X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=df401b5a57a6ebea20d8f539f6eedff4be5076b9;hp=aa344da58d9af83e1f5f04e31d72f8364a3c99f8;hb=6c674ccdd458314ced75459649c6acf1489b6056;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181 diff --git a/src/libgame/system.c b/src/libgame/system.c index aa344da5..df401b5a 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -44,23 +44,18 @@ int level_nr; struct LevelStats level_stats[MAX_LEVELS]; -Display *display = NULL; -Visual *visual = NULL; -int screen = 0; -Colormap cmap = None; - DrawWindow *window = NULL; DrawBuffer *backbuffer = NULL; DrawBuffer *drawto = NULL; int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; +int wheel_steps = DEFAULT_WHEEL_STEPS; #if defined(TARGET_SDL2) boolean keyrepeat_status = TRUE; #endif int redraw_mask = REDRAW_NONE; -int redraw_tiles = 0; int FrameCounter = 0; @@ -69,24 +64,24 @@ int FrameCounter = 0; /* init/close functions */ /* ========================================================================= */ -void InitProgramInfo(char *argv0, - char *userdata_subdir, char *userdata_subdir_unix, +void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir, char *program_title, char *icon_title, - char *sdl_icon_filename, char *cookie_prefix, + char *icon_filename, char *cookie_prefix, int program_version) { program.command_basepath = getBasePath(argv0); program.command_basename = getBaseName(argv0); + program.config_filename = config_filename; + program.userdata_subdir = userdata_subdir; - program.userdata_subdir_unix = userdata_subdir_unix; program.userdata_path = getUserGameDataDir(); program.program_title = program_title; program.window_title = "(undefined)"; program.icon_title = icon_title; - program.sdl_icon_filename = sdl_icon_filename; + program.icon_filename = icon_filename; program.cookie_prefix = cookie_prefix; @@ -96,8 +91,10 @@ void InitProgramInfo(char *argv0, program.version_build = VERSION_BUILD(program_version); program.version_ident = program_version; - program.error_filename = getErrorFilename(ERROR_BASENAME); - program.error_file = stderr; + program.log_filename[LOG_OUT_ID] = getLogFilename(LOG_OUT_BASENAME); + program.log_filename[LOG_ERR_ID] = getLogFilename(LOG_ERR_BASENAME); + program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout; + program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr; } void SetWindowTitle() @@ -122,7 +119,7 @@ void InitExitFunction(void (*exit_function)(int)) program.exit_function = exit_function; /* set signal handlers to custom exit function */ - signal(SIGINT, exit_function); + // signal(SIGINT, exit_function); signal(SIGTERM, exit_function); /* set exit function to automatically cleanup SDL stuff after exit() */ @@ -134,11 +131,7 @@ void InitPlatformDependentStuff(void) // this is initialized in GetOptions(), but may already be used before options.verbose = TRUE; -#if defined(PLATFORM_MACOSX) - updateUserGameDataDir(); -#endif - - openErrorFile(); + OpenLogFiles(); #if defined(TARGET_SDL2) int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE; @@ -154,9 +147,7 @@ void InitPlatformDependentStuff(void) void ClosePlatformDependentStuff(void) { -#if defined(PLATFORM_WIN32) - closeErrorFile(); -#endif + CloseLogFiles(); } void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize, @@ -211,12 +202,26 @@ void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize) void InitGfxWindowInfo(int win_xsize, int win_ysize) { + if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize) + { + ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize); + +#if defined(TARGET_SDL2) + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize); +#endif + + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + } + gfx.win_xsize = win_xsize; gfx.win_ysize = win_ysize; gfx.background_bitmap_mask = REDRAW_NONE; - - ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -241,6 +246,16 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) +{ + gfx.draw_global_anim_function = draw_global_anim_function; +} + +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)) +{ + gfx.draw_global_border_function = draw_global_border_function; +} + void InitGfxCustomArtworkInfo() { gfx.override_level_graphics = FALSE; @@ -250,6 +265,11 @@ void InitGfxCustomArtworkInfo() gfx.draw_init_text = TRUE; } +void InitGfxOtherSettings() +{ + gfx.cursor_mode = CURSOR_DEFAULT; +} + void SetDrawDeactivationMask(int draw_deactivation_mask) { gfx.draw_deactivation_mask = draw_deactivation_mask; @@ -316,9 +336,12 @@ inline static int GetRealDepth(int depth) } inline static void sysFillRectangle(Bitmap *bitmap, int x, int y, - int width, int height, Pixel color) + int width, int height, Pixel color) { SDLFillRectangle(bitmap, x, y, width, height, color); + + if (bitmap == backbuffer) + SetRedrawMaskFromArea(x, y, width, height); } inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, @@ -327,6 +350,9 @@ inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, { SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height, dst_x, dst_y, mask_mode); + + if (dst_bitmap == backbuffer) + SetRedrawMaskFromArea(dst_x, dst_y, width, height); } void LimitScreenUpdates(boolean enable) @@ -357,7 +383,14 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; - SDLInitVideoBuffer(&backbuffer, &window, fullscreen); + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + + video.shifted_up = FALSE; + + SDLInitVideoBuffer(fullscreen); + + video.initialized = TRUE; drawto = backbuffer; } @@ -396,7 +429,7 @@ void FreeBitmap(Bitmap *bitmap) Bitmap *CreateBitmapStruct(void) { - return checked_calloc(sizeof(struct SDLSurfaceInfo)); + return checked_calloc(sizeof(Bitmap)); } Bitmap *CreateBitmap(int width, int height, int depth) @@ -414,9 +447,9 @@ Bitmap *CreateBitmap(int width, int height, int depth) return new_bitmap; } -void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) +void ReCreateBitmap(Bitmap **bitmap, int width, int height) { - Bitmap *new_bitmap = CreateBitmap(width, height, depth); + Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH); if (*bitmap == NULL) { @@ -433,6 +466,28 @@ void CloseWindow(DrawWindow *window) { } +void SetRedrawMaskFromArea(int x, int y, int width, int height) +{ + int x1 = x; + int y1 = y; + int x2 = x + width - 1; + int y2 = y + height - 1; + + if (width == 0 || height == 0) + return; + + if (IN_GFX_FIELD_FULL(x1, y1) && IN_GFX_FIELD_FULL(x2, y2)) + redraw_mask |= REDRAW_FIELD; + else if (IN_GFX_DOOR_1(x1, y1) && IN_GFX_DOOR_1(x2, y2)) + redraw_mask |= REDRAW_DOOR_1; + else if (IN_GFX_DOOR_2(x1, y1) && IN_GFX_DOOR_2(x2, y2)) + redraw_mask |= REDRAW_DOOR_2; + else if (IN_GFX_DOOR_3(x1, y1) && IN_GFX_DOOR_3(x2, y2)) + redraw_mask |= REDRAW_DOOR_3; + else + redraw_mask = REDRAW_ALL; +} + inline static boolean CheckDrawingArea(int x, int y, int width, int height, int draw_mask) { @@ -622,7 +677,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -630,7 +685,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -660,14 +715,6 @@ void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y, ClearRectangle(bitmap, x, y, width, height); } -void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap) -{ -} - -void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y) -{ -} - void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y) @@ -690,8 +737,6 @@ void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); /* draw foreground */ - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, dst_bitmap, src_x, src_y, width, height, dst_x, dst_y); } @@ -700,6 +745,56 @@ void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); } +void BlitTexture(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_OPAQUE); +} + +void BlitTextureMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_MASKED); +} + +void BlitToScreen(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); +} + +void BlitToScreenMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); +} + void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { @@ -774,16 +869,6 @@ Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color) return GetPixelFromRGB(bitmap, color_r, color_g, color_b); } -/* execute all pending screen drawing operations */ -void FlushDisplay(void) -{ -} - -/* execute and wait for all pending screen drawing operations */ -void SyncDisplay(void) -{ -} - void KeyboardAutoRepeatOn(void) { #if defined(TARGET_SDL2) @@ -805,14 +890,19 @@ void KeyboardAutoRepeatOff(void) #endif } -boolean PointerInWindow(DrawWindow *window) +boolean SetVideoMode(boolean fullscreen) +{ + return SDLSetVideoMode(fullscreen); +} + +void SetVideoFrameDelay(unsigned int frame_delay_value) { - return TRUE; + video.frame_delay_value = frame_delay_value; } -boolean SetVideoMode(boolean fullscreen) +unsigned int GetVideoFrameDelay() { - return SDLSetVideoMode(&backbuffer, fullscreen); + return video.frame_delay_value; } boolean ChangeVideoModeIfNeeded(boolean fullscreen) @@ -845,7 +935,7 @@ Bitmap *LoadCustomImage(char *basename) Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename); if ((new_bitmap = LoadImage(filename)) == NULL) - Error(ERR_EXIT, "LoadImage() failed: %s", GetError()); + Error(ERR_EXIT, "LoadImage('%s') failed: %s", basename, GetError()); return new_bitmap; } @@ -872,7 +962,7 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) if ((new_bitmap = LoadImage(filename)) == NULL) { - Error(ERR_WARN, "LoadImage() failed: %s", GetError()); + Error(ERR_WARN, "LoadImage('%s') failed: %s", basename, GetError()); return; } @@ -889,18 +979,41 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) free(new_bitmap); } -Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) +static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) { - Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); + return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); +} - return dst_bitmap; +void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) +{ + if (bitmaps[IMG_BITMAP_CUSTOM]) + { + FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]); + + bitmaps[IMG_BITMAP_CUSTOM] = NULL; + } + + if (gfx.game_tile_size == gfx.standard_tile_size) + { + bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD]; + + return; + } + + Bitmap *bitmap = bitmaps[IMG_BITMAP_STANDARD]; + int width = bitmap->width * gfx.game_tile_size / gfx.standard_tile_size;; + int height = bitmap->height * gfx.game_tile_size / gfx.standard_tile_size;; + + Bitmap *bitmap_new = ZoomBitmap(bitmap, width, height); + + bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new; + bitmaps[IMG_BITMAP_GAME] = bitmap_new; } -static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, +static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, int tile_size, boolean create_small_bitmaps) { - Bitmap swap_bitmap; - Bitmap *new_bitmap; + Bitmap *old_bitmap = bitmaps[IMG_BITMAP_STANDARD]; Bitmap *tmp_bitmap_final = NULL; Bitmap *tmp_bitmap_0 = NULL; Bitmap *tmp_bitmap_1 = NULL; @@ -918,7 +1031,7 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, int width_16, height_16; int width_32, height_32; int old_width, old_height; - int new_width, new_height; + int i; print_timestamp_init("CreateScaledBitmaps"); @@ -980,10 +1093,7 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, UPDATE_BUSY_STATE(); } - } - if (create_small_bitmaps) - { /* calculate new image dimensions for small images */ width_2 = width_1 / 2; height_2 = height_1 / 2; @@ -1035,118 +1145,60 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_32, height_32); UPDATE_BUSY_STATE(); - } - if (create_small_bitmaps) - { - new_width = width_1; - new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */ + bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1; + bitmaps[IMG_BITMAP_16x16] = tmp_bitmap_2; + bitmaps[IMG_BITMAP_8x8] = tmp_bitmap_4; + bitmaps[IMG_BITMAP_4x4] = tmp_bitmap_8; + bitmaps[IMG_BITMAP_2x2] = tmp_bitmap_16; + bitmaps[IMG_BITMAP_1x1] = tmp_bitmap_32; if (width_0 != width_1) - { - new_width += width_0; - new_height = MAX(new_height, height_0); - } - - new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH); - - if (width_0 != width_1) - BlitBitmap(tmp_bitmap_0, new_bitmap, 0, 0, width_0, height_0, width_1, 0); - - BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0); - BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2, - 0, height_1); - BlitBitmap(tmp_bitmap_4, new_bitmap, 