14 -#define EL_AMOEBE_TOT 15 -#define EL_MORAST_LEER 16 -#define EL_MORAST_VOLL 17 -#define EL_TROPFEN 18 -#define EL_BOMBE 19 -#define EL_MAGIC_WALL_OFF 20 -#define EL_SPEED_PILL 21 -#define EL_SALZSAEURE 22 -#define EL_AMOEBE_NASS 23 -#define EL_AMOEBE_NORM 24 -#define EL_KOKOSNUSS 25 -#define EL_LIFE 26 -#define EL_LIFE_ASYNC 27 -#define EL_DYNAMITE_ACTIVE 28 -#define EL_BADEWANNE 29 -#define EL_ABLENK_AUS 30 -#define EL_ABLENK_EIN 31 -#define EL_SCHLUESSEL1 32 -#define EL_SCHLUESSEL2 33 -#define EL_SCHLUESSEL3 34 -#define EL_SCHLUESSEL4 35 -#define EL_PFORTE1 36 -#define EL_PFORTE2 37 -#define EL_PFORTE3 38 -#define EL_PFORTE4 39 -#define EL_PFORTE1X 40 -#define EL_PFORTE2X 41 -#define EL_PFORTE3X 42 -#define EL_PFORTE4X 43 -#define EL_DYNAMITE_INACTIVE 44 -#define EL_PACMAN 45 -#define EL_UNSICHTBAR 46 -#define EL_BIRNE_AUS 47 -#define EL_BIRNE_EIN 48 -#define EL_ERZ_EDEL 49 -#define EL_ERZ_DIAM 50 -#define EL_AMOEBE_VOLL 51 -#define EL_AMOEBE_BD 52 -#define EL_ZEIT_VOLL 53 -#define EL_ZEIT_LEER 54 -#define EL_MAUER_LEBT 55 -#define EL_EDELSTEIN_BD 56 -#define EL_EDELSTEIN_GELB 57 -#define EL_ERZ_EDEL_BD 58 -#define EL_ERZ_EDEL_GELB 59 -#define EL_MAMPFER2 60 -#define EL_MAGIC_WALL_BD_OFF 61 -#define EL_INVISIBLE_STEEL 62 - -#define EL_UNUSED_63 63 - -#define EL_DYNABOMB_NR 64 -#define EL_DYNABOMB_SZ 65 -#define EL_DYNABOMB_XL 66 -#define EL_SOKOBAN_OBJEKT 67 -#define EL_SOKOBAN_FELD_LEER 68 -#define EL_SOKOBAN_FELD_VOLL 69 -#define EL_BUTTERFLY_RIGHT 70 -#define EL_BUTTERFLY_UP 71 -#define EL_BUTTERFLY_LEFT 72 -#define EL_BUTTERFLY_DOWN 73 -#define EL_FIREFLY_RIGHT 74 -#define EL_FIREFLY_UP 75 -#define EL_FIREFLY_LEFT 76 -#define EL_FIREFLY_DOWN 77 -#define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN -#define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT -#define EL_BUTTERFLY_3 EL_BUTTERFLY_UP -#define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT -#define EL_FIREFLY_1 EL_FIREFLY_LEFT -#define EL_FIREFLY_2 EL_FIREFLY_DOWN -#define EL_FIREFLY_3 EL_FIREFLY_RIGHT -#define EL_FIREFLY_4 EL_FIREFLY_UP -#define EL_BUTTERFLY 78 -#define EL_FIREFLY 79 -#define EL_SPIELER1 80 -#define EL_SPIELER2 81 -#define EL_SPIELER3 82 -#define EL_SPIELER4 83 -#define EL_KAEFER_RIGHT 84 -#define EL_KAEFER_UP 85 -#define EL_KAEFER_LEFT 86 -#define EL_KAEFER_DOWN 87 -#define EL_FLIEGER_RIGHT 88 -#define EL_FLIEGER_UP 89 -#define EL_FLIEGER_LEFT 90 -#define EL_FLIEGER_DOWN 91 -#define EL_PACMAN_RIGHT 92 -#define EL_PACMAN_UP 93 -#define EL_PACMAN_LEFT 94 -#define EL_PACMAN_DOWN 95 -#define EL_EDELSTEIN_ROT 96 -#define EL_EDELSTEIN_LILA 97 -#define EL_ERZ_EDEL_ROT 98 -#define EL_ERZ_EDEL_LILA 99 -#define EL_BADEWANNE1 100 -#define EL_BADEWANNE2 101 -#define EL_BADEWANNE3 102 -#define EL_BADEWANNE4 103 -#define EL_BADEWANNE5 104 -#define EL_BD_WALL 105 -#define EL_BD_ROCK 106 -#define EL_AUSGANG_AUF 107 -#define EL_BLACK_ORB 108 -#define EL_AMOEBA2DIAM 109 -#define EL_MOLE 110 -#define EL_PINGUIN 111 -#define EL_SONDE 112 -#define EL_PFEIL_LEFT 113 -#define EL_PFEIL_RIGHT 114 -#define EL_PFEIL_UP 115 -#define EL_PFEIL_DOWN 116 -#define EL_SCHWEIN 117 -#define EL_DRACHE 118 - -#define EL_EM_KEY_1_FILE 119 - -#define EL_CHAR_START 120 -#define EL_CHAR_ASCII0 (EL_CHAR_START-32) -#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) -#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34) -#define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35) -#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) -#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37) -#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38) -#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39) -#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40) -#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41) -#define EL_CHAR_MULT (EL_CHAR_ASCII0+42) -#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) -#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44) -#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) -#define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46) -#define EL_CHAR_SLASH (EL_CHAR_ASCII0+47) -#define EL_CHAR_0 (EL_CHAR_ASCII0+48) -#define EL_CHAR_9 (EL_CHAR_ASCII0+57) -#define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58) -#define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59) -#define EL_CHAR_LT (EL_CHAR_ASCII0+60) -#define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61) -#define EL_CHAR_GT (EL_CHAR_ASCII0+62) -#define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63) -#define EL_CHAR_AT (EL_CHAR_ASCII0+64) -#define EL_CHAR_A (EL_CHAR_ASCII0+65) -#define EL_CHAR_Z (EL_CHAR_ASCII0+90) -#define EL_CHAR_AE (EL_CHAR_ASCII0+91) -#define EL_CHAR_OE (EL_CHAR_ASCII0+92) -#define EL_CHAR_UE (EL_CHAR_ASCII0+93) -#define EL_CHAR_COPY (EL_CHAR_ASCII0+94) -#define EL_CHAR_END (EL_CHAR_START+79) - -#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ - (x) == 'Ö' ? EL_CHAR_OE : \ - (x) == 'Ü' ? EL_CHAR_UE : \ - EL_CHAR_A + (x) - 'A') - -#define EL_MAUER_X 200 -#define EL_MAUER_Y 201 -#define EL_MAUER_XY 202 - -#define EL_EM_GATE_1 203 -#define EL_EM_GATE_2 204 -#define EL_EM_GATE_3 205 -#define EL_EM_GATE_4 206 - -#define EL_EM_KEY_2_FILE 207 -#define EL_EM_KEY_3_FILE 208 -#define EL_EM_KEY_4_FILE 209 - -#define EL_SP_START 210 -#define EL_SP_EMPTY (EL_SP_START + 0) -#define EL_SP_ZONK (EL_SP_START + 1) -#define EL_SP_BASE (EL_SP_START + 2) -#define EL_SP_MURPHY (EL_SP_START + 3) -#define EL_SP_INFOTRON (EL_SP_START + 4) -#define EL_SP_CHIP_SINGLE (EL_SP_START + 5) -#define EL_SP_HARD_GRAY (EL_SP_START + 6) -#define EL_SP_EXIT (EL_SP_START + 7) -#define EL_SP_DISK_ORANGE (EL_SP_START + 8) -#define EL_SP_PORT1_RIGHT (EL_SP_START + 9) -#define EL_SP_PORT1_DOWN (EL_SP_START + 10) -#define EL_SP_PORT1_LEFT (EL_SP_START + 11) -#define EL_SP_PORT1_UP (EL_SP_START + 12) -#define EL_SP_PORT2_RIGHT (EL_SP_START + 13) -#define EL_SP_PORT2_DOWN (EL_SP_START + 14) -#define EL_SP_PORT2_LEFT (EL_SP_START + 15) -#define EL_SP_PORT2_UP (EL_SP_START + 16) -#define EL_SP_SNIKSNAK (EL_SP_START + 17) -#define EL_SP_DISK_YELLOW (EL_SP_START + 18) -#define EL_SP_TERMINAL (EL_SP_START + 19) -#define EL_SP_DISK_RED (EL_SP_START + 20) -#define EL_SP_PORT_Y (EL_SP_START + 21) -#define EL_SP_PORT_X (EL_SP_START + 22) -#define EL_SP_PORT_XY (EL_SP_START + 23) -#define EL_SP_ELECTRON (EL_SP_START + 24) -#define EL_SP_BUG (EL_SP_START + 25) -#define EL_SP_CHIP_LEFT (EL_SP_START + 26) -#define EL_SP_CHIP_RIGHT (EL_SP_START + 27) -#define EL_SP_HARD_BASE1 (EL_SP_START + 28) -#define EL_SP_HARD_GREEN (EL_SP_START + 29) -#define EL_SP_HARD_BLUE (EL_SP_START + 30) -#define EL_SP_HARD_RED (EL_SP_START + 31) -#define EL_SP_HARD_YELLOW (EL_SP_START + 32) -#define EL_SP_HARD_BASE2 (EL_SP_START + 33) -#define EL_SP_HARD_BASE3 (EL_SP_START + 34) -#define EL_SP_HARD_BASE4 (EL_SP_START + 35) -#define EL_SP_HARD_BASE5 (EL_SP_START + 36) -#define EL_SP_HARD_BASE6 (EL_SP_START + 37) -#define EL_SP_CHIP_UPPER (EL_SP_START + 38) -#define EL_SP_CHIP_LOWER (EL_SP_START + 39) -#define EL_SP_END (EL_SP_START + 39) - -#define EL_EM_GATE_1X 250 -#define EL_EM_GATE_2X 251 -#define EL_EM_GATE_3X 252 -#define EL_EM_GATE_4X 253 - -#define EL_UNUSED_254 254 -#define EL_UNUSED_255 255 - -#define EL_PEARL 256 -#define EL_CRYSTAL 257 -#define EL_WALL_PEARL 258 -#define EL_WALL_CRYSTAL 259 -#define EL_DOOR_WHITE 260 -#define EL_DOOR_WHITE_GRAY 261 -#define EL_KEY_WHITE 262 -#define EL_SHIELD_PASSIVE 263 -#define EL_EXTRA_TIME 264 -#define EL_SWITCHGATE_OPEN 265 -#define EL_SWITCHGATE_CLOSED 266 -#define EL_SWITCHGATE_SWITCH_1 267 -#define EL_SWITCHGATE_SWITCH_2 268 - -#define EL_UNUSED_269 269 -#define EL_UNUSED_270 270 - -#define EL_BELT1_LEFT 271 -#define EL_BELT1_MIDDLE 272 -#define EL_BELT1_RIGHT 273 -#define EL_BELT1_SWITCH_LEFT 274 -#define EL_BELT1_SWITCH_MIDDLE 275 -#define EL_BELT1_SWITCH_RIGHT 276 -#define EL_BELT2_LEFT 277 -#define EL_BELT2_MIDDLE 278 -#define EL_BELT2_RIGHT 279 -#define EL_BELT2_SWITCH_LEFT 280 -#define EL_BELT2_SWITCH_MIDDLE 281 -#define EL_BELT2_SWITCH_RIGHT 282 -#define EL_BELT3_LEFT 283 -#define EL_BELT3_MIDDLE 284 -#define EL_BELT3_RIGHT 285 -#define EL_BELT3_SWITCH_LEFT 286 -#define EL_BELT3_SWITCH_MIDDLE 287 -#define EL_BELT3_SWITCH_RIGHT 288 -#define EL_BELT4_LEFT 289 -#define EL_BELT4_MIDDLE 290 -#define EL_BELT4_RIGHT 291 -#define EL_BELT4_SWITCH_LEFT 292 -#define EL_BELT4_SWITCH_MIDDLE 293 -#define EL_BELT4_SWITCH_RIGHT 294 -#define EL_LANDMINE 295 -#define EL_ENVELOPE 296 -#define EL_LIGHT_SWITCH_OFF 297 -#define EL_LIGHT_SWITCH_ON 298 -#define EL_SIGN_EXCLAMATION 299 -#define EL_SIGN_RADIOACTIVITY 300 -#define EL_SIGN_STOP 301 -#define EL_SIGN_WHEELCHAIR 302 -#define EL_SIGN_PARKING 303 -#define EL_SIGN_ONEWAY 304 -#define EL_SIGN_HEART 305 -#define EL_SIGN_TRIANGLE 306 -#define EL_SIGN_ROUND 307 -#define EL_SIGN_EXIT 308 -#define EL_SIGN_YINYANG 309 -#define EL_SIGN_OTHER 310 -#define EL_MOLE_LEFT 311 -#define EL_MOLE_RIGHT 312 -#define EL_MOLE_UP 313 -#define EL_MOLE_DOWN 314 -#define EL_STEEL_SLANTED 315 -#define EL_SAND_INVISIBLE 316 -#define EL_DX_UNKNOWN_15 317 -#define EL_DX_UNKNOWN_42 318 - -#define EL_UNUSED_319 319 -#define EL_UNUSED_320 320 - -#define EL_SHIELD_ACTIVE 321 -#define EL_TIMEGATE_OPEN 322 -#define EL_TIMEGATE_CLOSED 323 -#define EL_TIMEGATE_SWITCH_ON 324 -#define EL_TIMEGATE_SWITCH_OFF 325 - -#define EL_BALLOON 326 -#define EL_BALLOON_SEND_LEFT 327 -#define EL_BALLOON_SEND_RIGHT 328 -#define EL_BALLOON_SEND_UP 329 -#define EL_BALLOON_SEND_DOWN 330 -#define EL_BALLOON_SEND_ANY 331 - -#define EL_EMC_STEEL_WALL_1 332 -#define EL_EMC_STEEL_WALL_2 333 -#define EL_EMC_STEEL_WALL_3 334 -#define EL_EMC_STEEL_WALL_4 335 -#define EL_EMC_WALL_1 336 -#define EL_EMC_WALL_2 337 -#define EL_EMC_WALL_3 338 -#define EL_EMC_WALL_4 339 -#define EL_EMC_WALL_5 340 -#define EL_EMC_WALL_6 341 -#define EL_EMC_WALL_7 342 -#define EL_EMC_WALL_8 343 - -#define EL_TUBE_CROSS 344 -#define EL_TUBE_VERTICAL 345 -#define EL_TUBE_HORIZONTAL 346 -#define EL_TUBE_VERT_LEFT 347 -#define EL_TUBE_VERT_RIGHT 348 -#define EL_TUBE_HORIZ_UP 349 -#define EL_TUBE_HORIZ_DOWN 350 -#define EL_TUBE_LEFT_UP 351 -#define EL_TUBE_LEFT_DOWN 352 -#define EL_TUBE_RIGHT_UP 353 -#define EL_TUBE_RIGHT_DOWN 354 -#define EL_SPRING 355 -#define EL_TRAP_INACTIVE 356 -#define EL_DX_SUPABOMB 357 - -#define NUM_LEVEL_ELEMENTS 358 - - -/* "real" (and therefore drawable) runtime elements */ -#define EL_FIRST_RUNTIME_EL 500 - -#define EL_MAGIC_WALL_EMPTY 500 -#define EL_MAGIC_WALL_BD_EMPTY 501 -#define EL_MAGIC_WALL_FULL 502 -#define EL_MAGIC_WALL_BD_FULL 503 -#define EL_MAGIC_WALL_DEAD 504 -#define EL_MAGIC_WALL_BD_DEAD 505 -#define EL_AUSGANG_ACT 506 -#define EL_SP_TERMINAL_ACTIVE 507 -#define EL_SP_BUG_ACTIVE 508 -#define EL_EM_KEY_1 509 -#define EL_EM_KEY_2 510 -#define EL_EM_KEY_3 511 -#define EL_EM_KEY_4 512 -#define EL_DYNABOMB_ACTIVE_1 513 -#define EL_DYNABOMB_ACTIVE_2 514 -#define EL_DYNABOMB_ACTIVE_3 515 -#define EL_DYNABOMB_ACTIVE_4 516 -#define EL_SWITCHGATE_OPENING 517 -#define EL_SWITCHGATE_CLOSING 518 -#define EL_TIMEGATE_OPENING 519 -#define EL_TIMEGATE_CLOSING 520 -#define EL_PEARL_BREAKING 521 -#define EL_TRAP_ACTIVE 522 -#define EL_SPRING_MOVING 523 -#define EL_SP_MURPHY_CLONE 524 -#define EL_QUICKSAND_EMPTYING 525 -#define EL_MAGIC_WALL_EMPTYING 526 -#define EL_MAGIC_WALL_BD_EMPTYING 527 -#define EL_AMOEBA_DRIPPING 528 - -/* "unreal" (and therefore not drawable) runtime elements */ -#define EL_BLOCKED 600 -#define EL_EXPLODING 601 -#define EL_CRACKINGNUT 602 -#define EL_BLURB_LEFT 603 -#define EL_BLURB_RIGHT 604 -#define EL_AMOEBING 605 -#define EL_DEAMOEBING 606 -#define EL_MAUERND 607 -#define EL_BURNING 608 -#define EL_PLAYER_IS_LEAVING 609 -#define EL_QUICKSAND_FILLING 610 -#define EL_MAGIC_WALL_FILLING 611 -#define EL_MAGIC_WALL_BD_FILLING 612 - -/* game graphics: -** 0 - 255: graphics from "RocksElements" -** 256 - 511: graphics from "RocksFont" -** 512 - 767: graphics from "RocksHeroes" -** 768 - 1023: graphics from "RocksSP" -** 1024 - 1279: graphics from "RocksDC" -** 1280 - 1535: graphics from "RocksMore" -*/ - -#define GFX_START_ROCKSELEMENTS 0 -#define GFX_END_ROCKSELEMENTS 255 -#define GFX_START_ROCKSFONT 256 -#define GFX_END_ROCKSFONT 511 -#define GFX_START_ROCKSHEROES 512 -#define GFX_END_ROCKSHEROES 767 -#define GFX_START_ROCKSSP 768 -#define GFX_END_ROCKSSP 1023 -#define GFX_START_ROCKSDC 1024 -#define GFX_END_ROCKSDC 1279 -#define GFX_START_ROCKSMORE 1280 -#define GFX_END_ROCKSMORE 1535 - -#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */ - -/* graphics from "RocksScreen" */ -/* Zeile 0 (0) */ -#define GFX_LEERRAUM (-1) -#define GFX_ERDREICH 0 -#define GFX_ERDENRAND 1 -#define GFX_MORAST_LEER 2 -#define GFX_MORAST_VOLL 3 -#define GFX_BETON 4 -#define GFX_MAUERWERK 5 -#define GFX_FELSBODEN 6 -#define GFX_EDELSTEIN 8 -#define GFX_DIAMANT 10 -#define GFX_FELSBROCKEN 12 -/* Zeile 1 (16) */ -#define GFX_BADEWANNE1 16 -#define GFX_SALZSAEURE 17 -#define GFX_BADEWANNE2 18 - -/* -#define GFX_UNSICHTBAR 19 -*/ - -#define GFX_SCHLUESSEL1 20 -#define GFX_SCHLUESSEL2 21 -#define GFX_SCHLUESSEL3 22 -#define GFX_SCHLUESSEL4 23 -#define GFX_LIFE 24 -#define GFX_LIFE_ASYNC 25 -#define GFX_BADEWANNE 26 -#define GFX_BOMBE 27 -#define GFX_KOKOSNUSS 28 -#define GFX_CRACKINGNUT 29 -/* Zeile 2 (32) */ -#define GFX_BADEWANNE3 32 -#define GFX_BADEWANNE4 33 -#define GFX_BADEWANNE5 34 -#define GFX_SMILEY 35 -#define GFX_PFORTE1 36 -#define GFX_PFORTE2 37 -#define GFX_PFORTE3 38 -#define GFX_PFORTE4 39 -#define GFX_PFORTE1X 40 -#define GFX_PFORTE2X 41 -#define GFX_PFORTE3X 42 -#define GFX_PFORTE4X 43 -/* Zeile 3 (48) */ -#define GFX_DYNAMIT_AUS 48 -#define GFX_DYNAMIT 49 -#define GFX_FLIEGER 56 -#define GFX_FLIEGER_RIGHT 56 -#define GFX_FLIEGER_UP 57 -#define GFX_FLIEGER_LEFT 58 -#define GFX_FLIEGER_DOWN 59 -/* Zeile 4 (64) */ -#define GFX_EXPLOSION 64 -#define GFX_KAEFER 72 -#define GFX_KAEFER_RIGHT 72 -#define GFX_KAEFER_UP 73 -#define GFX_KAEFER_LEFT 74 -#define GFX_KAEFER_DOWN 75 -/* Zeile 5 (80) */ -#define GFX_MAMPFER 80 -#define GFX_ROBOT 84 -#define GFX_PACMAN 88 -#define GFX_PACMAN_RIGHT 88 -#define GFX_PACMAN_UP 89 -#define GFX_PACMAN_LEFT 90 -#define GFX_PACMAN_DOWN 91 -/* Zeile 6 (96) */ -#define GFX_ABLENK 96 -#define GFX_ABLENK_EIN GFX_ABLENK -#define GFX_ABLENK_AUS GFX_ABLENK -#define GFX_AMOEBE_NASS 100 -#define GFX_TROPFEN 101 -#define GFX_AMOEBING GFX_TROPFEN -#define GFX_AMOEBE_LEBT 104 -#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT -#define GFX_AMOEBE_TOT 108 -#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT -/* Zeile 7 (112) */ -#define GFX_BIRNE_AUS 112 -#define GFX_BIRNE_EIN 113 -#define GFX_ZEIT_VOLL 114 -#define GFX_ZEIT_LEER 115 -#define GFX_SPIELER1 116 -#define GFX_SPIELER2 117 -#define GFX_SPIELER3 118 -#define GFX_SPIELER4 119 -#define GFX_AMOEBE_VOLL 120 -#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL -#define GFX_SOKOBAN_OBJEKT 121 -#define GFX_SOKOBAN_FELD_LEER 122 -#define