X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=aa4d14bd74124685ac61702223f0ce6411672eda;hp=0c9d1f18ec99041ea7205fc22e8297175b13ea15;hb=c4baa69cc8d5e8398425e67498b49f4b77f8e477;hpb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56 diff --git a/src/main.c b/src/main.c index 0c9d1f18..aa4d14bd 100644 --- a/src/main.c +++ b/src/main.c @@ -14,17 +14,28 @@ #include "main.h" #include "init.h" +#include "game.h" #include "events.h" #include "sound.h" +#include "joystick.h" + +#ifdef MSDOS +#include +#endif Display *display; +Visual *visual; int screen; Window window; -GC gc, clip_gc[NUM_PIXMAPS]; +GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc; Pixmap pix[NUM_PIXMAPS]; -Pixmap clipmask[NUM_PIXMAPS]; +Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES]; + +#ifdef XPM_INCLUDE_FILE XpmAttributes xpm_att[NUM_PICTURES]; -Drawable drawto, drawto_field, backbuffer; +#endif + +Drawable drawto, drawto_field, backbuffer, fieldbuffer; Colormap cmap; int sound_pipe[2]; @@ -34,7 +45,6 @@ int joystick_device = 0; char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 }; char *level_directory = LEVEL_PATH; int width, height; -unsigned long pen_fg, pen_bg; int game_status = MAINMENU; int game_emulation = EMU_NONE; @@ -49,12 +59,15 @@ int sound_simple_on = FALSE; int toons_on = TRUE; int direct_draw_on = FALSE; int scroll_delay_on = FALSE; +int soft_scrolling_on = TRUE; int fading_on = FALSE; int autorecord_on = FALSE; int joystick_nr = 0; int quick_doors = FALSE; +int cpu_friendly = TRUE; -BOOL redraw[SCR_FIELDX][SCR_FIELDY]; +BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +int redraw_x1 = 0, redraw_y1 = 0; int redraw_mask; int redraw_tiles; @@ -75,9 +88,16 @@ long Elementeigenschaften[MAX_ELEMENTS]; int level_nr, leveldir_nr, num_leveldirs; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -int LevelSolved,GameOver, JX,JY, ZX,ZY; -int FrameCounter,TimeFrames,TimeLeft,Score; -int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr; +int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8; +int GameSpeed = GAME_FRAME_DELAY, MoveSpeed = 8; +int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; +int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY; +int PlayerMovDir, PlayerMovPos, PlayerPushing; +int PlayerFrame, PlayerGfxPos; +int PlayerGone, LevelSolved, GameOver; +int FrameCounter, TimeFrames, TimeLeft, Score; +int Gems, SokobanFields, Lights, Friends; +int Dynamite, Key[4], MampferNr; int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; int SiebAktiv; @@ -175,6 +195,10 @@ int main(int argc, char *argv[]) if (argc>1) level_directory = argv[1]; +#ifdef MSDOS + _fmode = O_BINARY; +#endif + OpenAll(argc,argv); EventLoop(); CloseAll();