X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=17a1b3cb3c31fe0c4b3cd0676ff70b9f62c2c09e;hp=ec2ec514fa2609fc3edeb27d340e7b28d250ffac;hb=dd923608f42e41f8d77c5190e5ab613bbc7b6d21;hpb=c4dd9e14b72b528e82bc018fe2fa76b784221584 diff --git a/src/main.c b/src/main.c index ec2ec514..17a1b3cb 100644 --- a/src/main.c +++ b/src/main.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* main.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// main.c +// ============================================================================ #include "libgame/libgame.h" @@ -17,10 +15,17 @@ #include "init.h" #include "game.h" #include "tape.h" +#include "tools.h" #include "events.h" #include "config.h" -Bitmap *bitmap_db_field, *bitmap_db_door; +Bitmap *bitmap_db_store; +Bitmap *bitmap_db_cross; +Bitmap *bitmap_db_field; +Bitmap *bitmap_db_panel; +Bitmap *bitmap_db_door_1; +Bitmap *bitmap_db_door_2; +Bitmap *bitmap_db_toons; DrawBuffer *fieldbuffer; DrawBuffer *drawto_field; @@ -35,7 +40,7 @@ SDL_Thread *server_thread; int key_joystick_mapping = 0; -boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2]; int redraw_x1 = 0, redraw_y1 = 0; short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -56,6 +61,7 @@ short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaCnt[MAX_NUM_AMOEBA]; short AmoebaCnt2[MAX_NUM_AMOEBA]; @@ -65,28 +71,55 @@ short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -#if 0 -unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; -#endif - int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +int ActiveElement[MAX_NUM_ELEMENTS]; +int ActiveButton[NUM_IMAGE_FILES]; +int ActiveFont[NUM_FONTS]; int lev_fieldx, lev_fieldy; int scroll_x, scroll_y; -int FX = SX, FY = SY; +int WIN_XSIZE = WIN_XSIZE_DEFAULT; +int WIN_YSIZE = WIN_YSIZE_DEFAULT; + +int SCR_FIELDX = SCR_FIELDX_DEFAULT; +int SCR_FIELDY = SCR_FIELDY_DEFAULT; + +int REAL_SX = 6, REAL_SY = 6; +int SX = 8, SY = 8; +int DX = 566, DY = 60; +int VX = 566, VY = 400; +int EX = 566, EY = 356; +int dDX, dDY; + +int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2; +int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2; +int SXSIZE = SXSIZE_DEFAULT; +int SYSIZE = SYSIZE_DEFAULT; + +int DXSIZE = 100; +int DYSIZE = 280; +int VXSIZE = 100; +int VYSIZE = 100; +int EXSIZE = 100; +int EYSIZE = 144; +int TILESIZE_VAR = TILESIZE; + +int FX, FY; int ScrollStepSize; int ScreenMovDir = MV_NONE, ScreenMovPos = 0; int ScreenGfxPos = 0; int BorderElement = EL_STEELWALL; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; -int BX1 = 0, BY1 = 0; -int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1; +int BX1, BY1; +int BX2, BY2; int SBX_Left, SBX_Right; int SBY_Upper, SBY_Lower; int ZX, ZY; @@ -105,14 +138,34 @@ struct TapeInfo tape; struct SetupInfo setup; struct GameInfo game; struct GlobalInfo global; +struct BorderInfo border; +struct ViewportInfo viewport; +struct TitleFadingInfo fading; +struct TitleFadingInfo title_initial_default; +struct TitleFadingInfo title_default; +struct TitleMessageInfo titlemessage_initial_default; +struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo titlemessage_default; +struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo readme; +struct InitInfo init, init_last; struct MenuInfo menu; struct DoorInfo door_1, door_2; +struct RequestInfo request; +struct PreviewInfo preview; +struct EditorInfo editor; + struct GraphicInfo *graphic_info = NULL; struct SoundInfo *sound_info = NULL; struct MusicInfo *music_info = NULL; struct MusicFileInfo *music_file_info = NULL; struct HelpAnimInfo *helpanim_info = NULL; + SetupFileHash *helptext_info = NULL; +SetupFileHash *image_config_hash = NULL; +SetupFileHash *element_token_hash = NULL; +SetupFileHash *graphic_token_hash = NULL; +SetupFileHash *font_token_hash = NULL; /* ------------------------------------------------------------------------- */ @@ -197,7 +250,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "steelwall", - "wall", + "steelwall", "steel wall" }, { @@ -213,12 +266,12 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "quicksand_empty", "quicksand", - "empty quicksand" + "quicksand (empty)" }, { "quicksand_full", "quicksand", - "quicksand with rock" + "quicksand (with rock)" }, { "amoeba_drop", @@ -248,7 +301,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "amoeba_wet", "amoeba", - "dropping amoeba" + "dropping amoeba (EM style)" }, { "amoeba_dry", @@ -408,7 +461,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "expandable_wall", "wall", - "growing wall" + "growing wall (horizontal, visible)" }, { "bd_diamond", @@ -442,7 +495,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "invisible_steelwall", - "wall", + "steelwall", "invisible