X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=a0483461e302bf798c45bba8f6c3ae446f9a1f53;hp=74650e2b2809c1f19649ebbf2cc75a737d43d9fd;hb=d4c11da68a7271553ca5591adfae54fd3b45011f;hpb=c4b26cf489dcc65a00bfcc05f7898700d2f0c9e4 diff --git a/src/main.c b/src/main.c index 74650e2b..a0483461 100644 --- a/src/main.c +++ b/src/main.c @@ -31,7 +31,7 @@ GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc; Pixmap pix[NUM_PIXMAPS]; Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES]; -#ifdef XPM_INCLUDE_FILE +#ifdef USE_XPM_LIBRARY XpmAttributes xpm_att[NUM_PICTURES]; #endif @@ -42,14 +42,17 @@ int sound_pipe[2]; int sound_device; char *sound_device_name = SOUND_DEVICE; int joystick_device = 0; -char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 }; -char *level_directory = LEVEL_PATH; -int width, height; +char *joystick_device_name[MAX_PLAYERS] = +{ + DEV_JOYSTICK_0, + DEV_JOYSTICK_1, + DEV_JOYSTICK_2, + DEV_JOYSTICK_3 +}; char *program_name = NULL; int game_status = MAINMENU; -int game_emulation = EMU_NONE; boolean network_playing = FALSE; int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; @@ -95,27 +98,18 @@ int FrameCounter, TimeFrames, TimeLeft; int MampferNr, SiebAktiv; boolean network_player_action_received = FALSE; -int TestPlayer = 0; struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; struct SoundInfo Sound[NUM_SOUNDS]; -struct RecordingInfo tape; +struct TapeInfo tape; struct OptionInfo options; struct SetupInfo setup; struct SetupFileList *setup_list = NULL; struct SetupFileList *level_setup_list = NULL; -struct JoystickInfo joystick[2] = -{ - { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE, - JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }, - { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE, - JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE } -}; - /* data needed for playing sounds */ char *sound_name[NUM_SOUNDS] = {