X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=0933b06470633fc74a3e888c0a12ab90540d7b2a;hp=8ea489498008b535e0924fbe18a1cdd7623874bb;hb=e51177796149f37de339bda83558c3c49758be93;hpb=74ed6f367314f4b4f373b45f82cedd04595a2608 diff --git a/src/main.h b/src/main.h index 8ea48949..0933b064 100644 --- a/src/main.h +++ b/src/main.h @@ -24,14 +24,17 @@ #include "libgame/libgame.h" #include "game_em/game_em.h" +#include "game_sp/game_sp.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ + #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE @@ -40,13 +43,17 @@ #define SND_UNDEFINED (-1) #define MUS_UNDEFINED (-1) +#if 0 #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#endif #define DEFAULT_FULLSCREEN_MODE "800x600" +#if 0 #define SCR_FIELDX 17 #define SCR_FIELDY 17 +#endif #define MAX_BUF_XSIZE (SCR_FIELDX + 2) #define MAX_BUF_YSIZE (SCR_FIELDY + 2) #define MIN_LEV_FIELDX 3 @@ -56,6 +63,10 @@ #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT +#define MIN_SCROLL_DELAY 0 +#define STD_SCROLL_DELAY 3 +#define MAX_SCROLL_DELAY 8 + #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -104,6 +115,7 @@ #define EP_THROWABLE 28 #define EP_CAN_EXPLODE 29 #define EP_GRAVITY_REACHABLE 30 +#define EP_DONT_GET_HIT_BY 31 /* values for pre-defined properties */ /* (from here on, values can be changed by inserting new values) */ @@ -276,6 +288,7 @@ PLAYER_BITS_3 | \ PLAYER_BITS_4) #define PLAYER_BITS_TRIGGER (1 << 4) +#define PLAYER_BITS_ACTION (1 << 5) /* values for move directions (bits 0 - 3: basic move directions) */ #define MV_BIT_PREVIOUS 4 @@ -332,7 +345,7 @@ #define CP_WHEN_REMOVABLE 4 #define CP_WHEN_WALKABLE 5 -/* values for change actions for custom elements */ +/* values for change actions for custom elements (stored in level file) */ #define CA_NO_ACTION 0 #define CA_EXIT_PLAYER 1 #define CA_KILL_PLAYER 2 @@ -351,6 +364,9 @@ #define CA_SET_CE_SCORE 15 #define CA_SET_CE_VALUE 16 #define CA_SET_ENGINE_SCAN_MODE 17 +#define CA_SET_PLAYER_INVENTORY 18 +#define CA_SET_CE_ARTWORK 19 +#define CA_SET_LEVEL_RANDOM_SEED 20 #define CA_HEADLINE_LEVEL_ACTIONS 250 #define CA_HEADLINE_PLAYER_ACTIONS 251 @@ -390,6 +406,7 @@ #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) +#define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION) #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) #define CA_ARG_NUMBER 11000 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) @@ -406,15 +423,19 @@ #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) +#define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7) #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) +#define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION) #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) +#define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8) #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) +#define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9) #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) #define CA_ARG_SPEED 13000 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) @@ -451,6 +472,16 @@ #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL) #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE) #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999) +#define CA_ARG_INVENTORY 18000 +#define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0) +#define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1) +#define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2) +#define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3) +#define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4) +#define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5) +#define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6) +#define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998) +#define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999) #define CA_ARG_UNDEFINED 65535 /* values for custom move patterns (bits 0 - 3: basic move directions) */ @@ -544,6 +575,7 @@ #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE) #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE) +#define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY) /* macros for special configurable properties */ #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) @@ -621,6 +653,18 @@ #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) /* special macros used in game engine */ +#define IS_FILE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_FILE_ELEMENTS) + +#define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_DRAWABLE_ELEMENTS) + +#define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_RUNTIME_ELEMENTS) + +#define