X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=1a469a193e9f84395834ba2f034dc9b74f70fae4;hp=0a306068fd4428651977f151339dc924212cf2bd;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=872cf2d86e73d185fcad1fac7b389e7d1dfcb839 diff --git a/src/libgame/system.h b/src/libgame/system.h index 0a306068..1a469a19 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* system.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// system.h +// ============================================================================ #ifndef SYSTEM_H #define SYSTEM_H @@ -22,15 +20,11 @@ #include "macosx.h" #elif defined(PLATFORM_WIN32) #include "windows.h" -#elif defined(PLATFORM_MSDOS) -#include "msdos.h" +#elif defined(PLATFORM_ANDROID) +#include "android.h" #endif -#if defined(TARGET_SDL) #include "sdl.h" -#elif defined(TARGET_X11) -#include "x11.h" -#endif /* the additional 'b' is needed for Win32 to open files in binary mode */ @@ -45,9 +39,36 @@ #define BLIT_INVERSE 2 #define BLIT_ON_BACKGROUND 3 +/* values for fullscreen status */ #define FULLSCREEN_NOT_AVAILABLE FALSE #define FULLSCREEN_AVAILABLE TRUE +/* values for window scaling */ +#define WINDOW_SCALING_NOT_AVAILABLE FALSE +#define WINDOW_SCALING_AVAILABLE TRUE + +#define MIN_WINDOW_SCALING_PERCENT 50 +#define STD_WINDOW_SCALING_PERCENT 100 +#define MAX_WINDOW_SCALING_PERCENT 300 +#define STEP_WINDOW_SCALING_PERCENT 10 + +/* values for window scaling quality */ +#define SCALING_QUALITY_NEAREST "nearest" +#define SCALING_QUALITY_LINEAR "linear" +#define SCALING_QUALITY_BEST "best" + +#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR + +/* values for touch control */ +#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons" +#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures" + +#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS + +#define TOUCH_MOVE_DISTANCE_DEFAULT 2 +#define TOUCH_DROP_DISTANCE_DEFAULT 5 + + /* default input keys */ #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right @@ -72,6 +93,19 @@ #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 +#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED +#define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED +#define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED +#define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED /* values for key_status */ #define KEY_NOT_PRESSED FALSE @@ -122,6 +156,8 @@ #define BUTTON_1 4 #define BUTTON_2 5 +#define NUM_PLAYER_ACTIONS 6 + /* values for special "focus player" bitmasks */ #define BIT_SET_FOCUS 6 @@ -145,6 +181,8 @@ #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) +#define KEY_BUTTON_SNAP KEY_BUTTON_1 +#define KEY_BUTTON_DROP KEY_BUTTON_2 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) @@ -199,6 +237,13 @@ #define ANIM_DEFAULT ANIM_LOOP +/* values for special drawing styles (currently only for crumbled graphics) */ +#define STYLE_NONE 0 +#define STYLE_ACCURATE_BORDERS (1 << 0) +#define STYLE_INNER_CORNERS (1 << 1) + +#define STYLE_DEFAULT STYLE_NONE + /* values for fade mode */ #define FADE_TYPE_NONE 0 #define FADE_TYPE_FADE_IN (1 << 0) @@ -261,14 +306,24 @@ REDRAW_TILES | \ REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 11) -#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) -#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ +/* on modern graphics systems and when using the SDL target, the old tile redraw + optimization can slow things down a lot due to many small blits compared to + one single playfield-sized blit (especially observed on Mac OS X with SDL) */ +#define REDRAWTILES_THRESHOLD 0 + +#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ y >= gfx.sy && y < gfx.sy + gfx.sysize) -#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ +#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \ + x < gfx.real_sx + gfx.full_sxsize && \ + y >= gfx.real_sy && \ + y < gfx.real_sy + gfx.full_sysize) +#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ y >= gfx.dy && y < gfx.dy + gfx.dysize) -#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ +#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ y >= gfx.vy && y < gfx.vy + gfx.vysize) +#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \ + y >= gfx.ey && y < gfx.ey + gfx.eysize) /* values for mouse cursor */ #define CURSOR_DEFAULT 0 @@ -280,6 +335,7 @@ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define FRAMES_PER_SECOND_SP 35 /* maximum playfield size supported by libgame functions */ #define MAX_PLAYFIELD_WIDTH 128 @@ -291,6 +347,9 @@ /* maximum allowed length of player name */ #define MAX_PLAYER_NAME_LEN 10 +/* maximum number of levels in a level set */ +#define MAX_LEVELS 1000 + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" @@ -314,7 +373,10 @@ /* default values for undefined configuration file parameters */ #define ARG_UNDEFINED "-1000000" -#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED)) +#define ARG_UNDEFINED_VALUE (-1000000) + +/* default value for off-screen positions */ +#define POS_OFFSCREEN (-1000000) /* definitions for game sub-directories */ #ifndef RO_GAME_DIR @@ -338,18 +400,27 @@ #define DOCS_DIRECTORY "docs" #define CACHE_DIRECTORY "cache" -#if !defined(PLATFORM_MSDOS) #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" #define MUS_CLASSIC_SUBDIR "mus_classic" + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) +#define GFX_DEFAULT_SUBDIR "jue0" +#define SND_DEFAULT_SUBDIR "jue0" +#define MUS_DEFAULT_SUBDIR "jue0" #else -#define GFX_CLASSIC_SUBDIR "gfx_orig" -#define SND_CLASSIC_SUBDIR "snd_orig" -#define MUS_CLASSIC_SUBDIR "mus_orig" +#define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR +#define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR +#define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR +#endif + +#if defined(CREATE_SPECIAL_EDITION) +#define GFX_FALLBACK_FILENAME "fallback.pcx" +#define SND_FALLBACK_FILENAME "fallback.wav" +#define MUS_FALLBACK_FILENAME "fallback.wav" #endif /* file names and filename extensions */ -#if !defined(PLATFORM_MSDOS) #define LEVELSETUP_DIRECTORY "levelsetup" #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" @@ -365,23 +436,6 @@ #define LEVELFILE_EXTENSION "level" #define TAPEFILE_EXTENSION "tape" #define SCOREFILE_EXTENSION "score" -#else -#define LEVELSETUP_DIRECTORY "lvlsetup" -#define SETUP_FILENAME "setup.cnf" -#define LEVELSETUP_FILENAME "lvlsetup.cnf" -#define EDITORSETUP_FILENAME "edsetup.cnf" -#define EDITORCASCADE_FILENAME "edcascad.conf" -#define HELPANIM_FILENAME "helpanim.cnf" -#define HELPTEXT_FILENAME "helptext.cnf" -#define LEVELINFO_FILENAME "lvlinfo.cnf" -#define GRAPHICSINFO_FILENAME "gfxinfo.cnf" -#define SOUNDSINFO_FILENAME "sndinfo.cnf" -#define MUSICINFO_FILENAME "musinfo.cnf" -#define ARTWORKINFO_CACHE_FILE "artinfo.cac" -#define LEVELFILE_EXTENSION "lvl" -#define TAPEFILE_EXTENSION "tap" -#define SCOREFILE_EXTENSION "sco" -#endif #define ERROR_BASENAME "stderr.txt" @@ -394,7 +448,7 @@ #define STRING_NEWLINE_UNIX "\n" #define STRING_NEWLINE_DOS "\r\n" -#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS) +#if defined(PLATFORM_WIN32) #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS #define STRING_NEWLINE STRING_NEWLINE_DOS @@ -463,16 +517,20 @@ #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC #define TREE_TYPE_LEVEL_DIR 3 +#define TREE_TYPE_LEVEL_NR 4 -#define NUM_TREE_TYPES 4 +#define NUM_TREE_TYPES 5 #define INFOTEXT_UNDEFINED "" #define INFOTEXT_GRAPHICS_DIR "Custom Graphics" #define INFOTEXT_SOUNDS_DIR "Custom Sounds" #define INFOTEXT_MUSIC_DIR "Custom Music" #define INFOTEXT_LEVEL_DIR "Level Sets" +#define INFOTEXT_LEVEL_NR "Levels" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \ + INFOTEXT_LEVEL_NR : \ + (t) == TREE_TYPE_LEVEL_DIR ? \ INFOTEXT_LEVEL_DIR : \ (t) == TREE_TYPE_GRAPHICS_DIR ? \ INFOTEXT_GRAPHICS_DIR : \ @@ -525,6 +583,13 @@ (setup).override_level_sounds : \ (setup).override_level_music) +#define GFX_OVERRIDE_ARTWORK(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + gfx.override_level_graphics : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + gfx.override_level_sounds : \ + gfx.override_level_music) + #define ARTWORK_FIRST_NODE(artwork, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ (artwork).gfx_first : \ @@ -570,18 +635,30 @@ (type) == ARTWORK_TYPE_MUSIC ? \ options.music_directory : "") +#define UPDATE_BUSY_STATE() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(); \ +} + /* type