X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=7abe732835c21cf761014e35d200554c0118d2f5;hp=756682817a5c1ce99275cb769ee027eff2c15843;hb=897c46a2720672a49ce6d0803b08eed23fd2dd90;hpb=dc856cea3f61d1fecaf875fa519ac72c1c129713 diff --git a/src/libgame/system.h b/src/libgame/system.h index 75668281..d0584d4b 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* system.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// system.h +// ============================================================================ #ifndef SYSTEM_H #define SYSTEM_H @@ -22,18 +20,14 @@ #include "macosx.h" #elif defined(PLATFORM_WIN32) #include "windows.h" -#elif defined(PLATFORM_MSDOS) -#include "msdos.h" +#elif defined(PLATFORM_ANDROID) +#include "android.h" #endif -#if defined(TARGET_SDL) #include "sdl.h" -#elif defined(TARGET_X11) -#include "x11.h" -#endif -/* the additional 'b' is needed for Win32 to open files in binary mode */ +// the additional 'b' is needed for Win32 to open files in binary mode #define MODE_READ "rb" #define MODE_WRITE "wb" #define MODE_APPEND "ab" @@ -45,10 +39,93 @@ #define BLIT_INVERSE 2 #define BLIT_ON_BACKGROUND 3 +// values for fullscreen status #define FULLSCREEN_NOT_AVAILABLE FALSE #define FULLSCREEN_AVAILABLE TRUE -/* default input keys */ +// values for window scaling +#define WINDOW_SCALING_NOT_AVAILABLE FALSE +#define WINDOW_SCALING_AVAILABLE TRUE + +#define MIN_WINDOW_SCALING_PERCENT 30 +#define STD_WINDOW_SCALING_PERCENT 100 +#define MAX_WINDOW_SCALING_PERCENT 400 +#define STEP_WINDOW_SCALING_PERCENT 10 + +// values for window scaling quality +#define SCALING_QUALITY_NEAREST "nearest" +#define SCALING_QUALITY_LINEAR "linear" +#define SCALING_QUALITY_BEST "best" + +#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR + +// values for screen rendering mode +#define STR_SPECIAL_RENDERING_OFF "stream_texture_only" +#define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture" +#define STR_SPECIAL_RENDERING_TARGET "target_texture_only" +#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture" + +#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE + +#define SPECIAL_RENDERING_OFF 0 +#define SPECIAL_RENDERING_BITMAP 1 +#define SPECIAL_RENDERING_TARGET 2 +#define SPECIAL_RENDERING_DOUBLE 3 + +#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE + +// values for vertical screen retrace synchronization (vsync) +#define STR_VSYNC_MODE_OFF "off" +#define STR_VSYNC_MODE_NORMAL "normal" +#define STR_VSYNC_MODE_ADAPTIVE "adaptive" + +#define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF + +#define VSYNC_MODE_OFF 0 +#define VSYNC_MODE_NORMAL 1 +#define VSYNC_MODE_ADAPTIVE -1 + +#define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF + +// values for network server settings +#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server" +#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)" + +// values for touch control +#define TOUCH_CONTROL_OFF "off" +#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons" +#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures" +#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger" + +#if defined(PLATFORM_ANDROID) +#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS +#else +#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF +#endif + +#define TOUCH_MOVE_DISTANCE_DEFAULT 2 +#define TOUCH_DROP_DISTANCE_DEFAULT 5 +#define TOUCH_TRANSPARENCY_DEFAULT 50 + +#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100) +#define ALPHA_FADING_STEPSIZE(x) ((x) / 25) + +// values for special settings for mobile devices +#if defined(PLATFORM_ANDROID) +#define USE_TOUCH_INPUT_OVERLAY +#define USE_COMPLETE_DISPLAY +#define HAS_SCREEN_KEYBOARD +#define SCREEN_KEYBOARD_POS(h) ((h) / 2) +#endif + +// values for drag-and-drop support (some parts not added before SDL 2.0.5) +#if !SDL_VERSION_ATLEAST(2,0,5) +#define SDL_DROPTEXT (SDL_DROPFILE + 1) +#define SDL_DROPBEGIN (SDL_DROPFILE + 2) +#define SDL_DROPCOMPLETE (SDL_DROPFILE + 3) +#endif + +// default input keys #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right #define DEFAULT_KEY_UP KSYM_Up @@ -63,7 +140,7 @@ #define DEFAULT_KEY_OKAY KSYM_Return #define DEFAULT_KEY_CANCEL KSYM_Escape -/* default shortcut keys */ +// default shortcut keys #define DEFAULT_KEY_SAVE_GAME KSYM_F1 #define DEFAULT_KEY_LOAD_GAME KSYM_F2 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space @@ -73,6 +150,7 @@ #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED @@ -80,13 +158,45 @@ #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED - -/* values for key_status */ +#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED + +// default debug setup keys and values +#define DEFAULT_FRAME_DELAY_0 20 // 100 % speed +#define DEFAULT_FRAME_DELAY_1 500 // 4 % speed +#define DEFAULT_FRAME_DELAY_2 250 // 8 % speed +#define DEFAULT_FRAME_DELAY_3 125 // 16 % speed +#define DEFAULT_FRAME_DELAY_4 60 // 33 % speed +#define DEFAULT_FRAME_DELAY_5 40 // 50 % speed +#define DEFAULT_FRAME_DELAY_6 30 // 66 % speed +#define DEFAULT_FRAME_DELAY_7 10 // 200 % speed +#define DEFAULT_FRAME_DELAY_8 5 // 400 % speed +#define DEFAULT_FRAME_DELAY_9 0 // maximum speed + +#define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0 +#define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1 +#define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2 +#define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3 +#define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4 +#define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5 +#define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6 +#define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7 +#define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8 +#define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9 + +#define NUM_DEBUG_FRAME_DELAY_KEYS 10 + +#define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE +#define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE + +// values for key_status #define KEY_NOT_PRESSED FALSE #define KEY_RELEASED FALSE #define KEY_PRESSED TRUE -/* values for button status */ +// values for button status #define MB_NOT_PRESSED FALSE #define MB_NOT_RELEASED TRUE #define MB_RELEASED FALSE @@ -102,15 +212,19 @@ #define MB_WHEEL_DOWN 5 #define MB_WHEEL_LEFT 6 #define MB_WHEEL_RIGHT 7 -#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \ - (b) <= MB_WHEEL_DOWN) -#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \ - (b) <= MB_WHEEL_RIGHT) -#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \ - (b) <= MB_WHEEL_DOWN) +#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \ + (b) == MB_WHEEL_DOWN) +#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \ + (b) == MB_WHEEL_RIGHT) +#define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \ + IS_WHEEL_BUTTON_HORIZONTAL(b)) #define DEFAULT_WHEEL_STEPS 3 -/* values for move directions */ +#define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \ + (b) == MB_MIDDLEBUTTON ? 