GFX_SOKOBAN_FELD_VOLL 123 -#define GFX_GEBLUBBER 124 -/* Zeile 8 (128) */ -#define GFX_MAGIC_WALL_OFF 128 -#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF -#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF -#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF -#define GFX_ERZ_EDEL 132 -#define GFX_ERZ_DIAM 133 -#define GFX_ERZ_EDEL_ROT 134 -#define GFX_ERZ_EDEL_LILA 135 -#define GFX_ERZ_EDEL_GELB 136 -#define GFX_ERZ_EDEL_BD 137 -#define GFX_EDELSTEIN_GELB 138 -#define GFX_KUGEL_ROT 140 -#define GFX_KUGEL_BLAU 141 -#define GFX_KUGEL_GELB 142 -#define GFX_KUGEL_GRAU 143 -/* Zeile 9 (144) */ -#define GFX_PINGUIN 144 -#define GFX_MOLE 145 -#define GFX_SCHWEIN 146 -#define GFX_DRACHE 147 -#define GFX_MAUER_XY 148 -#define GFX_MAUER_X 149 -#define GFX_MAUER_Y 150 -#define GFX_EDELSTEIN_ROT 152 -#define GFX_EDELSTEIN_LILA 154 -#define GFX_DYNABOMB_XL 156 -#define GFX_BLACK_ORB 157 -#define GFX_SPEED_PILL 158 -#define GFX_SONDE 159 -/* Zeile 10 (160) */ -#define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_RIGHT 165 -#define GFX_MAUER_R1 GFX_MAUER_RIGHT -#define GFX_MAUER_R 167 -#define GFX_MAUER_LEFT 168 -#define GFX_MAUER_L1 GFX_MAUER_LEFT -#define GFX_MAUER_L 170 -#define GFX_MAUER_LEBT 171 -#define GFX_MAGIC_WALL_BD_OFF 172 -#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF -#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF -#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF -/* Zeile 11 (176) */ -#define GFX_AUSGANG_ZU 176 -#define GFX_AUSGANG_ACT 177 -#define GFX_AUSGANG_AUF 180 -#define GFX_MAMPFER2 184 -#define GFX_DYNABOMB 188 -#define GFX_DYNABOMB_NR 188 -#define GFX_DYNABOMB_SZ 191 -/* Zeile 12 (192) */ -#define GFX_PFEIL_LEFT 192 -#define GFX_PFEIL_RIGHT 193 -#define GFX_PFEIL_UP 194 -#define GFX_PFEIL_DOWN 195 -#define GFX_BUTTERFLY 196 -#define GFX_FIREFLY 198 -#define GFX_BUTTERFLY_RIGHT 200 -#define GFX_BUTTERFLY_UP 201 -#define GFX_BUTTERFLY_LEFT 202 -#define GFX_BUTTERFLY_DOWN 203 -#define GFX_FIREFLY_RIGHT 204 -#define GFX_FIREFLY_UP 205 -#define GFX_FIREFLY_LEFT 206 -#define GFX_FIREFLY_DOWN 207 - -/* only available as size MINI_TILE */ -#define GFX_VSTEEL_UPPER_LEFT 208 -#define GFX_VSTEEL_UPPER_RIGHT 209 -#define GFX_VSTEEL_LOWER_LEFT 210 -#define GFX_VSTEEL_LOWER_RIGHT 211 -#define GFX_VSTEEL_HORIZONTAL 212 -#define GFX_VSTEEL_VERTICAL 213 -#define GFX_ISTEEL_UPPER_LEFT 214 -#define GFX_ISTEEL_UPPER_RIGHT 215 -#define GFX_ISTEEL_LOWER_LEFT 216 -#define GFX_ISTEEL_LOWER_RIGHT 217 -#define GFX_ISTEEL_HORIZONTAL 218 -#define GFX_ISTEEL_VERTICAL 219 - -/* elements with graphics borrowed from other elements */ -#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 -#define GFX_SPIELFIGUR GFX_SPIELER1 - -/* graphics from "RocksHeroes" */ -#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0) -#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4) -#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0) -#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4) -#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0) -#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4) -#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0) -#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4) -#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0) -#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4) -#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0) -#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4) -#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0) -#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4) -#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0) -#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4) -#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0) -#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4) -#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0) -#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4) -#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0) -#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4) -#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) -#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4) -#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0) -#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3) -#define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1) -#define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5) - -#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) -#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) -#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12) -#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8) -#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12) -#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8) -#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12) -#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8) -#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12) -/* -#define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8) -#define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12) -#define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8) -#define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12) -*/ -#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8) -#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12) -#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8) -#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12) -#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8) -#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12) -#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9) -#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13) -#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8) -#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8) -#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8) -#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8) - -/* graphics from "RocksSP" */ -#define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0) -/* -#define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1) -*/ -#define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2) -#define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) -#define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4) -#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5) -#define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6) -#define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7) -#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0) -#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1) -#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2) -#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3) -#define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4) -#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5) -#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6) -#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7) -#define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0) -#define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1) -#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2) -#define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3) -#define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4) -#define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5) -#define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6) -#define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7) -#define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0) -#define