X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=2c0b95c3a11fd742f92da0b0adc462e483845560;hp=f117a856bcd3ef5a81d0852ae091f217cae202cb;hb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;hpb=1e196be4c0a2f1edf823b3a0e5a14a146317686e diff --git a/src/main.c b/src/main.c index f117a856..2c0b95c3 100644 --- a/src/main.c +++ b/src/main.c @@ -38,6 +38,14 @@ XpmAttributes xpm_att[NUM_PICTURES]; Drawable drawto, drawto_field, backbuffer, fieldbuffer; Colormap cmap; +#ifdef USE_SDL_LIBRARY +SDL_Surface *sdl_window; +SDL_Surface *sdl_drawto, *sdl_drawto_field; +SDL_Surface *sdl_backbuffer, *sdl_fieldbuffer; +SDL_Surface *sdl_pix[NUM_PIXMAPS]; +SDL_Surface *sdl_pix_masked[NUM_PIXMAPS], *sdl_tile_masked[NUM_TILES]; +#endif + int sound_pipe[2]; int sound_device; char *sound_device_name = SOUND_DEVICE; @@ -78,36 +86,31 @@ short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -unsigned long Elementeigenschaften[MAX_ELEMENTS]; +unsigned long Elementeigenschaften1[MAX_ELEMENTS]; +unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -int level_nr, leveldir_nr, num_leveldirs; +int level_nr; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -int FX = SX, FY = SY, ScrollStepSize = TILEX/8; +int FX = SX, FY = SY, ScrollStepSize; int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0; int ScreenGfxPos = 0; int BorderElement = EL_BETON; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; -int MoveSpeed = 8; int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; -int SBX_Left, SBX_Middle, SBX_Right; -int SBY_Upper, SBY_Middle, SBY_Lower; +int SBX_Left, SBX_Right; +int SBY_Upper, SBY_Lower; int ZX,ZY, ExitX,ExitY; int AllPlayersGone; int FrameCounter, TimeFrames, TimePlayed, TimeLeft; -int MampferMax, MampferNr; -boolean SiebAktiv; -int SiebCount; - -int game_emulation = EMU_NONE; boolean network_player_action_received = FALSE; -struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; +struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL; struct LevelInfo level; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; @@ -115,8 +118,8 @@ struct SoundInfo Sound[NUM_SOUNDS]; struct TapeInfo tape; struct OptionInfo options; struct SetupInfo setup; -struct SetupFileList *setup_list = NULL; -struct SetupFileList *level_setup_list = NULL; +struct GameInfo game; +struct GlobalInfo global; /* data needed for playing sounds */ char *sound_name[NUM_SOUNDS] = @@ -181,7 +184,8 @@ char *sound_name[NUM_SOUNDS] = "boom", "booom", "exit", - "empty" + "empty", + "gate" }; /* background music */ @@ -197,6 +201,553 @@ int background_loop[] = }; int num_bg_loops = sizeof(background_loop)/sizeof(int); +char *element_info[] = +{ + "empty space", /* 0 */ + "sand", + "normal wall", + "round wall", + "rock", + "key", + "emerald", + "closed exit", + "player", + "bug", + "spaceship", /* 10 */ + "yam yam", + "robot", + "steel wall", + "diamond", + "dead amoeba", + "empty quicksand", + "quicksand with rock", + "amoeba drop", + "bomb", + "magic wall", /* 20 */ + "speed ball", + "acid pool", + "dropping amoeba", + "normal amoeba", + "nut with emerald", + "life wall", + "biomaze", + "burning dynamite", + "unknown", + "magic wheel", /* 30 */ + "running wire", + "red key", + "yellow key", + "green key", + "blue key", + "red door", + "yellow door", + "green door", + "blue door", + "gray door (opened by red key)", /* 40 */ + "gray door (opened by yellow key)", + "gray door (opened by green key)", + "gray door (opened by blue key)", + "dynamite", + "pac man", + "invisible normal wall", + "light bulb (dark)", + "ligh bulb (glowing)", + "wall with emerald", + "wall with diamond", /* 50 */ + "amoeba with content", + "amoeba (BD style)", + "time orb (full)", + "time orb (empty)", + "growing wall", + "diamond (BD style)", + "yellow emerald", + "wall with BD style diamond", + "wall with yellow emerald", + "dark yam yam", /* 60 */ + "magic wall (BD style)", + "invisible steel wall", + "-", + "increases number of bombs", + "increases explosion size", + "increases power of explosion", + "sokoban object", + "sokoban empty field", + "sokoban field with object", + "butterfly (starts moving right)", /* 70 */ + "butterfly (starts moving up)", + "butterfly (starts moving left)", + "butterfly (starts moving down)", + "firefly (starts moving right)", + "firefly (starts moving up)", + "firefly (starts moving left)", + "firefly (starts moving down)", + "butterfly", + "firefly", + "yellow player", /* 80 */ + "red player", + "green player", + "blue player", + "bug (starts moving right)", + "bug (starts moving up)", + "bug (starts moving left)", + "bug (starts moving down)", + "spaceship (starts moving right)", + "spaceship (starts moving up)", + "spaceship (starts moving left)", /* 90 */ + "spaceship (starts moving down)", + "pac man (starts