5 : \ + (b) == MB_RIGHTBUTTON ? 10 : 1) + +// values for move directions #define MV_BIT_LEFT 0 #define MV_BIT_RIGHT 1 #define MV_BIT_UP 2 @@ -118,7 +232,7 @@ #define NUM_DIRECTIONS 4 -/* diagonal movement directions are used in a different contect than buttons */ +// diagonal movement directions are used in a different contect than buttons #define MV_BIT_UPLEFT 4 #define MV_BIT_UPRIGHT 5 #define MV_BIT_DOWNLEFT 6 @@ -126,14 +240,27 @@ #define NUM_DIRECTIONS_FULL 8 -/* values for special "button" bitmasks */ +// values for special "button" bitmasks #define BUTTON_1 4 #define BUTTON_2 5 -/* values for special "focus player" bitmasks */ +#define NUM_PLAYER_ACTIONS 6 + +// values for special "focus player" bitmasks #define BIT_SET_FOCUS 6 -/* values for move directions and special "button" key bitmasks */ +// values for drawing stages for global animations +#define DRAW_GLOBAL_ANIM_STAGE_1 1 +#define DRAW_GLOBAL_ANIM_STAGE_2 2 + +// values for drawing target (various functions) +#define DRAW_TO_BACKBUFFER 0 +#define DRAW_TO_FIELDBUFFER 1 +#define DRAW_TO_SCREEN 2 +#define DRAW_TO_FADE_SOURCE 3 +#define DRAW_TO_FADE_TARGET 4 + +// values for move directions and special "button" key bitmasks #define MV_NONE 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) @@ -153,6 +280,8 @@ #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) +#define KEY_BUTTON_SNAP KEY_BUTTON_1 +#define KEY_BUTTON_DROP KEY_BUTTON_2 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) @@ -186,7 +315,8 @@ (x) == MV_DOWNRIGHT ? MV_UPLEFT : \ MV_NONE) -/* values for animation mode (frame order and direction) */ +// values for animation mode (frame order and direction) +// (stored in level files -- never change existing values) #define ANIM_NONE 0 #define ANIM_LOOP (1 << 0) #define ANIM_LINEAR (1 << 1) @@ -199,29 +329,58 @@ #define ANIM_REVERSE (1 << 8) #define ANIM_OPAQUE_PLAYER (1 << 9) -/* values for special (non game element) animation modes */ +// values for special (non game element) animation modes +// (not stored in level files -- can be changed, if needed) #define ANIM_HORIZONTAL (1 << 10) #define ANIM_VERTICAL (1 << 11) #define ANIM_CENTERED (1 << 12) #define ANIM_STATIC_PANEL (1 << 13) +#define ANIM_ALL (1 << 14) +#define ANIM_ONCE (1 << 15) #define ANIM_DEFAULT ANIM_LOOP -/* values for special drawing styles (currently only for crumbled graphics) */ +// values for special drawing styles (currently only for crumbled graphics) #define STYLE_NONE 0 #define STYLE_ACCURATE_BORDERS (1 << 0) #define STYLE_INNER_CORNERS (1 << 1) +#define STYLE_REVERSE (1 << 2) + +// values for special event handling style (used for global animation) +#define STYLE_PASSTHROUGH (1 << 3) +#define STYLE_MULTIPLE_ACTIONS (1 << 4) #define STYLE_DEFAULT STYLE_NONE -/* values for fade mode */ +// values for special global animation events +#define ANIM_EVENT_UNDEFINED -1 +#define ANIM_EVENT_NONE 0 +#define ANIM_EVENT_SELF (1 << 16) +#define ANIM_EVENT_ANY (1 << 17) +#define ANIM_EVENT_CLICK (1 << 18) + +// anim number: bits 0-7 +// part number: bits 8-15 +#define ANIM_EVENT_ANIM_BIT 0 +#define ANIM_EVENT_PART_BIT 8 + +#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT) +#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT) + +#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE + +// values for special global animation event actions +#define ANIM_EVENT_ACTION_NONE -1 + +// values for fade mode #define FADE_TYPE_NONE 0 #define FADE_TYPE_FADE_IN (1 << 0) #define FADE_TYPE_FADE_OUT (1 << 1) #define FADE_TYPE_TRANSFORM (1 << 2) #define FADE_TYPE_CROSSFADE (1 << 3) #define FADE_TYPE_MELT (1 << 4) -#define FADE_TYPE_SKIP (1 << 5) +#define FADE_TYPE_CURTAIN (1 << 5) +#define FADE_TYPE_SKIP (1 << 6) #define FADE_MODE_NONE (FADE_TYPE_NONE) #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN) @@ -230,12 +389,25 @@ #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN) #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE) #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT) +#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN) #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN) #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT) #define FADE_MODE_DEFAULT FADE_MODE_FADE -/* values for text alignment */ +// values for toon positions +#define POS_UNDEFINED -1 +#define POS_LEFT 0 +#define POS_RIGHT 1 +#define POS_TOP 2 +#define POS_UPPER 3 +#define POS_MIDDLE 4 +#define POS_LOWER 5 +#define POS_BOTTOM 6 +#define POS_ANY 7 +#define POS_LAST 8 + +// values for text alignment #define ALIGN_LEFT (1 << 0) #define ALIGN_RIGHT (1 << 1) #define ALIGN_CENTER (1 << 2) @@ -252,86 +424,152 @@ (v) == VALIGN_BOTTOM ? (y) - (h) : (y)) #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align) #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign) +#define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p) +#define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p) -/* values for redraw_mask */ +// values for redraw_mask #define REDRAW_NONE (0) #define REDRAW_ALL (1 << 0) #define REDRAW_FIELD (1 << 1) -#define REDRAW_TILES (1 << 2) -#define REDRAW_DOOR_1 (1 << 3) -#define REDRAW_VIDEO_1 (1 << 4) -#define REDRAW_VIDEO_2 (1 << 5) -#define REDRAW_VIDEO_3 (1 << 6) -#define REDRAW_MICROLEVEL (1 << 7) -#define REDRAW_MICROLABEL (1 << 8) -#define REDRAW_FROM_BACKBUFFER (1 << 9) -#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \ - REDRAW_VIDEO_2 | \ - REDRAW_VIDEO_3) -#define REDRAW_DOOR_3 (1 << 10) +#define REDRAW_DOOR_1 (1 << 2) +#define REDRAW_DOOR_2 (1 << 3) +#define REDRAW_DOOR_3 (1 << 4) +#define REDRAW_FPS (1 << 5) + #define REDRAW_DOORS (REDRAW_DOOR_1 | \ REDRAW_DOOR_2 | \ REDRAW_DOOR_3) -#define REDRAW_MAIN (REDRAW_FIELD | \ - REDRAW_TILES | \ - REDRAW_MICROLEVEL) -#define REDRAW_FPS (1 << 11) -#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) -#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ +#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ y >= gfx.sy && y < gfx.sy + gfx.sysize) -#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ +#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \ + x < gfx.real_sx + gfx.full_sxsize && \ + y >= gfx.real_sy && \ + y < gfx.real_sy + gfx.full_sysize) +#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ y >= gfx.dy && y < gfx.dy + gfx.dysize) -#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ +#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ y >= gfx.vy && y < gfx.vy + gfx.vysize) +#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \ + y >= gfx.ey && y < gfx.ey + gfx.eysize) -/* values for mouse cursor */ +// values for mouse cursor #define CURSOR_DEFAULT 0 #define CURSOR_NONE 1 #define CURSOR_PLAYFIELD 2 -/* fundamental game speed values */ -#define ONE_SECOND_DELAY 1000 /* delay value for one second */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +// fundamental game speed values +#define ONE_SECOND_DELAY 1000 // delay value for one second +#define MENU_FRAME_DELAY 20 // frame delay in milliseconds +#define GAME_FRAME_DELAY 20 // frame delay in milliseconds +#define FFWD_FRAME_DELAY 10 // 200% speed for fast forward +#define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep +#define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define FRAMES_PER_SECOND_SP 35 -/* maximum playfield size supported by libgame functions */ +// maximum playfield size supported by libgame functions #define MAX_PLAYFIELD_WIDTH 128 #define MAX_PLAYFIELD_HEIGHT 128 -/* maximum number of parallel players supported by libgame functions */ +// maximum number of parallel players supported by libgame functions #define MAX_PLAYERS 4 -/* maximum allowed length of player name */ +// maximum allowed length of player name #define MAX_PLAYER_NAME_LEN 10 -/* default name for empty highscore entry */ +// maximum number of levels in a level set +#define MAX_LEVELS 1000 + +// maximum number of global animation and parts +#define MAX_GLOBAL_ANIMS 32 +#define MAX_GLOBAL_ANIM_PARTS 32 + +// minimum/maximum/default x/y grid size for virtual buttons +#define MIN_GRID_XSIZE 3 +#define MIN_GRID_YSIZE 3 +#define MAX_GRID_XSIZE 32 +#define MAX_GRID_YSIZE 32 +#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \ + video.screen_height)) +#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \ + video.screen_height)) +#define DEFAULT_GRID_XSIZE_0 18 +#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \ + DEFAULT_GRID_XSIZE_0 * \ + GRID_REAL_HEIGHT / \ + GRID_REAL_WIDTH), \ + MAX_GRID_YSIZE) +#define DEFAULT_GRID_XSIZE_1 13 +#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \ + DEFAULT_GRID_XSIZE_1 * \ + GRID_REAL_WIDTH / \ + GRID_REAL_HEIGHT), \ + MAX_GRID_YSIZE) + +#define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \ + DEFAULT_GRID_XSIZE_1) +#define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \ + DEFAULT_GRID_YSIZE_1) + +#define GRID_ACTIVE_NR() (video.screen_width > \ + video.screen_height ? 0 : 1) + +// values for grid button characters for virtual buttons +#define CHAR_GRID_BUTTON_NONE ' ' +#define CHAR_GRID_BUTTON_LEFT '<' +#define CHAR_GRID_BUTTON_RIGHT '>' +#define CHAR_GRID_BUTTON_UP '^' +#define CHAR_GRID_BUTTON_DOWN 'v' +#define CHAR_GRID_BUTTON_SNAP '1' +#define CHAR_GRID_BUTTON_DROP '2' + +#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \ + JOY_LEFT : \ + (c) == CHAR_GRID_BUTTON_RIGHT ? \ + JOY_RIGHT : \ + (c) == CHAR_GRID_BUTTON_UP ? \ + JOY_UP : \ + (c) == CHAR_GRID_BUTTON_DOWN ? \ + JOY_DOWN : \ + (c) == CHAR_GRID_BUTTON_SNAP ? \ + JOY_BUTTON_1 : \ + (c) == CHAR_GRID_BUTTON_DROP ? \ + JOY_BUTTON_2 : \ + JOY_NO_ACTION) + +// default name for empty highscore entry #define EMPTY_PLAYER_NAME "no name" -/* default name for unknown player names */ +// default name for unknown player names #define ANONYMOUS_NAME "anonymous" -/* default for other unknown names */ +// default for other unknown names #define UNKNOWN_NAME "unknown" -/* default name for new levels */ +// default name for new levels #define NAMELESS_LEVEL_NAME "nameless level" -/* default text for non-existant artwork */ +// default text for non-existant artwork #define NOT_AVAILABLE "(not available)" -/* default value for undefined filename */ +// default value for undefined filename #define UNDEFINED_FILENAME "[NONE]" -/* default value for undefined parameter */ +// default value for undefined levelset +#define UNDEFINED_LEVELSET "[NONE]" + +// default value for undefined parameter #define ARG_DEFAULT "[DEFAULT]" -/* default values for undefined configuration file parameters */ +// default values for undefined configuration file parameters #define ARG_UNDEFINED "-1000000" -#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED)) +#define ARG_UNDEFINED_VALUE (-1000000) -/* definitions for game sub-directories */ +// default value for off-screen positions +#define POS_OFFSCREEN (-1000000) + +// definitions for game sub-directories #ifndef RO_GAME_DIR #define RO_GAME_DIR "." #endif @@ -343,7 +581,7 @@ #define RO_BASE_PATH RO_GAME_DIR #define RW_BASE_PATH RW_GAME_DIR -/* directory names */ +// directory names #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" #define MUSIC_DIRECTORY "music" @@ -352,37 +590,27 @@ #define SCORES_DIRECTORY "scores" #define DOCS_DIRECTORY "docs" #define CACHE_DIRECTORY "cache" +#define CONF_DIRECTORY "conf" +#define NETWORK_DIRECTORY "network" -#if !defined(PLATFORM_MSDOS) #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" #define MUS_CLASSIC_SUBDIR "mus_classic" -#else -#define GFX_CLASSIC_SUBDIR "gfx_orig" -#define SND_CLASSIC_SUBDIR "snd_orig" -#define MUS_CLASSIC_SUBDIR "mus_orig" -#endif -#if defined(CREATE_SPECIAL_EDITION_RND_JUE) -#define GFX_DEFAULT_SUBDIR "jue0" -#define SND_DEFAULT_SUBDIR "jue0" -#define MUS_DEFAULT_SUBDIR "jue0" -#else -#define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR -#define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR -#define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR -#endif +#define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set) +#define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set) +#define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set) -#if defined(CREATE_SPECIAL_EDITION) -#define GFX_FALLBACK_FILENAME "fallback.pcx" -#define SND_FALLBACK_FILENAME "fallback.wav" -#define MUS_FALLBACK_FILENAME "fallback.wav" -#endif +#define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file) +#define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file) +#define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file) -/* file names and filename extensions */ -#if !defined(PLATFORM_MSDOS) +#define DEFAULT_LEVELSET (setup.internal.default_level_series) + +// file names and filename extensions #define LEVELSETUP_DIRECTORY "levelsetup" #define SETUP_FILENAME "setup.conf" +#define AUTOSETUP_FILENAME "autosetup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" #define EDITORCASCADE_FILENAME "editorcascade.conf" @@ -393,28 +621,22 @@ #define SOUNDSINFO_FILENAME "soundsinfo.conf" #define MUSICINFO_FILENAME "musicinfo.conf" #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache" +#define LEVELTEMPLATE_FILENAME "template.level" #define LEVELFILE_EXTENSION "level" #define TAPEFILE_EXTENSION "tape" #define SCOREFILE_EXTENSION "score" -#else -#define LEVELSETUP_DIRECTORY "lvlsetup" -#define SETUP_FILENAME "setup.cnf" -#define LEVELSETUP_FILENAME "lvlsetup.cnf" -#define EDITORSETUP_FILENAME "edsetup.cnf" -#define EDITORCASCADE_FILENAME "edcascad.conf" -#define HELPANIM_FILENAME "helpanim.cnf" -#define HELPTEXT_FILENAME "helptext.cnf" -#define LEVELINFO_FILENAME "lvlinfo.cnf" -#define GRAPHICSINFO_FILENAME "gfxinfo.cnf" -#define SOUNDSINFO_FILENAME "sndinfo.cnf" -#define MUSICINFO_FILENAME "musinfo.cnf" -#define ARTWORKINFO_CACHE_FILE "artinfo.cac" -#define LEVELFILE_EXTENSION "lvl" -#define TAPEFILE_EXTENSION "tap" -#define SCOREFILE_EXTENSION "sco" -#endif -#define ERROR_BASENAME "stderr.txt" +#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt" + +#define LOG_OUT_BASENAME "stdout.txt" +#define LOG_ERR_BASENAME "stderr.txt" + +#define LOG_OUT_ID 0 +#define LOG_ERR_ID 1 +#define NUM_LOGS 2 + +#define STRING_PARENT_DIRECTORY ".." +#define STRING_TOP_DIRECTORY "/" #define CHAR_PATH_SEPARATOR_UNIX '/' #define CHAR_PATH_SEPARATOR_DOS '\\' @@ -425,7 +647,7 @@ #define STRING_NEWLINE_UNIX "\n" #define STRING_NEWLINE_DOS "\r\n" -#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS) +#if defined(PLATFORM_WIN32) #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS #define STRING_NEWLINE STRING_NEWLINE_DOS @@ -436,16 +658,15 @@ #endif -/* areas in bitmap PIX_DOOR */ -/* meaning in PIX_DB_DOOR: (3 PAGEs) - PAGEX1: 1. buffer for DOOR_1 - PAGEX2: 2. buffer for DOOR_1 - PAGEX3: buffer for animations -*/ +// areas in bitmap PIX_DOOR +// meaning in PIX_DB_DOOR: (3 PAGEs) +// PAGEX1: 1. buffer for DOOR_1 +// PAGEX2: 2. buffer for DOOR_1 +// PAGEX3: buffer for animations -/* these values are hard-coded to be able to use them in initialization */ -#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */ -#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */ +// these values are hard-coded to be able to use them in initialization +#define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize" +#define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize" #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH) #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) @@ -460,15 +681,20 @@ #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT) -/* macros for version handling */ -#define VERSION_MAJOR(x) ((x) / 1000000) -#define VERSION_MINOR(x) (((x) % 1000000) / 10000) -#define VERSION_PATCH(x) (((x) % 10000) / 100) -#define VERSION_BUILD(x) ((x) % 100) +// macros for version handling +#define VERSION_PART_1(x) ((x) / 1000000) +#define VERSION_PART_2(x) (((x) % 1000000) / 10000) +#define VERSION_PART_3(x) (((x) % 10000) / 100) +#define VERSION_PART_4(x) ((x) % 100) + +#define VERSION_SUPER(x) VERSION_PART_1(x) +#define VERSION_MAJOR(x) VERSION_PART_2(x) +#define VERSION_MINOR(x) VERSION_PART_3(x) +#define VERSION_PATCH(x) VERSION_PART_4(x) #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d)) -/* macros for parent/child process identification */ +// macros for parent/child process identification #if defined(PLATFORM_UNIX) #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid()) #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid()) @@ -480,7 +706,7 @@ #endif -/* values for artwork type */ +// values for artwork type #define ARTWORK_TYPE_GRAPHICS 0 #define ARTWORK_TYPE_SOUNDS 1 #define ARTWORK_TYPE_MUSIC 2 @@ -488,22 +714,27 @@ #define NUM_ARTWORK_TYPES 3 -/* values for tree type (chosen to match artwork type) */ +// values for tree type (chosen to match artwork type) #define TREE_TYPE_UNDEFINED -1 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC #define TREE_TYPE_LEVEL_DIR 3 +#define TREE_TYPE_LEVEL_NR 4 -#define NUM_TREE_TYPES 4 +#define NUM_BASE_TREE_TYPES 4 +#define NUM_TREE_TYPES 5 #define INFOTEXT_UNDEFINED "" #define INFOTEXT_GRAPHICS_DIR "Custom Graphics" #define INFOTEXT_SOUNDS_DIR "Custom Sounds" #define INFOTEXT_MUSIC_DIR "Custom Music" #define INFOTEXT_LEVEL_DIR "Level Sets" +#define INFOTEXT_LEVEL_NR "Levels" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \ + INFOTEXT_LEVEL_NR : \ + (t) == TREE_TYPE_LEVEL_DIR ? \ INFOTEXT_LEVEL_DIR : \ (t) == TREE_TYPE_GRAPHICS_DIR ? \ INFOTEXT_GRAPHICS_DIR : \ @@ -513,7 +744,37 @@ INFOTEXT_MUSIC_DIR : \ INFOTEXT_UNDEFINED) -/* values for artwork handling */ +#define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + getUserLevelDir(NULL) : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + getUserGraphicsDir() : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + getUserSoundsDir() : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + getUserMusicDir() : \ + NULL) + +#define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + &leveldir_first : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + &artwork.gfx_first : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + &artwork.snd_first : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + &artwork.mus_first : \ + NULL) + +#define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + leveldir_first : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + artwork.gfx_first : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + artwork.snd_first : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + artwork.mus_first : \ + NULL) + +// values for artwork handling #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ &(leveldir)->graphics_set : \ @@ -608,6 +869,21 @@ (type) == ARTWORK_TYPE_MUSIC ? \ options.music_directory : "") +#define USER_ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + getUserGraphicsDir() : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + getUserSoundsDir() : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + getUserMusicDir() : "") + +#define ARTWORK_DEFAULT_SUBDIR(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GFX_DEFAULT_SUBDIR : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SND_DEFAULT_SUBDIR : \ + MUS_DEFAULT_SUBDIR) + #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ @@ -615,46 +891,68 @@ } -/* type definitions */ -typedef int (*EventFilter)(const Event *); - - -/* structure definitions */ +// structure definitions struct ProgramInfo { - char *command_basepath; /* directory that contains the program */ - char *command_basename; /* base filename of the program binary */ + char *command_basepath; // path to the program binary + char *command_basename; // base filename of the program binary - char *userdata_subdir; /* personal user game data directory */ - char *userdata_subdir_unix; /* personal user game data directory (Unix) */ - char *userdata_path; /* resulting full path to game data directory */ + char *config_filename; // optional global program config filename + + char *maindata_path; // main game data (installation) directory + + char *userdata_subdir; // personal user game data directory + char *userdata_path; // resulting full path to game data directory char *program_title; char *window_title; char *icon_title; - char *x11_icon_filename; - char *x11_iconmask_filename; - char *sdl_icon_filename; - char *msdos_cursor_filename; + char *icon_filename; char *cookie_prefix; - char *filename_prefix; /* prefix to cut off from DOS filenames */ - char *error_filename; /* filename where to write error messages to */ - FILE *error_file; /* (used