X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.c;h=0c9d1f18ec99041ea7205fc22e8297175b13ea15;hp=2c237ce3d200a38ec360e103e51feb0d0a87ea57;hb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56;hpb=d0893e6987c21c25ec137438a18cfe1288362139 diff --git a/src/main.c b/src/main.c index 2c237ce3..0c9d1f18 100644 --- a/src/main.c +++ b/src/main.c @@ -10,8 +10,6 @@ * q99492@pbhrzx.uni-paderborn.de * *----------------------------------------------------------* * main.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "main.h" @@ -22,8 +20,7 @@ Display *display; int screen; Window window; -GC gc, plane_gc; -GC clip_gc[NUM_PIXMAPS]; +GC gc, clip_gc[NUM_PIXMAPS]; Pixmap pix[NUM_PIXMAPS]; Pixmap clipmask[NUM_PIXMAPS]; XpmAttributes xpm_att[NUM_PICTURES]; @@ -35,22 +32,27 @@ int sound_device; char *sound_device_name = SOUND_DEVICE; int joystick_device = 0; char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 }; +char *level_directory = LEVEL_PATH; int width, height; unsigned long pen_fg, pen_bg; int game_status = MAINMENU; +int game_emulation = EMU_NONE; int button_status = MB_NOT_PRESSED, motion_status = FALSE; -int key_status = KEY_NOT_PRESSED; +int key_joystick_mapping = 0; int global_joystick_status = JOYSTICK_STATUS; int joystick_status = JOYSTICK_STATUS; -int sound_status = SOUND_STATUS, sound_on=TRUE; +int sound_status = SOUND_STATUS, sound_on = TRUE; int sound_loops_allowed = FALSE, sound_loops_on = FALSE; int sound_music_on = FALSE; +int sound_simple_on = FALSE; int toons_on = TRUE; int direct_draw_on = FALSE; +int scroll_delay_on = FALSE; int fading_on = FALSE; int autorecord_on = FALSE; int joystick_nr = 0; +int quick_doors = FALSE; BOOL redraw[SCR_FIELDX][SCR_FIELDY]; int redraw_mask; @@ -65,19 +67,34 @@ int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +long Elementeigenschaften[MAX_ELEMENTS]; + int level_nr, leveldir_nr, num_leveldirs; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; int LevelSolved,GameOver, JX,JY, ZX,ZY; -int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr; -int CheckMoving,CheckExploding, SiebAktiv; +int FrameCounter,TimeFrames,TimeLeft,Score; +int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr; +int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; +int SiebAktiv; struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; struct PlayerInfo player; struct HiScore highscore[MAX_SCORE_ENTRIES]; struct SoundInfo Sound[NUM_SOUNDS]; -struct RecordingInfo tape,master_tape; +struct RecordingInfo tape; + +struct JoystickInfo joystick[2] = +{ + { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE, + JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }, + { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE, + JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE } +}; /* data needed for playing sounds */ char *sound_name[NUM_SOUNDS] = @@ -155,6 +172,9 @@ int main(int argc, char *argv[]) { progname = argv[0]; + if (argc>1) + level_directory = argv[1]; + OpenAll(argc,argv); EventLoop(); CloseAll();