steel wall" }, { @@ -1047,37 +1100,37 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "char_copyright", "char", - "letter '©'" + "letter '\xa9'" }, { "char_aumlaut", "char", - "letter 'Ä'" + "letter '\xc4'" }, { "char_oumlaut", "char", - "letter 'Ö'" + "letter '\xd6'" }, { "char_uumlaut", "char", - "letter 'Ü'" + "letter '\xdc'" }, { "char_degree", "char", - "letter '°'" + "letter '\xb0'" }, { "char_trademark", "char", - "letter '®'" + "letter '\xae'" }, { "char_cursor", "char", - "letter ' '" + "letter '\xa0'" }, { "char_unused", @@ -1112,17 +1165,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "char_unused", "char", - "letter ''" + "letter 'button'" }, { "char_unused", "char", - "letter ''" + "letter 'up'" }, { "char_unused", "char", - "letter ''" + "letter 'down'" }, { "expandable_wall_horizontal", @@ -1241,23 +1294,23 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "sp_gravity_port_right", - "sp_port", - "gravity port (leading right)" + "sp_gravity_port", + "gravity-on/off port (leading right)" }, { "sp_gravity_port_down", - "sp_port", - "gravity port (leading down)" + "sp_gravity_port", + "gravity-on/off port (leading down)" }, { "sp_gravity_port_left", - "sp_port", - "gravity port (leading left)" + "sp_gravity_port", + "gravity-on/off port (leading left)" }, { "sp_gravity_port_up", - "sp_port", - "gravity port (leading up)" + "sp_gravity_port", + "gravity-on/off port (leading up)" }, { "sp_sniksnak", @@ -1425,17 +1478,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "wall with crystal" }, { - "door_white", + "dc_gate_white", "gate", "white door" }, { - "door_white_gray", + "dc_gate_white_gray", "gate", "gray door (opened by white key)" }, { - "key_white", + "dc_key_white", "key", "white key" }, @@ -1601,8 +1654,8 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "landmine", - "sand", - "land mine" + "landmine", + "land mine (not removable)" }, { "envelope_obsolete", @@ -1621,63 +1674,63 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "sign_exclamation", - "wall", + "sign", "sign (exclamation)" }, { "sign_radioactivity", - "wall", + "sign", "sign (radio activity)" }, { "sign_stop", - "wall", + "sign", "sign (stop)" }, { "sign_wheelchair", - "wall", + "sign", "sign (wheel chair)" }, { "sign_parking", - "wall", + "sign", "sign (parking)" }, { - "sign_oneway", - "wall", - "sign (one way)" + "sign_no_entry", + "sign", + "sign (no entry)" }, { - "sign_heart", - "wall", - "sign (heart)" + "sign_unused_1", + "sign", + "sign (unused)" }, { - "sign_triangle", - "wall", - "sign (triangle)" + "sign_give_way", + "sign", + "sign (give way)" }, { - "sign_round", - "wall", - "sign (round)" + "sign_entry_forbidden", + "sign", + "sign (entry forbidden)" }, { - "sign_exit", - "wall", - "sign (exit)" + "sign_emergency_exit", + "sign", + "sign (emergency exit)" }, { - "sign_yinyang", - "wall", + "sign_yin_yang", + "sign", "sign (yin yang)" }, { - "sign_other", - "wall", - "sign (other)" + "sign_unused_2", + "sign", + "sign (unused)" }, { "mole.left", @@ -1701,7 +1754,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "steelwall_slippery", - "wall", + "steelwall", "slippery steel wall" }, { @@ -1786,22 +1839,22 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "emc_steelwall_1", - "wall", + "steelwall", "steel wall" }, { "emc_steelwall_2", - "wall", + "steelwall", "steel wall" }, { "emc_steelwall_3", - "wall", + "steelwall", "steel wall" }, { "emc_steelwall_4", - "wall", + "steelwall", "steel wall" }, { @@ -3421,43 +3474,43 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "sp_gravity_on_port_right", - "sp_port", - "gravity on port (leading right)" + "sp_gravity_on_port", + "gravity-on port (leading right)" }, { "sp_gravity_on_port_down", - "sp_port", - "gravity on port (leading down)" + "sp_gravity_on_port", + "gravity-on port (leading down)" }, { "sp_gravity_on_port_left", - "sp_port", - "gravity on port (leading left)" + "sp_gravity_on_port", + "gravity-on port (leading left)" }, { "sp_gravity_on_port_up", - "sp_port", - "gravity on port (leading up)" + "sp_gravity_on_port", + "gravity-on port (leading up)" }, { "sp_gravity_off_port_right", - "sp_port", - "gravity off port (leading right)" + "sp_gravity_off_port", + "gravity-off port (leading right)" }, { "sp_gravity_off_port_down", - "sp_port", - "gravity off port (leading down)" + "sp_gravity_off_port", + "gravity-off port (leading down)" }, { "sp_gravity_off_port_left", - "sp_port", - "gravity off port (leading left)" + "sp_gravity_off_port", + "gravity-off port (leading left)" }, { "sp_gravity_off_port_up", - "sp_port", - "gravity off port (leading up)" + "sp_gravity_off_port", + "gravity-off