instead of 'stderr' on some systems) */ + char *log_filename[NUM_LOGS]; // log filenames for out/err messages + FILE *log_file[NUM_LOGS]; // log file handles for out/err files + FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err) + int version_super; int version_major; int version_minor; int version_patch; + int version_ident; + + char *version_string; + char *(*window_title_function)(void); + void (*exit_message_function)(char *, va_list); void (*exit_function)(int); + + boolean global_scores; + boolean many_scores_per_name; + + boolean headless; +}; + +struct NetworkInfo +{ + boolean enabled; + boolean connected; + boolean serveronly; + + char *server_host; + int server_port; + +}; + +struct RuntimeInfo +{ + boolean uses_touch_device; }; struct OptionInfo { - char *display_name; char *server_host; int server_port; @@ -665,32 +963,48 @@ struct OptionInfo char *sounds_directory; char *music_directory; char *docs_directory; + char *conf_directory; char *execute_command; char *special_flags; + boolean mytapes; boolean serveronly; boolean network; boolean verbose; boolean debug; - boolean debug_x11_sync; -}; - -struct ScreenModeInfo -{ - int width, height; }; struct VideoSystemInfo { int default_depth; int width, height, depth; + int window_width, window_height; + int display_width, display_height; + int screen_width, screen_height; + int screen_xoffset, screen_yoffset; boolean fullscreen_available; boolean fullscreen_enabled; - struct ScreenModeInfo *fullscreen_modes; - char *fullscreen_mode_current; + boolean fullscreen_initial; + + boolean window_scaling_available; + int window_scaling_percent; + char *window_scaling_quality; + int screen_rendering_mode; + int vsync_mode; + + unsigned int frame_delay; + unsigned int frame_delay_value; + + boolean shifted_up; + int shifted_up_pos; + int shifted_up_pos_last; + unsigned int shifted_up_delay; + unsigned int shifted_up_delay_value; + + boolean initialized; }; struct AudioSystemInfo @@ -700,7 +1014,7 @@ struct AudioSystemInfo boolean music_available; boolean sound_enabled; - boolean sound_deactivated; /* for temporarily disabling sound */ + boolean sound_deactivated; // for temporarily disabling sound int mixer_pipe[2]; int mixer_pid; @@ -716,18 +1030,17 @@ struct FontBitmapInfo { Bitmap *bitmap; - int src_x, src_y; /* start position of animation frames */ - int width, height; /* width/height of each animation frame */ + int src_x, src_y; // start position of font characters + int width, height; // width / height of font characters + + int offset_x; // offset to next font character + int offset_y; // offset to next font character - int draw_xoffset; /* offset for drawing font characters */ - int draw_yoffset; /* offset for drawing font characters */ + int draw_xoffset; // offset for drawing font characters + int draw_yoffset; // offset for drawing font characters int num_chars; int num_chars_per_line; - -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - Pixmap *clip_mask; /* single-char-only clip mask array for X11 */ -#endif }; struct GfxInfo @@ -738,12 +1051,17 @@ struct GfxInfo int full_sxsize, full_sysize; int scrollbuffer_width, scrollbuffer_height; + int game_tile_size, standard_tile_size; + int dx, dy; int dxsize, dysize; int vx, vy; int vxsize, vysize; + int ex, ey; + int exsize, eysize; + int win_xsize, win_ysize; int draw_deactivation_mask; @@ -754,6 +1072,21 @@ struct GfxInfo Bitmap *background_bitmap; int background_bitmap_mask; + Bitmap *fade_bitmap_backup; + Bitmap *fade_bitmap_source; + Bitmap *fade_bitmap_target; + Bitmap *fade_bitmap_black; + + int fade_border_source_status; + int fade_border_target_status; + Bitmap *masked_border_bitmap_ptr; + + Bitmap *final_screen_bitmap; + + boolean clipping_enabled; + int clip_x, clip_y; + int clip_width, clip_height; + boolean override_level_graphics; boolean override_level_sounds; boolean override_level_music; @@ -768,17 +1101,51 @@ struct GfxInfo int anim_random_frame; void (*draw_busy_anim_function)(void); + void (*draw_global_anim_function)(int, int); + void (*draw_global_border_function)(int); + void (*draw_tile_cursor_function)(int); + + int cursor_mode; +}; + +struct TileCursorInfo +{ + boolean enabled; // tile cursor generally enabled or disabled + boolean active; // tile cursor activated (depending on game) + boolean moving; // tile cursor moving to target position + + int xpos, ypos; // tile cursor level playfield position + int x, y; // tile cursor current screen position + int target_x, target_y; // tile cursor target screen position + + int sx, sy; // tile cursor screen start position +}; + +struct OverlayInfo +{ + boolean enabled; // overlay generally enabled or disabled + boolean active; // overlay activated (depending on game mode) + + boolean show_grid; + + int grid_xsize; + int grid_ysize; + + char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE]; + char grid_button_highlight; + + int grid_button_action; }; struct JoystickInfo { int status; - int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */ + int nr[MAX_PLAYERS]; // joystick number for each player }; struct SetupJoystickInfo { - char *device_name; /* device name of player's joystick */ + char *device_name; // device name of player's joystick int xleft, xmiddle, xright; int yupper, ymiddle, ylower; @@ -791,6 +1158,24 @@ struct SetupKeyboardInfo Key snap, drop; }; +struct SetupTouchInfo +{ + char *control_type; + int move_distance; + int drop_distance; + + int grid_xsize[2]; + int grid_ysize[2]; + + char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE]; + + int transparency; // in percent (0 == opaque, 100 == invisible) + boolean draw_outlined; + boolean draw_pressed; + + boolean grid_initialized; +}; + struct SetupInputInfo { boolean use_joystick; @@ -808,8 +1193,14 @@ struct SetupEditorInfo boolean el_supaplex; boolean el_diamond_caves; boolean el_dx_boulderdash; + + boolean el_mirror_magic; + boolean el_deflektor; + boolean el_chars; boolean el_steel_chars; + + boolean el_classic; boolean el_custom; boolean el_user_defined; boolean el_dynamic; @@ -820,6 +1211,13 @@ struct SetupEditorInfo boolean el_by_type; boolean show_element_token; + + boolean use_template_for_new_levels; +}; + +struct SetupAutoSetupInfo +{ + int editor_zoom_tilesize; }; struct SetupEditorCascadeInfo @@ -832,6 +1230,8 @@ struct SetupEditorCascadeInfo boolean el_sp; boolean el_dc; boolean el_dx; + boolean el_mm; + boolean el_df; boolean el_chars; boolean el_steel_chars; boolean el_ce; @@ -851,6 +1251,7 @@ struct SetupShortcutInfo Key focus_player_all; Key tape_eject; + Key tape_extra; Key tape_stop; Key tape_pause; Key tape_record; @@ -859,6 +1260,11 @@ struct SetupShortcutInfo Key sound_simple; Key sound_loops; Key sound_music; + + Key snap_left; + Key snap_right; + Key snap_up; + Key snap_down; }; struct SetupSystemInfo @@ -868,6 +1274,55 @@ struct