X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=0bf9a3656e22650716758a556dfda283bb39f93b;hp=64698879d130042567b0c561aa9dd6f9800b0f06;hb=3e7289558277c65b6ddcbef0f663d100e7d237fc;hpb=3f633e47409a0572854daf0b5c329ad7f9cc4e69 diff --git a/src/main.h b/src/main.h index 64698879..0bf9a365 100644 --- a/src/main.h +++ b/src/main.h @@ -436,7 +436,13 @@ #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) +/* !!! "use sound" deactivated due to problems with level "bug machine" !!! */ +/* (solution: add separate "use sound of element" to level file and editor) */ +#if 0 #define SND_ELEMENT(e) GFX_ELEMENT(e) +#else +#define SND_ELEMENT(e) (e) +#endif #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -1585,6 +1591,9 @@ struct GlobalInfo char *autoplay_leveldir; int autoplay_level_nr; + char *convert_leveldir; + int convert_level_nr; + int num_toons; float frames_per_second;