X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=a0483461e302bf798c45bba8f6c3ae446f9a1f53;hp=2c237ce3d200a38ec360e103e51feb0d0a87ea57;hb=50c422d96b6da2c0412b6bd3763e9d1a029a6014;hpb=d0893e6987c21c25ec137438a18cfe1288362139 diff --git a/src/main.c b/src/main.c index 2c237ce3..a0483461 100644 --- a/src/main.c +++ b/src/main.c @@ -1,83 +1,114 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * main.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "main.h" #include "init.h" +#include "game.h" #include "events.h" #include "sound.h" +#include "joystick.h" +#include "misc.h" + +#ifdef MSDOS +#include +#endif Display *display; +Visual *visual; int screen; Window window; -GC gc, plane_gc; -GC clip_gc[NUM_PIXMAPS]; +GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc; Pixmap pix[NUM_PIXMAPS]; -Pixmap clipmask[NUM_PIXMAPS]; +Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES]; + +#ifdef USE_XPM_LIBRARY XpmAttributes xpm_att[NUM_PICTURES]; -Drawable drawto, drawto_field, backbuffer; +#endif + +Drawable drawto, drawto_field, backbuffer, fieldbuffer; Colormap cmap; int sound_pipe[2]; int sound_device; char *sound_device_name = SOUND_DEVICE; int joystick_device = 0; -char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 }; -int width, height; -unsigned long pen_fg, pen_bg; +char *joystick_device_name[MAX_PLAYERS] = +{ + DEV_JOYSTICK_0, + DEV_JOYSTICK_1, + DEV_JOYSTICK_2, + DEV_JOYSTICK_3 +}; + +char *program_name = NULL; int game_status = MAINMENU; -int button_status = MB_NOT_PRESSED, motion_status = FALSE; -int key_status = KEY_NOT_PRESSED; +boolean network_playing = FALSE; +int button_status = MB_NOT_PRESSED; +boolean motion_status = FALSE; +int key_joystick_mapping = 0; int global_joystick_status = JOYSTICK_STATUS; int joystick_status = JOYSTICK_STATUS; -int sound_status = SOUND_STATUS, sound_on=TRUE; -int sound_loops_allowed = FALSE, sound_loops_on = FALSE; -int sound_music_on = FALSE; -int toons_on = TRUE; -int direct_draw_on = FALSE; -int fading_on = FALSE; -int autorecord_on = FALSE; -int joystick_nr = 0; - -BOOL redraw[SCR_FIELDX][SCR_FIELDY]; +int sound_status = SOUND_STATUS; +boolean sound_loops_allowed = FALSE; + +boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +int redraw_x1 = 0, redraw_y1 = 0; int redraw_mask; int redraw_tiles; -int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +unsigned long Elementeigenschaften[MAX_ELEMENTS]; + int level_nr, leveldir_nr, num_leveldirs; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -int LevelSolved,GameOver, JX,JY, ZX,ZY; -int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr; -int CheckMoving,CheckExploding, SiebAktiv; +int FX = SX, FY = SY, ScrollStepSize = TILEX/8; +int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0; +int ScreenGfxPos = 0; +int GameFrameDelay = GAME_FRAME_DELAY; +int FfwdFrameDelay = FFWD_FRAME_DELAY; +int MoveSpeed = 8; +int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; +int ZX,ZY, ExitX,ExitY; +int AllPlayersGone; +int FrameCounter, TimeFrames, TimeLeft; +int MampferNr, SiebAktiv; + +boolean network_player_action_received = FALSE; struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; -struct PlayerInfo player; +struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; struct SoundInfo Sound[NUM_SOUNDS]; -struct RecordingInfo tape,master_tape; +struct TapeInfo tape; +struct OptionInfo options; +struct SetupInfo setup; +struct SetupFileList *setup_list = NULL; +struct SetupFileList *level_setup_list = NULL; /* data needed for playing sounds */ char *sound_name[NUM_SOUNDS] = @@ -149,15 +180,17 @@ int background_loop[] = }; int num_bg_loops = sizeof(background_loop)/sizeof(int); -char *progname; - int main(int argc, char *argv[]) { - progname = argv[0]; + program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]); + +#ifdef MSDOS + _fmode = O_BINARY; +#endif + GetOptions(argv); OpenAll(argc,argv); EventLoop(); - CloseAll(); - - exit(0); + CloseAllAndExit(0); + exit(0); /* to keep compilers happy */ }