IS_VALID_ELEMENT(e) ((e) >= 0 && \ + (e) <= MAX_NUM_ELEMENTS) + #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -649,7 +693,7 @@ #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1) #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4) #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \ - IS_EM_KEY(e) ? EM_KEY_NR(e) : \ + IS_EM_KEY(e) ? EM_KEY_NR(e) : \ IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0) #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \ @@ -658,9 +702,11 @@ (e) <= EL_EM_GATE_4) #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \ (e) <= EL_EMC_GATE_8) +#define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE) #define IS_GATE(e) (IS_RND_GATE(e) || \ IS_EM_GATE(e) || \ - IS_EMC_GATE(e)) + IS_EMC_GATE(e) || \ + IS_DC_GATE(e)) #define RND_GATE_NR(e) ((e) - EL_GATE_1) #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1) #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4) @@ -680,12 +726,17 @@ (e) <= EL_EMC_GATE_8_GRAY) #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \ (e) <= EL_EMC_GATE_8_GRAY_ACTIVE) +#define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY) +#define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE) + #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \ IS_EM_GATE_GRAY(e) || \ - IS_EMC_GATE_GRAY(e)) + IS_EMC_GATE_GRAY(e) || \ + IS_DC_GATE_GRAY(e)) #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \ IS_EM_GATE_GRAY_ACTIVE(e) || \ - IS_EMC_GATE_GRAY_ACTIVE(e)) + IS_EMC_GATE_GRAY_ACTIVE(e) || \ + IS_DC_GATE_GRAY_ACTIVE(e)) #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY) #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE) #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY) @@ -715,8 +766,27 @@ #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ (e) <= EL_DC_STEELWALL_2_SINGLE) +#if 1 + +#if 1 +#define GFX_ELEMENT(e) (element_info[e].gfx_element) +#else +#define GFX_ELEMENT(e) (element_info[e].gfx_element == \ + (element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e) ? \ + element_info[e].gfx_element : \ + element_info[e].gfx_element + \ + 0 * printf("::: %d: %d <-> %d\n", \ + e, \ + element_info[e].gfx_element, \ + element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e)) +#endif + +#else #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) +#endif /* !!! CHECK THIS !!! */ #if 1 @@ -834,6 +904,11 @@ (d) == MV_UP ? "MV_UP" : \ (d) == MV_DOWN ? "MV_DOWN" : "(various)") +#define ELEMENT_ACTIVE(e) (ActiveElement[e]) +#define BUTTON_ACTIVE(b) (ActiveButton[b]) +#define FONT_ACTIVE(f) (ActiveFont[f]) + + /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -849,8 +924,6 @@ #define MAX_NUM_AMOEBA 100 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 #define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 @@ -869,7 +942,12 @@ #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 +/* values for initial player inventory */ +#define MIN_INITIAL_INVENTORY_SIZE 1 +#define MAX_INITIAL_INVENTORY_SIZE 8 + /* often used screen positions */ +#if 0 #define SX 8 #define SY 8 #define REAL_SX (SX - 2) @@ -880,6 +958,7 @@ #define VY 400 #define EX DX #define EY (VY - 44) +#endif #define TILESIZE 32 #define TILEX TILESIZE #define TILEY TILESIZE @@ -910,6 +989,12 @@ #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) +/* values for GfxRedraw */ +#define GFX_REDRAW_NONE (0) +#define GFX_REDRAW_TILE (1 << 0) +#define GFX_REDRAW_TILE_CRUMBLED (1 << 1) +#define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2) +#define GFX_REDRAW_TILE_TWINKLED (1 << 3) /* score for elements */ #define SC_EMERALD 0 @@ -1440,7 +1525,9 @@ #define EL_QUICKSAND_FAST_EMPTY 861 #define EL_QUICKSAND_FAST_FULL 862 -#define NUM_FILE_ELEMENTS 863 +#define EL_FROM_LEVEL_TEMPLATE 863 + +#define NUM_FILE_ELEMENTS 864 /* "real" (and therefore drawable) runtime elements */ @@ -1519,8 +1606,10 @@ #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70) #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71) +#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72) + /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 72) +#define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1577,9 +1666,17 @@ #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) +#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25) +#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26) +#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27) +#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28) +#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29) +#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30) +#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31) +#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32) /* internal