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1) -#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2) -#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3) -#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4) -#define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5) -#define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6) -#define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7) -#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0) -#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1) -#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2) -#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3) -#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4) -#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5) -#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6) -#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7) - -#define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1) -#define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2) -#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3) -#define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5) -#define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6) -#define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7) - -#define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0) - -#define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4) -#define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5) -#define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6) -#define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7) -#define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0) -#define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1) -#define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2) -#define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3) -#define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4) -#define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5) -#define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6) -#define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7) - -#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8) -#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9) -#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11) -#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12) -#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14) -#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15) -#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8) -#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9) -#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10) -#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11) - -#define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15) -#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8) -#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8) -#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12) -#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12) - -#define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8) -#define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8) -#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8) - -#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) - -/* graphics from "RocksDC" */ -#define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0) -#define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0) -#define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0) -#define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0) -#define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0) -#define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0) -#define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0) -#define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0) -#define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0) -#define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0) -#define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0) -#define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0) -#define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0) -#define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1) -#define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2) -#define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3) -#define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0) -#define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1) -#define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2) -#define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3) -#define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0) -#define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1) -#define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2) -#define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3) - -#define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4) -#define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5) -#define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6) -#define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7) -#define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0) - -#define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4) -#define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5) -#define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6) -#define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7) -#define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5) - -#define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8) -#define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8) -#define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8) -#define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8) -#define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12) -#define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8) -#define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12) -#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8) -#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12) -#define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8) -#define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12) -#define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8) -#define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9) -#define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10) -#define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11) -#define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12) -#define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15) - -#define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14) -#define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14) -#define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14) -#define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14) -#define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13) -#define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14) -#define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15) -#define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14) -#define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15) -#define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14) -#define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15) -#define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14) - -/* graphics from "RocksMore" */ -#define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) -#define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) -#define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) -#define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) -#define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) -#define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) -#define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) -#define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) -#define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) -#define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) -#define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) -#define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) -#define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) -#define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) -#define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) -#define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0) -#define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1) -#define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2) -#define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3) -#define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0) -#define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1) -#define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2) -#define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3) -#define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0) -#define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1) -#define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2) -#define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3) - -#define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) -#define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) -#define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) -#define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) -#define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) - -/* graphics from "RocksFont" */ -#define GFX_CHAR_START (GFX_START_ROCKSFONT) -#define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32) -#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33) -#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34) -#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36) -#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37) -#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39) -#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40) -#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41) -#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43) -#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44) -#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45) -#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46) -#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47) -#define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48) -#define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57) -#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58) -#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59) -#define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60) -#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61) -#define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62) -#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63) -#define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64) -#define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65) -#define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90) -#define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91) -#define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92) -#define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93) -#define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94) -#define GFX_CHAR_END (GFX_CHAR_START + 79) - -/* new elements which still have no graphic */ -#define GFX_DOOR_WHITE GFX_CHAR_FRAGE -#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE -#define GFX_KEY_WHITE GFX_CHAR_FRAGE -#define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE -#define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE -#define GFX_SIGN_PARKING GFX_CHAR_FRAGE -#define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE -#define GFX_SIGN_HEART GFX_CHAR_FRAGE -#define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE -#define GFX_SIGN_ROUND GFX_CHAR_FRAGE -#define GFX_SIGN_EXIT GFX_CHAR_FRAGE -#define GFX_SIGN_YINYANG GFX_CHAR_FRAGE -#define GFX_SIGN_OTHER GFX_CHAR_FRAGE -#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE -#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE - - -/* the names of the sounds */ -#define SND_AMOEBE 0 -#define SND_ANTIGRAV 1 -#define SND_AUTSCH 2 -#define SND_BLURB 3 -#define SND_BONG 4 -#define SND_BUING 5 -#define SND_DENG 6 -#define SND_FUEL 7 -#define SND_GONG 8 -#define SND_HALLOFFAME 9 -#define SND_HOLZ 10 -#define SND_HUI 11 -#define SND_KABUMM 12 -#define SND_KINK 13 -#define SND_KLAPPER 14 -#define SND_KLING 15 -#define SND_KLOPF 16 -#define SND_KLUMPF 17 -#define SND_KNACK 18 -#define SND_KNURK 19 -#define SND_KRACH 20 -#define SND_LACHEN 21 -#define SND_LASER 22 -#define SND_MIEP 23 -#define SND_NJAM 24 -#define SND_OEFFNEN 25 -#define SND_PLING 26 -#define SND_PONG 27 -#define SND_PUSCH 28 -#define SND_QUIEK 29 -#define SND_QUIRK 30 -#define SND_RHYTHMLOOP 31 -#define SND_ROAAAR 32 -#define SND_ROEHR 33 -#define SND_RUMMS 34 -#define SND_SCHLOPP 35 -#define SND_SCHLURF 36 -#define SND_SCHRFF 37 -#define SND_SCHWIRR 38 -#define SND_SIRR 39 -#define SND_SLURP 40 -#define SND_SPROING 41 -#define SND_WARNTON 42 -#define SND_WHOOSH 43 -#define SND_ZISCH 44 -#define SND_SP_BASE 45 -#define SND_SP_INFOTRON 46 -#define SND_SP_ZONKDOWN 47 -#define SND_SP_ZONKPUSH 48 -#define SND_SP_BUG 49 -#define SND_SP_BOOM 50 -#define SND_SP_BOOOM 51 -#define SND_SP_EXIT 52 -#define SND_EMPTY 53 -#define SND_GATE 54 - -#define NUM_SOUNDS 55 - - -/* values for image configuration suffixes */ -#define GFXARG_XPOS 0 -#define GFXARG_YPOS 1 -#define GFXARG_FRAMES 2 -#define GFXARG_DELAY 3 -#define GFXARG_PINGPONG 4 -#define GFXARG_PINGPONG2 5 -#define GFXARG_REVERSE 6 -#define GFXARG_VERTICAL 7 - -/* values for image configuration */ -#if 0 -#define GFX_EMPTY_SPACE 0 -#define GFX_SAND 1 -#define GFX_SAND_CRUMBLED 2 -#define GFX_QUICKSAND_EMPTY 3 -#define GFX_QUICKSAND_FULL 4 -#define GFX_STEELWALL 5 -#define GFX_WALL 6 -#define GFX_WALL_CRUMBLED 7 -#define GFX_EMERALD 8 -#define GFX_EMERALD_FALLING 9 -#define GFX_DIAMOND 10 -#define GFX_DIAMOND_FALLING 11 -#define GFX_ROCK 12 -#define GFX_ROCK_FALLING 13 -#define GFX_ROCK_PUSHING 14 -#define GFX_ACIDPOOL_TOPLEFT 15 -#define GFX_ACIDPOOL_TOPRIGHT 16 -#define GFX_ACIDPOOL_BOTTOMLEFT 17 -#define GFX_ACIDPOOL_BOTTOM 18 -#define GFX_ACIDPOOL_BOTTOMRIGHT 19 -#define GFX_ACID 20 -#define GFX_KEY1 21 -#define GFX_KEY2 22 -#define GFX_KEY3 23 -#define GFX_KEY4 24 -#define GFX_GAMEOFLIFE 25 -#define GFX_BIOMAZE 26 -#define GFX_BOMB 27 -#define GFX_NUT 28 -#define GFX_NUT_CRACKING 29 -#define GFX_GATE1 30 -#define GFX_GATE2 31 -#define GFX_GATE3 32 -#define GFX_GATE4 33 -#define GFX_GATE1_GRAY 34 -#define GFX_GATE2_GRAY 35 -#define GFX_GATE3_GRAY 36 -#define GFX_GATE4_GRAY 37 -#define GFX_DYNAMITE 38 -#define GFX_DYNAMITE_BURNING 39 -#define GFX_SPACESHIP_RIGHT 40 -#define GFX_SPACESHIP_UP 41 -#define GFX_SPACESHIP_LEFT 42 -#define GFX_SPACESHIP_DOWN 43 -#define GFX_BUG_RIGHT 44 -#define GFX_BUG_UP 45 -#define GFX_BUG_LEFT 46 -#define GFX_BUG_DOWN 47 -#define GFX_PACMAN_RIGHT 