SetupSystemInfo int audio_fragment_size; }; +struct SetupInternalInfo +{ + char *program_title; + char *program_version; + char *program_author; + char *program_email; + char *program_website; + char *program_copyright; + char *program_company; + + char *program_icon_file; + + char *default_graphics_set; + char *default_sounds_set; + char *default_music_set; + + char *fallback_graphics_file; + char *fallback_sounds_file; + char *fallback_music_file; + + char *default_level_series; + + int default_window_width; + int default_window_height; + + boolean choose_from_top_leveldir; + boolean show_scaling_in_title; + + boolean menu_game; + boolean menu_editor; + boolean menu_graphics; + boolean menu_sound; + boolean menu_artwork; + boolean menu_input; + boolean menu_touch; + boolean menu_shortcuts; + boolean menu_exit; + boolean menu_save_and_exit; +}; + +struct SetupDebugInfo +{ + int frame_delay[10]; + Key frame_delay_key[10]; + boolean frame_delay_use_mod_key; + boolean frame_delay_game_only; + boolean show_frames_per_second; +}; + struct SetupInfo { char *player_name; @@ -879,7 +1334,8 @@ struct SetupInfo boolean toons; boolean scroll_delay; boolean scroll_delay_value; - boolean soft_scrolling; + char *engine_snapshot_mode; + int engine_snapshot_memory; boolean fade_screens; boolean autorecord; boolean show_titlescreen; @@ -887,92 +1343,120 @@ struct SetupInfo boolean team_mode; boolean handicap; boolean skip_levels; + boolean increment_levels; + boolean auto_play_next_level; + boolean skip_scores_after_game; boolean time_limit; boolean fullscreen; - char *fullscreen_mode; + int window_scaling_percent; + char *window_scaling_quality; + char *screen_rendering_mode; + char *vsync_mode; boolean ask_on_escape; boolean ask_on_escape_editor; + boolean ask_on_game_over; boolean quick_switch; boolean input_on_focus; boolean prefer_aga_graphics; + boolean game_speed_extended; int game_frame_delay; boolean sp_show_border_elements; + boolean small_game_graphics; + boolean show_snapshot_buttons; char *graphics_set; char *sounds_set; char *music_set; - int override_level_graphics; /* not boolean -- can also be "AUTO" */ - int override_level_sounds; /* not boolean -- can also be "AUTO" */ - int override_level_music; /* not boolean -- can also be "AUTO" */ + int override_level_graphics; // not boolean -- can also be "AUTO" + int override_level_sounds; // not boolean -- can also be "AUTO" + int override_level_music; // not boolean -- can also be "AUTO" + + int volume_simple; + int volume_loops; + int volume_music; + + boolean network_mode; + int network_player_nr; + char *network_server_hostname; + struct SetupAutoSetupInfo auto_setup; struct SetupEditorInfo editor; struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; + struct SetupTouchInfo touch; struct SetupSystemInfo system; + struct SetupInternalInfo internal; + struct SetupDebugInfo debug; + struct OptionInfo options; }; struct TreeInfo { - struct TreeInfo **node_top; /* topmost node in tree */ - struct TreeInfo *node_parent; /* parent level directory info */ - struct TreeInfo *node_group; /* level group sub-directory info */ - struct TreeInfo *next; /* next level series structure node */ - - int cl_first; /* internal control field for setup screen */ - int cl_cursor; /* internal control field for setup screen */ - - int type; /* type of tree content */ - - /* fields for "type == TREE_TYPE_LEVEL_DIR" */ - - char *subdir; /* tree info sub-directory basename (may be ".") */ - char *fullpath; /* complete path relative to tree base directory */ - char *basepath; /* absolute base path of tree base directory */ - char *identifier; /* identifier string for configuration files */ - char *name; /* tree info name, as displayed in selection menues */ - char *name_sorting; /* optional sorting name for correct name sorting */ - char *author; /* level or artwork author name */ - char *year; /* optional year of creation for levels or artwork */ - char *imported_from; /* optional comment for imported levels or artwork */ - char *imported_by; /* optional comment for imported levels or artwork */ - char *tested_by; /* optional comment to name people who tested a set */ - - char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */ - char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */ - char *graphics_set; /* optional custom graphics set (level tree only) */ - char *sounds_set; /* optional custom sounds set (level tree only) */ - char *music_set; /* optional custom music set (level tree only) */ - char *graphics_path; /* path to optional custom graphics set (level only) */ - char *sounds_path; /* path to optional custom sounds set (level only) */ - char *music_path; /* path to optional custom music set (level only) */ - - char *level_filename; /* filename of level file (for packed level file) */ - char *level_filetype; /* type of levels in level directory or level file */ - - char *special_flags; /* flags for special actions performed on level file */ - - int levels; /* number of levels in level series */ - int first_level; /* first level number (to allow start with 0 or 1) */ - int last_level; /* last level number (automatically calculated) */ - int sort_priority; /* sort levels by 'sort_priority' and then by name */ - - boolean latest_engine;/* force level set to use the latest game engine */ - - boolean level_group; /* directory contains more level series directories */ - boolean parent_link; /* entry links back to parent directory */ - boolean in_user_dir; /* user defined levels are stored in home directory */ - boolean user_defined; /* levels in user directory and marked as "private" */ - boolean readonly; /* readonly levels can not be changed with editor */ - boolean handicap; /* level set has no handicap when set to "false" */ - boolean skip_levels; /* levels can be skipped when set to "true" */ - - int color; /* color to use on selection screen for this level */ - char *class_desc; /* description of level series class */ - int handicap_level; /* number of the lowest unsolved level */ - - char *infotext; /* optional text to describe the tree type (headline) */ + struct TreeInfo **node_top; // topmost node in tree + struct TreeInfo *node_parent; // parent level directory info + struct TreeInfo *node_group; // level group sub-directory info + struct TreeInfo *next; // next level series structure node + + int cl_first; // internal control field for setup screen + int cl_cursor; // internal control field for setup screen + + int type; // type of tree content + + // fields for "type == TREE_TYPE_LEVEL_DIR" + + char *subdir; // tree info sub-directory basename (may be ".") + char *fullpath; // complete path relative to tree base directory + char *basepath; // absolute base path of tree base directory + char *identifier; // identifier string for configuration files + char *name; // tree info name, as