X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=c8afb2de3187d3aed2f8236c1447a1cbbfa6c61e;hp=af31de3f1b7dc3516ab3fdb18cd223a30c63469a;hb=de8b3ae622eae10f1caf96872fb1790f7bd9644b;hpb=27a283729bf1e7b956c5ceba87215a6d177b4bc7 diff --git a/src/libgame/system.h b/src/libgame/system.h index af31de3f..c8afb2de 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -66,6 +66,7 @@ #define DEFAULT_KEY_LOAD_GAME KSYM_F2 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space + /* values for move directions and special "button" keys */ #define MV_BIT_LEFT 0 #define MV_BIT_RIGHT 1 @@ -88,6 +89,7 @@ (x) == MV_RIGHT ? MV_BIT_RIGHT : \ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) + /* values for button status */ #define MB_NOT_PRESSED FALSE #define MB_NOT_RELEASED TRUE @@ -101,6 +103,7 @@ #define MB_MIDDLEBUTTON 2 #define MB_RIGHTBUTTON 3 + /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 #define ANIM_LOOP (1 << 0) @@ -110,6 +113,7 @@ #define ANIM_RANDOM (1 << 4) #define ANIM_REVERSE (1 << 5) + /* values for redraw_mask */ #define REDRAW_NONE (0) #define REDRAW_ALL (1 << 0) @@ -135,6 +139,15 @@ #define REDRAW_FPS (1 << 11) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) + +/* values for mouse cursor */ +#define CURSOR_DEFAULT 0 +#define CURSOR_PLAYFIELD 1 + +#define CURSOR_MAX_WIDTH 32 +#define CURSOR_MAX_HEIGHT 32 + + /* maximum number of parallel players supported by libgame functions */ #define MAX_PLAYERS 4 @@ -243,7 +256,7 @@ struct ProgramInfo char *x11_icon_filename; char *x11_iconmask_filename; - char *msdos_pointer_filename; + char *msdos_cursor_filename; char *cookie_prefix; char *filename_prefix; /* prefix to cut off from DOS filenames */ @@ -350,6 +363,15 @@ struct JoystickInfo int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */ }; +struct MouseCursorInfo +{ + int width, height; + int hot_x, hot_y; + + char data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; + char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; +}; + struct SetupJoystickInfo { char *device_name; /* device name of player's joystick */ @@ -688,6 +710,8 @@ void ReloadCustomImage(Bitmap *, char *); Bitmap *ZoomBitmap(Bitmap *, int, int); void CreateBitmapWithSmallBitmaps(Bitmap *); +void SetMouseCursor(int); + inline void OpenAudio(void); inline void CloseAudio(void); inline void SetAudioMode(boolean);