48 -#define GFX_PACMAN_UP 49 -#define GFX_PACMAN_LEFT 50 -#define GFX_PACMAN_DOWN 51 -#define GFX_EXPLOSION 52 -#define GFX_YAMYAM 53 -#define GFX_ROBOT 54 -#define GFX_ROBOT_WHEEL 55 -#define GFX_AMOEBA_DROP 56 -#define GFX_AMOEBA_GROWING 57 -#define GFX_AMOEBA 58 -#define GFX_AMOEBA_DEAD 59 -#define GFX_LAMP_OFF 60 -#define GFX_LAMP_ON 61 -#define GFX_TIME_ORB_FULL 62 -#define GFX_TIME_ORB_EMPTY 63 -#define GFX_BD_AMOEBA 64 -#define GFX_SOKOBAN_OBJECT 65 -#define GFX_SOKOBAN_FIELD_EMPTY 66 -#define GFX_SOKOBAN_FIELD_FULL 67 -#define GFX_MAGIC_WALL 68 -#define GFX_MAGIC_WALL_RUNNING 69 -#define GFX_BD_MAGIC_WALL 70 -#define GFX_BD_MAGIC_WALL_RUNNING 71 -#define GFX_WALL_EMERALD 72 -#define GFX_WALL_DIAMOND 73 -#define GFX_WALL_EMERALD_RED 74 -#define GFX_WALL_EMERALD_PURPLE 75 -#define GFX_WALL_EMERALD_YELLOW 76 -#define GFX_WALL_BD_DIAMOND 77 -#define GFX_EMERALD_RED 78 -#define GFX_EMERALD_RED_FALLING 79 -#define GFX_EMERALD_PURPLE 80 -#define GFX_EMERALD_PURPLE_FALLING 81 -#define GFX_EMERALD_YELLOW 82 -#define GFX_EMERALD_YELLOW_FALLING 83 -#define GFX_WALL_GROWING_XY 84 -#define GFX_WALL_GROWING_X 85 -#define GFX_WALL_GROWING_Y 86 -#define GFX_DYNABOMB_XL 87 -#define GFX_BLACK_ORB 88 -#define GFX_SPEED_PILL 89 -#define GFX_BD_DIAMOND 90 -#define GFX_BD_DIAMOND_FALLING 91 -#define GFX_WALL_GROWING_RIGHT 92 -#define GFX_WALL_GROWING_LEFT 93 -#define GFX_EXIT_CLOSED 94 -#define GFX_EXIT_OPENING 95 -#define GFX_EXIT_OPEN 96 -#define GFX_DARK_YAMYAM 97 -#define GFX_DYNABOMB_BURNING 98 -#define GFX_DYNABOMB_NR 99 -#define GFX_DYNABOMB_SZ 100 -#define GFX_ARROW_LEFT 101 -#define GFX_ARROW_RIGHT 102 -#define GFX_ARROW_UP 103 -#define GFX_ARROW_DOWN 104 -#define GFX_BD_BUTTERFLY_RIGHT 105 -#define GFX_BD_BUTTERFLY_UP 106 -#define GFX_BD_BUTTERFLY_LEFT 107 -#define GFX_BD_BUTTERFLY_DOWN 108 -#define GFX_BD_BUTTERFLY_MOVING 109 -#define GFX_BD_FIREFLY_RIGHT 110 -#define GFX_BD_FIREFLY_UP 111 -#define GFX_BD_FIREFLY_LEFT 112 -#define GFX_BD_FIREFLY_DOWN 113 -#define GFX_BD_FIREFLY_MOVING 114 -#define GFX_STEELWALL_TOPLEFT 115 -#define GFX_STEELWALL_TOPRIGHT 116 -#define GFX_STEELWALL_BOTTOMLEFT 117 -#define GFX_STEELWALL_BOTTOMRIGHT 118 -#define GFX_STEELWALL_HORIZONTAL 119 -#define GFX_INVISIBLE_STEELWALL_TOPLEFT 120 -#define GFX_INVISIBLE_STEELWALL_TOPRIGHT 121 -#define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT 122 -#define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT 123 -#define GFX_INVISIBLE_STEELWALL_HORIZONTAL 124 -#define GFX_PLAYER1_DOWN 125 -#define GFX_PLAYER1_DOWN_MOVING 126 -#define GFX_PLAYER1_DOWN_DIGGING 127 -#define GFX_PLAYER1_UP 128 -#define GFX_PLAYER1_UP_MOVING 129 -#define GFX_PLAYER1_UP_DIGGING 130 -#define GFX_PLAYER1_LEFT 131 -#define GFX_PLAYER1_LEFT_MOVING 132 -#define GFX_PLAYER1_LEFT_DIGGING 133 -#define GFX_PLAYER1_LEFT_PUSHING 134 -#define GFX_PLAYER1_RIGHT 135 -#define GFX_PLAYER1_RIGHT_MOVING 136 -#define GFX_PLAYER1_RIGHT_DIGGING 137 -#define GFX_PLAYER1_RIGHT_PUSHING 138 -#define GFX_PLAYER2_DOWN 139 -#define GFX_PLAYER2_DOWN_MOVING 140 -#define GFX_PLAYER2_DOWN_DIGGING 141 -#define GFX_PLAYER2_UP 142 -#define GFX_PLAYER2_UP_MOVING 143 -#define GFX_PLAYER2_UP_DIGGING 144 -#define GFX_PLAYER2_LEFT 145 -#define GFX_PLAYER2_LEFT_MOVING 146 -#define GFX_PLAYER2_LEFT_DIGGING 147 -#define GFX_PLAYER2_LEFT_PUSHING 148 -#define GFX_PLAYER2_RIGHT 149 -#define GFX_PLAYER2_RIGHT_MOVING 150 -#define GFX_PLAYER2_RIGHT_DIGGING 151 -#define GFX_PLAYER2_RIGHT_PUSHING 152 -#define GFX_PLAYER3_DOWN 153 -#define GFX_PLAYER3_DOWN_MOVING 154 -#define GFX_PLAYER3_DOWN_DIGGING 155 -#define GFX_PLAYER3_UP 156 -#define GFX_PLAYER3_UP_MOVING 157 -#define GFX_PLAYER3_UP_DIGGING 158 -#define GFX_PLAYER3_LEFT 159 -#define GFX_PLAYER3_LEFT_MOVING 160 -#define GFX_PLAYER3_LEFT_DIGGING 161 -#define GFX_PLAYER3_LEFT_PUSHING 162 -#define GFX_PLAYER3_RIGHT 163 -#define GFX_PLAYER3_RIGHT_MOVING 164 -#define GFX_PLAYER3_RIGHT_DIGGING 165 -#define GFX_PLAYER3_RIGHT_PUSHING 166 -#define GFX_PLAYER4_DOWN 167 -#define GFX_PLAYER4_DOWN_MOVING 168 -#define GFX_PLAYER4_DOWN_DIGGING 169 -#define GFX_PLAYER4_UP 170 -#define GFX_PLAYER4_UP_MOVING 171 -#define GFX_PLAYER4_UP_DIGGING 172 -#define GFX_PLAYER4_LEFT 173 -#define GFX_PLAYER4_LEFT_MOVING 174 -#define GFX_PLAYER4_LEFT_DIGGING 175 -#define GFX_PLAYER4_LEFT_PUSHING 176 -#define GFX_PLAYER4_RIGHT 177 -#define GFX_PLAYER4_RIGHT_MOVING 178 -#define GFX_PLAYER4_RIGHT_DIGGING 179 -#define GFX_PLAYER4_RIGHT_PUSHING 180 -#define GFX_WALL_GROWING_DOWN 181 -#define GFX_WALL_GROWING_UP 182 -#define GFX_SHIELD_PASSIVE_ACTIVATED 183 -#define GFX_SHIELD_ACTIVE_ACTIVATED 184 -#define GFX_PIG_DOWN 185 -#define GFX_PIG_DOWN_MOVING 186 -#define GFX_PIG_DOWN_EATING 187 -#define GFX_PIG_UP 188 -#define GFX_PIG_UP_MOVING 189 -#define GFX_PIG_UP_EATING 190 -#define GFX_PIG_LEFT 191 -#define GFX_PIG_LEFT_MOVING 192 -#define GFX_PIG_LEFT_EATING 193 -#define GFX_PIG_RIGHT 194 -#define GFX_PIG_RIGHT_MOVING 195 -#define GFX_PIG_RIGHT_EATING 196 -#define GFX_DRAGON_DOWN 197 -#define GFX_DRAGON_DOWN_MOVING 198 -#define GFX_DRAGON_DOWN_ATTACKING 199 -#define GFX_DRAGON_UP 200 -#define GFX_DRAGON_UP_MOVING 201 -#define GFX_DRAGON_UP_ATTACKING 202 -#define GFX_DRAGON_LEFT 203 -#define GFX_DRAGON_LEFT_MOVING 204 -#define GFX_DRAGON_LEFT_ATTACKING 205 -#define GFX_DRAGON_RIGHT 206 -#define GFX_DRAGON_RIGHT_MOVING 207 -#define GFX_DRAGON_RIGHT_ATTACKING 208 -#define GFX_MOLE_DOWN 209 -#define GFX_MOLE_DOWN_MOVING 210 -#define GFX_MOLE_DOWN_DIGGING 211 -#define GFX_MOLE_UP 212 -#define GFX_MOLE_UP_MOVING 213 -#define GFX_MOLE_UP_DIGGING 214 -#define GFX_MOLE_LEFT 215 -#define GFX_MOLE_LEFT_MOVING 216 -#define GFX_MOLE_LEFT_DIGGING 217 -#define GFX_MOLE_RIGHT 218 -#define GFX_MOLE_RIGHT_MOVING 219 -#define GFX_MOLE_RIGHT_DIGGING 220 -#define GFX_PENGUIN_DOWN 221 -#define GFX_PENGUIN_DOWN_MOVING 222 -#define GFX_PENGUIN_UP 223 -#define GFX_PENGUIN_UP_MOVING 224 -#define GFX_PENGUIN_LEFT 225 -#define GFX_PENGUIN_LEFT_MOVING 226 -#define GFX_PENGUIN_RIGHT 227 -#define GFX_PENGUIN_RIGHT_MOVING 228 -#define GFX_SATELLITE 229 -#define GFX_SATELLITE_MOVING 230 -#define GFX_ACID_SPLASHING_LEFT 231 -#define GFX_ACID_SPLASHING_RIGHT 232 -#define GFX_SPARKLING_BLUE 233 -#define GFX_SPARKLING_WHITE 234 -#define GFX_FLAMES_LEFT1 235 -#define GFX_FLAMES_LEFT2 236 -#define GFX_FLAMES_LEFT3 237 -#define GFX_FLAMES_RIGHT1 238 -#define GFX_FLAMES_RIGHT2 239 -#define GFX_FLAMES_RIGHT3 240 -#define GFX_FLAMES_UP1 241 -#define GFX_FLAMES_UP2 242 -#define GFX_FLAMES_UP3 243 -#define GFX_FLAMES_DOWN1 244 -#define GFX_FLAMES_DOWN2 245 -#define GFX_FLAMES_DOWN3 246 -#define GFX_SP_EMPTY_SPACE 247 -#define GFX_SP_ZONK 248 -#define GFX_SP_ZONK_FALLING 249 -#define GFX_SP_ZONK_PUSHING 250 -#define GFX_SP_BASE 251 -#define GFX_SP_MURPHY 252 -#define GFX_SP_MURPHY_LEFT 253 -#define GFX_SP_MURPHY_LEFT_MOVING 254 -#define GFX_SP_MURPHY_LEFT_DIGGING 255 -#define GFX_SP_MURPHY_LEFT_PUSHING 256 -#define GFX_SP_MURPHY_LEFT_SNAPPING 257 -#define GFX_SP_MURPHY_RIGHT 258 -#define GFX_SP_MURPHY_RIGHT_MOVING 259 -#define GFX_SP_MURPHY_RIGHT_DIGGING 260 -#define GFX_SP_MURPHY_RIGHT_PUSHING 261 -#define GFX_SP_MURPHY_RIGHT_SNAPPING 262 -#define GFX_SP_MURPHY_UP 263 -#define GFX_SP_MURPHY_UP_SNAPPING 264 -#define GFX_SP_MURPHY_DOWN 265 -#define GFX_SP_MURPHY_DOWN_SNAPPING 266 -#define GFX_SP_MURPHY_CLONE 267 -#define GFX_SP_INFOTRON 268 -#define GFX_SP_INFOTRON_FALLING 269 -#define GFX_SP_CHIP_SINGLE 270 -#define GFX_SP_CHIP_LEFT 271 -#define GFX_SP_CHIP_RIGHT 272 -#define GFX_SP_CHIP_UPPER 273 -#define GFX_SP_CHIP_LOWER 274 -#define GFX_SP_HARD_GRAY 275 -#define GFX_SP_HARD_GREEN 276 -#define GFX_SP_HARD_BLUE 277 -#define GFX_SP_HARD_RED 278 -#define GFX_SP_HARD_YELLOW 279 -#define GFX_SP_EXIT_CLOSED 280 -#define GFX_SP_EXIT_OPEN 281 -#define GFX_SP_DISK_ORANGE 282 -#define GFX_SP_DISK_ORANGE_FALLING 283 -#define GFX_SP_DISK_ORANGE_PUSHING 284 -#define GFX_SP_DISK_YELLOW 285 -#define GFX_SP_DISK_YELLOW_PUSHING 286 -#define GFX_SP_DISK_RED 287 -#define GFX_SP_DISK_RED_COLLECTING 288 -#define GFX_SP_PORT1_RIGHT 289 -#define GFX_SP_PORT1_DOWN 290 -#define GFX_SP_PORT1_LEFT 291 -#define GFX_SP_PORT1_UP 292 -#define GFX_SP_PORT2_RIGHT 293 -#define GFX_SP_PORT2_DOWN 294 -#define GFX_SP_PORT2_LEFT 295 -#define GFX_SP_PORT2_UP 296 -#define GFX_SP_PORT_X 297 -#define GFX_SP_PORT_Y 298 -#define GFX_SP_PORT_XY 299 -#define GFX_SP_SNIKSNAK 300 -#define GFX_SP_SNIKSNAK_LEFT 301 -#define GFX_SP_SNIKSNAK_LEFT_MOVING 302 -#define GFX_SP_SNIKSNAK_RIGHT 303 -#define GFX_SP_SNIKSNAK_RIGHT_MOVING 304 -#define GFX_SP_SNIKSNAK_UP 305 -#define GFX_SP_SNIKSNAK_UP_MOVING 306 -#define GFX_SP_SNIKSNAK_DOWN 307 -#define GFX_SP_SNIKSNAK_DOWN_MOVING 308 -#define GFX_SP_ELECTRON 309 -#define GFX_SP_ELECTRON_MOVING 310 -#define GFX_SP_TERMINAL 311 -#define GFX_SP_TERMINAL_RUNNING 312 -#define GFX_SP_TERMINAL_ACTIVE 313 -#define GFX_SP_TERMINAL_ACTIVE_RUNNING 314 -#define GFX_SP_BUGGY_BASE 315 -#define GFX_SP_BUGGY_BASE_ACTIVATING 316 -#define GFX_SP_HARD_BASE1 317 -#define GFX_SP_HARD_BASE2 318 -#define GFX_SP_HARD_BASE3 319 -#define GFX_SP_HARD_BASE4 320 -#define GFX_SP_HARD_BASE5 321 -#define GFX_SP_HARD_BASE6 322 -#define GFX_INVISIBLE_STEELWALL 323 -#define GFX_INVISIBLE_STEELWALL_ON 324 -#define GFX_INVISIBLE_SAND 325 -#define GFX_INVISIBLE_SAND_ON 326 -#define GFX_INVISIBLE_WALL 327 -#define GFX_INVISIBLE_WALL_ON 328 -#define GFX_EM_KEY1 329 -#define GFX_EM_KEY2 330 -#define GFX_EM_KEY3 331 -#define GFX_EM_KEY4 332 -#define GFX_EM_GATE1 333 -#define GFX_EM_GATE2 334 -#define GFX_EM_GATE3 335 -#define GFX_EM_GATE4 336 -#define GFX_EM_GATE1_GRAY 337 -#define GFX_EM_GATE2_GRAY 338 -#define GFX_EM_GATE3_GRAY 339 -#define GFX_EM_GATE4_GRAY 340 -#define GFX_SP_EXPLOSION 341 -#define GFX_SP_EXPLOSION_INFOTRON 342 -#define GFX_CONVEYOR_BELT1_MIDDLE 343 -#define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING 344 -#define GFX_CONVEYOR_BELT1_LEFT 345 -#define GFX_CONVEYOR_BELT1_LEFT_RUNNING 346 -#define GFX_CONVEYOR_BELT1_RIGHT 347 -#define GFX_CONVEYOR_BELT1_RIGHT_RUNNING 348 -#define GFX_CONVEYOR_BELT1_SWITCH_LEFT 349 -#define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE 350 -#define GFX_CONVEYOR_BELT1_SWITCH_RIGHT 351 -#define GFX_CONVEYOR_BELT2_MIDDLE 352 -#define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING 353 -#define GFX_CONVEYOR_BELT2_LEFT 354 -#define GFX_CONVEYOR_BELT2_LEFT_RUNNING 355 -#define GFX_CONVEYOR_BELT2_RIGHT 356 -#define GFX_CONVEYOR_BELT2_RIGHT_RUNNING 357 -#define GFX_CONVEYOR_BELT2_SWITCH_LEFT 358 -#define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE 359 -#define GFX_CONVEYOR_BELT2_SWITCH_RIGHT 360 -#define GFX_CONVEYOR_BELT3_MIDDLE 361 -#define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING 362 -#define GFX_CONVEYOR_BELT3_LEFT 363 -#define GFX_CONVEYOR_BELT3_LEFT_RUNNING 364 -#define GFX_CONVEYOR_BELT3_RIGHT 365 -#define GFX_CONVEYOR_BELT3_RIGHT_RUNNING 366 -#define GFX_CONVEYOR_BELT3_SWITCH_LEFT 367 -#define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE 368 -#define GFX_CONVEYOR_BELT3_SWITCH_RIGHT 369 -#define GFX_CONVEYOR_BELT4_MIDDLE 370 -#define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING 371 -#define GFX_CONVEYOR_BELT4_LEFT 372 -#define GFX_CONVEYOR_BELT4_LEFT_RUNNING 373 -#define GFX_CONVEYOR_BELT4_RIGHT 374 -#define GFX_CONVEYOR_BELT4_RIGHT_RUNNING 375 -#define GFX_CONVEYOR_BELT4_SWITCH_LEFT 376 -#define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE 377 -#define GFX_CONVEYOR_BELT4_SWITCH_RIGHT 378 -#define GFX_SWITCHGATE_SWITCH_UP 379 -#define GFX_SWITCHGATE_SWITCH_DOWN 380 -#define GFX_LIGHT_SWITCH_OFF 381 -#define GFX_LIGHT_SWITCH_ON 382 -#define GFX_TIMEGATE_WHEEL 383 -#define GFX_TIMEGATE_WHEEL_RUNNING 384 -#define GFX_ENVELOPE 385 -#define GFX_SIGN_EXCLAMATION 386 -#define GFX_SIGN_STOP 387 -#define GFX_LANDMINE 388 -#define GFX_STEELWALL_SLANTED 389 -#define GFX_EXTRA_TIME 390 -#define GFX_SHIELD_ACTIVE 391 -#define GFX_SHIELD_PASSIVE 392 -#define GFX_SWITCHGATE_CLOSED 393 -#define GFX_SWITCHGATE_OPENING 394 -#define GFX_SWITCHGATE_OPEN 395 -#define GFX_SWITCHGATE_CLOSING 396 -#define GFX_TIMEGATE_CLOSED 397 -#define GFX_TIMEGATE_OPENING 398 -#define GFX_TIMEGATE_OPEN 399 -#define GFX_TIMEGATE_CLOSING 400 -#define GFX_BALLOON 401 -#define GFX_BALLOON_MOVING 402 -#define GFX_BALLOON_WINDROSE_LEFT 403 -#define GFX_BALLOON_WINDROSE_RIGHT 404 -#define GFX_BALLOON_WINDROSE_UP 405 -#define GFX_BALLOON_WINDROSE_DOWN 406 -#define GFX_BALLOON_WINDROSE_ALL 407 -#define GFX_EMC_STEELWALL1 408 -#define GFX_EMC_STEELWALL2 409 -#define GFX_EMC_STEELWALL3 410 -#define GFX_EMC_STEELWALL4 411 -#define GFX_EMC_WALL_PILLAR_UPPER 412 -#define GFX_EMC_WALL_PILLAR_MIDDLE 413 -#define GFX_EMC_WALL_PILLAR_LOWER 414 -#define GFX_EMC_WALL4 415 -#define GFX_EMC_WALL5 416 -#define GFX_EMC_WALL6 417 -#define GFX_EMC_WALL7 418 -#define GFX_EMC_WALL8 419 -#define GFX_ARROW_BLUE_LEFT 420 -#define GFX_ARROW_BLUE_RIGHT 421 -#define GFX_ARROW_BLUE_UP 422 -#define GFX_ARROW_BLUE_DOWN 423 -#define GFX_ARROW_RED_LEFT 424 -#define GFX_ARROW_RED_RIGHT 425 -#define GFX_ARROW_RED_UP 426 -#define GFX_ARROW_RED_DOWN 427 -#define GFX_SCROLLBAR_BLUE 428 -#define GFX_SCROLLBAR_RED 429 -#define GFX_SCROLLBAR_GREEN 430 -#define GFX_SCROLLBAR_YELLOW 431 -#define GFX_PEARL 432 -#define GFX_PEARL_BREAKING 433 -#define GFX_CRYSTAL 434 -#define GFX_WALL_PEARL 435 -#define GFX_WALL_CRYSTAL 436 -#define GFX_SPRING 437 -#define GFX_TUBE_RIGHT_DOWN 438 -#define GFX_TUBE_HORIZONTAL_DOWN 439 -#define GFX_TUBE_LEFT_DOWN 440 -#define GFX_TUBE_HORIZONTAL 441 -#define GFX_TUBE_VERTICAL_RIGHT 442 -#define GFX_TUBE_ALL 443 -#define GFX_TUBE_VERTICAL_LEFT 444 -#define GFX_TUBE_VERTICAL 445 -#define GFX_TUBE_RIGHT_UP 446 -#define GFX_TUBE_HORIZONTAL_UP 447 -#define GFX_TUBE_LEFT_UP 448 -#define GFX_TRAP_INACTIVE 449 -#define GFX_TRAP_ACTIVE 450 -#define GFX_TRAP_ACTIVATING 451 -#define GFX_BD_WALL 452 -#define GFX_BD_ROCK 453 -#define GFX_BD_ROCK_FALLING 454 -#define GFX_BD_ROCK_PUSHING 455 -#define GFX_DX_BOMB 456 -#endif - -#define NUM_IMAGE_FILES 457 - -/* values for sound configuration suffixes */ -/* (currently none) */ - -/* values for sound configuration */ -#define SND_BD_EMPTY_SPACE_DIGGING 0 -#define SND_BD_SAND_DIGGING 1 -#define SND_BD_DIAMOND_COLLECTING 2 -#define SND_BD_DIAMOND_IMPACT 3 -#define SND_BD_ROCK_PUSHING 4 -#define SND_BD_ROCK_IMPACT 5 -#define SND_BD_MAGIC_WALL_ACTIVATING 6 -#define SND_BD_MAGIC_WALL_CHANGING 7 -#define SND_BD_MAGIC_WALL_RUNNING 8 -#define SND_BD_AMOEBA_WAITING 9 -#define SND_BD_AMOEBA_CREATING 10 -#define SND_BD_AMOEBA_TURNING_TO_GEM 11 -#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 -#define SND_BD_BUTTERFLY_MOVING 13 -#define SND_BD_BUTTERFLY_WAITING 14 -#define SND_BD_FIREFLY_MOVING 15 -#define SND_BD_FIREFLY_WAITING 16 -#define SND_BD_EXIT_ENTERING 17 -#define SND_SP_EMPTY_SPACE_DIGGING 18 -#define SND_SP_BASE_DIGGING 19 -#define SND_SP_BUGGY_BASE_DIGGING 20 -#define SND_SP_BUGGY_BASE_ACTIVATING 