X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=141a00a305d9d3626316bc8044cb5286d81a6925;hp=c33369729d47972a43a70f223f99cb7df4d3285e;hb=960545869c00aa3c8fc0068282f52ce55f4603c1;hpb=beb79ae685067eea01929edcd49429469ad550d9 diff --git a/src/main.c b/src/main.c index c3336972..141a00a3 100644 --- a/src/main.c +++ b/src/main.c @@ -20,13 +20,12 @@ #include "events.h" #include "config.h" -Bitmap *bitmap_db_store; -Bitmap *bitmap_db_cross; Bitmap *bitmap_db_field; Bitmap *bitmap_db_panel; Bitmap *bitmap_db_door_1; Bitmap *bitmap_db_door_2; -Bitmap *bitmap_db_toons; +Bitmap *bitmap_db_store_1; +Bitmap *bitmap_db_store_2; DrawBuffer *fieldbuffer; DrawBuffer *drawto_field; @@ -119,6 +118,7 @@ int ScrollStepSize; int ScreenMovDir = MV_NONE, ScreenMovPos = 0; int ScreenGfxPos = 0; int BorderElement = EL_STEELWALL; +int MenuFrameDelay = MENU_FRAME_DELAY; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; int BX1, BY1; @@ -144,19 +144,25 @@ struct GlobalInfo global; struct BorderInfo border; struct ViewportInfo viewport; struct TitleFadingInfo fading; +struct TitleFadingInfo title_initial_first_default; struct TitleFadingInfo title_initial_default; +struct TitleFadingInfo title_first_default; struct TitleFadingInfo title_default; -struct TitleMessageInfo titlescreen_initial_default; +struct TitleMessageInfo titlescreen_initial_first_default; struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES]; +struct TitleMessageInfo titlescreen_initial_default; struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES]; -struct TitleMessageInfo titlescreen_default; +struct TitleMessageInfo titlescreen_first_default; struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES]; +struct TitleMessageInfo titlescreen_default; struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES]; -struct TitleMessageInfo titlemessage_initial_default; +struct TitleMessageInfo titlemessage_initial_first_default; struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo titlemessage_initial_default; struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES]; -struct TitleMessageInfo titlemessage_default; +struct TitleMessageInfo titlemessage_first_default; struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES]; +struct TitleMessageInfo titlemessage_default; struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES]; struct TitleMessageInfo readme; struct InitInfo init, init_last; @@ -5574,14 +5580,14 @@ struct FontInfo font_info[NUM_FONTS + 1] = struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1] = { /* (real) graphic definitions used to define animation graphics */ - { "global.anim_1.gfx", }, - { "global.anim_2.gfx", }, - { "global.anim_3.gfx", }, - { "global.anim_4.gfx", }, - { "global.anim_5.gfx", }, - { "global.anim_6.gfx", }, - { "global.anim_7.gfx", }, - { "global.anim_8.gfx", }, + { "gfx.global.anim_1", }, + { "gfx.global.anim_2", }, + { "gfx.global.anim_3", }, + { "gfx.global.anim_4", }, + { "gfx.global.anim_5", }, + { "gfx.global.anim_6", }, + { "gfx.global.anim_7", }, + { "gfx.global.anim_8", }, /* (dummy) graphic definitions used to define animation controls */ { "global.anim_1", }, @@ -5624,6 +5630,7 @@ static void print_usage() " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n" " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n" " -m, --music DIRECTORY alternative music DIRECTORY\n" + " --mytapes use private tapes for tape tests\n" " -n, --network network multiplayer game\n" " --serveronly only start network server\n" " -v, --verbose verbose mode\n" @@ -5643,6 +5650,7 @@ static void print_usage() " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n" " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n" " \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n" + " \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n" " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n" " \"create images DIRECTORY\" write BMP images to DIRECTORY\n" " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"