definitions */ +#if defined(TARGET_SDL2) +typedef int (*EventFilter)(void *, Event *); +#else typedef int (*EventFilter)(const Event *); +#endif /* structure definitions */ struct ProgramInfo { - char *command_basepath; /* directory that contains the program */ + char *command_basepath; /* path to the program binary */ char *command_basename; /* base filename of the program binary */ + char *maindata_path; /* main game data (installation) directory */ + char *userdata_subdir; /* personal user game data directory */ char *userdata_subdir_unix; /* personal user game data directory (Unix) */ char *userdata_path; /* resulting full path to game data directory */ @@ -590,13 +667,9 @@ struct ProgramInfo char *window_title; char *icon_title; - char *x11_icon_filename; - char *x11_iconmask_filename; char *sdl_icon_filename; - char *msdos_cursor_filename; char *cookie_prefix; - char *filename_prefix; /* prefix to cut off from DOS filenames */ char *error_filename; /* filename where to write error messages to */ FILE *error_file; /* (used instead of 'stderr' on some systems) */ @@ -604,7 +677,11 @@ struct ProgramInfo int version_major; int version_minor; int version_patch; + int version_build; + int version_ident; + char *(*window_title_function)(void); + void (*exit_message_function)(char *, va_list); void (*exit_function)(int); }; @@ -621,12 +698,16 @@ struct OptionInfo char *sounds_directory; char *music_directory; char *docs_directory; + char *execute_command; + char *special_flags; + boolean serveronly; boolean network; boolean verbose; boolean debug; + boolean debug_x11_sync; }; struct ScreenModeInfo @@ -638,11 +719,17 @@ struct VideoSystemInfo { int default_depth; int width, height, depth; + int window_width, window_height; boolean fullscreen_available; boolean fullscreen_enabled; + boolean fullscreen_initial; struct ScreenModeInfo *fullscreen_modes; char *fullscreen_mode_current; + + boolean window_scaling_available; + int window_scaling_percent; + char *window_scaling_quality; }; struct AudioSystemInfo @@ -676,10 +763,6 @@ struct FontBitmapInfo int num_chars; int num_chars_per_line; - -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - Pixmap *clip_mask; /* single-char-only clip mask array for X11 */ -#endif }; struct GfxInfo @@ -690,12 +773,19 @@ struct GfxInfo int full_sxsize, full_sysize; int scrollbuffer_width, scrollbuffer_height; + int game_tile_size, standard_tile_size; + int dx, dy; int dxsize, dysize; int vx, vy; int vxsize, vysize; + int ex, ey; + int exsize, eysize; + + int win_xsize, win_ysize; + int draw_deactivation_mask; int draw_background_mask; @@ -704,12 +794,24 @@ struct GfxInfo Bitmap *background_bitmap; int background_bitmap_mask; + boolean clipping_enabled; + int clip_x, clip_y; + int clip_width, clip_height; + + boolean override_level_graphics; + boolean override_level_sounds; + boolean override_level_music; + + boolean draw_init_text; + int num_fonts; struct FontBitmapInfo *font_bitmap_info; int (*select_font_function)(int); int (*get_font_from_token_function)(char *); int anim_random_frame; + + void (*draw_busy_anim_function)(void); }; struct JoystickInfo @@ -733,6 +835,13 @@ struct SetupKeyboardInfo Key snap, drop; }; +struct SetupTouchInfo +{ + char *control_type; + int move_distance; + int drop_distance; +}; + struct SetupInputInfo { boolean use_joystick; @@ -791,6 +900,22 @@ struct SetupShortcutInfo Key focus_player[MAX_PLAYERS]; Key focus_player_all; + + Key tape_eject; + Key tape_extra; + Key tape_stop; + Key tape_pause; + Key tape_record; + Key tape_play; + + Key sound_simple; + Key sound_loops; + Key sound_music; + + Key snap_left; + Key snap_right; + Key snap_up; + Key snap_down; }; struct SetupSystemInfo @@ -809,8 +934,6 @@ struct SetupInfo boolean sound_music; boolean sound_simple; boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ boolean scroll_delay; boolean scroll_delay_value; boolean soft_scrolling; @@ -824,24 +947,33 @@ struct SetupInfo boolean time_limit; boolean fullscreen; char *fullscreen_mode; + int window_scaling_percent; + char *window_scaling_quality; boolean ask_on_escape; boolean ask_on_escape_editor; boolean quick_switch; boolean input_on_focus; boolean prefer_aga_graphics; int