0, 0, width_1 / 4, height_1 / 4, - width_1 / 2, height_1); - BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8, - 3 * width_1 / 4, height_1); - BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16, - 7 * width_1 / 8, height_1); - BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32, - 15 * width_1 / 16, height_1); - - UPDATE_BUSY_STATE(); - } - else - { - new_width = width_1; - new_height = height_1; - - new_bitmap = tmp_bitmap_1; /* directly use tmp_bitmap_1 as new bitmap */ - } + bitmaps[IMG_BITMAP_CUSTOM] = tmp_bitmap_0; - if (create_small_bitmaps) - { - /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */ - - if (tmp_bitmap_final != old_bitmap) - FreeBitmap(tmp_bitmap_final); - - if (tmp_bitmap_0 != old_bitmap && - tmp_bitmap_0 != tmp_bitmap_final) - FreeBitmap(tmp_bitmap_0); - - if (tmp_bitmap_1 != old_bitmap && - tmp_bitmap_1 != tmp_bitmap_final && - tmp_bitmap_1 != tmp_bitmap_0) - FreeBitmap(tmp_bitmap_1); - - if (tmp_bitmap_2 != old_bitmap) - FreeBitmap(tmp_bitmap_2); - - if (tmp_bitmap_4 != old_bitmap) - FreeBitmap(tmp_bitmap_4); + if (bitmaps[IMG_BITMAP_CUSTOM]) + bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_CUSTOM]; + else + bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD]; - if (tmp_bitmap_8 != old_bitmap) - FreeBitmap(tmp_bitmap_8); + boolean free_old_bitmap = TRUE; - if (tmp_bitmap_16 != old_bitmap) - FreeBitmap(tmp_bitmap_16); + for (i = 0; i < NUM_IMG_BITMAPS; i++) + if (bitmaps[i] == old_bitmap) + free_old_bitmap = FALSE; - if (tmp_bitmap_32 != old_bitmap) - FreeBitmap(tmp_bitmap_32); + if (free_old_bitmap) + FreeBitmap(old_bitmap); } - - /* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */ - swap_bitmap.surface = old_bitmap->surface; - old_bitmap->surface = new_bitmap->surface; - new_bitmap->surface = swap_bitmap.surface; - - old_bitmap->width = new_bitmap->width; - old_bitmap->height = new_bitmap->height; - - /* this replaces all blit masks created when loading -- maybe optimize this */ + else { - SDL_Surface *old_surface = old_bitmap->surface; - - if (old_bitmap->surface_masked) - SDL_FreeSurface(old_bitmap->surface_masked); - - SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL, - SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00)); - - if ((old_bitmap->surface_masked = SDLGetNativeSurface(old_surface)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed"); - - SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0); + bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1; } UPDATE_BUSY_STATE(); - FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */ - print_timestamp_done("CreateScaledBitmaps"); } -void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor, +void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor, int tile_size) { - CreateScaledBitmaps(old_bitmap, zoom_factor, tile_size, TRUE); + CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE); +} + +void CreateBitmapTextures(Bitmap **bitmaps) +{ + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); } -void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor) +void FreeBitmapTextures(Bitmap **bitmaps) { - CreateScaledBitmaps(old_bitmap, zoom_factor, 0, FALSE); + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + +void ScaleBitmap(Bitmap **bitmaps, int zoom_factor) +{ + CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE); } @@ -1294,6 +1346,8 @@ void SetMouseCursor(int mode) mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); SDLSetMouseCursor(cursor_new); + + gfx.cursor_mode = mode; } @@ -1459,6 +1513,29 @@ KeyMod GetKeyModStateFromEvents() return HandleKeyModState(KSYM_UNDEFINED, 0); } +void StartTextInput(int x, int y) +{ +#if defined(TARGET_SDL2) + SDL_StartTextInput(); + +#if defined(HAS_SCREEN_KEYBOARD) + if (y > video.height / 2) + video.shifted_up = TRUE; +#endif +#endif +} + +void StopTextInput() +{ +#if defined(TARGET_SDL2) + SDL_StopTextInput(); + +#if defined(HAS_SCREEN_KEYBOARD) + video.shifted_up = FALSE; +#endif +#endif +} + boolean CheckCloseWindowEvent(ClientMessageEvent *event) { if (event->type != EVENT_CLIENTMESSAGE)