X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=0ab4907d5db570a8e3cb73b3255d77aba0f54ce9;hp=9b6ffeccbd9745c597782db9a612f862484155d2;hb=38212569c2f58866417f26e9c813ed8b23c5b2c4;hpb=d3e24bbfb70edb9a805806345eede28c7129baf8 diff --git a/src/main.h b/src/main.h index 9b6ffecc..0ab4907d 100644 --- a/src/main.h +++ b/src/main.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // main.h // ============================================================================ @@ -252,11 +252,18 @@ #define CE_VALUE_CHANGES_OF_X 41 #define CE_SCORE_CHANGES 42 #define CE_SCORE_CHANGES_OF_X 43 +#define CE_CLICKED_BY_MOUSE 44 +#define CE_PRESSED_BY_MOUSE 45 +#define CE_MOUSE_CLICKED_ON_X 46 +#define CE_MOUSE_PRESSED_ON_X 47 -#define NUM_CHANGE_EVENTS 44 +#define NUM_CHANGE_EVENTS 48 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32) +#define CE_HEADLINE_SPECIAL_EVENTS 250 +#define CE_UNDEFINED 255 + #define CE_BITMASK_DEFAULT 0 #define CH_EVENT_BITFIELD_NR(e) (e / 32) @@ -366,6 +373,7 @@ #define CA_SET_PLAYER_INVENTORY 18 #define CA_SET_CE_ARTWORK 19 #define CA_SET_LEVEL_RANDOM_SEED 20 +#define CA_MOVE_PLAYER_NEW 21 #define CA_HEADLINE_LEVEL_ACTIONS 250 #define CA_HEADLINE_PLAYER_ACTIONS 251 @@ -809,13 +817,13 @@ #if 1 #define TILE_GFX_ELEMENT(x, y) \ (GfxElement[x][y] != EL_UNDEFINED && \ - Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) + Tile[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Tile[x][y]) #else #define TILE_GFX_ELEMENT(x, y) \ GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \ - Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) + Tile[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Tile[x][y]) #endif // !!! "use sound" deactivated due to problems with level "bug machine" !!! @@ -836,12 +844,12 @@ #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) -#define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) -#define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY) +#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) +#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY) #define IS_MOVING(x,y) (MovPos[x][y] != 0) #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN) -#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) +#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED) #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL) @@ -872,9 +880,9 @@ #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1]) #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) -#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \ +#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \ IS_PROTECTED(Back[x][y])) -#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y])) +#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y])) #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ ENEMY_PROTECTED_FIELD(x, y)) #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ @@ -954,7 +962,8 @@ #define MIN_ELEMENTS_IN_GROUP 1 #define MAX_ELEMENTS_IN_GROUP 16 #define MIN_ANDROID_ELEMENTS 1 -#define MAX_ANDROID_ELEMENTS 16 +#define MAX_ANDROID_ELEMENTS 32 +#define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0) // values for elements with content #define MIN_ELEMENT_CONTENTS 1 @@ -1889,7 +1898,10 @@ #define EL_MM_END_2 (EL_DF_START2 + 430) #define EL_MM_END EL_MM_END_2 -#define NUM_FILE_ELEMENTS 1215 +#define EL_SPRING_LEFT 1215 +#define EL_SPRING_RIGHT 1216 + +#define NUM_FILE_ELEMENTS 1217 // "real" (and therefore drawable) runtime elements @@ -2118,334 +2130,360 @@ // values for graphics/sounds action types -#define ACTION_DEFAULT 0 -#define ACTION_WAITING 1 -#define ACTION_FALLING 2 -#define ACTION_MOVING 3 -#define ACTION_DIGGING 4 -#define ACTION_SNAPPING 5 -#define ACTION_COLLECTING 6 -#define