moving right)", + "pac man (starts moving up)", + "pac man (starts moving left)", + "pac man (starts moving down)", + "red emerald", + "violet emerald", + "wall with red emerald", + "wall with violet emerald", + "unknown", /* 100 */ + "unknown", + "unknown", + "unknown", + "unknown", + "normal wall (BD style)", + "rock (BD style)", + "open exit", + "unknown", + "amoeba", + "mole", /* 110 */ + "penguin", + "satellite", + "arrow left", + "arrow right", + "arrow up", + "arrow down", + "pig", + "fire breathing dragon", + "unknown", + "letter ' '", /* 120 */ + "letter '!'", + "letter '\"'", + "letter '#'", + "letter '$'", + "letter '%'", + "letter '&'", + "letter '''", + "letter '('", + "letter ')'", + "letter '*'", /* 130 */ + "letter '+'", + "letter ','", + "letter '-'", + "letter '.'", + "letter '/'", + "letter '0'", + "letter '1'", + "letter '2'", + "letter '3'", + "letter '4'", /* 140 */ + "letter '5'", + "letter '6'", + "letter '7'", + "letter '8'", + "letter '9'", + "letter ':'", + "letter ';'", + "letter '<'", + "letter '='", + "letter '>'", /* 150 */ + "letter '?'", + "letter '@'", + "letter 'A'", + "letter 'B'", + "letter 'C'", + "letter 'D'", + "letter 'E'", + "letter 'F'", + "letter 'G'", + "letter 'H'", /* 160 */ + "letter 'I'", + "letter 'J'", + "letter 'K'", + "letter 'L'", + "letter 'M'", + "letter 'N'", + "letter 'O'", + "letter 'P'", + "letter 'Q'", + "letter 'R'", /* 170 */ + "letter 'S'", + "letter 'T'", + "letter 'U'", + "letter 'V'", + "letter 'W'", + "letter 'X'", + "letter 'Y'", + "letter 'Z'", + "letter 'Ä'", + "letter 'Ö'", /* 180 */ + "letter 'Ü'", + "letter '^'", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", /* 190 */ + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "letter ''", + "growing wall (horizontal)", /* 200 */ + "growing wall (vertical)", + "growing wall (all directions)", + "unused", + "unused", + "unused", + "unused", + "unused", + "unused", + "unused", + "empty space", /* 210 */ + "zonk", + "base", + "murphy", + "infotron", + "chip (single)", + "hardware", + "exit", + "orange disk", + "port (leading right)", + "port (leading down)", /* 220 */ + "port (leading left)", + "port (leading up)", + "port (leading right)", + "port (leading down)", + "port (leading left)", + "port (leading up)", + "snik snak", + "yellow disk", + "terminal", + "red disk", /* 230 */ + "port (vertical)", + "port (horizontal)", + "port (all directions)", + "electron", + "buggy base", + "chip (left half)", + "chip (right half)", + "hardware", + "hardware", + "hardware", /* 240 */ + "hardware", + "hardware", + "hardware", + "hardware", + "hardware", + "hardware", + "hardware", + "chip (upper half)", + "chip (lower half)", + "unknown", /* 250 */ + "unknown", + "unknown", + "unknown", + "unknown", + "unknown", + + /* 256 */ + + "pearl", /* (256) */ + "crystal", + "wall with pearl", + "wall with crystal", + "white door", /* 260 */ + "gray door (opened by white key)", + "white key", + "shield (passive)", + "extra time", + "switch gate (open)", + "switch gate (closed)", + "switch for switch gate", + "switch for switch gate", + "-", + "-", /* 270 */ + "red conveyor belt (left)", + "red conveyor belt (middle)", + "red conveyor belt (right)", + "switch for red conveyor belt (left)", + "switch for red conveyor belt (middle)", + "switch for red conveyor belt (right)", + "yellow conveyor belt (left)", + "yellow conveyor belt (middle)", + "yellow conveyor belt (right)", + "switch for yellow conveyor belt (left)", /* 280 */ + "switch for yellow conveyor belt (middle)", + "switch for yellow conveyor belt (right)", + "green conveyor belt (left)", + "green conveyor belt (middle)", + "green conveyor belt (right)", + "switch for green conveyor belt (left)", + "switch for green conveyor belt (middle)", + "switch for green conveyor belt (right)", + "blue conveyor belt (left)", + "blue conveyor belt (middle)", /* 290 */ + "blue conveyor belt (right)", + "switch for blue conveyor belt (left)", + "switch for blue conveyor belt (middle)", + "switch for blue conveyor belt (right)", + "land mine", + "mail envelope", + "light switch (off)", + "light switch (on)", + "sign (exclamation)", + "sign (radio activity)", /* 300 */ + "sign (stop)", + "sign (wheel chair)", + "sign (parking)", + "sign (one way)", + "sign (heart)", + "sign (triangle)", + "sign (round)", + "sign (exit)", + "sign (yin yang)", + "sign (other)", /* 310 */ + "mole (starts moving left)", + "mole (starts moving right)", + "mole (starts moving up)", + "mole (starts moving down)", + "steel wall (slanted)", + "invisible sand", + "dx unknown 15", + "dx unknown 42", + "-", + "-", /* 320 */ + "shield (active, kills enemies)", + "time gate (open)", + "time gate (closed)", + "switch for time gate", + "switch for time gate", + "balloon", + "send