X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=0bd948bd640ff684c88f25ee3ddff7637a303b0a;hp=110e18c2392c3f462650f69e5ad0cf36bb246c29;hb=12d5d704d201d4df017290bfee65145e51cdf97a;hpb=2f3a28bda17371321ce501789664ebd6c9456cd9 diff --git a/src/libgame/system.h b/src/libgame/system.h index 110e18c2..0bd948bd 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -47,9 +47,9 @@ #define WINDOW_SCALING_NOT_AVAILABLE FALSE #define WINDOW_SCALING_AVAILABLE TRUE -#define MIN_WINDOW_SCALING_PERCENT 50 +#define MIN_WINDOW_SCALING_PERCENT 30 #define STD_WINDOW_SCALING_PERCENT 100 -#define MAX_WINDOW_SCALING_PERCENT 300 +#define MAX_WINDOW_SCALING_PERCENT 400 #define STEP_WINDOW_SCALING_PERCENT 10 /* values for window scaling quality */ @@ -130,6 +130,34 @@ #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED +/* default debug setup keys and values */ +#define DEFAULT_FRAME_DELAY_0 20 // 100 % speed +#define DEFAULT_FRAME_DELAY_1 500 // 4 % speed +#define DEFAULT_FRAME_DELAY_2 250 // 8 % speed +#define DEFAULT_FRAME_DELAY_3 125 // 16 % speed +#define DEFAULT_FRAME_DELAY_4 60 // 33 % speed +#define DEFAULT_FRAME_DELAY_5 40 // 50 % speed +#define DEFAULT_FRAME_DELAY_6 30 // 66 % speed +#define DEFAULT_FRAME_DELAY_7 10 // 200 % speed +#define DEFAULT_FRAME_DELAY_8 5 // 400 % speed +#define DEFAULT_FRAME_DELAY_9 0 // maximum speed + +#define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0 +#define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1 +#define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2 +#define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3 +#define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4 +#define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5 +#define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6 +#define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7 +#define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8 +#define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9 + +#define NUM_DEBUG_FRAME_DELAY_KEYS 10 + +#define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE +#define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE + /* values for key_status */ #define KEY_NOT_PRESSED FALSE #define KEY_RELEASED FALSE @@ -192,11 +220,12 @@ #define DRAW_GLOBAL_ANIM_STAGE_1 1 #define DRAW_GLOBAL_ANIM_STAGE_2 2 -/* values for drawing target for global border */ -#define DRAW_BORDER_TO_BACKBUFFER 0 -#define DRAW_BORDER_TO_SCREEN 1 -#define DRAW_BORDER_TO_FADE_SOURCE 2 -#define DRAW_BORDER_TO_FADE_TARGET 3 +/* values for drawing target (various functions) */ +#define DRAW_TO_BACKBUFFER 0 +#define DRAW_TO_FIELDBUFFER 1 +#define DRAW_TO_SCREEN 2 +#define DRAW_TO_FADE_SOURCE 3 +#define DRAW_TO_FADE_TARGET 4 /* values for move directions and special "button" key bitmasks */ #define MV_NONE 0 @@ -370,6 +399,7 @@ /* fundamental game speed values */ #define ONE_SECOND_DELAY 1000 /* delay value for one second */ +#define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) @@ -768,6 +798,9 @@ struct VideoSystemInfo char *window_scaling_quality; int screen_rendering_mode; + unsigned int frame_delay; + unsigned int frame_delay_value; + boolean initialized; }; @@ -833,6 +866,7 @@ struct GfxInfo Bitmap *background_bitmap; int background_bitmap_mask; + Bitmap *fade_bitmap_backup; Bitmap *fade_bitmap_source; Bitmap *fade_bitmap_target; Bitmap *fade_bitmap_black; @@ -861,7 +895,7 @@ struct GfxInfo int anim_random_frame; void (*draw_busy_anim_function)(void); - void (*draw_global_anim_function)(int); + void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); int cursor_mode; @@ -1005,6 +1039,14 @@ struct SetupInternalInfo boolean choose_from_top_leveldir; }; +struct SetupDebugInfo +{ + int frame_delay[10]; + Key frame_delay_key[10]; + boolean frame_delay_use_mod_key; + boolean frame_delay_game_only; +}; + struct SetupInfo { char *player_name; @@ -1017,6 +1059,7 @@ struct SetupInfo boolean scroll_delay; boolean scroll_delay_value; char *engine_snapshot_mode; + int engine_snapshot_memory; boolean fade_screens; boolean autorecord; boolean show_titlescreen; @@ -1057,6 +1100,8 @@ struct SetupInfo struct SetupTouchInfo touch; struct SetupSystemInfo system; struct SetupInternalInfo internal; + struct SetupDebugInfo debug; + struct OptionInfo options; }; @@ -1362,7 +1407,7 @@ void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)); +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxCustomArtworkInfo(); void InitGfxOtherSettings(); @@ -1380,16 +1425,17 @@ void CloseVideoDisplay(void); void InitVideoBuffer(int, int, int, boolean); Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); -void ReCreateBitmap(Bitmap **, int, int, int); +void ReCreateBitmap(Bitmap **, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int); -void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, +void FadeRectangle(int, int, int, int, int, int, int, void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel); void ClearRectangle(Bitmap *, int, int, int, int); void ClearRectangleOnBackground(Bitmap *, int, int, int, int); void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +boolean DrawingDeactivated(int, int, int, int); boolean DrawingOnBackground(int, int); boolean DrawingAreaChanged(); void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); @@ -1407,6 +1453,8 @@ Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int); void KeyboardAutoRepeatOn(void); void KeyboardAutoRepeatOff(void); boolean SetVideoMode(boolean); +void SetVideoFrameDelay(unsigned int); +unsigned int GetVideoFrameDelay(); boolean ChangeVideoModeIfNeeded(boolean); Bitmap *LoadImage(char *);