displayed in selection menues + char *name_sorting; // optional sorting name for correct name sorting + char *author; // level or artwork author name + char *year; // optional year of creation for levels or artwork + + char *program_title; // optional alternative text for program title + char *program_copyright; // optional alternative text for program copyright + char *program_company; // optional alternative text for program company + + char *imported_from; // optional comment for imported levels or artwork + char *imported_by; // optional comment for imported levels or artwork + char *tested_by; // optional comment to name people who tested a set + + char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics) + char *graphics_set_aga; // special EMC custom graphics set (AGA graphics) + char *graphics_set; // optional custom graphics set (level tree only) + char *sounds_set; // optional custom sounds set (level tree only) + char *music_set; // optional custom music set (level tree only) + char *graphics_path; // path to optional custom graphics set (level only) + char *sounds_path; // path to optional custom sounds set (level only) + char *music_path; // path to optional custom music set (level only) + + char *level_filename; // filename of level file (for packed level file) + char *level_filetype; // type of levels in level directory or level file + + char *special_flags; // flags for special actions performed on level file + + int levels; // number of levels in level series + int first_level; // first level number (to allow start with 0 or 1) + int last_level; // last level number (automatically calculated) + int sort_priority; // sort levels by 'sort_priority' and then by name + + boolean latest_engine;// force level set to use the latest game engine + + boolean level_group; // directory contains more level series directories + boolean parent_link; // entry links back to parent directory + boolean in_user_dir; // user defined levels are stored in home directory + boolean user_defined; // levels in user directory and marked as "private" + boolean readonly; // readonly levels can not be changed with editor + boolean handicap; // level set has no handicap when set to "false" + boolean skip_levels; // levels can be skipped when set to "true" + + int color; // color to use on selection screen for this level + char *class_desc; // description of level series class + int handicap_level; // number of the lowest unsolved level + + char *infotext; // optional text to describe the tree type (headline) }; typedef struct TreeInfo TreeInfo; @@ -1002,6 +1486,12 @@ struct ValueTextInfo char *text; }; +struct StringValueTextInfo +{ + char *value; + char *text; +}; + struct ConfigInfo { char *token; @@ -1028,8 +1518,8 @@ struct FileInfo char *default_filename; char *filename; - char **default_parameter; /* array of file parameters */ - char **parameter; /* array of file parameters */ + char **default_parameter; // array of file parameters + char **parameter; // array of file parameters boolean redefined; boolean fallback_to_default; @@ -1046,7 +1536,7 @@ struct SetupFileList struct ListNodeInfo { - char *source_filename; /* primary key for node list */ + char *source_filename; // primary key for node list int num_references; }; @@ -1062,39 +1552,39 @@ struct PropertyMapping struct ArtworkListInfo { - int type; /* type of artwork */ + int type; // type of artwork int num_file_list_entries; int num_dynamic_file_list_entries; - struct FileInfo *file_list; /* static artwork file array */ - struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */ + struct FileInfo *file_list; // static artwork file array + struct FileInfo *dynamic_file_list; // dynamic artwrk file array int num_suffix_list_entries; - struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */ + struct ConfigTypeInfo *suffix_list; // parameter suffixes array int num_base_prefixes; int num_ext1_suffixes; int num_ext2_suffixes; int num_ext3_suffixes; - char **base_prefixes; /* base token prefixes array */ - char **ext1_suffixes; /* property suffixes array 1 */ - char **ext2_suffixes; /* property suffixes array 2 */ - char **ext3_suffixes; /* property suffixes array 3 */ + char **base_prefixes; // base token prefixes array + char **ext1_suffixes; // property suffixes array 1 + char **ext2_suffixes; // property suffixes array 2 + char **ext3_suffixes; // property suffixes array 3 int num_ignore_tokens; - char **ignore_tokens; /* file tokens to be ignored */ + char **ignore_tokens; // file tokens to be ignored int num_property_mapping_entries; - struct PropertyMapping *property_mapping; /* mapping token -> artwork */ + struct PropertyMapping *property_mapping; // mapping token -> artwork int sizeof_artwork_list_entry; - struct ListNodeInfo **artwork_list; /* static artwork node array */ - struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */ - struct ListNode *content_list; /* dynamic artwork node list */ + struct ListNodeInfo **artwork_list; // static artwork node array + struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array + struct ListNode *content_list; // dynamic artwork node list - void *(*load_artwork)(char *); /* constructor function */ - void (*free_artwork)(void *); /* destructor function */ + void *(*load_artwork)(char *); // constructor function + void (*free_artwork)(void *); // destructor function }; struct XY @@ -1102,12 +1592,37 @@ struct XY int x, y; }; +struct XYTileSize +{ + int x, y; + int tile_size; +}; + struct Rect { int x, y; int width, height; }; +struct RectWithBorder +{ + int x, y; + int width, height; + int min_width, min_height; + int max_width, max_height; + int margin_left; + int margin_right; + int margin_top; + int margin_bottom; + int border_left; + int border_right; + int border_top; + int border_bottom; + int border_size; + int align_size; + int align, valign; +}; + struct MenuPosInfo { int x, y; @@ -1115,28 +1630,80 @@ struct MenuPosInfo int align, valign; }; +struct DoorPartPosInfo +{ + int x, y; + int step_xoffset; + int step_yoffset; + int step_delay; + int start_step; + int start_step_opening; + int start_step_closing; + boolean draw_masked; + int sort_priority; +}; + struct TextPosInfo { int x, y; + int xoffset; // special case for tape date and time + int xoffset2; // special case for tape date + int yoffset; // special case for list of preview players int width, height; int align, valign; - int size; + int size; // also used for suffix ".digits" int font, font_alt; boolean draw_masked; - int sort_priority; + boolean draw_player; // special case for network player buttons + int sort_priority; // also used for suffix ".draw_order" int id; + + int direction; // needed for panel time/health graphics + int class; // needed for panel time/health graphics + int style; // needed for panel time/health graphics + + int tile_size; // special