ACTION_DROPPING 7 -#define ACTION_PUSHING 8 -#define ACTION_WALKING 9 -#define ACTION_PASSING 10 -#define ACTION_IMPACT 11 -#define ACTION_BREAKING 12 -#define ACTION_ACTIVATING 13 -#define ACTION_DEACTIVATING 14 -#define ACTION_OPENING 15 -#define ACTION_CLOSING 16 -#define ACTION_ATTACKING 17 -#define ACTION_GROWING 18 -#define ACTION_SHRINKING 19 -#define ACTION_ACTIVE 20 -#define ACTION_FILLING 21 -#define ACTION_EMPTYING 22 -#define ACTION_CHANGING 23 -#define ACTION_EXPLODING 24 -#define ACTION_BORING 25 -#define ACTION_BORING_1 26 -#define ACTION_BORING_2 27 -#define ACTION_BORING_3 28 -#define ACTION_BORING_4 29 -#define ACTION_BORING_5 30 -#define ACTION_BORING_6 31 -#define ACTION_BORING_7 32 -#define ACTION_BORING_8 33 -#define ACTION_BORING_9 34 -#define ACTION_BORING_10 35 -#define ACTION_SLEEPING 36 -#define ACTION_SLEEPING_1 37 -#define ACTION_SLEEPING_2 38 -#define ACTION_SLEEPING_3 39 -#define ACTION_AWAKENING 40 -#define ACTION_DYING 41 -#define ACTION_TURNING 42 -#define ACTION_TURNING_FROM_LEFT 43 -#define ACTION_TURNING_FROM_RIGHT 44 -#define ACTION_TURNING_FROM_UP 45 -#define ACTION_TURNING_FROM_DOWN 46 -#define ACTION_SMASHED_BY_ROCK 47 -#define ACTION_SMASHED_BY_SPRING 48 -#define ACTION_EATING 49 -#define ACTION_TWINKLING 50 -#define ACTION_SPLASHING 51 -#define ACTION_HITTING 52 -#define ACTION_PAGE_1 53 -#define ACTION_PAGE_2 54 -#define ACTION_PAGE_3 55 -#define ACTION_PAGE_4 56 -#define ACTION_PAGE_5 57 -#define ACTION_PAGE_6 58 -#define ACTION_PAGE_7 59 -#define ACTION_PAGE_8 60 -#define ACTION_PAGE_9 61 -#define ACTION_PAGE_10 62 -#define ACTION_PAGE_11 63 -#define ACTION_PAGE_12 64 -#define ACTION_PAGE_13 65 -#define ACTION_PAGE_14 66 -#define ACTION_PAGE_15 67 -#define ACTION_PAGE_16 68 -#define ACTION_PAGE_17 69 -#define ACTION_PAGE_18 70 -#define ACTION_PAGE_19 71 -#define ACTION_PAGE_20 72 -#define ACTION_PAGE_21 73 -#define ACTION_PAGE_22 74 -#define ACTION_PAGE_23 75 -#define ACTION_PAGE_24 76 -#define ACTION_PAGE_25 77 -#define ACTION_PAGE_26 78 -#define ACTION_PAGE_27 79 -#define ACTION_PAGE_28 80 -#define ACTION_PAGE_29 81 -#define ACTION_PAGE_30 82 -#define ACTION_PAGE_31 83 -#define ACTION_PAGE_32 84 -#define ACTION_PART_1 85 -#define ACTION_PART_2 86 -#define ACTION_PART_3 87 -#define ACTION_PART_4 88 -#define ACTION_PART_5 89 -#define ACTION_PART_6 90 -#define ACTION_PART_7 91 -#define ACTION_PART_8 92 -#define ACTION_PART_9 93 -#define ACTION_PART_10 94 -#define ACTION_PART_11 95 -#define ACTION_PART_12 96 -#define ACTION_PART_13 97 -#define ACTION_PART_14 98 -#define ACTION_PART_15 99 -#define ACTION_PART_16 100 -#define ACTION_PART_17 101 -#define ACTION_PART_18 102 -#define ACTION_PART_19 103 -#define ACTION_PART_20 104 -#define ACTION_PART_21 105 -#define ACTION_PART_22 106 -#define ACTION_PART_23 107 -#define ACTION_PART_24 108 -#define ACTION_PART_25 109 -#define ACTION_PART_26 110 -#define ACTION_PART_27 111 -#define ACTION_PART_28 112 -#define ACTION_PART_29 113 -#define ACTION_PART_30 114 -#define ACTION_PART_31 115 -#define ACTION_PART_32 116 -#define ACTION_OTHER 117 - -#define NUM_ACTIONS 118 +enum +{ + ACTION_DEFAULT = 0, + ACTION_WAITING, + ACTION_FALLING, + ACTION_MOVING, + ACTION_DIGGING, + ACTION_SNAPPING, + ACTION_COLLECTING, + ACTION_DROPPING, + ACTION_PUSHING, + ACTION_WALKING, + ACTION_PASSING, + ACTION_IMPACT, + ACTION_BREAKING, + ACTION_ACTIVATING, + ACTION_DEACTIVATING, + ACTION_OPENING, + ACTION_CLOSING, + ACTION_ATTACKING, + ACTION_GROWING, + ACTION_SHRINKING, + ACTION_ACTIVE, + ACTION_FILLING, + ACTION_EMPTYING, + ACTION_CHANGING, + ACTION_EXPLODING, + ACTION_BORING, + ACTION_BORING_1, + ACTION_BORING_2, + ACTION_BORING_3, + ACTION_BORING_4, + ACTION_BORING_5, + ACTION_BORING_6, + ACTION_BORING_7, + ACTION_BORING_8, + ACTION_BORING_9, + ACTION_BORING_10, + ACTION_SLEEPING, + ACTION_SLEEPING_1, + ACTION_SLEEPING_2, + ACTION_SLEEPING_3, + ACTION_AWAKENING, + ACTION_DYING, + ACTION_TURNING, + ACTION_TURNING_FROM_LEFT, + ACTION_TURNING_FROM_RIGHT, + ACTION_TURNING_FROM_UP, + ACTION_TURNING_FROM_DOWN, + ACTION_SMASHED_BY_ROCK, + ACTION_SMASHED_BY_SPRING, + ACTION_EATING, + ACTION_TWINKLING, + ACTION_SPLASHING, + ACTION_HITTING, + ACTION_PAGE_1, + ACTION_PAGE_2, + ACTION_PAGE_3, + ACTION_PAGE_4, + ACTION_PAGE_5, + ACTION_PAGE_6, + ACTION_PAGE_7, + ACTION_PAGE_8, + ACTION_PAGE_9, + ACTION_PAGE_10, + ACTION_PAGE_11, + ACTION_PAGE_12, + ACTION_PAGE_13, + ACTION_PAGE_14, + ACTION_PAGE_15, + ACTION_PAGE_16, + ACTION_PAGE_17, + ACTION_PAGE_18, + ACTION_PAGE_19, + ACTION_PAGE_20, + ACTION_PAGE_21, + ACTION_PAGE_22, + ACTION_PAGE_23, + ACTION_PAGE_24, + ACTION_PAGE_25, + ACTION_PAGE_26, + ACTION_PAGE_27, + ACTION_PAGE_28, + ACTION_PAGE_29, + ACTION_PAGE_30, + ACTION_PAGE_31, + ACTION_PAGE_32, + ACTION_PART_1, + ACTION_PART_2, + ACTION_PART_3, + ACTION_PART_4, + ACTION_PART_5, + ACTION_PART_6, + ACTION_PART_7, + ACTION_PART_8, + ACTION_PART_9, + ACTION_PART_10, + ACTION_PART_11, + ACTION_PART_12, + ACTION_PART_13, + ACTION_PART_14, + ACTION_PART_15, + ACTION_PART_16, + ACTION_PART_17, + ACTION_PART_18, + ACTION_PART_19, + ACTION_PART_20, + ACTION_PART_21, + ACTION_PART_22, + ACTION_PART_23, + ACTION_PART_24, + ACTION_PART_25, + ACTION_PART_26, + ACTION_PART_27, + ACTION_PART_28, + ACTION_PART_29, + ACTION_PART_30, + ACTION_PART_31, + ACTION_PART_32, + ACTION_OTHER, + + NUM_ACTIONS +}; #define ACTION_BORING_LAST ACTION_BORING_10 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 // values for special image configuration suffixes (must match game mode) -#define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_LOADING 1 -#define GFX_SPECIAL_ARG_TITLE_INITIAL 2 -#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3 -#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4 -#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5 -#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6 -#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7 -#define GFX_SPECIAL_ARG_TITLE 8 -#define GFX_SPECIAL_ARG_TITLE_1 9 -#define GFX_SPECIAL_ARG_TITLE_2 10 -#define GFX_SPECIAL_ARG_TITLE_3 11 -#define GFX_SPECIAL_ARG_TITLE_4 12 -#define GFX_SPECIAL_ARG_TITLE_5 13 -#define GFX_SPECIAL_ARG_MAIN 14 -#define GFX_SPECIAL_ARG_LEVELS 15 -#define GFX_SPECIAL_ARG_LEVELNR 16 -#define GFX_SPECIAL_ARG_SCORES 17 -#define GFX_SPECIAL_ARG_EDITOR 18 -#define GFX_SPECIAL_ARG_INFO 19 -#define GFX_SPECIAL_ARG_SETUP 20 -#define GFX_SPECIAL_ARG_PLAYING 21 -#define GFX_SPECIAL_ARG_DOOR 22 -#define GFX_SPECIAL_ARG_TAPE 23 -#define GFX_SPECIAL_ARG_PANEL 24 -#define GFX_SPECIAL_ARG_PREVIEW 25 -#define GFX_SPECIAL_ARG_CRUMBLED 26 -#define GFX_SPECIAL_ARG_MAINONLY 27 -#define GFX_SPECIAL_ARG_TYPENAME 28 -#define GFX_SPECIAL_ARG_SUBMENU 29 -#define GFX_SPECIAL_ARG_MENU 30 -#define GFX_SPECIAL_ARG_TOONS 31 -#define GFX_SPECIAL_ARG_SCORESOLD 32 -#define GFX_SPECIAL_ARG_SCORESNEW 33 -#define GFX_SPECIAL_ARG_NO_TITLE 34 -#define GFX_SPECIAL_ARG_FADING 35 -#define GFX_SPECIAL_ARG_QUIT 36 - -#define NUM_SPECIAL_GFX_ARGS 37 +enum +{ + GFX_SPECIAL_ARG_DEFAULT = 