X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=c33369729d47972a43a70f223f99cb7df4d3285e;hp=594862c083e4503805b7fc20c01fd6c0c211ac71;hb=beb79ae685067eea01929edcd49429469ad550d9;hpb=80a9825ee7983ea810b89f4e827efc85e01b69bc diff --git a/src/main.c b/src/main.c index 594862c0..c3336972 100644 --- a/src/main.c +++ b/src/main.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* main.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// main.c +// ============================================================================ #include "libgame/libgame.h" @@ -17,17 +15,23 @@ #include "init.h" #include "game.h" #include "tape.h" +#include "tools.h" +#include "files.h" #include "events.h" #include "config.h" +Bitmap *bitmap_db_store; Bitmap *bitmap_db_cross; Bitmap *bitmap_db_field; Bitmap *bitmap_db_panel; -Bitmap *bitmap_db_door; +Bitmap *bitmap_db_door_1; +Bitmap *bitmap_db_door_2; +Bitmap *bitmap_db_toons; DrawBuffer *fieldbuffer; DrawBuffer *drawto_field; int game_status = -1; +boolean game_status_last_screen = -1; boolean level_editor_test_game = FALSE; boolean network_playing = FALSE; @@ -38,9 +42,6 @@ SDL_Thread *server_thread; int key_joystick_mapping = 0; -boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -int redraw_x1 = 0, redraw_y1 = 0; - short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -74,19 +75,54 @@ int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +int ActiveElement[MAX_NUM_ELEMENTS]; +int ActiveButton[NUM_IMAGE_FILES]; +int ActiveFont[NUM_FONTS]; int lev_fieldx, lev_fieldy; int scroll_x, scroll_y; -int FX = SX, FY = SY; +int WIN_XSIZE = WIN_XSIZE_DEFAULT; +int WIN_YSIZE = WIN_YSIZE_DEFAULT; + +int SCR_FIELDX = SCR_FIELDX_DEFAULT; +int SCR_FIELDY = SCR_FIELDY_DEFAULT; + +int REAL_SX = 6, REAL_SY = 6; +int SX = 8, SY = 8; +int DX = 566, DY = 60; +int VX = 566, VY = 400; +int EX = 566, EY = 356; +int dDX, dDY; + +int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2; +int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2; +int SXSIZE = SXSIZE_DEFAULT; +int SYSIZE = SYSIZE_DEFAULT; + +int FADE_SX = 6, FADE_SY = 6; +int FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2; +int FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2; + +int DXSIZE = 100; +int DYSIZE = 280; +int VXSIZE = 100; +int VYSIZE = 100; +int EXSIZE = 100; +int EYSIZE = 144; +int TILESIZE_VAR = TILESIZE; + +int FX, FY; int ScrollStepSize; int ScreenMovDir = MV_NONE, ScreenMovPos = 0; int ScreenGfxPos = 0; int BorderElement = EL_STEELWALL; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; -int BX1 = 0, BY1 = 0; -int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1; +int BX1, BY1; +int BX2, BY2; int SBX_Left, SBX_Right; int SBY_Upper, SBY_Lower; int ZX, ZY; @@ -106,16 +142,41 @@ struct SetupInfo setup; struct GameInfo game; struct GlobalInfo global; struct BorderInfo border; -struct TitleInfo title; +struct ViewportInfo viewport; +struct TitleFadingInfo fading; +struct TitleFadingInfo title_initial_default; +struct TitleFadingInfo title_default; +struct TitleMessageInfo titlescreen_initial_default; +struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES]; +struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES]; +struct TitleMessageInfo titlescreen_default; +struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES]; +struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES]; +struct TitleMessageInfo titlemessage_initial_default; +struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo titlemessage_default; +struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo readme; +struct InitInfo init, init_last; struct MenuInfo menu; struct DoorInfo door_1, door_2; +struct RequestInfo request; struct PreviewInfo preview; +struct EditorInfo editor; + struct GraphicInfo *graphic_info = NULL; struct SoundInfo *sound_info = NULL; struct MusicInfo *music_info = NULL; struct MusicFileInfo *music_file_info = NULL; struct HelpAnimInfo *helpanim_info = NULL; + SetupFileHash *helptext_info = NULL; +SetupFileHash *image_config_hash = NULL; +SetupFileHash *element_token_hash = NULL; +SetupFileHash *graphic_token_hash = NULL; +SetupFileHash *font_token_hash = NULL; /* ------------------------------------------------------------------------- */ @@ -216,12 +277,12 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "quicksand_empty", "quicksand", - "empty quicksand" + "quicksand (empty)" }, { "quicksand_full", "quicksand", - "quicksand with rock" + "quicksand (with rock)" }, { "amoeba_drop", @@ -1050,37 +1111,37 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "char_copyright", "char", - "letter '©'" + "letter '\xa9'" }, { "char_aumlaut", "char", - "letter 'Ä'" + "letter '\xc4'" }, { "char_oumlaut", "char", - "letter 'Ö'" + "letter '\xd6'" }, { "char_uumlaut", "char", - "letter 'Ü'" + "letter '\xdc'" }, { "char_degree", "char", - "letter '°'" + "letter '\xb0'" }, { "char_trademark", "char", - "letter '®'" + "letter '\xae'" }, { "char_cursor", "char", - "letter ' '" + "letter '\xa0'" }, { "char_unused", @@ -1244,23 +1305,23 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "sp_gravity_port_right", - "sp_port", - "gravity port (leading right)" + "sp_gravity_port", + "gravity-on/off port (leading right)" }, { "sp_gravity_port_down", - "sp_port", - "gravity port (leading down)" + "sp_gravity_port", + "gravity-on/off port (leading down)" }, { "sp_gravity_port_left", - "sp_port", - "gravity port (leading left)" + "sp_gravity_port", + "gravity-on/off port (leading left)" }, { "sp_gravity_port_up", - "sp_port", - "gravity port (leading up)" + "sp_gravity_port", + "gravity-on/off port (leading up)" }, { "sp_sniksnak", @@ -1428,17 +1489,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "wall with crystal" }, { - "door_white", + "dc_gate_white", "gate", "white door" }, { - "door_white_gray", + "dc_gate_white_gray", "gate", "gray door (opened by white key)" }, { - "key_white", + "dc_key_white", "key", "white key" }, @@ -3424,43 +3485,43 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "sp_gravity_on_port_right", - "sp_port", - "gravity on port (leading right)" + "sp_gravity_on_port", + "gravity-on port (leading right)" }, { "sp_gravity_on_port_down", - "sp_port", - "gravity on port (leading down)" + "sp_gravity_on_port", + "gravity-on port (leading down)" }, { "sp_gravity_on_port_left", - "sp_port", - "gravity on port (leading left)" + "sp_gravity_on_port", + "gravity-on port (leading left)" }, { "sp_gravity_on_port_up", - "sp_port", - "gravity on port (leading up)" + "sp_gravity_on_port", + "gravity-on port (leading up)" }, { "sp_gravity_off_port_right", - "sp_port", - "gravity off port (leading right)" + "sp_gravity_off_port", + "gravity-off port (leading right)" }, { "sp_gravity_off_port_down", - "sp_port", - "gravity off port (leading down)" + "sp_gravity_off_port", + "gravity-off port (leading down)" }, { "sp_gravity_off_port_left", - "sp_port", - "gravity off port (leading left)" + "sp_gravity_off_port", + "gravity-off port (leading left)" }, { "sp_gravity_off_port_up", - "sp_port", - "gravity off port (leading up)" + "sp_gravity_off_port", + "gravity-off port (leading up)" }, { "balloon_switch_none", @@ -4110,37 +4171,37 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "steel_char_copyright", "steel_char", - "steel letter '©'" + "steel letter '\xa9'" }, { "steel_char_aumlaut", "steel_char", - "steel letter 'Ä'" + "steel letter '\xc4'" }, { "steel_char_oumlaut", "steel_char", - "steel letter 'Ö'" + "steel letter '\xd6'" }, { "steel_char_uumlaut", "steel_char", - "steel letter 'Ü'" + "steel letter '\xdc'" }, { "steel_char_degree", "steel_char", - "steel letter '°'" + "steel letter '\xb0'" }, { "steel_char_trademark", "steel_char", - "steel letter '®'" + "steel letter '\xae'" }, { "steel_char_cursor", "steel_char", - "steel letter ' '" + "steel letter '\xa0'" }, { "steel_char_unused", @@ -4379,8 +4440,8 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "dc_landmine", - "landmine", - "land mine (removable)" + "dc_landmine", + "land mine (DC style, removable)" }, { "expandable_steelwall", @@ -4402,6 +4463,51 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "steelwall", "growing steel wall (any