X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=c9bf81ccf0eb54d3de8dd65cb6c53e941173f02a;hp=264cda431781b41a8d5eb34ccc3b344addcf1e4f;hb=14d7691c65ca4a466ce9b9448153e8fbe8351a81;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3 diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 264cda43..c9bf81cc 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* toons.c * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// toons.c +// ============================================================================ #include "toons.h" #include "misc.h" @@ -121,33 +119,15 @@ void InitToonScreen(Bitmap *save_buffer, screen_info.frame_delay_value = frame_delay_value; } -void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, - int src_x, int src_y, int width, int height, +void DrawAnim(Bitmap *toon_bitmap, int src_x, int src_y, int width, int height, int dest_x, int dest_y, int pad_x, int pad_y) { int pad_dest_x = dest_x - pad_x; int pad_dest_y = dest_y - pad_y; int pad_width = width + 2 * pad_x; int pad_height = height + 2 * pad_y; -#if 1 int buffer_x = 0; int buffer_y = 0; -#else - int buffer_x = DOOR_GFX_PAGEX3; - int buffer_y = DOOR_GFX_PAGEY1; -#endif - -#if 0 - printf("::: (%d, %d), (%d, %d), (%d, %d), (%d, %d) -> (%d, %d), (%d, %d), (%d, %d)\n", - src_x, src_y, - width, height, - dest_x, dest_y, - pad_x, pad_y, - - pad_dest_x, pad_dest_y, - pad_width, pad_height, - buffer_x, buffer_y); -#endif /* correct values to avoid off-screen blitting (start position) */ if (pad_dest_x < screen_info.startx) @@ -170,7 +150,6 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, /* special method to avoid flickering interference with BackToFront() */ BlitBitmap(backbuffer, screen_info.save_buffer, pad_dest_x, pad_dest_y, pad_width, pad_height, buffer_x, buffer_y); - SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x - src_x, dest_y - src_y); BlitBitmapMasked(toon_bitmap, backbuffer, src_x, src_y, width, height, dest_x, dest_y); BlitBitmap(backbuffer, window, pad_dest_x, pad_dest_y, pad_width, pad_height, @@ -180,8 +159,6 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, BlitBitmap(screen_info.save_buffer, backbuffer, buffer_x, buffer_y, pad_width, pad_height, pad_dest_x, pad_dest_y); - - FlushDisplay(); } boolean AnimateToon(int toon_nr, boolean restart) @@ -200,7 +177,6 @@ boolean AnimateToon(int toon_nr, boolean restart) static int dest_x, dest_y; struct ToonInfo *anim = &screen_info.toons[toon_nr]; Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap; - GC anim_clip_gc = anim_bitmap->stored_clip_gc; int direction = get_toon_direction(anim->direction); if (restart) @@ -276,7 +252,7 @@ boolean AnimateToon(int toon_nr, boolean restart) if (!DelayReached(&anim_delay, anim_delay_value)) { if (screen_info.redraw_needed_function() && !restart) - DrawAnim(anim_bitmap, anim_clip_gc, + DrawAnim(anim_bitmap, src_x + cut_x, src_y + cut_y, width, height, screen_info.startx + dest_x, @@ -323,7 +299,7 @@ boolean AnimateToon(int toon_nr, boolean restart) else if (pos_y > screen_info.height - anim->height) height -= (pos_y - (screen_info.height - anim->height)); - DrawAnim(anim_bitmap, anim_clip_gc, + DrawAnim(anim_bitmap, src_x + cut_x, src_y + cut_y, width, height, screen_info.startx + dest_x, @@ -376,11 +352,9 @@ void HandleAnimation(int mode) case ANIM_STOP: if (anim_running) { -#if 1 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); screen_info.update_function(); -#endif anim_running = FALSE; }