port (leading up)" }, { "balloon_switch_none", @@ -3654,6 +3707,21 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "trigger", "CE value of element triggering change" }, + { + "trigger_ce_score", + "trigger", + "CE score of element triggering change" + }, + { + "current_ce_value", + "current", + "CE value of current element" + }, + { + "current_ce_score", + "current", + "CE score of current element" + }, { "yamyam.left", "yamyam", @@ -3674,320 +3742,1135 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "yamyam", "yam yam (starts moving down)" }, - - /* ----------------------------------------------------------------------- */ - /* "real" (and therefore drawable) runtime elements */ - /* ----------------------------------------------------------------------- */ - { - "dynabomb_player_1.active", - "dynabomb", - "-" + "bd_expandable_wall", + "wall", + "growing wall (horizontal, BD style)" }, { - "dynabomb_player_2.active", - "dynabomb", - "-" + "prev_ce_8", + "prev_ce", + "CE 8 positions earlier in list" }, { - "dynabomb_player_3.active", - "dynabomb", - "-" + "prev_ce_7", + "prev_ce", + "CE 7 positions earlier in list" }, { - "dynabomb_player_4.active", - "dynabomb", - "-" + "prev_ce_6", + "prev_ce", + "CE 6 positions earlier in list" }, { - "sp_disk_red.active", - "dynamite", - "-" + "prev_ce_5", + "prev_ce", + "CE 5 positions earlier in list" }, { - "switchgate.opening", - "switchgate", - "-" + "prev_ce_4", + "prev_ce", + "CE 4 positions earlier in list" }, { - "switchgate.closing", - "switchgate", - "-" + "prev_ce_3", + "prev_ce", + "CE 3 positions earlier in list" }, { - "timegate.opening", - "timegate", - "-" + "prev_ce_2", + "prev_ce", + "CE 2 positions earlier in list" }, { - "timegate.closing", - "timegate", - "-" + "prev_ce_1", + "prev_ce", + "CE 1 position earlier in list" }, { - "pearl.breaking", - "pearl", - "-" + "self", + "self", + "the current custom element" }, { - "trap.active", - "trap", - "-" + "next_ce_1", + "next_ce", + "CE 1 position later in list" }, { - "invisible_steelwall.active", - "wall", - "-" + "next_ce_2", + "next_ce", + "CE 2 positions later in list" }, { - "invisible_wall.active", - "wall", - "-" + "next_ce_3", + "next_ce", + "CE 3 positions later in list" }, { - "invisible_sand.active", - "sand", - "-" + "next_ce_4", + "next_ce", + "CE 4 positions later in list" }, { - "conveyor_belt_1_left.active", - "conveyor_belt", - "-" + "next_ce_5", + "next_ce", + "CE 5 positions later in list" }, { - "conveyor_belt_1_middle.active", - "conveyor_belt", - "-" + "next_ce_6", + "next_ce", + "CE 6 positions later in list" }, { - "conveyor_belt_1_right.active", - "conveyor_belt", - "-" + "next_ce_7", + "next_ce", + "CE 7 positions later in list" }, { - "conveyor_belt_2_left.active", - "conveyor_belt", - "-" + "next_ce_8", + "next_ce", + "CE 8 positions later in list" }, { - "conveyor_belt_2_middle.active", - "conveyor_belt", - "-" + "any_element", + "any_element", + "this element matches any element" }, { - "conveyor_belt_2_right.active", - "conveyor_belt", - "-" + "steel_char_space", + "steel_char", + "steel letter ' '" }, { - "conveyor_belt_3_left.active", - "conveyor_belt", - "-" + "steel_char_exclam", + "steel_char", + "steel letter '!'" }, { - "conveyor_belt_3_middle.active", - "conveyor_belt", - "-" + "steel_char_quotedbl", + "steel_char", + "steel letter '\"'" }, { - "conveyor_belt_3_right.active", - "conveyor_belt", - "-" + "steel_char_numbersign", + "steel_char", + "steel letter '#'" }, { - "conveyor_belt_4_left.active", - "conveyor_belt", - "-" + "steel_char_dollar", + "steel_char", + "steel letter '$'" }, { - "conveyor_belt_4_middle.active", - "conveyor_belt", - "-" + "steel_char_percent", + "steel_char", + "steel letter '%'" }, { - "conveyor_belt_4_right.active", - "conveyor_belt", - "-" + "steel_char_ampersand", + "steel_char", + "steel letter '&'" }, { - "exit.opening", - "exit", - "-" + "steel_char_apostrophe", + "steel_char", + "steel letter '''" }, { - "exit.closing", - "exit", - "-" + "steel_char_parenleft", + "steel_char", + "steel letter '('" }, { - "sp_exit.opening", - "sp_exit", - "-" + "steel_char_parenright", + "steel_char", + "steel letter ')'" }, { - "sp_exit.closing", - "sp_exit", - "-" + "steel_char_asterisk", + "steel_char", + "steel letter '*'" }, { - "sp_exit_open", - "sp_exit", - "-" + "steel_char_plus", + "steel_char", + "steel letter '+'" }, { - "sp_terminal.active", - "sp_terminal", - "-" + "steel_char_comma", + "steel_char", + "steel letter ','" }, { - "sp_buggy_base.activating", - "sp_buggy_base", - "-" + "steel_char_minus", + "steel_char", + "steel letter '-'" }, { - "sp_buggy_base.active", - "sp_buggy_base", - "-" + "steel_char_period", + "steel_char", + "steel