0, + GFX_SPECIAL_ARG_LOADING, + GFX_SPECIAL_ARG_TITLE_INITIAL, + GFX_SPECIAL_ARG_TITLE_INITIAL_1, + GFX_SPECIAL_ARG_TITLE_INITIAL_2, + GFX_SPECIAL_ARG_TITLE_INITIAL_3, + GFX_SPECIAL_ARG_TITLE_INITIAL_4, + GFX_SPECIAL_ARG_TITLE_INITIAL_5, + GFX_SPECIAL_ARG_TITLE, + GFX_SPECIAL_ARG_TITLE_1, + GFX_SPECIAL_ARG_TITLE_2, + GFX_SPECIAL_ARG_TITLE_3, + GFX_SPECIAL_ARG_TITLE_4, + GFX_SPECIAL_ARG_TITLE_5, + GFX_SPECIAL_ARG_MAIN, + GFX_SPECIAL_ARG_LEVELS, + GFX_SPECIAL_ARG_LEVELNR, + GFX_SPECIAL_ARG_SCORES, + GFX_SPECIAL_ARG_EDITOR, + GFX_SPECIAL_ARG_INFO, + GFX_SPECIAL_ARG_SETUP, + GFX_SPECIAL_ARG_PLAYING, + GFX_SPECIAL_ARG_DOOR, + GFX_SPECIAL_ARG_TAPE, + GFX_SPECIAL_ARG_PANEL, + GFX_SPECIAL_ARG_PREVIEW, + GFX_SPECIAL_ARG_CRUMBLED, + GFX_SPECIAL_ARG_MAINONLY, + GFX_SPECIAL_ARG_TYPENAME, + GFX_SPECIAL_ARG_SUBMENU, + GFX_SPECIAL_ARG_MENU, + GFX_SPECIAL_ARG_TOONS, + GFX_SPECIAL_ARG_SCORESOLD, + GFX_SPECIAL_ARG_SCORESNEW, + GFX_SPECIAL_ARG_NO_TITLE, + GFX_SPECIAL_ARG_FADING, + GFX_SPECIAL_ARG_QUIT, + + NUM_SPECIAL_GFX_ARGS +}; // these additional definitions are currently only used for draw offsets -#define GFX_SPECIAL_ARG_INFO_MAIN 0 -#define GFX_SPECIAL_ARG_INFO_TITLE 1 -#define GFX_SPECIAL_ARG_INFO_ELEMENTS 2 -#define GFX_SPECIAL_ARG_INFO_MUSIC 3 -#define GFX_SPECIAL_ARG_INFO_CREDITS 4 -#define GFX_SPECIAL_ARG_INFO_PROGRAM 5 -#define GFX_SPECIAL_ARG_INFO_VERSION 6 -#define GFX_SPECIAL_ARG_INFO_LEVELSET 7 - -#define NUM_SPECIAL_GFX_INFO_ARGS 8 +enum +{ + GFX_SPECIAL_ARG_INFO_MAIN = 0, + GFX_SPECIAL_ARG_INFO_TITLE, + GFX_SPECIAL_ARG_INFO_ELEMENTS, + GFX_SPECIAL_ARG_INFO_MUSIC, + GFX_SPECIAL_ARG_INFO_CREDITS, + GFX_SPECIAL_ARG_INFO_PROGRAM, + GFX_SPECIAL_ARG_INFO_VERSION, + GFX_SPECIAL_ARG_INFO_LEVELSET, + + NUM_SPECIAL_GFX_INFO_ARGS +}; // these additional definitions are currently only used for draw offsets // (must match SETUP_MODE_* values as defined in src/screens.c) // (should also match corresponding entries in src/conf_gfx.c) -#define GFX_SPECIAL_ARG_SETUP_MAIN 0 -#define GFX_SPECIAL_ARG_SETUP_GAME 1 -#define GFX_SPECIAL_ARG_SETUP_EDITOR 2 -#define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3 -#define GFX_SPECIAL_ARG_SETUP_SOUND 4 -#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 -#define GFX_SPECIAL_ARG_SETUP_INPUT 6 -#define GFX_SPECIAL_ARG_SETUP_TOUCH 7 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13 -#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14 -#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15 - -#define NUM_SPECIAL_GFX_SETUP_ARGS 16 - +enum +{ + GFX_SPECIAL_ARG_SETUP_MAIN = 0, + GFX_SPECIAL_ARG_SETUP_GAME, + GFX_SPECIAL_ARG_SETUP_ENGINES, + GFX_SPECIAL_ARG_SETUP_EDITOR, + GFX_SPECIAL_ARG_SETUP_GRAPHICS, + GFX_SPECIAL_ARG_SETUP_SOUND, + GFX_SPECIAL_ARG_SETUP_ARTWORK, + GFX_SPECIAL_ARG_SETUP_INPUT, + GFX_SPECIAL_ARG_SETUP_TOUCH, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5, + GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK, + GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER, + + NUM_SPECIAL_GFX_SETUP_ARGS +}; // values for image configuration suffixes -#define GFX_ARG_X 0 -#define GFX_ARG_Y 1 -#define GFX_ARG_XPOS 2 -#define GFX_ARG_YPOS 3 -#define GFX_ARG_WIDTH 4 -#define GFX_ARG_HEIGHT 5 -#define GFX_ARG_VERTICAL 6 -#define GFX_ARG_OFFSET 7 -#define GFX_ARG_XOFFSET 8 -#define GFX_ARG_YOFFSET 9 -#define GFX_ARG_2ND_MOVEMENT_TILE 10 -#define GFX_ARG_2ND_VERTICAL 11 -#define GFX_ARG_2ND_OFFSET 12 -#define GFX_ARG_2ND_XOFFSET 13 -#define GFX_ARG_2ND_YOFFSET 14 -#define GFX_ARG_2ND_SWAP_TILES 15 -#define GFX_ARG_FRAMES 16 -#define GFX_ARG_FRAMES_PER_LINE 17 -#define GFX_ARG_START_FRAME 18 -#define GFX_ARG_DELAY 19 -#define GFX_ARG_ANIM_MODE 20 -#define GFX_ARG_GLOBAL_SYNC 21 -#define GFX_ARG_CRUMBLED_LIKE 22 -#define GFX_ARG_DIGGABLE_LIKE 23 -#define GFX_ARG_BORDER_SIZE 24 -#define GFX_ARG_STEP_OFFSET 25 -#define GFX_ARG_STEP_XOFFSET 26 -#define GFX_ARG_STEP_YOFFSET 27 -#define GFX_ARG_STEP_DELAY 28 -#define GFX_ARG_DIRECTION 29 -#define GFX_ARG_POSITION 30 -#define GFX_ARG_DRAW_XOFFSET 31 -#define GFX_ARG_DRAW_YOFFSET 32 -#define GFX_ARG_DRAW_MASKED 33 -#define GFX_ARG_DRAW_ORDER 