direction)" }, + { + "em_exit_closed", + "em_exit", + "closed exit (EM style)" + }, + { + "em_exit_open", + "em_exit", + "open exit (EM style)" + }, + { + "em_steel_exit_closed", + "em_steel_exit", + "closed steel exit (EM style)" + }, + { + "em_steel_exit_open", + "em_steel_exit", + "open steel exit (EM style)" + }, + { + "dc_gate_fake_gray", + "gate", + "gray door (opened by no key)" + }, + { + "dc_magic_wall", + "dc_magic_wall", + "magic wall (DC style)" + }, + { + "quicksand_fast_empty", + "quicksand", + "fast quicksand (empty)" + }, + { + "quicksand_fast_full", + "quicksand", + "fast quicksand (with rock)" + }, + { + "from_level_template", + "from_level_template", + "element taken from level template" + }, /* ----------------------------------------------------------------------- */ /* "real" (and therefore drawable) runtime elements */ @@ -4557,6 +4663,26 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "steel_exit", "-" }, + { + "em_exit.opening", + "em_exit", + "-" + }, + { + "em_exit.closing", + "em_exit", + "-" + }, + { + "em_steel_exit.opening", + "em_steel_exit", + "-" + }, + { + "em_steel_exit.closing", + "em_steel_exit", + "-" + }, { "sp_exit.opening", "sp_exit", @@ -4602,6 +4728,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "quicksand", "-" }, + { + "quicksand_fast.emptying", + "quicksand", + "-" + }, { "magic_wall.active", "magic_wall", @@ -4612,6 +4743,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "magic_wall", "-" }, + { + "dc_magic_wall.active", + "magic_wall", + "-" + }, { "magic_wall_full", "magic_wall", @@ -4622,6 +4758,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "magic_wall", "-" }, + { + "dc_magic_wall_full", + "magic_wall", + "-" + }, { "magic_wall.emptying", "magic_wall", @@ -4632,6 +4773,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "magic_wall", "-" }, + { + "dc_magic_wall.emptying", + "magic_wall", + "-" + }, { "magic_wall_dead", "magic_wall", @@ -4642,6 +4788,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "magic_wall", "-" }, + { + "dc_magic_wall_dead", + "magic_wall", + "-" + }, { "emc_fake_grass.active", @@ -4708,6 +4859,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "gate", "", }, + { + "dc_gate_white_gray.active", + "gate", + "", + }, { "emc_dripper.active", "dripper", @@ -4808,6 +4964,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "quicksand", "-" }, + { + "quicksand_fast.filling", + "quicksand", + "-" + }, { "magic_wall.filling", "-", @@ -4818,6 +4979,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "-", "-" }, + { + "dc_magic_wall.filling", + "-", + "-" + }, { "element.snapping", "-", @@ -4963,6 +5129,46 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "sb_default", "-" }, + { + "graphic_1", + "graphic", + "-" + }, + { + "graphic_2", + "graphic", + "-" + }, + { + "graphic_3", + "graphic", + "-" + }, + { + "graphic_4", + "graphic", + "-" + }, + { + "graphic_5", + "graphic", + "-" + }, + { + "graphic_6", + "graphic", + "-" + }, + { + "graphic_7", + "graphic", + "-" + }, + { + "graphic_8", + "graphic", + "-" + }, { "internal_clipboard_custom", "internal", @@ -5234,6 +5440,14 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] = { ".page[30]", ACTION_PAGE_30, FALSE }, { ".page[31]", ACTION_PAGE_31, FALSE }, { ".page[32]", ACTION_PAGE_32, FALSE }, + { ".part_1", ACTION_PART_1, FALSE }, + { ".part_2", ACTION_PART_2, FALSE }, + { ".part_3", ACTION_PART_3, FALSE }, + { ".part_4", ACTION_PART_4, FALSE }, + { ".part_5", ACTION_PART_5, FALSE }, + { ".part_6", ACTION_PART_6, FALSE }, + { ".part_7", ACTION_PART_7, FALSE }, + { ".part_8", ACTION_PART_8, FALSE }, { ".other", ACTION_OTHER, FALSE }, /* empty suffix always matches -- check as last entry in InitSoundInfo() */ @@ -5244,239 +5458,62 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] = struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] = { - { ".left", MV_BIT_LEFT }, - { ".right", MV_BIT_RIGHT }, - { ".up", MV_BIT_UP }, - { ".down", MV_BIT_DOWN }, - { ".upleft", MV_BIT_UP }, - { ".upright", MV_BIT_RIGHT }, - { ".downleft", MV_BIT_LEFT }, - { ".downright", MV_BIT_DOWN }, + { ".left", MV_BIT_LEFT }, + { ".right", MV_BIT_RIGHT }, + { ".up", MV_BIT_UP }, + { ".down", MV_BIT_DOWN }, + { ".upleft", MV_BIT_UP }, + { ".upright", MV_BIT_RIGHT }, + { ".downleft", MV_BIT_LEFT }, + { ".downright", MV_BIT_DOWN }, - { NULL, 0 } + { NULL, 0 } }; struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { - { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, - { ".TITLE", GFX_SPECIAL_ARG_TITLE, }, - { ".MESSAGE", GFX_SPECIAL_ARG_MESSAGE, }, - { ".MAIN", GFX_SPECIAL_ARG_MAIN, }, - { ".LEVELS", GFX_SPECIAL_ARG_LEVELS }, - { ".SCORES", GFX_SPECIAL_ARG_SCORES, }, - { ".EDITOR", GFX_SPECIAL_ARG_EDITOR, }, - { ".INFO", GFX_SPECIAL_ARG_INFO, }, - { ".SETUP", GFX_SPECIAL_ARG_SETUP, }, - { ".PLAYING", GFX_SPECIAL_ARG_PLAYING, }, - { ".DOOR", GFX_SPECIAL_ARG_DOOR, }, - { ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, }, - { ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, }, + { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, + { ".LOADING", GFX_SPECIAL_ARG_LOADING, }, + { ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, }, + { ".TITLE_INITIAL_1", GFX_SPECIAL_ARG_TITLE_INITIAL_1, }, + { ".TITLE_INITIAL_2", GFX_SPECIAL_ARG_TITLE_INITIAL_2, }, + { ".TITLE_INITIAL_3", GFX_SPECIAL_ARG_TITLE_INITIAL_3, }, + { ".TITLE_INITIAL_4", GFX_SPECIAL_ARG_TITLE_INITIAL_4, }, + { ".TITLE_INITIAL_5", GFX_SPECIAL_ARG_TITLE_INITIAL_5, }, + { ".TITLE", GFX_SPECIAL_ARG_TITLE, }, + { ".TITLE_1", GFX_SPECIAL_ARG_TITLE_1, }, + { ".TITLE_2", GFX_SPECIAL_ARG_TITLE_2, }, + { ".TITLE_3", GFX_SPECIAL_ARG_TITLE_3, }, + { ".TITLE_4", GFX_SPECIAL_ARG_TITLE_4, }, + { ".TITLE_5", GFX_SPECIAL_ARG_TITLE_5, }, + { ".MAIN", GFX_SPECIAL_ARG_MAIN, }, + { ".LEVELS", GFX_SPECIAL_ARG_LEVELS }, + { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR }, + { ".SCORES", GFX_SPECIAL_ARG_SCORES, }, + { ".EDITOR", GFX_SPECIAL_ARG_EDITOR, }, + { ".INFO", GFX_SPECIAL_ARG_INFO, }, + { ".SETUP", GFX_SPECIAL_ARG_SETUP, }, + { ".PLAYING", GFX_SPECIAL_ARG_PLAYING, }, + { ".DOOR", GFX_SPECIAL_ARG_DOOR, }, + { ".TAPE", GFX_SPECIAL_ARG_TAPE, }, + { ".PANEL", GFX_SPECIAL_ARG_PANEL, }, + { ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, }, + { ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, }, + { ".MAINONLY", GFX_SPECIAL_ARG_MAINONLY, }, + { ".TYPENAME", GFX_SPECIAL_ARG_TYPENAME, }, + { ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, }, + { ".MENU", GFX_SPECIAL_ARG_MENU, }, + { ".TOONS", GFX_SPECIAL_ARG_TOONS, }, + { ".FADING", GFX_SPECIAL_ARG_FADING, }, + { ".QUIT", GFX_SPECIAL_ARG_QUIT, }, /* empty suffix always matches -- check as last entry in InitMusicInfo() */ - { "", GFX_SPECIAL_ARG_DEFAULT, }, + { "", GFX_SPECIAL_ARG_DEFAULT, }, - { NULL, 0, } + { NULL, 0, } }; -struct TokenIntPtrInfo image_config_vars[] = -{ - { "global.num_toons", &global.num_toons }, - - { "border.draw_masked.TITLE", &border.draw_masked[GFX_SPECIAL_ARG_TITLE] }, - { "border.draw_masked.MAIN", &border.draw_masked[GFX_SPECIAL_ARG_MAIN] }, - { "border.draw_masked.LEVELS", &border.draw_masked[GFX_SPECIAL_ARG_LEVELS] }, - { "border.draw_masked.SCORES", &border.draw_masked[GFX_SPECIAL_ARG_SCORES] }, - { "border.draw_masked.EDITOR", &border.draw_masked[GFX_SPECIAL_ARG_EDITOR] }, - { "border.draw_masked.INFO", &border.draw_masked[GFX_SPECIAL_ARG_INFO] }, - { "border.draw_masked.SETUP", &border.draw_masked[GFX_SPECIAL_ARG_SETUP] }, - { "border.draw_masked.PLAYING",&border.draw_masked[GFX_SPECIAL_ARG_PLAYING] }, - { "border.draw_masked.DOOR", &border.draw_masked[GFX_SPECIAL_ARG_DOOR] }, - - { "title.fade_delay", &title.fade_delay }, - { "title.post_delay", &title.post_delay }, - { "title.auto_delay", &title.auto_delay }, - - { "menu.fade_delay", &menu.fade_delay }, - { "menu.post_delay", &menu.post_delay }, - { "menu.auto_delay", &menu.auto_delay }, - - { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT] }, - { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT] }, - { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] }, - { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] }, - { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] }, - { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] }, - { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] }, - { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] }, - { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] }, - { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] }, - { "menu.draw_xoffset.INFO[ELEMENTS]", - &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] }, - { "menu.draw_yoffset.INFO[ELEMENTS]", - &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] }, - { "menu.draw_xoffset.INFO[MUSIC]", - &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] }, - { "menu.draw_yoffset.INFO[MUSIC]", - &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] }, - { "menu.draw_xoffset.INFO[CREDITS]", - &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] }, - { "menu.draw_yoffset.INFO[CREDITS]", - &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] }, - { "menu.draw_xoffset.INFO[PROGRAM]", - &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] }, - { "menu.draw_yoffset.INFO[PROGRAM]", - &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] }, - { "menu.draw_xoffset.INFO[LEVELSET]", - &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] }, - { "menu.draw_yoffset.INFO[LEVELSET]", - &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] }, - { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] }, - { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] }, - - { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset }, - - { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] }, - { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] }, - { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] }, - - { "main.button.name.x", &menu.main.button.name.x }, - { "main.button.name.y", &menu.main.button.name.y }, - { "main.button.levels.x", &menu.main.button.levels.x }, - { "main.button.levels.y", &menu.main.button.levels.y }, - { "main.button.scores.x", &menu.main.button.scores.x }, - { "main.button.scores.y", &menu.main.button.scores.y }, - { "main.button.editor.x", &menu.main.button.editor.x }, - { "main.button.editor.y", &menu.main.button.editor.y }, - { "main.button.info.x", &menu.main.button.info.x }, - { "main.button.info.y", &menu.main.button.info.y }, - { "main.button.game.x", &menu.main.button.game.x }, - { "main.button.game.y", &menu.main.button.game.y }, - { "main.button.setup.x", &menu.main.button.setup.x }, - { "main.button.setup.y", &menu.main.button.setup.y }, - { "main.button.quit.x", &menu.main.button.quit.x }, - { "main.button.quit.y", &menu.main.button.quit.y }, - - { "main.button.prev_level.x", &menu.main.button.prev_level.x }, - { "main.button.prev_level.y", &menu.main.button.prev_level.y }, - { "main.button.next_level.x", &menu.main.button.next_level.x }, - { "main.button.next_level.y", &menu.main.button.next_level.y }, - - { "main.text.name.x", &menu.main.text.name.x }, - { "main.text.name.y", &menu.main.text.name.y }, - { "main.text.name.width", &menu.main.text.name.width }, - { "main.text.name.height", &menu.main.text.name.height }, - { "main.text.name.align", &menu.main.text.name.align }, - { "main.text.levels.x", &menu.main.text.levels.x }, - { "main.text.levels.y", &menu.main.text.levels.y }, - { "main.text.levels.width", &menu.main.text.levels.width }, - { "main.text.levels.height", &menu.main.text.levels.height }, - { "main.text.levels.align", &menu.main.text.levels.align }, - { "main.text.scores.x", &menu.main.text.scores.x }, - { "main.text.scores.y", &menu.main.text.scores.y }, - { "main.text.scores.width", &menu.main.text.scores.width }, - { "main.text.scores.height", &menu.main.text.scores.height }, - { "main.text.scores.align", &menu.main.text.scores.align }, - { "main.text.editor.x", &menu.main.text.editor.x }, - { "main.text.editor.y", &menu.main.text.editor.y }, - { "main.text.editor.width", &menu.main.text.editor.width }, - { "main.text.editor.height", &menu.main.text.editor.height }, - { "main.text.editor.align", &menu.main.text.editor.align }, - { "main.text.info.x", &menu.main.text.info.x }, - { "main.text.info.y", &menu.main.text.info.y }, - { "main.text.info.width", &menu.main.text.info.width }, - { "main.text.info.height", &menu.main.text.info.height }, - { "main.text.info.align", &menu.main.text.info.align }, - { "main.text.game.x", &menu.main.text.game.x }, - { "main.text.game.y", &menu.main.text.game.y }, - { "main.text.game.width", &menu.main.text.game.width }, - { "main.text.game.height", &menu.main.text.game.height }, - { "main.text.game.align", &menu.main.text.game.align }, - { "main.text.setup.x", &menu.main.text.setup.x }, - { "main.text.setup.y", &menu.main.text.setup.y }, - { "main.text.setup.width", &menu.main.text.setup.width }, - { "main.text.setup.height", &menu.main.text.setup.height }, - { "main.text.setup.align", &menu.main.text.setup.align }, - { "main.text.quit.x", &menu.main.text.quit.x }, - { "main.text.quit.y", &menu.main.text.quit.y }, - { "main.text.quit.width", &menu.main.text.quit.width }, - { "main.text.quit.height", &menu.main.text.quit.height }, - { "main.text.quit.align", &menu.main.text.quit.align }, - - { "main.text.current_level.x", &menu.main.text.current_level.x }, - { "main.text.current_level.y", &menu.main.text.current_level.y }, - { "main.text.current_level.align", &menu.main.text.current_level.align }, - { "main.text.first_level.x", &menu.main.text.first_level.x }, - { "main.text.first_level.y", &menu.main.text.first_level.y }, - { "main.text.first_level.align", &menu.main.text.first_level.align }, - { "main.text.last_level.x", &menu.main.text.last_level.x }, - { "main.text.last_level.y", &menu.main.text.last_level.y }, - { "main.text.last_level.align", &menu.main.text.last_level.align }, - { "main.text.level_info_1.x", &menu.main.text.level_info_1.x }, - { "main.text.level_info_1.y", &menu.main.text.level_info_1.y }, - { "main.text.level_info_1.align", &menu.main.text.level_info_1.align }, - { "main.text.level_info_2.x", &menu.main.text.level_info_2.x }, - { "main.text.level_info_2.y", &menu.main.text.level_info_2.y }, - { "main.text.level_info_2.align", &menu.main.text.level_info_2.align }, - { "main.text.title_1.x", &menu.main.text.title_1.x }, - { "main.text.title_1.y", &menu.main.text.title_1.y }, - { "main.text.title_1.align", &menu.main.text.title_1.align }, - { "main.text.title_2.x", &menu.main.text.title_2.x }, - { "main.text.title_2.y", &menu.main.text.title_2.y }, - { "main.text.title_2.align", &menu.main.text.title_2.align }, - { "main.text.title_3.x", &menu.main.text.title_3.x }, - { "main.text.title_3.y", &menu.main.text.title_3.y }, - { "main.text.title_3.align", &menu.main.text.title_3.align }, - - { "main.input.name.x", &menu.main.input.name.x }, - { "main.input.name.y", &menu.main.input.name.y }, - { "main.input.name.align", &menu.main.input.name.align }, - - { "preview.x", &preview.x }, - { "preview.y", &preview.y }, - { "preview.align", &preview.align }, - { "preview.xsize", &preview.xsize }, - { "preview.ysize", &preview.ysize }, - { "preview.xoffset", &preview.xoffset }, - { "preview.yoffset", &preview.yoffset }, - { "preview.tile_size", &preview.tile_size }, - { "preview.step_offset", &preview.step_offset }, - { "preview.step_delay", &preview.step_delay }, - { "preview.anim_mode", &preview.anim_mode }, - - { "door_1.width", &door_1.width }, - { "door_1.height", &door_1.height }, - { "door_1.step_offset", &door_1.step_offset }, - { "door_1.step_delay", &door_1.step_delay }, - { "door_1.anim_mode", &door_1.anim_mode }, - { "door_2.width", &door_2.width }, - { "door_2.height", &door_2.height }, - { "door_2.step_offset", &door_2.step_offset }, - { "door_2.step_delay", &door_2.step_delay }, - { "door_2.anim_mode", &door_2.anim_mode }, - - { "game.panel.level.x", &game.panel.level.x }, - { "game.panel.level.y", &game.panel.level.y }, - { "game.panel.gems.x", &game.panel.gems.x }, - { "game.panel.gems.y", &game.panel.gems.y }, - { "game.panel.inventory.x", &game.panel.inventory.x }, - { "game.panel.inventory.y", &game.panel.inventory.y }, - { "game.panel.keys.x", &game.panel.keys.x }, - { "game.panel.keys.y", &game.panel.keys.y }, - { "game.panel.score.x", &game.panel.score.x }, - { "game.panel.score.y", &game.panel.score.y }, - { "game.panel.time.x", &game.panel.time.x }, - { "game.panel.time.y", &game.panel.time.y }, - - { "[player].boring_delay_fixed", &game.player_boring_delay_fixed }, - { "[player].boring_delay_random", &game.player_boring_delay_random }, - { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed }, - { "[player].sleeping_delay_random", &game.player_sleeping_delay_random }, - - { NULL, NULL, } -}; +#include "conf_var.c" /* include auto-generated data structure definitions */ /* ------------------------------------------------------------------------- */ @@ -5511,19 +5548,52 @@ struct FontInfo font_info[NUM_FONTS + 1] = { "font.envelope_2" }, { "font.envelope_3" }, { "font.envelope_4" }, + { "font.request" }, { "font.input_1.active" }, { "font.input_2.active" }, { "font.input_1" }, { "font.input_2" }, + { "font.option_off_narrow" }, { "font.option_off" }, + { "font.option_on_narrow" }, { "font.option_on" }, { "font.value_1" }, { "font.value_2" }, { "font.value_old" }, + { "font.value_narrow" }, { "font.level_number.active" }, { "font.level_number" }, { "font.tape_recorder" }, { "font.game_info" }, + { "font.info.elements" }, + { "font.info.levelset" }, + + { NULL } +}; + +struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1] = +{ + /* (real) graphic definitions used to define animation graphics */ + { "global.anim_1.gfx", }, + { "global.anim_2.gfx", }, + { "global.anim_3.gfx", }, + { "global.anim_4.gfx", }, + { "global.anim_5.gfx", }, + { "global.anim_6.gfx", }, + { "global.anim_7.gfx", }, + { "global.anim_8.gfx", }, + + /* (dummy) graphic definitions used to define animation controls */ + { "global.anim_1", }, + { "global.anim_2", }, + { "global.anim_3", }, + { "global.anim_4", }, + { "global.anim_5", }, + { "global.anim_6", }, + { "global.anim_7", }, + { "global.anim_8", }, + + { NULL } }; @@ -5545,51 +5615,151 @@ struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] = static void print_usage() { - printf("\n" - "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n" - "\n" - "Options:\n" - " -d, --display HOSTNAME[:SCREEN] specify X server display\n" - " -b, --basepath DIRECTORY alternative base DIRECTORY\n" - " -l, --level DIRECTORY alternative level DIRECTORY\n" - " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n" - " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n" - " -m, --music DIRECTORY alternative music DIRECTORY\n" - " -n, --network network multiplayer game\n" - " --serveronly only start network server\n" - " -v, --verbose verbose mode\n" - " --debug display debugging information\n" - " -e, --execute COMMAND execute batch COMMAND\n" - "\n" - "Valid commands for '--execute' option:\n" - " \"print graphicsinfo.conf\" print default graphics config\n" - " \"print soundsinfo.conf\" print default sounds config\n" - " \"print musicinfo.conf\" print default music config\n" - " \"print editorsetup.conf\" print default editor config\n" - " \"print helpanim.conf\" print default helpanim config\n" - " \"print helptext.conf\" print default helptext config\n" - " \"dump level FILE\" dump level data from FILE\n" - " \"dump tape FILE\" dump tape data from FILE\n" - " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n" - " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n" - "\n", - program.command_basename); + Print("\n" + "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n" + "\n" + "Options:\n" + " -b, --basepath DIRECTORY alternative base DIRECTORY\n" + " -l, --level DIRECTORY alternative level DIRECTORY\n" + " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n" + " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n" + " -m, --music DIRECTORY alternative music DIRECTORY\n" + " -n, --network network multiplayer game\n" + " --serveronly only start network server\n" + " -v, --verbose verbose mode\n" + " -V, --version show program version\n" + " --debug display debugging information\n" + " -e, --execute COMMAND execute batch COMMAND\n" + "\n" + "Valid commands for '--execute' option:\n" + " \"print graphicsinfo.conf\" print default graphics config\n" + " \"print