game_frame_delay; + boolean sp_show_border_elements; + boolean small_game_graphics; char *graphics_set; char *sounds_set; char *music_set; - boolean override_level_graphics; - boolean override_level_sounds; - boolean override_level_music; + int override_level_graphics; /* not boolean -- can also be "AUTO" */ + int override_level_sounds; /* not boolean -- can also be "AUTO" */ + int override_level_music; /* not boolean -- can also be "AUTO" */ + + int volume_simple; + int volume_loops; + int volume_music; struct SetupEditorInfo editor; struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; + struct SetupTouchInfo touch; struct SetupSystemInfo system; struct OptionInfo options; }; @@ -884,6 +1016,8 @@ struct TreeInfo char *level_filename; /* filename of level file (for packed level file) */ char *level_filetype; /* type of levels in level directory or level file */ + char *special_flags; /* flags for special actions performed on level file */ + int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */ @@ -964,6 +1098,7 @@ struct FileInfo boolean redefined; boolean fallback_to_default; + boolean default_is_cloned; }; struct SetupFileList @@ -1038,6 +1173,13 @@ struct Rect int width, height; }; +struct RectWithBorder +{ + int x, y; + int width, height; + int border_size; +}; + struct MenuPosInfo { int x, y; @@ -1045,6 +1187,19 @@ struct MenuPosInfo int align, valign; }; +struct DoorPartPosInfo +{ + int x, y; + int step_xoffset; + int step_yoffset; + int step_delay; + int start_step; + int start_step_opening; + int start_step_closing; + boolean draw_masked; + int sort_priority; +}; + struct TextPosInfo { int x, y; @@ -1052,9 +1207,18 @@ struct TextPosInfo int align, valign; int size; int font, font_alt; + boolean draw_masked; + boolean draw_player; /* special case for network player buttons */ + int sort_priority; int id; }; +struct LevelStats +{ + int played; + int solved; +}; + /* ========================================================================= */ /* exported variables */ @@ -1075,6 +1239,8 @@ extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr; +extern struct LevelStats level_stats[]; + extern Display *display; extern Visual *visual; extern int screen; @@ -1086,6 +1252,9 @@ extern DrawBuffer *drawto; extern int button_status; extern boolean motion_status; +#if defined(TARGET_SDL2) +extern boolean keyrepeat_status; +#endif extern int redraw_mask; extern int redraw_tiles; @@ -1096,29 +1265,43 @@ extern int FrameCounter; /* function definitions */ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, - char *, char *, char *, char *, char *, int); + int); +void SetWindowTitle(); + +void InitWindowTitleFunction(char *(*window_title_function)(void)); +void InitExitMessageFunction(void (*exit_message_function)(char *, va_list)); void InitExitFunction(void (*exit_function)(int)); void InitPlatformDependentStuff(void); void ClosePlatformDependentStuff(void); void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); +void InitGfxTileSizeInfo(int, int); void InitGfxDoor1Info(int, int, int, int); void InitGfxDoor2Info(int, int, int, int); +void InitGfxDoor3Info(int, int, int, int); +void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); +void InitGfxClipRegion(boolean, int, int, int, int); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxCustomArtworkInfo(); void SetDrawDeactivationMask(int); void SetDrawBackgroundMask(int); void SetWindowBackgroundBitmap(Bitmap *); void SetMainBackgroundBitmap(Bitmap *); void SetDoorBackgroundBitmap(Bitmap *); +void LimitScreenUpdates(boolean); + void InitVideoDisplay(void); void CloseVideoDisplay(void); void InitVideoBuffer(int, int, int, boolean); Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); +void ReCreateBitmap(Bitmap **, int, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); +void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int); void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel); @@ -1149,7 +1332,7 @@ Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); Bitmap *ZoomBitmap(Bitmap *, int, int); -void CreateBitmapWithSmallBitmaps(Bitmap *, int); +void CreateBitmapWithSmallBitmaps(Bitmap *, int, int); void ScaleBitmap(Bitmap *, int); void SetMouseCursor(int);