X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Ftext.h;h=701213f66ae58b04b389e729026afcd2b7668b40;hp=5f8fb21d9b823ec8e324f5bf2c8ee68a52cd8cb9;hb=4fd53190c7842905930f953211bb68885b828b7e;hpb=9ec014a4e4a6a2332bb45c6cea8cccc46c64c6ae diff --git a/src/libgame/text.h b/src/libgame/text.h index 5f8fb21d..701213f6 100644 --- a/src/libgame/text.h +++ b/src/libgame/text.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* text.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// text.h +// ============================================================================ #ifndef TEXT_H #define TEXT_H @@ -17,59 +15,99 @@ #include "system.h" -/* font types */ -#define FS_INITIAL 0 -#define FS_BIG 1 -#define FS_MEDIUM 2 -#define FS_SMALL 3 - -/* font colors */ -#define FC_RED 0 -#define FC_BLUE 1 -#define FC_GREEN 2 -#define FC_YELLOW 3 - -/* special fonts */ -#define FC_SPECIAL_TAPE 4 -#define FC_SPECIAL_GAME 5 -#define FC_SPECIAL_NARROW 6 - -#define FONT(fs, fc) (( (fs) == FS_INITIAL ? \ - IMG_FONT_INITIAL_1 + (fc) : \ - (fs) == FS_BIG ? \ - IMG_FONT_BIG_1 + (fc) : \ - (fs) == FS_MEDIUM ? \ - IMG_FONT_MEDIUM_1 + (fc) : \ - (fs) == FS_SMALL ? \ - IMG_FONT_SMALL_1 + (fc) : \ - IMG_FONT_SMALL_1 \ - ) - FIRST_IMG_FONT) - -#define FONT_DEFAULT_BIG FONT(FS_BIG, FC_YELLOW) -#define FONT_DEFAULT_SMALL FONT(FS_SMALL, FC_YELLOW) -#define FONT_SPECIAL_TAPE FONT(FS_SMALL, FC_SPECIAL_TAPE) -#define FONT_SPECIAL_GAME FONT(FS_SMALL, FC_SPECIAL_GAME) -#define FONT_SPECIAL_NARROW FONT(FS_SMALL, FC_SPECIAL_NARROW) - -#define FONT_CHARS_PER_LINE 16 -#define FONT_LINES_PER_FONT 4 - -#define FONT_OPAQUE 0 -#define FONT_MASKED 1 - -/* text output definitions */ +// default fonts +#define MAIN_FONT_INITIAL_1 0 +#define MAIN_FONT_INITIAL_2 1 +#define MAIN_FONT_INITIAL_3 2 +#define MAIN_FONT_INITIAL_4 3 + +// font colors +#define FC_RED MAIN_FONT_INITIAL_1 +#define FC_BLUE MAIN_FONT_INITIAL_2 +#define FC_GREEN MAIN_FONT_INITIAL_3 +#define FC_YELLOW MAIN_FONT_INITIAL_4 + +// text output definitions #define MAX_OUTPUT_LINESIZE 1024 -/* font structure definitions */ +// special constants for old ISO-8859-1 character byte values +#define CHAR_BYTE_UMLAUT_A ((char)0xc4) +#define CHAR_BYTE_UMLAUT_O ((char)0xd6) +#define CHAR_BYTE_UMLAUT_U ((char)0xdc) +#define CHAR_BYTE_UMLAUT_a ((char)0xe4) +#define CHAR_BYTE_UMLAUT_o ((char)0xf6) +#define CHAR_BYTE_UMLAUT_u ((char)0xfc) +#define CHAR_BYTE_SHARP_S ((char)0xdf) +#define CHAR_BYTE_COPYRIGHT ((char)0xa9) +#define CHAR_BYTE_REGISTERED ((char)0xae) +#define CHAR_BYTE_DEGREE ((char)0xb0) +#define CHAR_BYTE_CURSOR ((char)0xa0) + +// special character mapping for default fonts +#define FONT_ASCII_CURSOR ((char)160) +#define FONT_ASCII_BUTTON ((char)128) +#define FONT_ASCII_UP ((char)129) +#define FONT_ASCII_DOWN ((char)130) +#define FONT_ASCII_LEFT ((char)'<') +#define FONT_ASCII_RIGHT ((char)'>') + +#define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ + (c) == CHAR_BYTE_COPYRIGHT ? 96 : \ + (c) == CHAR_BYTE_UMLAUT_a ? 97 : \ + (c) == CHAR_BYTE_UMLAUT_A ? 97 : \ + (c) == CHAR_BYTE_UMLAUT_o ? 98 : \ + (c) == CHAR_BYTE_UMLAUT_O ? 98 : \ + (c) == CHAR_BYTE_UMLAUT_u ? 99 : \ + (c) == CHAR_BYTE_UMLAUT_U ? 99 : \ + (c) == CHAR_BYTE_DEGREE ? 100 : \ + (c) == CHAR_BYTE_REGISTERED ? 101 : \ + (c) == FONT_ASCII_CURSOR ? 102 : \ + (c) == FONT_ASCII_BUTTON ? 109 : \ + (c) == FONT_ASCII_UP ? 110 : \ + (c) == FONT_ASCII_DOWN ? 111 : \ + (c)) + +// 64 regular ordered ASCII characters, 6 special characters, 1 cursor char. +#define MIN_NUM_CHARS_PER_FONT 64 +#define DEFAULT_NUM_CHARS_PER_FONT (MIN_NUM_CHARS_PER_FONT + 6 +1) +#define DEFAULT_NUM_CHARS_PER_LINE 16 + + +// font structure definitions void InitFontInfo(struct FontBitmapInfo *, int, - int (*select_font_function)(int)); + int (*function1)(int), int (*function2)(char *)); +void FreeFontInfo(struct FontBitmapInfo *); + +struct FontBitmapInfo *getFontBitmapInfo(int); + int getFontWidth(int); int getFontHeight(int); +int getFontDrawOffsetX(int); +int getFontDrawOffsetY(int); +int getTextWidth(char *, int); + +void getFontCharSource(int, char, Bitmap **, int *, int *); + +int maxWordLengthInRequestString(char *); + void DrawInitText(char *, int, int); + void DrawTextF(int, int, int, char *, ...); void DrawTextFCentered(int, int, char *, ...); +void DrawTextS(int, int, int, char *); +void DrawTextSCentered(int, int, char *); +void DrawTextSAligned(int, int, char *, int, int); +void DrawTextAligned(int, int, char *, int, int); void DrawText(int, int, char *, int); void DrawTextExt(DrawBuffer *, int, int, char *, int, int); -#endif /* TEXT_H */ +char *GetTextBufferFromFile(char *, int); +int DrawTextBuffer(int, int, char *, int, int, int, int, int, int, + boolean, boolean, boolean); +int DrawTextBufferVA(int, int, char *, va_list, int, int, int, int, int, int, + boolean, boolean, boolean); +int DrawTextFile(int, int, char *, int, int, int, int, int, int, + boolean, boolean, boolean); + +#endif // TEXT_H