soundsinfo.conf\" print default sounds config\n" + " \"print musicinfo.conf\" print default music config\n" + " \"print editorsetup.conf\" print default editor config\n" + " \"print helpanim.conf\" print default helpanim config\n" + " \"print helptext.conf\" print default helptext config\n" + " \"dump level FILE\" dump level data from FILE\n" + " \"dump tape FILE\" dump tape data from FILE\n" + " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n" + " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n" + " \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n" + " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n" + " \"create images DIRECTORY\" write BMP images to DIRECTORY\n" + " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n" + "\n", + program.command_basename); } -int main(int argc, char *argv[]) +static void print_version() { - char * window_title_string = getWindowTitleString(); + Print("%s %d.%d.%d.%d%s\n", + PROGRAM_TITLE_STRING, + PROGRAM_VERSION_MAJOR, + PROGRAM_VERSION_MINOR, + PROGRAM_VERSION_PATCH, + PROGRAM_VERSION_BUILD, + PROGRAM_VERSION_EXTRA); + + if (options.debug) + { + SDL_version sdl_version; - InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX, - PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING, - X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); + SDL_VERSION(&sdl_version); + Print("- SDL %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + + SDL_IMAGE_VERSION(&sdl_version); + Print("- SDL_image %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + + SDL_MIXER_VERSION(&sdl_version); + Print("- SDL_mixer %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + + SDL_NET_VERSION(&sdl_version); + Print("- SDL_net %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + } +} + +static void InitProgramConfig(char *command_filename) +{ + char *program_title = PROGRAM_TITLE_STRING; + char *program_icon_file = PROGRAM_ICON_FILENAME; + char *config_filename = getProgramConfigFilename(command_filename); + char *userdata_basename = getBaseNameNoSuffix(command_filename); + char *userdata_subdir; + char *userdata_subdir_unix; + + // read default program config, if existing + if (fileExists(config_filename)) + { + // if program config file exists, derive Unix user data directory from it + userdata_basename = getBaseName(config_filename); + + if (strSuffix(userdata_basename, ".conf")) + userdata_basename[strlen(userdata_basename) - 5] = '\0'; + + LoadSetupFromFilename(config_filename); + } + + // set user data directory for Linux/Unix (but not Mac OS X) + userdata_subdir_unix = getStringCat2(".", userdata_basename); + + // set program title from potentially redefined program title + if (setup.internal.program_title != NULL && + strlen(setup.internal.program_title) > 0) + program_title = getStringCopy(setup.internal.program_title); + + // set program icon file from potentially redefined program icon file + if (setup.internal.program_icon_file != NULL && + strlen(setup.internal.program_icon_file) > 0) + program_icon_file = getStringCopy(setup.internal.program_icon_file); + +#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX) + userdata_subdir = program_title; +#elif defined(PLATFORM_UNIX) + userdata_subdir = userdata_subdir_unix; +#else + userdata_subdir = USERDATA_DIRECTORY_OTHER; +#endif + + // set default window size (only relevant on program startup) + if (setup.internal.default_window_width != 0 && + setup.internal.default_window_height != 0) + { + WIN_XSIZE = setup.internal.default_window_width; + WIN_YSIZE = setup.internal.default_window_height; + } + + InitProgramInfo(command_filename, + config_filename, + userdata_subdir, + program_title, + program_title, + program_icon_file, + COOKIE_PREFIX, + GAME_VERSION_ACTUAL); +} + +int main(int argc, char *argv[]) +{ + InitProgramConfig(argv[0]); + InitWindowTitleFunction(getWindowTitleString); + InitExitMessageFunction(DisplayExitMessage); InitExitFunction(CloseAllAndExit); InitPlatformDependentStuff(); - GetOptions(argv, print_usage); + GetOptions(argc, argv, print_usage, print_version); OpenAll(); EventLoop();