case for list of network players + int border_size; // special case for list of preview players + int vertical; // special case for list of preview players + + boolean redefined; // redefined by custom artwork +}; + +struct MouseActionInfo +{ + int lx, ly; + int button; + int button_hint; }; +struct LevelSetInfo +{ + int music[MAX_LEVELS]; -/* ========================================================================= */ -/* exported variables */ -/* ========================================================================= */ + char *identifier; + int level_nr; +}; + +struct LevelStats +{ + int played; + int solved; +}; + + +// ============================================================================ +// exported variables +// ============================================================================ extern struct ProgramInfo program; +extern struct NetworkInfo network; +extern struct RuntimeInfo runtime; extern struct OptionInfo options; extern struct VideoSystemInfo video; extern struct AudioSystemInfo audio; extern struct GfxInfo gfx; +extern struct TileCursorInfo tile_cursor; +extern struct OverlayInfo overlay; extern struct AnimInfo anim; extern struct ArtworkInfo artwork; extern struct JoystickInfo joystick; @@ -1147,10 +1714,8 @@ extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr; -extern Display *display; -extern Visual *visual; -extern int screen; -extern Colormap cmap; +extern struct LevelSetInfo levelset; +extern struct LevelStats level_stats[]; extern DrawWindow *window; extern DrawBuffer *backbuffer; @@ -1158,52 +1723,91 @@ extern DrawBuffer *drawto; extern int button_status; extern boolean motion_status; +extern int wheel_steps; +extern boolean keyrepeat_status; extern int redraw_mask; -extern int redraw_tiles; extern int FrameCounter; -/* function definitions */ +// function definitions void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, - char *, char *, char *, char *, char *, int); + char *, int); +void InitNetworkInfo(boolean, boolean, boolean, char *, int); +void InitRuntimeInfo(void); +void InitScoresInfo(void); +void SetWindowTitle(void); + +void InitWindowTitleFunction(char *(*window_title_function)(void)); +void InitExitMessageFunction(void (*exit_message_function)(char *, va_list)); void InitExitFunction(void (*exit_function)(int)); void InitPlatformDependentStuff(void); void ClosePlatformDependentStuff(void); void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); +void InitGfxTileSizeInfo(int, int); void InitGfxDoor1Info(int, int, int, int); void InitGfxDoor2Info(int, int, int, int); +void InitGfxDoor3Info(int, int, int, int); void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); +void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); -void InitGfxCustomArtworkInfo(); +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); +void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int)); +void InitGfxCustomArtworkInfo(void); +void InitGfxOtherSettings(void); +void InitTileCursorInfo(void); +void InitOverlayInfo(void); +void SetTileCursorEnabled(boolean); +void SetTileCursorActive(boolean); +void SetTileCursorTargetXY(int, int); +void SetTileCursorXY(int, int); +void SetTileCursorSXSY(int, int); +void SetOverlayEnabled(boolean); +void SetOverlayActive(boolean); +void SetOverlayShowGrid(boolean); +boolean GetOverlayEnabled(void); +boolean GetOverlayActive(void); void SetDrawDeactivationMask(int); +int GetDrawDeactivationMask(void); void SetDrawBackgroundMask(int); void SetWindowBackgroundBitmap(Bitmap *); void SetMainBackgroundBitmap(Bitmap *); void SetDoorBackgroundBitmap(Bitmap *); +void SetRedrawMaskFromArea(int, int, int, int); + +void LimitScreenUpdates(boolean); +void InitVideoDefaults(void); void InitVideoDisplay(void); void CloseVideoDisplay(void); void InitVideoBuffer(int, int, int, boolean); Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); +void ReCreateBitmap(Bitmap **, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); -void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, +void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int); +void FadeRectangle(int, int, int, int, int, int, int, void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel); void ClearRectangle(Bitmap *, int, int, int, int); void ClearRectangleOnBackground(Bitmap *, int, int, int, int); -void SetClipMask(Bitmap *, GC, Pixmap); -void SetClipOrigin(Bitmap *, GC, int, int); void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +boolean DrawingDeactivatedField(void); +boolean DrawingDeactivated(int, int, int, int); boolean DrawingOnBackground(int, int); +boolean DrawingAreaChanged(void); void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); +void BlitTexture(Bitmap *, int, int, int, int, int, int); +void BlitTextureMasked(Bitmap *, int, int, int, int, int, int); +void BlitToScreen(Bitmap *, int, int, int, int, int, int); +void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int); void DrawSimpleBlackLine(Bitmap *, int, int, int, int); void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); void DrawLines(Bitmap *, struct XY *, int, Pixel); @@ -1211,21 +1815,22 @@ Pixel GetPixel(Bitmap *, int, int); Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int); Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int); -void FlushDisplay(void); -void SyncDisplay(void); void KeyboardAutoRepeatOn(void); void KeyboardAutoRepeatOff(void); -boolean PointerInWindow(DrawWindow *); boolean SetVideoMode(boolean); +void SetVideoFrameDelay(unsigned int); +unsigned int GetVideoFrameDelay(void); boolean ChangeVideoModeIfNeeded(boolean); Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); -Bitmap *ZoomBitmap(Bitmap *, int, int); -void CreateBitmapWithSmallBitmaps(Bitmap *, int); -void ScaleBitmap(Bitmap *, int); +void ReCreateGameTileSizeBitmap(Bitmap **); +void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); +void CreateBitmapTextures(Bitmap **); +void FreeBitmapTextures(Bitmap **); +void ScaleBitmap(Bitmap **, int); void SetMouseCursor(int); @@ -1233,17 +1838,21 @@ void OpenAudio(void); void CloseAudio(void); void SetAudioMode(boolean); -void InitEventFilter(EventFilter); boolean PendingEvent(void); -void NextEvent(Event *event); +void WaitEvent(Event *event); void PeekEvent(Event *event); +void CheckQuitEvent(void); Key GetEventKey(KeyEvent *, boolean); KeyMod HandleKeyModState(Key, int); -KeyMod GetKeyModState(); -KeyMod GetKeyModStateFromEvents(); +KeyMod GetKeyModState(void); +KeyMod GetKeyModStateFromEvents(void); +void StartTextInput(int, int, int, int); +void StopTextInput(void); boolean CheckCloseWindowEvent(ClientMessageEvent *); -void InitJoysticks(); +void InitJoysticks(void); boolean ReadJoystick(int, int *, int *, boolean *, boolean *); +boolean CheckJoystickOpened(int); +void ClearJoystickState(void); -#endif /* SYSTEM_H */ +#endif // SYSTEM_H