X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=6f4fd2f7c49e3e79b7d0b340ded7ade00cf45829;hp=2d0a355014bd05595f2413d6f60d4b31a188da79;hb=37a06df577bbfd00f4b361f92cacb0d97036ba93;hpb=ea6e4698905d7440a265e323d03cf13fc323c44b diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 2d0a3550..6f4fd2f7 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -48,11 +48,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, } else if (mode & ANIM_PINGPONG) /* oscillate (border frames once) */ { -#if 1 int max_anim_frames = (num_frames > 1 ? 2 * num_frames - 2 : 1); -#else - int max_anim_frames = 2 * num_frames - 2; -#endif frame = (sync_frame % (delay * max_anim_frames)) / delay; frame = (frame < num_frames ? frame : max_anim_frames - frame); @@ -73,6 +69,10 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, else frame = gfx.anim_random_frame % num_frames; } + else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE)) + { + frame = sync_frame % num_frames; + } if (mode & ANIM_REVERSE) /* use reverse animation direction */ frame = num_frames - frame - 1; @@ -92,7 +92,7 @@ static int get_toon_direction(char *direction_string_raw) strcmp(direction_string, "right") == 0 ? MV_RIGHT : strcmp(direction_string, "up") == 0 ? MV_UP : strcmp(direction_string, "down") == 0 ? MV_DOWN : - MV_NO_MOVING); + MV_NONE); free(direction_string); @@ -127,7 +127,6 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, { int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; -#if 1 /* special method to avoid flickering interference with BackToFront() */ BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, width+2*pad_x, height+2*pad_y, buf_x, buf_y); @@ -141,16 +140,6 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y, width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#else - /* normal method, causing flickering interference with BackToFront() */ - BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y); - BlitBitmapMasked(toon_bitmap, screen_info.save_buffer, - src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); - BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#endif FlushDisplay(); } @@ -321,7 +310,7 @@ void HandleAnimation(int mode) static int toon_nr = 0; int draw_mode; - if (!setup.toons) + if (!setup.toons || screen_info.num_toons == 0) return; /* this may happen after reloading graphics and redefining "num_toons" */