34 -#define GFX_ARG_INIT_DELAY_FIXED 35 -#define GFX_ARG_INIT_DELAY_RANDOM 36 -#define GFX_ARG_ANIM_DELAY_FIXED 37 -#define GFX_ARG_ANIM_DELAY_RANDOM 38 -#define GFX_ARG_POST_DELAY_FIXED 39 -#define GFX_ARG_POST_DELAY_RANDOM 40 -#define GFX_ARG_INIT_EVENT 41 -#define GFX_ARG_INIT_EVENT_ACTION 42 -#define GFX_ARG_ANIM_EVENT 43 -#define GFX_ARG_ANIM_EVENT_ACTION 44 -#define GFX_ARG_NAME 45 -#define GFX_ARG_SCALE_UP_FACTOR 46 -#define GFX_ARG_TILE_SIZE 47 -#define GFX_ARG_CLONE_FROM 48 -#define GFX_ARG_FADE_MODE 49 -#define GFX_ARG_FADE_DELAY 50 -#define GFX_ARG_POST_DELAY 51 -#define GFX_ARG_AUTO_DELAY 52 -#define GFX_ARG_ALIGN 53 -#define GFX_ARG_VALIGN 54 -#define GFX_ARG_SORT_PRIORITY 55 -#define GFX_ARG_CLASS 56 -#define GFX_ARG_STYLE 57 -#define GFX_ARG_ACTIVE_XOFFSET 58 -#define GFX_ARG_ACTIVE_YOFFSET 59 -#define GFX_ARG_PRESSED_XOFFSET 60 -#define GFX_ARG_PRESSED_YOFFSET 61 - -#define NUM_GFX_ARGS 62 - +enum +{ + GFX_ARG_X = 0, + GFX_ARG_Y, + GFX_ARG_XPOS, + GFX_ARG_YPOS, + GFX_ARG_WIDTH, + GFX_ARG_HEIGHT, + GFX_ARG_VERTICAL, + GFX_ARG_OFFSET, + GFX_ARG_XOFFSET, + GFX_ARG_YOFFSET, + GFX_ARG_2ND_MOVEMENT_TILE, + GFX_ARG_2ND_VERTICAL, + GFX_ARG_2ND_OFFSET, + GFX_ARG_2ND_XOFFSET, + GFX_ARG_2ND_YOFFSET, + GFX_ARG_2ND_SWAP_TILES, + GFX_ARG_FRAMES, + GFX_ARG_FRAMES_PER_LINE, + GFX_ARG_START_FRAME, + GFX_ARG_DELAY, + GFX_ARG_ANIM_MODE, + GFX_ARG_GLOBAL_SYNC, + GFX_ARG_CRUMBLED_LIKE, + GFX_ARG_DIGGABLE_LIKE, + GFX_ARG_BORDER_SIZE, + GFX_ARG_STEP_OFFSET, + GFX_ARG_STEP_XOFFSET, + GFX_ARG_STEP_YOFFSET, + GFX_ARG_STEP_DELAY, + GFX_ARG_DIRECTION, + GFX_ARG_POSITION, + GFX_ARG_DRAW_XOFFSET, + GFX_ARG_DRAW_YOFFSET, + GFX_ARG_DRAW_MASKED, + GFX_ARG_DRAW_ORDER, + GFX_ARG_INIT_DELAY_FIXED, + GFX_ARG_INIT_DELAY_RANDOM, + GFX_ARG_INIT_DELAY_ACTION, + GFX_ARG_ANIM_DELAY_FIXED, + GFX_ARG_ANIM_DELAY_RANDOM, + GFX_ARG_ANIM_DELAY_ACTION, + GFX_ARG_POST_DELAY_FIXED, + GFX_ARG_POST_DELAY_RANDOM, + GFX_ARG_POST_DELAY_ACTION, + GFX_ARG_INIT_EVENT, + GFX_ARG_INIT_EVENT_ACTION, + GFX_ARG_ANIM_EVENT, + GFX_ARG_ANIM_EVENT_ACTION, + GFX_ARG_NAME, + GFX_ARG_SCALE_UP_FACTOR, + GFX_ARG_TILE_SIZE, + GFX_ARG_CLONE_FROM, + GFX_ARG_FADE_MODE, + GFX_ARG_FADE_DELAY, + GFX_ARG_POST_DELAY, + GFX_ARG_AUTO_DELAY, + GFX_ARG_AUTO_DELAY_UNIT, + GFX_ARG_ALIGN, + GFX_ARG_VALIGN, + GFX_ARG_SORT_PRIORITY, + GFX_ARG_CLASS, + GFX_ARG_STYLE, + GFX_ARG_ACTIVE_XOFFSET, + GFX_ARG_ACTIVE_YOFFSET, + GFX_ARG_PRESSED_XOFFSET, + GFX_ARG_PRESSED_YOFFSET, + + NUM_GFX_ARGS +}; // values for sound configuration suffixes -#define SND_ARG_MODE_LOOP 0 -#define SND_ARG_VOLUME 1 -#define SND_ARG_PRIORITY 2 - -#define NUM_SND_ARGS 3 +enum +{ + SND_ARG_MODE_LOOP = 0, + SND_ARG_VOLUME, + SND_ARG_PRIORITY, + NUM_SND_ARGS +}; // values for music configuration suffixes -#define MUS_ARG_MODE_LOOP 0 - -#define NUM_MUS_ARGS 1 +enum +{ + MUS_ARG_MODE_LOOP = 0, + NUM_MUS_ARGS +}; // values for font configuration (definitions must match those from main.c) -#define FONT_INITIAL_1 0 -#define FONT_INITIAL_2 1 -#define FONT_INITIAL_3 2 -#define FONT_INITIAL_4 3 -#define FONT_TITLE_1 4 -#define FONT_TITLE_2 5 -#define FONT_MENU_1_ACTIVE 6 -#define FONT_MENU_2_ACTIVE 7 -#define FONT_MENU_1 8 -#define FONT_MENU_2 9 -#define FONT_TEXT_1_ACTIVE 10 -#define FONT_TEXT_2_ACTIVE 11 -#define FONT_TEXT_3_ACTIVE 12 -#define FONT_TEXT_4_ACTIVE 13 -#define FONT_TEXT_1 14 -#define FONT_TEXT_2 15 -#define FONT_TEXT_3 16 -#define FONT_TEXT_4 17 -#define FONT_ENVELOPE_1 18 -#define FONT_ENVELOPE_2 19 -#define FONT_ENVELOPE_3 20 -#define FONT_ENVELOPE_4 21 -#define FONT_REQUEST 22 -#define FONT_INPUT_1_ACTIVE 23 -#define FONT_INPUT_2_ACTIVE 24 -#define FONT_INPUT_1 25 -#define FONT_INPUT_2 26 -#define FONT_OPTION_OFF_NARROW 27 -#define