X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=06939a398df30bc899564779bf0aef5134cc2427;hp=5c7c417ca749063e1de76aef780a4e556f7f9c78;hb=e788c9b6a44d9f2dea7aa048b48a11b14761229e;hpb=e0e2697df0d0da483a91b1248c120aef6b3caf9b diff --git a/src/main.h b/src/main.h index 5c7c417c..06939a39 100644 --- a/src/main.h +++ b/src/main.h @@ -30,14 +30,6 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -156,7 +148,7 @@ #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) @@ -234,12 +226,12 @@ struct PlayerInfo boolean LevelSolved, GameOver; boolean snapped; - unsigned long move_delay; - int move_delay_value; - int last_move_dir; int is_moving; + unsigned long move_delay; + int move_delay_value; + unsigned long push_delay; unsigned long push_delay_value; @@ -302,9 +294,13 @@ struct TapeInfo boolean pause_before_death; boolean recording, playing, pausing; boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; boolean changed; boolean player_participates[MAX_PLAYERS]; int num_participating_players; + struct { byte action[MAX_PLAYERS]; @@ -393,9 +389,9 @@ extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; +extern struct SoundEffectInfo sound_effects[]; + extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; @@ -1436,6 +1432,161 @@ extern int num_element_info; #define NUM_SOUNDS 55 + +/* values for sound effects */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_GROWING 9 +#define SND_BD_AMOEBA_TURNING_TO_GEM 10 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 11 +#define SND_BD_BUTTERFLY_MOVING 12 +#define SND_BD_FIREFLY_MOVING 13 +#define SND_BD_EXIT_ENTERING 14 +#define SND_SP_EMPTY_SPACE_DIGGING 15 +#define SND_SP_BASE_DIGGING 16 +#define SND_SP_BUGGY_BASE_DIGGING 17 +#define SND_SP_BUGGY_BASE_ACTIVATING 18 +#define SND_SP_INFOTRON_COLLECTING 19 +#define SND_SP_INFOTRON_IMPACT 20 +#define SND_SP_ZONK_PUSHING 21 +#define SND_SP_ZONK_IMPACT 22 +#define SND_SP_DISK_RED_COLLECTING 23 +#define SND_SP_DISK_ORANGE_PUSHING 24 +#define SND_SP_DISK_YELLOW_PUSHING 25 +#define SND_SP_PORT_PASSING 26 +#define SND_SP_EXIT_ENTERING 27 +#define SND_SP_ELEMENT_EXPLODING 28 +#define SND_SP_SNIKSNAK_MOVING 29 +#define SND_SP_ELECTRON_MOVING 30 +#define SND_SP_TERMINAL_ACTIVATING 31 +#define SND_SOKOBAN_OBJECT_PUSHING 32 +#define SND_SOKOBAN_FIELD_FILLING 33 +#define SND_SOKOBAN_FIELD_CLEARING 34 +#define SND_SOKOBAN_GAME_SOLVING 35 +#define SND_EMPTY_SPACE_DIGGING 36 +#define SND_SAND_DIGGING 37 +#define SND_EMERALD_COLLECTING 38 +#define SND_EMERALD_IMPACT 39 +#define SND_DIAMOND_COLLECTING 40 +#define SND_DIAMOND_IMPACT 41 +#define SND_DIAMOND_BREAKING 42 +#define SND_ROCK_PUSHING 43 +#define SND_ROCK_IMPACT 44 +#define SND_BOMB_PUSHING 45 +#define SND_NUT_PUSHING 46 +#define SND_NUT_CRACKING 47 +#define SND_NUT_IMPACT 48 +#define SND_DYNAMITE_COLLECTING 49 +#define SND_DYNAMITE_PLACING 50 +#define SND_DYNAMITE_BURNING 51 +#define SND_KEY_COLLECTING 52 +#define SND_GATE_PASSING 53 +#define SND_BUG_MOVING 54 +#define SND_SPACESHIP_MOVING 55 +#define SND_YAMYAM_MOVING 56 +#define SND_YAMYAM_WAITING 57 +#define SND_YAMYAM_EATING_DIAMOND 58 +#define SND_ROBOT_MOVING 59 +#define SND_ROBOT_WHEEL_ACTIVATING 60 +#define SND_ROBOT_WHEEL_RUNNING 61 +#define SND_MAGIC_WALL_ACTIVATING 62 +#define SND_MAGIC_WALL_CHANGING 63 +#define SND_MAGIC_WALL_RUNNING 64 +#define SND_AMOEBA_GROWING 65 +#define SND_AMOEBA_DROPPING 66 +#define SND_ACID_SPLASHING 67 +#define SND_QUICKSAND_FILLING 68 +#define SND_QUICKSAND_SLIPPING_THROUGH 69 +#define SND_QUICKSAND_EMPTYING 70 +#define SND_EXIT_OPENING 71 +#define SND_EXIT_ENTERING 72 +#define SND_BALLOON_MOVING 73 +#define SND_BALLOON_PUSHING 74 +#define SND_SPRING_MOVING 75 +#define SND_SPRING_PUSHING 76 +#define SND_SPRING_IMPACT 77 +#define SND_WALL_GROWING 78 +#define SND_PEARL_COLLECTING 79 +#define SND_PEARL_BREAKING 80 +#define SND_PEARL_IMPACT 81 +#define SND_CRYSTAL_COLLECTING 82 +#define SND_CRYSTAL_IMPACT 83 +#define SND_ENVELOPE_COLLECTING 84 +#define SND_SAND_INVISIBLE_DIGGING 85 +#define SND_SHIELD_PASSIVE_COLLECTING 86 +#define SND_SHIELD_PASSIVE_ACTIVATED 87 +#define SND_SHIELD_ACTIVE_COLLECTING 88 +#define SND_SHIELD_ACTIVE_ACTIVATED 89 +#define SND_EXTRA_TIME_COLLECTING 90 +#define SND_MOLE_MOVING 91 +#define SND_MOLE_EATING_AMOEBA 92 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 93 +#define SND_SWITCHGATE_OPENING 94 +#define SND_SWITCHGATE_CLOSING 95 +#define SND_SWITCHGATE_PASSING 96 +#define SND_TIMEGATE_WHEEL_ACTIVATING 97 +#define SND_TIMEGATE_WHEEL_RUNNING 98 +#define SND_TIMEGATE_OPENING 99 +#define SND_TIMEGATE_CLOSING 100 +#define SND_TIMEGATE_PASSING 101 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102 +#define SND_CONVEYOR_BELT_RUNNING 103 +#define SND_LIGHT_SWITCH_ACTIVATING 104 +#define SND_LIGHT_SWITCH_DEACTIVATING 105 +#define SND_DX_BOMB_PUSHING 106 +#define SND_TRAP_INACTIVE_DIGGING 107 +#define SND_TRAP_ACTIVATING 108 +#define SND_AMOEBA_TURNING_TO_GEM 109 +#define SND_AMOEBA_TURNING_TO_ROCK 110 +#define SND_SPEED_PILL_COLLECTING 111 +#define SND_DYNABOMB_NR_COLLECTING 112 +#define SND_DYNABOMB_SZ_COLLECTING 113 +#define SND_DYNABOMB_XL_COLLECTING 114 +#define SND_DYNABOMB_PLACING 115 +#define SND_DYNABOMB_BURNING 116 +#define SND_SATELLITE_MOVING 117 +#define SND_SATELLITE_PUSHING 118 +#define SND_LAMP_ACTIVATING 119 +#define SND_LAMP_DEACTIVATING 120 +#define SND_TIME_ORB_FULL_COLLECTING 121 +#define SND_TIME_ORB_FULL_IMPACT 122 +#define SND_TIME_ORB_EMPTY_PUSHING 123 +#define SND_TIME_ORB_EMPTY_IMPACT 124 +#define SND_GAMEOFLIFE_GROWING 125 +#define SND_BIOMAZE_GROWING 126 +#define SND_PACMAN_MOVING 127 +#define SND_PACMAN_EATING_AMOEBA 128 +#define SND_DARK_YAMYAM_MOVING 129 +#define SND_DARK_YAMYAM_WAITING 130 +#define SND_DARK_YAMYAM_EATING_ANY 131 +#define SND_PENGUIN_MOVING 132 +#define SND_PENGUIN_ENTERING_EXIT 133 +#define SND_PIG_MOVING 134 +#define SND_PIG_EATING_GEM 135 +#define SND_DRAGON_MOVING 136 +#define SND_DRAGON_BREATHING_FIRE 137 +#define SND_PLAYER_DYING 138 +#define SND_ELEMENT_EXPLODING 139 +#define SND_GAME_STARTING 140 +#define SND_GAME_RUNNING_OUT_OF_TIME 141 +#define SND_GAME_LEVELTIME_BONUS 142 +#define SND_GAME_LOSING 143 +#define SND_GAME_WINNING 144 +#define SND_MENU_DOOR_OPENING 145 +#define SND_MENU_DOOR_CLOSING 146 +#define SND_MENU_HALL_OF_FAME 147 +#define SND_MENU_INFO_SCREEN 148 + +#define NUM_SOUND_EFFECTS 149 + + /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1 @@ -1446,8 +1597,6 @@ extern int num_element_info; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 0 @@ -1464,6 +1613,7 @@ extern int num_element_info; #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" #define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"