balloon to the left", + "send balloon to the right", + "send balloon up", + "send balloon down", /* 330 */ + "send balloon in any direction", + "steel wall", + "steel wall", + "steel wall", + "steel wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", /* 340 */ + "normal wall", + "normal wall", + "normal wall", + "tube (all directions)", + "tube (vertical)", + "tube (horizontal)", + "tube (vertical & left)", + "tube (vertical & right)", + "tube (horizontal & up)", + "tube (horizontal & down)", /* 350 */ + "tube (left & up)", + "tube (left & down)", + "tube (right & up)", + "tube (right & down)", + "spring", + "trap", + "stable bomb (DX style)", + "-" + + /* + "-------------------------------", + */ +}; + + + +/* +-----------------------------------------------------------------------+ */ +/* | SDL TEST STUFF | */ +/* +-----------------------------------------------------------------------+ */ + +#ifdef USE_SDL_LIBRARY + +SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked; +SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked; + +void TEST_SDL_BLIT_RECT(int x, int y) +{ + SDL_Rect rect_src, rect_dst; + + SDLCopyArea(sdl_pix_masked[PIX_HEROES], sdl_window, + 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y); + return; + + rect_src.x = 8 * TILEX; + rect_src.y = 8 * TILEY; + rect_src.w = TILEX; + rect_src.h = TILEY; + + rect_dst.x = x; + rect_dst.y = y; + rect_dst.w = TILEX; + rect_dst.h = TILEY; + + SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst); + SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY); +} + +void TEST_SDL_INIT_DISPLAY() +{ + SDL_Rect rect_src, rect_dst; + + if (SDL_Init(SDL_INIT_VIDEO) < 0) + { + fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); + exit(1); + } + + /* automatically cleanup SDL stuff after exit() */ + atexit(SDL_Quit); + + if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE)) + == NULL) + { + fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + exit(1); + } + + SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING); + + if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL) + { + fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError()); + exit(1); + } + + sdl_image = SDL_DisplayFormat(sdl_image_tmp); + + SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp); + + SDL_FreeSurface(sdl_image_tmp); + + if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL) + { + fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError()); + exit(1); + } + + sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp); + SDL_FreeSurface(sdl_image2_tmp); + + sdl_image2_masked = SDL_DisplayFormat(sdl_image2); + SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00)); + + rect_src.x = 0; + rect_src.y = 0; + rect_src.w = sdl_image->w; + rect_src.h = sdl_image->h; + + rect_dst.x = 0; + rect_dst.y = 0; + rect_dst.w = sdl_image->w; + rect_dst.h = sdl_image->h; + + SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst); + + /* + SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE); + */ + /* + SDL_UpdateRect(sdl_screen, 0, 0, 0, 0); + */ + SDL_Flip(sdl_screen); + + /* + SDL_Delay(5000); + */ +} + +void TEST_SDL_EVENT_LOOP() +{ + SDL_Event event; + int quit_loop = 0; + + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + + while (!quit_loop && SDL_WaitEvent(&event) >=0) + { + /* hier werden die Ereignisse behandelt */ + switch(event.type) + { + case SDL_QUIT: + { + quit_loop = 1; + break; + } + + case SDL_MOUSEBUTTONDOWN: + { + int x = event.button.x; + int y = event.button.y; + + SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE); + + TEST_SDL_BLIT_RECT(x, y); + + printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y); + break; + } + + case SDL_MOUSEBUTTONUP: + { + int x = event.button.x; + int y = event.button.y; + + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + + printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y); + break; + } + + case SDL_MOUSEMOTION: + { + int x = event.motion.x; + int y = event.motion.y; + + TEST_SDL_BLIT_RECT(x, y); + + printf("SDL_MOUSEMOTION(%d, %d)\n", x, y); + break; + } + + default: + break; + } + } + + SDL_FreeSurface(sdl_image); + SDL_Quit(); +} + +#endif /* USE_SDL_LIBRARY */ + +/* +-----------------------------------------------------------------------+ */ +/* | SDL TEST STUFF | */ +/* +-----------------------------------------------------------------------+ */ + + + int main(int argc, char *argv[]) { program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]); @@ -207,6 +758,13 @@ int main(int argc, char *argv[]) GetOptions(argv); OpenAll(argc,argv); + +#ifdef USE_SDL_LIBRARY + TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2); + TEST_SDL_EVENT_LOOP(); + exit(0); +#endif + EventLoop(); CloseAllAndExit(0); exit(0); /* to keep compilers happy */