FONT_OPTION_OFF 28 -#define FONT_OPTION_ON_NARROW 29 -#define FONT_OPTION_ON 30 -#define FONT_VALUE_1 31 -#define FONT_VALUE_2 32 -#define FONT_VALUE_OLD_NARROW 33 -#define FONT_VALUE_OLD 34 -#define FONT_VALUE_NARROW 35 -#define FONT_LEVEL_NUMBER_ACTIVE 36 -#define FONT_LEVEL_NUMBER 37 -#define FONT_TAPE_RECORDER 38 -#define FONT_GAME_INFO 39 -#define FONT_INFO_ELEMENTS 40 -#define FONT_INFO_LEVELSET 41 -#define FONT_MAIN_NETWORK_PLAYERS 42 - -#define NUM_FONTS 43 +enum +{ + FONT_INITIAL_1 = MAIN_FONT_INITIAL_1, + FONT_INITIAL_2 = MAIN_FONT_INITIAL_2, + FONT_INITIAL_3 = MAIN_FONT_INITIAL_3, + FONT_INITIAL_4 = MAIN_FONT_INITIAL_4, + FONT_TITLE_1, + FONT_TITLE_2, + FONT_MENU_1_ACTIVE, + FONT_MENU_2_ACTIVE, + FONT_MENU_1, + FONT_MENU_2, + FONT_TEXT_1_ACTIVE, + FONT_TEXT_2_ACTIVE, + FONT_TEXT_3_ACTIVE, + FONT_TEXT_4_ACTIVE, + FONT_TEXT_1, + FONT_TEXT_2, + FONT_TEXT_3, + FONT_TEXT_4, + FONT_ENVELOPE_1, + FONT_ENVELOPE_2, + FONT_ENVELOPE_3, + FONT_ENVELOPE_4, + FONT_REQUEST, + FONT_INPUT_1_ACTIVE, + FONT_INPUT_2_ACTIVE, + FONT_INPUT_1, + FONT_INPUT_2, + FONT_OPTION_OFF_NARROW, + FONT_OPTION_OFF, + FONT_OPTION_ON_NARROW, + FONT_OPTION_ON, + FONT_VALUE_1, + FONT_VALUE_2, + FONT_VALUE_OLD_NARROW, + FONT_VALUE_OLD, + FONT_VALUE_NARROW, + FONT_LEVEL_NUMBER_ACTIVE, + FONT_LEVEL_NUMBER, + FONT_TAPE_RECORDER, + FONT_GAME_INFO, + FONT_INFO_ELEMENTS, + FONT_INFO_LEVELSET, + FONT_MAIN_NETWORK_PLAYERS, + + NUM_FONTS +}; + #define NUM_INITIAL_FONTS 4 // values for toon animation configuration @@ -2471,45 +2509,45 @@ #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING // values for game_status (must match special image configuration suffixes) -#define GAME_MODE_DEFAULT 0 -#define GAME_MODE_LOADING 1 -#define GAME_MODE_TITLE_INITIAL 2 -#define GAME_MODE_TITLE_INITIAL_1 3 -#define GAME_MODE_TITLE_INITIAL_2 4 -#define GAME_MODE_TITLE_INITIAL_3 5 -#define GAME_MODE_TITLE_INITIAL_4 6 -#define GAME_MODE_TITLE_INITIAL_5 7 -#define GAME_MODE_TITLE 8 -#define GAME_MODE_TITLE_1 9 -#define GAME_MODE_TITLE_2 10 -#define GAME_MODE_TITLE_3 11 -#define GAME_MODE_TITLE_4 12 -#define GAME_MODE_TITLE_5 13 -#define GAME_MODE_MAIN 14 -#define GAME_MODE_LEVELS 15 -#define GAME_MODE_LEVELNR 16 -#define GAME_MODE_SCORES 17 -#define GAME_MODE_EDITOR 18 -#define GAME_MODE_INFO 19 -#define GAME_MODE_SETUP 20 -#define GAME_MODE_PLAYING 21 -#define GAME_MODE_PSEUDO_DOOR 22 -#define GAME_MODE_PSEUDO_TAPE 23 -#define GAME_MODE_PSEUDO_PANEL 24 -#define GAME_MODE_PSEUDO_PREVIEW 25 -#define GAME_MODE_PSEUDO_CRUMBLED 26 -#define GAME_MODE_PSEUDO_MAINONLY 27 -#define GAME_MODE_PSEUDO_TYPENAME 28 -#define GAME_MODE_PSEUDO_SUBMENU 29 -#define GAME_MODE_PSEUDO_MENU 30 -#define GAME_MODE_PSEUDO_TOONS 31 -#define GAME_MODE_PSEUDO_SCORESOLD 32 -#define GAME_MODE_PSEUDO_SCORESNEW 33 -#define GAME_MODE_PSEUDO_NO_TITLE 34 -#define GAME_MODE_PSEUDO_FADING 35 -#define GAME_MODE_QUIT 36 - -#define NUM_GAME_MODES 37 +#define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT +#define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING +#define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL +#define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1 +#define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2 +#define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3 +#define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4 +#define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5 +#define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE +#define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1 +#define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2 +#define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3 +#define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4 +#define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5 +#define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN +#define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS +#define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR +#define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES +#define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR +#define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO +#define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP +#define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING +#define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR +#define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE +#define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL +#define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW +#define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED +#define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY +#define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME +#define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU +#define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU +#define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS +#define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD +#define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW +#define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE +#define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING +#define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT + +#define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS // special definitions currently only used for custom artwork configuration #define MUSIC_PREFIX_BACKGROUND 0 @@ -2522,16 +2560,16 @@ // program information and versioning definitions #define PROGRAM_VERSION_SUPER 4 -#define PROGRAM_VERSION_MAJOR 1 -#define PROGRAM_VERSION_MINOR 1 -#define PROGRAM_VERSION_PATCH 1 +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_PATCH 3 #define PROGRAM_VERSION_EXTRA "" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" -#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" -#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2018 by Holger Schemel" +#define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/" +#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2020 by Holger Schemel" #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png" @@ -2603,6 +2641,7 @@ #define AUTOPLAY_FFWD (1 << 1) #define AUTOPLAY_WARP (1 << 2) #define AUTOPLAY_TEST (1 << 3) +#define AUTOPLAY_FIX (1 << 4) #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST #define AUTOPLAY_MODE_NONE 0 @@ -2610,6 +2649,7 @@ #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD) #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP) #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST) +#define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX) #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST @@ -2624,10 +2664,15 @@ struct RequestButtonInfo struct TextPosInfo yes; struct TextPosInfo no; struct TextPosInfo confirm; + struct TextPosInfo player_1; struct TextPosInfo player_2; struct TextPosInfo player_3; struct TextPosInfo player_4; + + struct TextPosInfo touch_yes; + struct TextPosInfo touch_no; + struct TextPosInfo touch_confirm; }; struct MenuMainButtonInfo @@ -2650,6 +2695,8 @@ struct MenuMainButtonInfo struct MenuPosInfo insert_solution; struct MenuPosInfo play_solution; + + struct MenuPosInfo switch_ecs_aga; }; struct MenuMainTextInfo @@ -2694,12 +2741,29 @@ struct MenuMainInfo struct TextPosInfo network_players; }; +struct MenuSetupButtonInfo +{ + struct MenuPosInfo prev_player; + struct MenuPosInfo next_player; + + struct MenuPosInfo