X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=065d8836a86ecdc0d6d5af95cd95849d9b09fcef;hp=11c88762ff96f9fbd2dd275050b57fd1bbe25d9d;hb=ae6637c6b1ac75a5c43c856d47b79f0b096a9ac6;hpb=746d91a67b5059c607e8e6bd0453e6e0738ffe45 diff --git a/src/libgame/system.h b/src/libgame/system.h index 11c88762..065d8836 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -111,7 +111,9 @@ #define API_SERVER_METHOD "POST" #define API_SERVER_URI_ADD "/api/scores/add" #define API_SERVER_URI_GET "/api/scores/get" +#define API_SERVER_URI_GETTAPE "/api/scores/gettape" #define API_SERVER_URI_RENAME "/api/players/rename" +#define API_SERVER_URI_RESETUUID "/api/players/resetuuid" #if defined(TESTING) #undef API_SERVER_HOSTNAME @@ -146,7 +148,7 @@ #define USE_TOUCH_INPUT_OVERLAY #define USE_COMPLETE_DISPLAY #define HAS_SCREEN_KEYBOARD -#define SCREEN_KEYBOARD_POS(h) ((h) / 2) +#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100) #endif // values for drag-and-drop support (some parts not added before SDL 2.0.5) @@ -174,6 +176,8 @@ // default shortcut keys #define DEFAULT_KEY_SAVE_GAME KSYM_F1 #define DEFAULT_KEY_LOAD_GAME KSYM_F2 +#define DEFAULT_KEY_RESTART_GAME KSYM_F3 +#define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6 @@ -368,6 +372,8 @@ #define ANIM_STATIC_PANEL (1 << 13) #define ANIM_ALL (1 << 14) #define ANIM_ONCE (1 << 15) +#define ANIM_TILED (1 << 16) +#define ANIM_RANDOM_STATIC (1 << 17) #define ANIM_DEFAULT ANIM_LOOP @@ -649,10 +655,14 @@ #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" #define DOCS_DIRECTORY "docs" +#define ELEMENTS_DIRECTORY "elements" +#define CREDITS_DIRECTORY "credits" +#define PROGRAM_INFO_DIRECTORY "program" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" #define USERS_DIRECTORY "users" +#define PERSISTENT_DIRECTORY "/persistent" #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" @@ -685,6 +695,7 @@ #define MUSICINFO_FILENAME "musicinfo.conf" #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache" #define LEVELTEMPLATE_FILENAME "template.level" +#define UPLOADED_FILENAME ".uploaded" #define LEVELFILE_EXTENSION "level" #define TAPEFILE_EXTENSION "tape" #define SCOREFILE_EXTENSION "score" @@ -785,9 +796,10 @@ #define TREE_TYPE_LEVEL_DIR 3 #define TREE_TYPE_LEVEL_NR 4 #define TREE_TYPE_PLAYER_NAME 5 +#define TREE_TYPE_SCORE_ENTRY 6 #define NUM_BASE_TREE_TYPES 4 -#define NUM_TREE_TYPES 6 +#define NUM_TREE_TYPES 7 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \ (type) == TREE_TYPE_SOUNDS_DIR || \ @@ -801,12 +813,16 @@ #define INFOTEXT_LEVEL_DIR "Level Sets" #define INFOTEXT_LEVEL_NR "Levels" #define INFOTEXT_PLAYER_NAME "Players & Teams" +#define INFOTEXT_SCORE_ENTRY "Hall of Fame" #define BACKLINK_TEXT_MAIN ".. (main menu)" #define BACKLINK_TEXT_SETUP ".. (setup menu)" #define BACKLINK_TEXT_PARENT ".. (parent directory)" +#define BACKLINK_TEXT_BACK "back" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \ +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ + INFOTEXT_SCORE_ENTRY : \ + (t) == TREE_TYPE_PLAYER_NAME ? \ INFOTEXT_PLAYER_NAME : \ (t) == TREE_TYPE_LEVEL_NR ? \ INFOTEXT_LEVEL_NR : \ @@ -820,7 +836,9 @@ INFOTEXT_MUSIC_DIR : \ INFOTEXT_UNDEFINED) -#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ +#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ + BACKLINK_TEXT_BACK : \ + (t) == TREE_TYPE_LEVEL_DIR ? \ BACKLINK_TEXT_MAIN : \ BACKLINK_TEXT_SETUP) @@ -981,7 +999,12 @@ #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ - gfx.draw_busy_anim_function(); \ + gfx.draw_busy_anim_function(TRUE); \ +} +#define UPDATE_BUSY_STATE_NOT_LOADING() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(FALSE); \ } @@ -1203,7 +1226,7 @@ struct GfxInfo int anim_random_frame; - void (*draw_busy_anim_function)(void); + void (*draw_busy_anim_function)(boolean); void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); void (*draw_tile_cursor_function)(int); @@ -1351,6 +1374,7 @@ struct SetupEditorCascadeInfo boolean el_steel_chars; boolean el_ce; boolean el_ge; + boolean el_es; boolean el_ref; boolean el_user; boolean el_dynamic; @@ -1360,6 +1384,8 @@ struct SetupShortcutInfo { Key save_game; Key load_game; + Key restart_game; + Key pause_before_end; Key toggle_pause; Key focus_player[MAX_PLAYERS]; @@ -1430,6 +1456,15 @@ struct SetupInternalInfo boolean menu_shortcuts; boolean menu_exit; boolean menu_save_and_exit; + + boolean info_title; + boolean info_elements; + boolean info_music; + boolean info_credits; + boolean info_program; + boolean info_version; + boolean info_levelset; + boolean info_exit; }; struct SetupDebugInfo @@ -1447,6 +1482,7 @@ struct SetupInfo { char *player_name; char *player_uuid; + int player_version; boolean multiple_users; @@ -1462,6 +1498,7 @@ struct SetupInfo int engine_snapshot_memory; boolean fade_screens; boolean autorecord; + boolean auto_pause_on_start; boolean show_titlescreen; boolean quick_doors; boolean team_mode; @@ -1514,7 +1551,10 @@ struct SetupInfo char *api_server_hostname; char *api_server_password; boolean ask_for_uploading_tapes; + boolean ask_for_remaining_tapes; boolean provide_uploading_tapes; + boolean ask_for_using_api_server; + boolean has_remaining_tapes; struct SetupAutoSetupInfo auto_setup; struct SetupLevelSetupInfo level_setup; @@ -1583,10 +1623,14 @@ struct TreeInfo char *special_flags; // flags for special actions performed on level file + char *empty_level_name; // name pattern if level title is "nameless level" + boolean force_level_name; // force also renaming non-nameless level titles + int levels; // number of levels in level series int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated) int sort_priority; // sort levels by 'sort_priority' and then by name + int pos; // custom position information of node in tree boolean latest_engine;// force level set to use the latest game engine @@ -1905,7 +1949,7 @@ void InitGfxDoor3Info(int, int, int, int); void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); -void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)); void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int)); @@ -2005,6 +2049,7 @@ KeyMod GetKeyModStateFromEvents(void); void StartTextInput(int, int, int, int); void StopTextInput(void); void PushUserEvent(int, int, int); +boolean PendingEscapeKeyEvent(void); void InitJoysticks(void); boolean ReadJoystick(int, int *, int *, boolean *, boolean *);