21 -#define SND_SP_INFOTRON_COLLECTING 22 -#define SND_SP_INFOTRON_IMPACT 23 -#define SND_SP_ZONK_PUSHING 24 -#define SND_SP_ZONK_IMPACT 25 -#define SND_SP_DISK_RED_COLLECTING 26 -#define SND_SP_DISK_ORANGE_PUSHING 27 -#define SND_SP_DISK_YELLOW_PUSHING 28 -#define SND_SP_PORT_PASSING 29 -#define SND_SP_EXIT_ENTERING 30 -#define SND_SP_ELEMENT_EXPLODING 31 -#define SND_SP_SNIKSNAK_MOVING 32 -#define SND_SP_SNIKSNAK_WAITING 33 -#define SND_SP_ELECTRON_MOVING 34 -#define SND_SP_ELECTRON_WAITING 35 -#define SND_SP_TERMINAL_ACTIVATING 36 -#define SND_SOKOBAN_OBJECT_PUSHING 37 -#define SND_SOKOBAN_FIELD_FILLING 38 -#define SND_SOKOBAN_FIELD_CLEARING 39 -#define SND_SOKOBAN_GAME_SOLVING 40 -#define SND_EMPTY_SPACE_DIGGING 41 -#define SND_SAND_DIGGING 42 -#define SND_EMERALD_COLLECTING 43 -#define SND_EMERALD_IMPACT 44 -#define SND_DIAMOND_COLLECTING 45 -#define SND_DIAMOND_IMPACT 46 -#define SND_DIAMOND_BREAKING 47 -#define SND_ROCK_PUSHING 48 -#define SND_ROCK_IMPACT 49 -#define SND_BOMB_PUSHING 50 -#define SND_NUT_PUSHING 51 -#define SND_NUT_CRACKING 52 -#define SND_NUT_IMPACT 53 -#define SND_DYNAMITE_COLLECTING 54 -#define SND_DYNAMITE_PLACING 55 -#define SND_DYNAMITE_BURNING 56 -#define SND_KEY_COLLECTING 57 -#define SND_GATE_PASSING 58 -#define SND_BUG_MOVING 59 -#define SND_BUG_WAITING 60 -#define SND_SPACESHIP_MOVING 61 -#define SND_SPACESHIP_WAITING 62 -#define SND_YAMYAM_MOVING 63 -#define SND_YAMYAM_WAITING 64 -#define SND_YAMYAM_EATING_DIAMOND 65 -#define SND_ROBOT_STEPPING 66 -#define SND_ROBOT_WAITING 67 -#define SND_ROBOT_WHEEL_ACTIVATING 68 -#define SND_ROBOT_WHEEL_RUNNING 69 -#define SND_MAGIC_WALL_ACTIVATING 70 -#define SND_MAGIC_WALL_CHANGING 71 -#define SND_MAGIC_WALL_RUNNING 72 -#define SND_AMOEBA_WAITING 73 -#define SND_AMOEBA_CREATING 74 -#define SND_AMOEBA_DROPPING 75 -#define SND_ACID_SPLASHING 76 -#define SND_QUICKSAND_FILLING 77 -#define SND_QUICKSAND_SLIPPING_THROUGH 78 -#define SND_QUICKSAND_EMPTYING 79 -#define SND_EXIT_OPENING 80 -#define SND_EXIT_ENTERING 81 -#define SND_BALLOON_MOVING 82 -#define SND_BALLOON_WAITING 83 -#define SND_BALLOON_PUSHING 84 -#define SND_BALLOON_SWITCH_ACTIVATING 85 -#define SND_SPRING_MOVING 86 -#define SND_SPRING_PUSHING 87 -#define SND_SPRING_IMPACT 88 -#define SND_WALL_GROWING 89 -#define SND_PEARL_COLLECTING 90 -#define SND_PEARL_BREAKING 91 -#define SND_PEARL_IMPACT 92 -#define SND_CRYSTAL_COLLECTING 93 -#define SND_CRYSTAL_IMPACT 94 -#define SND_ENVELOPE_COLLECTING 95 -#define SND_SAND_INVISIBLE_DIGGING 96 -#define SND_SHIELD_PASSIVE_COLLECTING 97 -#define SND_SHIELD_PASSIVE_ACTIVATED 98 -#define SND_SHIELD_ACTIVE_COLLECTING 99 -#define SND_SHIELD_ACTIVE_ACTIVATED 100 -#define SND_EXTRA_TIME_COLLECTING 101 -#define SND_MOLE_MOVING 102 -#define SND_MOLE_WAITING 103 -#define SND_MOLE_EATING_AMOEBA 104 -#define SND_SWITCHGATE_SWITCH_ACTIVATING 105 -#define SND_SWITCHGATE_OPENING 106 -#define SND_SWITCHGATE_CLOSING 107 -#define SND_SWITCHGATE_PASSING 108 -#define SND_TIMEGATE_WHEEL_ACTIVATING 109 -#define SND_TIMEGATE_WHEEL_RUNNING 110 -#define SND_TIMEGATE_OPENING 111 -#define SND_TIMEGATE_CLOSING 112 -#define SND_TIMEGATE_PASSING 113 -#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114 -#define SND_CONVEYOR_BELT_RUNNING 115 -#define SND_LIGHT_SWITCH_ACTIVATING 116 -#define SND_LIGHT_SWITCH_DEACTIVATING 117 -#define SND_DX_BOMB_PUSHING 118 -#define SND_TRAP_INACTIVE_DIGGING 119 -#define SND_TRAP_ACTIVATING 120 -#define SND_TUBE_PASSING 121 -#define SND_AMOEBA_TURNING_TO_GEM 122 -#define SND_AMOEBA_TURNING_TO_ROCK 123 -#define SND_SPEED_PILL_COLLECTING 124 -#define SND_DYNABOMB_NR_COLLECTING 125 -#define SND_DYNABOMB_SZ_COLLECTING 126 -#define SND_DYNABOMB_XL_COLLECTING 127 -#define SND_DYNABOMB_PLACING 128 -#define SND_DYNABOMB_BURNING 129 -#define SND_SATELLITE_MOVING 130 -#define SND_SATELLITE_WAITING 131 -#define SND_SATELLITE_PUSHING 132 -#define SND_LAMP_ACTIVATING 133 -#define SND_LAMP_DEACTIVATING 134 -#define SND_TIME_ORB_FULL_COLLECTING 135 -#define SND_TIME_ORB_FULL_IMPACT 136 -#define SND_TIME_ORB_EMPTY_PUSHING 137 -#define SND_TIME_ORB_EMPTY_IMPACT 138 -#define SND_GAMEOFLIFE_WAITING 139 -#define SND_GAMEOFLIFE_CREATING 140 -#define SND_BIOMAZE_WAITING 141 -#define SND_BIOMAZE_CREATING 142 -#define SND_PACMAN_MOVING 143 -#define SND_PACMAN_WAITING 144 -#define SND_PACMAN_EATING_AMOEBA 145 -#define SND_DARK_YAMYAM_MOVING 146 -#define SND_DARK_YAMYAM_WAITING 147 -#define SND_DARK_YAMYAM_EATING_ANY 148 -#define SND_PENGUIN_MOVING 149 -#define SND_PENGUIN_WAITING 150 -#define SND_PENGUIN_ENTERING_EXIT 151 -#define SND_PIG_MOVING 152 -#define SND_PIG_WAITING 153 -#define SND_PIG_EATING_GEM 154 -#define SND_DRAGON_MOVING 155 -#define SND_DRAGON_WAITING 156 -#define SND_DRAGON_ATTACKING 157 -#define SND_PLAYER_DYING 158 -#define SND_ELEMENT_EXPLODING 159 -#define SND_GAME_STARTING 160 -#define SND_GAME_RUNNING_OUT_OF_TIME 161 -#define SND_GAME_LEVELTIME_BONUS 162 -#define SND_GAME_LOSING 163 -#define SND_GAME_WINNING 164 -#define SND_MENU_DOOR_OPENING 165 -#define SND_MENU_DOOR_CLOSING 166 -#define SND_MENU_HALL_OF_FAME 167 -#define SND_MENU_INFO_SCREEN 168 - -#define NUM_SOUND_FILES 169 - - -/* values for game_status */ -#define EXITGAME 0 -#define MAINMENU 1 -#define PLAYING 2 -#define LEVELED 3 -#define HELPSCREEN 4 -#define CHOOSELEVEL 5 -#define TYPENAME 6 -#define HALLOFFAME 7 -#define SETUP 8 - -#define PROGRAM_VERSION_MAJOR 2 -#define PROGRAM_VERSION_MINOR 1 -#define PROGRAM_VERSION_PATCH 2 -#define PROGRAM_VERSION_STRING "2.1.2" - -#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" -#define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" -#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" -#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING -#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING -#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING -#define ICON_TITLE_STRING PROGRAM_TITLE_STRING -#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" -#define COOKIE_PREFIX "ROCKSNDIAMONDS" -#define FILENAME_PREFIX "Rocks" - -#define X11_ICON_FILENAME "rocks_icon.xbm" -#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" -#define MSDOS_POINTER_FILENAME "mouse.pcx" - -/* file version numbers for resource files (levels, tapes, score, setup, etc.) -** currently supported/known file version numbers: -** 1.0 (old) -** 1.2 (still in use) -** 1.4 (still in use) -** 2.0 (actual) -*/ -#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) -#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) -#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) -#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) - -/* file version does not change for every program version, but is changed - when new features are introduced that are incompatible with older file - versions, so that they can be treated accordingly */ -#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 - -#define GAME_VERSION_1_0 FILE_VERSION_1_0 -#define GAME_VERSION_1_2 FILE_VERSION_1_2 -#define GAME_VERSION_1_4 FILE_VERSION_1_4 -#define GAME_VERSION_2_0 FILE_VERSION_2_0 - -#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ - PROGRAM_VERSION_MINOR, \ - PROGRAM_VERSION_PATCH) - -/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ -#define ANIM_NORMAL 0 -#define ANIM_OSCILLATE 1 -#define ANIM_REVERSE 2 - -/* values for game_emulation */ -#define EMU_NONE 0 -#define EMU_BOULDERDASH 1 -#define EMU_SOKOBAN 2 -#define EMU_SUPAPLEX 3 #endif /* MAIN_H */