touch_back; + struct MenuPosInfo touch_next; + struct MenuPosInfo touch_back2; + struct MenuPosInfo touch_next2; +}; + +struct MenuSetupInfo +{ + struct MenuSetupButtonInfo button; +}; + struct TitleFadingInfo { int fade_mode; int fade_delay; int post_delay; int auto_delay; + int auto_delay_unit; }; struct TitleMessageInfo @@ -2718,6 +2782,7 @@ struct TitleMessageInfo int fade_delay; int post_delay; int auto_delay; + int auto_delay_unit; }; struct InitInfo @@ -2736,6 +2801,8 @@ struct MenuInfo int scrollbar_xoffset; + struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; + int list_size[NUM_SPECIAL_GFX_ARGS]; int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS]; @@ -2778,6 +2845,7 @@ struct MenuInfo int music[NUM_SPECIAL_GFX_ARGS]; struct MenuMainInfo main; + struct MenuSetupInfo setup; }; struct DoorInfo @@ -2828,6 +2896,8 @@ struct PreviewInfo int step_offset; int step_delay; int anim_mode; + + boolean redefined; // redefined by custom artwork }; struct EditorTabsInfo @@ -3062,7 +3132,7 @@ struct LevelInfo int android_move_time; int android_clone_time; boolean ball_random; - boolean ball_state_initial; + boolean ball_active_initial; int ball_time; int lenses_score; int magnify_score; @@ -3151,6 +3221,11 @@ struct GlobalInfo boolean autoplay_all; boolean autoplay_mode; + char *patchtapes_mode; + char *patchtapes_leveldir; + int patchtapes_level[MAX_TAPES_PER_SET]; + boolean patchtapes_all; + char *convert_leveldir; int convert_level_nr; @@ -3387,6 +3462,18 @@ struct GlobalAnimInfo int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; }; +struct GlobalAnimEventListInfo +{ + int *event_value; + int num_event_values; +}; + +struct GlobalAnimEventInfo +{ + struct GlobalAnimEventListInfo **event_list; + int num_event_lists; +}; + struct GraphicInfo { Bitmap **bitmaps; // bitmaps in all required sizes @@ -3424,10 +3511,13 @@ struct GraphicInfo int init_delay_fixed; // optional initial delay values for global int init_delay_random; // animations (pause interval before start) + int init_delay_action; // optional action called on animation start int anim_delay_fixed; // optional delay values for bored/sleeping int anim_delay_random; // and global animations (animation length) + int anim_delay_action; // optional action called on animation end int post_delay_fixed; // optional delay values after bored/global int post_delay_random; // animations (pause before next animation) + int post_delay_action; // optional action called after post delay int init_event; // optional event triggering animation start int init_event_action; // optional action called on animation start @@ -3453,6 +3543,7 @@ struct GraphicInfo int fade_delay; // optional setting for drawing title screens int post_delay; // optional setting for drawing title screens int auto_delay; // optional setting for drawing title screens + int auto_delay_unit; // optional setting for drawing title screens int align, valign; // optional setting for drawing title screens int sort_priority; // optional setting for drawing title screens @@ -3548,12 +3639,10 @@ extern int game_status; extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; -extern boolean network_server; -extern SDL_Thread *server_thread; extern int key_joystick_mapping; -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -3676,6 +3765,7 @@ extern struct TokenIntPtrInfo image_config_vars[]; extern struct FontInfo font_info[]; extern struct GlobalAnimInfo global_anim_info[]; extern struct GlobalAnimNameInfo global_anim_name_info[]; +extern struct GlobalAnimEventInfo global_anim_event_info; extern struct MusicPrefixInfo music_prefix_info[]; extern struct GraphicInfo *graphic_info; extern struct SoundInfo *sound_info;