elements (only used for internal purposes like copying) */ -#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25) +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33) #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) @@ -1720,20 +1817,22 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_TITLE 1 -#define GFX_SPECIAL_ARG_MESSAGE 2 -#define GFX_SPECIAL_ARG_MAIN 3 -#define GFX_SPECIAL_ARG_LEVELS 4 -#define GFX_SPECIAL_ARG_SCORES 5 -#define GFX_SPECIAL_ARG_EDITOR 6 -#define GFX_SPECIAL_ARG_INFO 7 -#define GFX_SPECIAL_ARG_SETUP 8 -#define GFX_SPECIAL_ARG_PLAYING 9 -#define GFX_SPECIAL_ARG_DOOR 10 -#define GFX_SPECIAL_ARG_PREVIEW 11 -#define GFX_SPECIAL_ARG_CRUMBLED 12 - -#define NUM_SPECIAL_GFX_ARGS 13 +#define GFX_SPECIAL_ARG_LOADING 1 +#define GFX_SPECIAL_ARG_TITLE_INITIAL 2 +#define GFX_SPECIAL_ARG_TITLE 3 +#define GFX_SPECIAL_ARG_MAIN 4 +#define GFX_SPECIAL_ARG_LEVELS 5 +#define GFX_SPECIAL_ARG_SCORES 6 +#define GFX_SPECIAL_ARG_EDITOR 7 +#define GFX_SPECIAL_ARG_INFO 8 +#define GFX_SPECIAL_ARG_SETUP 9 +#define GFX_SPECIAL_ARG_PLAYING 10 +#define GFX_SPECIAL_ARG_DOOR 11 +#define GFX_SPECIAL_ARG_PANEL 12 +#define GFX_SPECIAL_ARG_PREVIEW 13 +#define GFX_SPECIAL_ARG_CRUMBLED 14 + +#define NUM_SPECIAL_GFX_ARGS 15 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -1747,6 +1846,24 @@ #define NUM_SPECIAL_GFX_INFO_ARGS 8 +/* these additional definitions are currently only used for draw offsets */ +#define GFX_SPECIAL_ARG_SETUP_MAIN 0 +#define GFX_SPECIAL_ARG_SETUP_GAME 1 +#define GFX_SPECIAL_ARG_SETUP_EDITOR 2 +#define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3 +#define GFX_SPECIAL_ARG_SETUP_SOUND 4 +#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 +#define GFX_SPECIAL_ARG_SETUP_INPUT 6 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13 + +#define NUM_SPECIAL_GFX_SETUP_ARGS 14 + /* values for image configuration suffixes */ #define GFX_ARG_X 0 @@ -1788,13 +1905,17 @@ #define GFX_ARG_NAME 36 #define GFX_ARG_SCALE_UP_FACTOR 37 #define GFX_ARG_CLONE_FROM 38 -#define GFX_ARG_FADE_DELAY 39 -#define GFX_ARG_POST_DELAY 40 -#define GFX_ARG_AUTO_DELAY 41 -#define GFX_ARG_ALIGN 42 -#define GFX_ARG_SORT_PRIORITY 43 +#define GFX_ARG_FADE_MODE 39 +#define GFX_ARG_FADE_DELAY 40 +#define GFX_ARG_POST_DELAY 41 +#define GFX_ARG_AUTO_DELAY 42 +#define GFX_ARG_ALIGN 43 +#define GFX_ARG_VALIGN 44 +#define GFX_ARG_SORT_PRIORITY 45 +#define GFX_ARG_CLASS 46 +#define GFX_ARG_STYLE 47 -#define NUM_GFX_ARGS 44 +#define NUM_GFX_ARGS 48 /* values for sound configuration suffixes */ @@ -1853,6 +1974,7 @@ #define NUM_FONTS 37 #define NUM_INITIAL_FONTS 4 +#if 0 #define FONT_ACTIVE(f) \ ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ @@ -1864,26 +1986,28 @@ (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ (f)) - +#endif /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_TITLE 1 -#define GAME_MODE_MESSAGE 2 -#define GAME_MODE_MAIN 3 -#define GAME_MODE_LEVELS 4 -#define GAME_MODE_SCORES 5 -#define GAME_MODE_EDITOR 6 -#define GAME_MODE_INFO 7 -#define GAME_MODE_SETUP 8 -#define GAME_MODE_PLAYING 9 -#define GAME_MODE_PSEUDO_DOOR 10 -#define GAME_MODE_PSEUDO_PREVIEW 11 -#define GAME_MODE_PSEUDO_CRUMBLED 12 +#define GAME_MODE_LOADING 1 +#define GAME_MODE_TITLE_INITIAL 2 +#define GAME_MODE_TITLE 3 +#define GAME_MODE_MAIN 4 +#define GAME_MODE_LEVELS 5 +#define GAME_MODE_SCORES 6 +#define GAME_MODE_EDITOR 7 +#define GAME_MODE_INFO 8 +#define GAME_MODE_SETUP 9 +#define GAME_MODE_PLAYING 10 +#define GAME_MODE_PSEUDO_DOOR 11 +#define GAME_MODE_PSEUDO_PANEL 12 +#define GAME_MODE_PSEUDO_PREVIEW 13 +#define GAME_MODE_PSEUDO_CRUMBLED 14 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 13 -#define GAME_MODE_QUIT 14 +#define GAME_MODE_PSEUDO_TYPENAME 15 +#define GAME_MODE_QUIT 16 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1897,16 +2021,24 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_MAJOR 3 -#define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 4 +#define PROGRAM_VERSION_MINOR 3 +#define PROGRAM_VERSION_PATCH 0 #define PROGRAM_VERSION_BUILD 0 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2010 by Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" #define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" +#define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds" + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) +#undef PROGRAM_TITLE_STRING +#define PROGRAM_TITLE_STRING "R'n'D jue" +#undef PROGRAM_UNIX_DATADIR_STRING +#define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue" +#endif #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" @@ -1914,7 +2046,7 @@ #define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING #define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" +#define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING #define USERDATA_DIRECTORY_DOS "userdata" #if defined(PLATFORM_WIN32) @@ -1983,24 +2115,17 @@ #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM +#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP -#define NUM_ENGINE_TYPES 3 +#define NUM_ENGINE_TYPES 4 struct BorderInfo { boolean draw_masked[NUM_SPECIAL_GFX_ARGS]; + boolean draw_masked_when_fading; }; -#if 0 -struct MenuPosInfo -{ - int x, y; - int width, height; - int align; -}; -#endif - struct MenuMainButtonInfo { struct MenuPosInfo name; @@ -2055,31 +2180,35 @@ struct MenuMainInfo struct MenuMainInputInfo input; }; -struct TitleInfo +struct TitleFadingInfo { + int fade_mode; int fade_delay; int post_delay; int auto_delay; - - int fade_delay_final; - int post_delay_final; - int auto_delay_final; }; struct TitleMessageInfo { - int x; - int y; - int width; - int height; - int chars; - int lines; - int align; + int x, y; + int width, height; + int chars, lines; + int align, valign; int font; boolean autowrap; boolean centered; - boolean skip_comments; + boolean parse_comments; int sort_priority; + + int fade_mode; + int fade_delay; + int post_delay; + int auto_delay; +}; + +struct InitInfo +{ + struct MenuPosInfo busy; }; struct MenuInfo @@ -2088,14 +2217,18 @@ struct MenuInfo int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; + int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; - int fade_delay; - int post_delay; - int auto_delay; + struct TitleFadingInfo enter_menu; + struct TitleFadingInfo leave_menu; + struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo next_screen; int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; @@ -2115,7 +2248,7 @@ struct DoorInfo struct PreviewInfo { int x, y; - int align; + int align, valign; int xsize, ysize; int xoffset, yoffset; int tile_size; @@ -2124,6 +2257,14 @@ struct PreviewInfo int anim_mode; }; +struct ViewportInfo +{ + struct RectWithBorder window; + struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; + struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; +}; + struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; @@ -2165,6 +2306,12 @@ struct DateInfo int year; int month; int day; + + enum + { + DATE_SRC_CLOCK, + DATE_SRC_LEVELFILE + } src; }; struct LevelInfo @@ -2175,6 +2322,7 @@ struct LevelInfo /* level stored in native format for the alternative native game engines */ struct LevelInfo_EM *native_em_level; + struct LevelInfo_SP *native_sp_level; int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ @@ -2193,6 +2341,8 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; + int random_seed; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; @@ -2253,12 +2403,19 @@ struct LevelInfo int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ boolean initial_player_gravity[MAX_PLAYERS]; + boolean use_initial_inventory[MAX_PLAYERS]; + int initial_inventory_size[MAX_PLAYERS]; + int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ + boolean shifted_relocation; /* no level centering when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ @@ -2275,6 +2432,9 @@ struct LevelInfo boolean no_valid_file; /* set when level file missing or invalid */ boolean changed; /* set when level was changed in the editor */ + + /* runtime flags to handle bugs in old levels (not stored in level file) */ + boolean use_action_after_change_bug; }; struct GlobalInfo @@ -2286,11 +2446,20 @@ struct GlobalInfo char *convert_leveldir; int convert_level_nr; + char *create_images_dir; + int num_toons; float frames_per_second; boolean fps_slowdown; int fps_slowdown_factor; + + /* global values for fading screens and masking borders */ + int border_status; +#if 0 + int fading_status; + int fading_type; +#endif }; struct ElementChangeInfo @@ -2309,7 +2478,7 @@ struct ElementChangeInfo int delay_random; /* added frame delay before changed (random) */ int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ - int trigger_element; /* element triggering change */ + int initial_trigger_element; /* initial element triggering change */ struct Content target_content;/* elements for extended change target */ boolean use_target_content; /* use extended change target */ @@ -2324,9 +2493,12 @@ struct ElementChangeInfo int action_type; /* type of action */ int action_mode; /* mode of action */ int action_arg; /* parameter of action */ + int action_element; /* element related to action */ /* ---------- internal values used at runtime when playing ---------- */ + int trigger_element; /* element triggering change */ + /* functions that are called before, while and after the change of an element -- currently only used for non-custom elements */ void (*pre_change_function)(int x, int y); @@ -2336,6 +2508,7 @@ struct ElementChangeInfo short actual_trigger_element; /* element that actually triggered change */ int actual_trigger_side; /* element side that triggered the change */ int actual_trigger_player; /* player which actually triggered change */ + int actual_trigger_player_bits; /* player bits of triggering players */ int actual_trigger_ce_value; /* CE value of element that triggered change */ int actual_trigger_ce_score; /* CE score of element that triggered change */ @@ -2403,7 +2576,7 @@ struct ElementInfo unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */ boolean use_gfx_element; /* use custom graphic element */ - int gfx_element; /* optional custom graphic element */ + int gfx_element_initial; /* initial optional custom graphic element */ int access_direction; /* accessible from which direction */ @@ -2454,8 +2627,13 @@ struct ElementInfo boolean in_group[NUM_GROUP_ELEMENTS]; + int gfx_element; /* runtime optional custom graphic element */ + int collect_score; /* runtime score value for collecting */ + /* count of this element on playfield, calculated after each frame */ + int element_count; + /* ---------- internal values used in level editor ---------- */ int access_type; /* walkable or passable */ @@ -2528,12 +2706,16 @@ struct GraphicInfo int draw_masked; /* optional setting for drawing envelope gfx */ + int fade_mode; /* optional setting for drawing title screens */ int fade_delay; /* optional setting for drawing title screens */ int post_delay; /* optional setting for drawing title screens */ int auto_delay; /* optional setting for drawing title screens */ - int align; /* optional setting for drawing title screens */ + int align, valign; /* optional setting for drawing title screens */ int sort_priority; /* optional setting for drawing title screens */ + int class; + int style; + boolean use_image_size; /* use image size as default width and height */ #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) @@ -2610,10 +2792,12 @@ struct HelpAnimInfo }; +extern Bitmap *bitmap_db_store; extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; extern Bitmap *bitmap_db_panel; extern Bitmap *bitmap_db_door; +extern Bitmap *bitmap_db_toons; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; @@ -2629,7 +2813,11 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; +#if 1 +extern boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2]; +#else extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif extern int redraw_x1, redraw_y1; extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2665,10 +2853,24 @@ extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern int ActiveElement[MAX_NUM_ELEMENTS]; +extern int ActiveButton[NUM_IMAGE_FILES]; +extern int ActiveFont[NUM_FONTS]; extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y; +extern int WIN_XSIZE, WIN_YSIZE; +extern int SCR_FIELDX, SCR_FIELDY; +extern int SX, SY; +extern int REAL_SX, REAL_SY; +extern int DX, DY; +extern int VX, VY; +extern int EX, EY; +extern int dDX, dDY; + extern int FX, FY; extern int ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; @@ -2695,10 +2897,17 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GlobalInfo global; extern struct BorderInfo border; -extern struct TitleInfo title; +extern struct ViewportInfo viewport; +extern struct TitleFadingInfo fading; +extern struct TitleFadingInfo fading_none; +extern struct TitleFadingInfo title_initial_default; +extern struct TitleFadingInfo title_default; +extern struct TitleMessageInfo titlemessage_initial_default; extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage_default; extern struct TitleMessageInfo titlemessage[]; extern struct TitleMessageInfo readme; +extern struct InitInfo init, init_last; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; extern struct PreviewInfo preview; @@ -2716,6 +2925,10 @@ extern struct MusicInfo *music_info; extern struct MusicFileInfo *music_file_info; extern struct HelpAnimInfo *helpanim_info; extern SetupFileHash *helptext_info; +extern SetupFileHash *image_config_hash; +extern SetupFileHash *element_token_hash; +extern SetupFileHash *graphic_token_hash; +extern SetupFileHash *font_token_hash; extern struct ConfigTypeInfo image_config_suffix[]; extern struct ConfigTypeInfo sound_config_suffix[]; extern struct ConfigTypeInfo music_config_suffix[];