letter '.'" }, { - "sp_murphy_clone", - "murphy_clone", - "-" + "steel_char_slash", + "steel_char", + "steel letter '/'" }, { - "amoeba.dropping", - "amoeba", - "-" + "steel_char_0", + "steel_char", + "steel letter '0'" }, { - "quicksand.emptying", - "quicksand", - "-" + "steel_char_1", + "steel_char", + "steel letter '1'" }, { - "magic_wall.active", - "magic_wall", - "-" + "steel_char_2", + "steel_char", + "steel letter '2'" }, { - "bd_magic_wall.active", - "magic_wall", - "-" + "steel_char_3", + "steel_char", + "steel letter '3'" }, { - "magic_wall_full", - "magic_wall", - "-" + "steel_char_4", + "steel_char", + "steel letter '4'" }, { - "bd_magic_wall_full", - "magic_wall", - "-" + "steel_char_5", + "steel_char", + "steel letter '5'" }, { - "magic_wall.emptying", - "magic_wall", - "-" + "steel_char_6", + "steel_char", + "steel letter '6'" }, { - "bd_magic_wall.emptying", - "magic_wall", - "-" + "steel_char_7", + "steel_char", + "steel letter '7'" }, { - "magic_wall_dead", - "magic_wall", - "-" + "steel_char_8", + "steel_char", + "steel letter '8'" }, { - "bd_magic_wall_dead", - "magic_wall", - "-" + "steel_char_9", + "steel_char", + "steel letter '9'" }, - { - "emc_fake_grass.active", - "fake_grass", - "-" + "steel_char_colon", + "steel_char", + "steel letter ':'" }, { - "gate_1_gray.active", - "gate", - "" + "steel_char_semicolon", + "steel_char", + "steel letter ';'" }, { - "gate_2_gray.active", - "gate", - "" + "steel_char_less", + "steel_char", + "steel letter '<'" }, { - "gate_3_gray.active", - "gate", - "" + "steel_char_equal", + "steel_char", + "steel letter '='" }, { - "gate_4_gray.active", - "gate", - "" + "steel_char_greater", + "steel_char", + "steel letter '>'" }, { - "em_gate_1_gray.active", - "gate", - "" + "steel_char_question", + "steel_char", + "steel letter '?'" }, { - "em_gate_2_gray.active", - "gate", - "" + "steel_char_at", + "steel_char", + "steel letter '@'" }, { - "em_gate_3_gray.active", - "gate", - "" + "steel_char_a", + "steel_char", + "steel letter 'A'" }, { - "em_gate_4_gray.active", - "gate", - "" + "steel_char_b", + "steel_char", + "steel letter 'B'" }, { - "emc_gate_5_gray.active", - "gate", - "", + "steel_char_c", + "steel_char", + "steel letter 'C'" }, { - "emc_gate_6_gray.active", - "gate", - "", + "steel_char_d", + "steel_char", + "steel letter 'D'" }, { - "emc_gate_7_gray.active", - "gate", - "", + "steel_char_e", + "steel_char", + "steel letter 'E'" }, { - "emc_gate_8_gray.active", - "gate", - "", + "steel_char_f", + "steel_char", + "steel letter 'F'" }, { - "emc_dripper.active", - "dripper", - "dripper" + "steel_char_g", + "steel_char", + "steel letter 'G'" }, { - "emc_spring_bumper.active", - "emc_spring_bumper", - "spring bumper", + "steel_char_h", + "steel_char", + "steel letter 'H'" }, - - /* ----------------------------------------------------------------------- */ - /* "unreal" (and therefore not drawable) runtime elements */ - /* ----------------------------------------------------------------------- */ - { - "blocked", - "-", + "steel_char_i", + "steel_char", + "steel letter 'I'" + }, + { + "steel_char_j", + "steel_char", + "steel letter 'J'" + }, + { + "steel_char_k", + "steel_char", + "steel letter 'K'" + }, + { + "steel_char_l", + "steel_char", + "steel letter 'L'" + }, + { + "steel_char_m", + "steel_char", + "steel letter 'M'" + }, + { + "steel_char_n", + "steel_char", + "steel letter 'N'" + }, + { + "steel_char_o", + "steel_char", + "steel letter 'O'" + }, + { + "steel_char_p", + "steel_char", + "steel letter 'P'" + }, + { + "steel_char_q", + "steel_char", + "steel letter 'Q'" + }, + { + "steel_char_r", + "steel_char", + "steel letter 'R'" + }, + { + "steel_char_s", + "steel_char", + "steel letter 'S'" + }, + { + "steel_char_t", + "steel_char", + "steel letter 'T'" + }, + { + "steel_char_u", + "steel_char", + "steel letter 'U'" + }, + { + "steel_char_v", + "steel_char", + "steel letter 'V'" + }, + { + "steel_char_w", + "steel_char", + "steel letter 'W'" + }, + { + "steel_char_x", + "steel_char", + "steel letter 'X'" + }, + { + "steel_char_y", + "steel_char", + "steel letter 'Y'" + }, + { + "steel_char_z", + "steel_char", + "steel letter 'Z'" + }, + { + "steel_char_bracketleft", + "steel_char", + "steel letter '['" + }, + { + "steel_char_backslash", + "steel_char", + "steel letter '\\'" + }, + { + "steel_char_bracketright", + "steel_char", + "steel letter ']'" + }, + { + "steel_char_asciicircum", + "steel_char", + "steel letter '^'" + }, + { + "steel_char_underscore", + "steel_char", + "steel letter '_'" + }, + { + "steel_char_copyright", + "steel_char", + "steel letter '\xa9'" + }, + { + "steel_char_aumlaut", + "steel_char", + "steel letter '\xc4'" + }, + { + "steel_char_oumlaut", + "steel_char", + "steel letter '\xd6'" + }, + { + "steel_char_uumlaut", + "steel_char", + "steel letter '\xdc'" + }, + { + "steel_char_degree", + "steel_char", + "steel letter '\xb0'" + }, + { + "steel_char_trademark", + "steel_char", + "steel letter '\xae'" + }, + { + "steel_char_cursor", + "steel_char", + "steel letter '\xa0'" + }, + { + "steel_char_unused", + "steel_char", + "steel letter ''" + }, + { + "steel_char_unused", + "steel_char", + "steel letter ''" + }, + { + "steel_char_unused", + "steel_char", + "steel letter ''" + }, + { + "steel_char_unused", + "steel_char", + "steel letter ''" + }, + { + "steel_char_unused", + "steel_char", + "steel letter ''" + }, + { + "steel_char_unused", + "steel_char", + "steel letter ''" + }, + { + "steel_char_unused", + "steel_char", + "steel letter 'button'" + }, + { + "steel_char_unused", + "steel_char", + "steel letter 'up'" + }, + { + "steel_char_unused", + "steel_char", + "steel letter 'down'" + }, + { + "sperms", + "frankie", + "sperms" + }, + { + "bullet", + "frankie", + "bullet" + }, + { + "heart", + "frankie", + "heart" + }, + { + "cross", + "frankie", + "cross" + }, + { + "frankie", + "frankie", + "frankie" + }, + { + "sign_sperms", + "sign", + "sign (sperms)" + }, + { + "sign_bullet", + "sign", + "sign (bullet)" + }, + { + "sign_heart", + "sign", + "sign (heart)" + }, + { + "sign_cross", + "sign", + "sign (cross)" + }, + { + "sign_frankie", + "sign", + "sign (frankie)" + }, + { + "steel_exit_closed", + "steel_exit", + "closed steel exit" + }, + { + "steel_exit_open", + "steel_exit", + "open steel exit" + }, + { + "dc_steelwall_1_left", + "steelwall", + "steel wall (left)" + }, + { + "dc_steelwall_1_right", + "steelwall", + "steel wall (right)" + }, + { + "dc_steelwall_1_top", + "steelwall", + "steel wall (top)" + }, + { + "dc_steelwall_1_bottom", + "steelwall", + "steel wall (bottom)" + }, + { + "dc_steelwall_1_horizontal", + "steelwall", + "steel wall (top/bottom)" + }, + { + "dc_steelwall_1_vertical", + "steelwall", + "steel wall (left/right)" + }, + { + "dc_steelwall_1_topleft", + "steelwall", + "steel wall (top/left)" + }, + { + "dc_steelwall_1_topright", + "steelwall", + "steel wall (top/right)" + }, + { + "dc_steelwall_1_bottomleft", + "steelwall", + "steel wall (bottom/left)" + }, + { + "dc_steelwall_1_bottomright", + "steelwall", + "steel wall (bottom/right)" + }, + { + "dc_steelwall_1_topleft_2", + "steelwall", + "steel wall (top/left corner)" + }, + { + "dc_steelwall_1_topright_2", + "steelwall", + "steel wall (top/right corner)" + }, + { + "dc_steelwall_1_bottomleft_2", + "steelwall", + "steel wall (bottom/left corner)" + }, + { + "dc_steelwall_1_bottomright_2", + "steelwall", + "steel wall (bottom/right corner)" + }, + { + "dc_steelwall_2_left", + "steelwall", + "steel wall (left)" + }, + { + "dc_steelwall_2_right", + "steelwall", + "steel wall (right)" + }, + { + "dc_steelwall_2_top", + "steelwall", + "steel wall (top)" + }, + { + "dc_steelwall_2_bottom", + "steelwall", + "steel wall (bottom)" + }, + { + "dc_steelwall_2_horizontal", + "steelwall", + "steel wall (horizontal)" + }, + { + "dc_steelwall_2_vertical", + "steelwall", + "steel wall (vertical)" + }, + { + "dc_steelwall_2_middle", + "steelwall", + "steel wall (middle)" + }, + { + "dc_steelwall_2_single", + "steelwall", + "steel wall (single)" + }, + { + "dc_switchgate_switch_up", + "switchgate_switch", + "switch for switch gate (steel)" + }, + { + "dc_switchgate_switch_down", + "switchgate_switch", + "switch for switch gate (steel)" + }, + { + "dc_timegate_switch", + "timegate_switch", + "switch for time gate (steel)" + }, + { + "dc_timegate_switch.active", + "timegate_switch", + "switch for time gate (steel)" + }, + { + "dc_landmine", + "dc_landmine", + "land mine (DC style, removable)" + }, + { + "expandable_steelwall", + "steelwall", + "growing steel wall" + }, + { + "expandable_steelwall_horizontal", + "steelwall", + "growing steel wall (horizontal)" + }, + { + "expandable_steelwall_vertical", + "steelwall", + "growing steel wall (vertical)" + }, + { + "expandable_steelwall_any", + "steelwall", + "growing steel wall (any direction)" + }, + { + "em_exit_closed", + "em_exit", + "closed exit (EM style)" + }, + { + "em_exit_open", + "em_exit", + "open exit (EM style)" + }, + { + "em_steel_exit_closed", + "em_steel_exit", + "closed steel exit (EM style)" + }, + { + "em_steel_exit_open", + "em_steel_exit", + "open steel exit (EM style)" + }, + { + "dc_gate_fake_gray", + "gate", + "gray door (opened by no key)" + }, + { + "dc_magic_wall", + "dc_magic_wall", + "magic wall (DC style)" + }, + { + "quicksand_fast_empty", + "quicksand", + "fast quicksand (empty)" + }, + { + "quicksand_fast_full", + "quicksand", + "fast quicksand (with rock)" + }, + { + "from_level_template", + "from_level_template", + "element taken from level template" + }, + + /* ----------------------------------------------------------------------- */ + /* "real" (and therefore drawable) runtime elements */ + /* ----------------------------------------------------------------------- */ + + { + "dynabomb_player_1.active", + "dynabomb", + "-" + }, + { + "dynabomb_player_2.active", + "dynabomb", + "-" + }, + { + "dynabomb_player_3.active", + "dynabomb", + "-" + }, + { + "dynabomb_player_4.active", + "dynabomb", + "-" + }, + { + "sp_disk_red.active", + "dynamite", + "-" + }, + { + "switchgate.opening", + "switchgate", + "-" + }, + { + "switchgate.closing", + "switchgate", + "-" + }, + { + "timegate.opening", + "timegate", + "-" + }, + { + "timegate.closing", + "timegate", + "-" + }, + { + "pearl.breaking", + "pearl", + "-" + }, + { + "trap.active", + "trap", + "-" + }, + { + "invisible_steelwall.active", + "steelwall", + "-" + }, + { + "invisible_wall.active", + "wall", + "-" + }, + { + "invisible_sand.active", + "sand", + "-" + }, + { + "conveyor_belt_1_left.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_1_middle.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_1_right.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_2_left.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_2_middle.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_2_right.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_3_left.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_3_middle.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_3_right.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_4_left.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_4_middle.active", + "conveyor_belt", + "-" + }, + { + "conveyor_belt_4_right.active", + "conveyor_belt", + "-" + }, + { + "exit.opening", + "exit", + "-" + }, + { + "exit.closing", + "exit", + "-" + }, + { + "steel_exit.opening", + "steel_exit", + "-" + }, + { + "steel_exit.closing", + "steel_exit", + "-" + }, + { + "em_exit.opening", + "em_exit", + "-" + }, + { + "em_exit.closing", + "em_exit", + "-" + }, + { + "em_steel_exit.opening", + "em_steel_exit", + "-" + }, + { + "em_steel_exit.closing", + "em_steel_exit", + "-" + }, + { + "sp_exit.opening", + "sp_exit", + "-" + }, + { + "sp_exit.closing", + "sp_exit", + "-" + }, + { + "sp_exit_open", + "sp_exit", + "-" + }, + { + "sp_terminal.active", + "sp_terminal", + "-" + }, + { + "sp_buggy_base.activating", + "sp_buggy_base", + "-" + }, + { + "sp_buggy_base.active", + "sp_buggy_base", + "-" + }, + { + "sp_murphy_clone", + "murphy_clone", + "-" + }, + { + "amoeba.dropping", + "amoeba", + "-" + }, + { + "quicksand.emptying", + "quicksand", + "-" + }, + { + "quicksand_fast.emptying", + "quicksand", + "-" + }, + { + "magic_wall.active", + "magic_wall", + "-" + }, + { + "bd_magic_wall.active", + "magic_wall", + "-" + }, + { + "dc_magic_wall.active", + "magic_wall", + "-" + }, + { + "magic_wall_full", + "magic_wall", + "-" + }, + { + "bd_magic_wall_full", + "magic_wall", + "-" + }, + { + "dc_magic_wall_full", + "magic_wall", + "-" + }, + { + "magic_wall.emptying", + "magic_wall", + "-" + }, + { + "bd_magic_wall.emptying", + "magic_wall", + "-" + }, + { + "dc_magic_wall.emptying", + "magic_wall", + "-" + }, + { + "magic_wall_dead", + "magic_wall", + "-" + }, + { + "bd_magic_wall_dead", + "magic_wall", + "-" + }, + { + "dc_magic_wall_dead", + "magic_wall", + "-" + }, + + { + "emc_fake_grass.active", + "fake_grass", + "-" + }, + { + "gate_1_gray.active", + "gate", + "" + }, + { + "gate_2_gray.active", + "gate", + "" + }, + { + "gate_3_gray.active", + "gate", + "" + }, + { + "gate_4_gray.active", + "gate", + "" + }, + { + "em_gate_1_gray.active", + "gate", + "" + }, + { + "em_gate_2_gray.active", + "gate", + "" + }, + { + "em_gate_3_gray.active", + "gate", + "" + }, + { + "em_gate_4_gray.active", + "gate", + "" + }, + { + "emc_gate_5_gray.active", + "gate", + "", + }, + { + "emc_gate_6_gray.active", + "gate", + "", + }, + { + "emc_gate_7_gray.active", + "gate", + "", + }, + { + "emc_gate_8_gray.active", + "gate", + "", + }, + { + "dc_gate_white_gray.active", + "gate", + "", + }, + { + "emc_dripper.active", + "dripper", + "dripper" + }, + { + "emc_spring_bumper.active", + "emc_spring_bumper", + "spring bumper", + }, + + /* ----------------------------------------------------------------------- */ + /* "unreal" (and therefore not drawable) runtime elements */ + /* ----------------------------------------------------------------------- */ + + { + "blocked", + "-", "-" }, { @@ -4030,6 +4913,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "-", "-" }, + { + "expandable_steelwall.growing", + "-", + "-" + }, { "flames", "-", @@ -4065,6 +4953,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "quicksand", "-" }, + { + "quicksand_fast.filling", + "quicksand", + "-" + }, { "magic_wall.filling", "-", @@ -4075,6 +4968,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "-", "-" }, + { + "dc_magic_wall.filling", + "-", + "-" + }, { "element.snapping", "-", @@ -4220,6 +5118,46 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "sb_default", "-" }, + { + "graphic_1", + "graphic", + "-" + }, + { + "graphic_2", + "graphic", + "-" + }, + { + "graphic_3", + "graphic", + "-" + }, + { + "graphic_4", + "graphic", + "-" + }, + { + "graphic_5", + "graphic", + "-" + }, + { + "graphic_6", + "graphic", + "-" + }, + { + "graphic_7", + "graphic", + "-" + }, + { + "graphic_8", + "graphic", + "-" + }, { "internal_clipboard_custom", "internal", @@ -4330,6 +5268,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "internal", "hide text elements" }, + { + "internal_cascade_steel_chars", + "internal", + "show steel text elements" + }, + { + "internal_cascade_steel_chars.active", + "internal", + "hide steel text elements" + }, { "internal_cascade_ce", "internal", @@ -4351,24 +5299,24 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "hide group elements" }, { - "internal_cascade_user", + "internal_cascade_ref", "internal", - "show user defined elements" + "show reference elements" }, { - "internal_cascade_user.active", + "internal_cascade_ref.active", "internal", - "hide user defined elements" + "hide reference elements" }, { - "internal_cascade_generic", + "internal_cascade_user", "internal", - "show elements" + "show user defined elements" }, { - "internal_cascade_generic.active", + "internal_cascade_user.active", "internal", - "hide elements" + "hide user defined elements" }, { "internal_cascade_dynamic", @@ -4491,82 +5439,45 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] = struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] = { - { ".left", MV_BIT_LEFT }, - { ".right", MV_BIT_RIGHT }, - { ".up", MV_BIT_UP }, - { ".down", MV_BIT_DOWN }, - { ".upleft", MV_BIT_UP }, - { ".upright", MV_BIT_RIGHT }, - { ".downleft", MV_BIT_LEFT }, - { ".downright", MV_BIT_DOWN }, + { ".left", MV_BIT_LEFT }, + { ".right", MV_BIT_RIGHT }, + { ".up", MV_BIT_UP }, + { ".down", MV_BIT_DOWN }, + { ".upleft", MV_BIT_UP }, + { ".upright", MV_BIT_RIGHT }, + { ".downleft", MV_BIT_LEFT }, + { ".downright", MV_BIT_DOWN }, - { NULL, 0 } + { NULL, 0 } }; struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { - { ".[DEFAULT]", GAME_MODE_DEFAULT, }, - { ".MAIN", GAME_MODE_MAIN, }, - { ".LEVELS", GAME_MODE_LEVELS }, - { ".SCORES", GAME_MODE_SCORES, }, - { ".EDITOR", GAME_MODE_EDITOR, }, - { ".INFO", GAME_MODE_INFO, }, - { ".SETUP", GAME_MODE_SETUP, }, - { ".PLAYING", GAME_MODE_PLAYING, }, - { ".DOOR", GAME_MODE_PSEUDO_DOOR, }, - { ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, }, - { ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, }, + { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, + { ".LOADING", GFX_SPECIAL_ARG_LOADING, }, + { ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, }, + { ".TITLE", GFX_SPECIAL_ARG_TITLE, }, + { ".MAIN", GFX_SPECIAL_ARG_MAIN, }, + { ".LEVELS", GFX_SPECIAL_ARG_LEVELS }, + { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR }, + { ".SCORES", GFX_SPECIAL_ARG_SCORES, }, + { ".EDITOR", GFX_SPECIAL_ARG_EDITOR, }, + { ".INFO", GFX_SPECIAL_ARG_INFO, }, + { ".SETUP", GFX_SPECIAL_ARG_SETUP, }, + { ".PLAYING", GFX_SPECIAL_ARG_PLAYING, }, + { ".DOOR", GFX_SPECIAL_ARG_DOOR, }, + { ".TAPE", GFX_SPECIAL_ARG_TAPE, }, + { ".PANEL", GFX_SPECIAL_ARG_PANEL, }, + { ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, }, + { ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, }, /* empty suffix always matches -- check as last entry in InitMusicInfo() */ - { "", GAME_MODE_DEFAULT, }, + { "", GFX_SPECIAL_ARG_DEFAULT, }, - { NULL, 0, } + { NULL, 0, } }; -struct TokenIntPtrInfo image_config_vars[] = -{ - { "global.num_toons", &global.num_toons }, - - { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT]}, - { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT]}, - { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] }, - { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] }, - { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] }, - { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] }, - { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] }, - { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] }, - { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] }, - { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] }, - { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] }, - { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] }, - - { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset }, - - { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] }, - { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] }, - { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] }, - - { "door_1.width", &door_1.width }, - { "door_1.height", &door_1.height }, - { "door_1.step_offset", &door_1.step_offset }, - { "door_1.step_delay", &door_1.step_delay }, - { "door_1.anim_mode", &door_1.anim_mode }, - { "door_2.width", &door_2.width }, - { "door_2.height", &door_2.height }, - { "door_2.step_offset", &door_2.step_offset }, - { "door_2.step_delay", &door_2.step_delay }, - { "door_2.anim_mode", &door_2.anim_mode }, - - { "[player].boring_delay_fixed", &game.player_boring_delay_fixed }, - { "[player].boring_delay_random", &game.player_boring_delay_random }, - { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed }, - { "[player].sleeping_delay_random", &game.player_sleeping_delay_random }, - - { NULL, NULL, } -}; +#include "conf_var.c" /* include auto-generated data structure definitions */ /* ------------------------------------------------------------------------- */ @@ -4574,7 +5485,8 @@ struct TokenIntPtrInfo image_config_vars[] = /* ------------------------------------------------------------------------- */ /* Important: When one entry is a prefix of another entry, the longer entry - must come first, because the dynamic configuration does prefix matching! */ + must come first, because the dynamic configuration does prefix matching! + (These definitions must match the corresponding definitions in "main.h"!) */ struct FontInfo font_info[NUM_FONTS + 1] = { @@ -4584,6 +5496,8 @@ struct FontInfo font_info[NUM_FONTS + 1] = { "font.initial_4" }, { "font.title_1" }, { "font.title_2" }, + { "font.menu_1.active" }, + { "font.menu_2.active" }, { "font.menu_1" }, { "font.menu_2" }, { "font.text_1.active" }, @@ -4598,6 +5512,7 @@ struct FontInfo font_info[NUM_FONTS + 1] = { "font.envelope_2" }, { "font.envelope_3" }, { "font.envelope_4" }, + { "font.request" }, { "font.input_1.active" }, { "font.input_2.active" }, { "font.input_1" }, @@ -4607,9 +5522,14 @@ struct FontInfo font_info[NUM_FONTS + 1] = { "font.value_1" }, { "font.value_2" }, { "font.value_old" }, + { "font.level_number.active" }, { "font.level_number" }, { "font.tape_recorder" }, { "font.game_info" }, + { "font.info.elements" }, + { "font.info.levelset" }, + + { NULL } }; @@ -4644,6 +5564,7 @@ static void print_usage() " -n, --network network multiplayer game\n" " --serveronly only start network server\n" " -v, --verbose verbose mode\n" + " -V, --version show program version\n" " --debug display debugging information\n" " -e, --execute COMMAND execute batch COMMAND\n" "\n" @@ -4658,22 +5579,63 @@ static void print_usage() " \"dump tape FILE\" dump tape data from FILE\n" " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n" " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n" + " \"create images DIRECTORY\" write BMP images to DIRECTORY\n" + " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n" "\n", program.command_basename); } +static void print_version() +{ + printf("%s %d.%d.%d.%d\n", + PROGRAM_TITLE_STRING, + PROGRAM_VERSION_MAJOR, + PROGRAM_VERSION_MINOR, + PROGRAM_VERSION_PATCH, + PROGRAM_VERSION_BUILD); + + if (options.debug) + { + SDL_version sdl_version; + + SDL_VERSION(&sdl_version); + printf("- SDL %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + + SDL_IMAGE_VERSION(&sdl_version); + printf("- SDL_image %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + + SDL_MIXER_VERSION(&sdl_version); + printf("- SDL_mixer %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + + SDL_NET_VERSION(&sdl_version); + printf("- SDL_net %d.%d.%d\n", + sdl_version.major, + sdl_version.minor, + sdl_version.patch); + } +} + int main(int argc, char *argv[]) { - InitProgramInfo(argv[0], USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); + InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX, + PROGRAM_TITLE_STRING, ICON_TITLE_STRING, SDL_ICON_FILENAME, + COOKIE_PREFIX, GAME_VERSION_ACTUAL); + InitWindowTitleFunction(getWindowTitleString); + InitExitMessageFunction(DisplayExitMessage); InitExitFunction(CloseAllAndExit); InitPlatformDependentStuff(); - GetOptions(argv, print_usage); + GetOptions(argv, print_usage, print_version); OpenAll(); EventLoop();