X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=be19fccd8a3fbb201d06623900e4f08d118bc9e0;hp=40a1a5d18ad4375bf397d596a4450078b4f08323;hb=b270fc80ba831c22d288ce68c2dde728c97d2333;hpb=3b6e79911d74a8c1d28e33e0eb8b943c04d9ae7b diff --git a/src/libgame/system.h b/src/libgame/system.h index 40a1a5d1..be19fccd 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -324,43 +324,16 @@ #define STYLE_DEFAULT STYLE_NONE +/* values for special global animation events */ #define ANIM_EVENT_NONE 0 -#define ANIM_EVENT_CLICK_ANIM_1 (1 << 0) -#define ANIM_EVENT_CLICK_ANIM_2 (1 << 1) -#define ANIM_EVENT_CLICK_ANIM_3 (1 << 2) -#define ANIM_EVENT_CLICK_ANIM_4 (1 << 3) -#define ANIM_EVENT_CLICK_ANIM_5 (1 << 4) -#define ANIM_EVENT_CLICK_ANIM_6 (1 << 5) -#define ANIM_EVENT_CLICK_ANIM_7 (1 << 6) -#define ANIM_EVENT_CLICK_ANIM_8 (1 << 7) -#define ANIM_EVENT_CLICK_PART_1 (1 << 8) -#define ANIM_EVENT_CLICK_PART_2 (1 << 9) -#define ANIM_EVENT_CLICK_PART_3 (1 << 10) -#define ANIM_EVENT_CLICK_PART_4 (1 << 11) -#define ANIM_EVENT_CLICK_PART_5 (1 << 12) -#define ANIM_EVENT_CLICK_PART_6 (1 << 13) -#define ANIM_EVENT_CLICK_PART_7 (1 << 14) -#define ANIM_EVENT_CLICK_PART_8 (1 << 15) -#define ANIM_EVENT_CLICK_SELF (1 << 16) -#define ANIM_EVENT_CLICK_ANY (1 << 17) - -#define ANIM_EVENT_CLICK_ANIM_ALL (ANIM_EVENT_CLICK_ANIM_1 | \ - ANIM_EVENT_CLICK_ANIM_2 | \ - ANIM_EVENT_CLICK_ANIM_3 | \ - ANIM_EVENT_CLICK_ANIM_4 | \ - ANIM_EVENT_CLICK_ANIM_5 | \ - ANIM_EVENT_CLICK_ANIM_6 | \ - ANIM_EVENT_CLICK_ANIM_7 | \ - ANIM_EVENT_CLICK_ANIM_8) - -#define ANIM_EVENT_CLICK_PART_ALL (ANIM_EVENT_CLICK_PART_1 | \ - ANIM_EVENT_CLICK_PART_2 | \ - ANIM_EVENT_CLICK_PART_3 | \ - ANIM_EVENT_CLICK_PART_4 | \ - ANIM_EVENT_CLICK_PART_5 | \ - ANIM_EVENT_CLICK_PART_6 | \ - ANIM_EVENT_CLICK_PART_7 | \ - ANIM_EVENT_CLICK_PART_8) +#define ANIM_EVENT_SELF (1 << 16) +#define ANIM_EVENT_ANY (1 << 17) + +#define ANIM_EVENT_ANIM_BIT 0 +#define ANIM_EVENT_PART_BIT 8 + +#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT) +#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT) #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE @@ -469,6 +442,10 @@ /* maximum number of levels in a level set */ #define MAX_LEVELS 1000 +/* maximum number of global animation and parts */ +#define MAX_GLOBAL_ANIMS 32 +#define MAX_GLOBAL_ANIM_PARTS 32 + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name"