X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=64f67a179593cbd844576d746892c5a9fc17d489;hp=2efe6dd991da2d4c8d380aca2f2ddcbc2dd9d4e8;hb=30eb586d06bc4d1ee7388dced1c20e530292aa93;hpb=f89a490028c36509216b97a96b779b779c2065c9 diff --git a/src/libgame/system.c b/src/libgame/system.c index 2efe6dd9..64f67a17 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -29,10 +29,13 @@ /* ========================================================================= */ struct ProgramInfo program; +struct NetworkInfo network; struct OptionInfo options; struct VideoSystemInfo video; struct AudioSystemInfo audio; struct GfxInfo gfx; +struct TileCursorInfo tile_cursor; +struct OverlayInfo overlay; struct ArtworkInfo artwork; struct JoystickInfo joystick; struct SetupInfo setup; @@ -42,6 +45,7 @@ LevelDirTree *leveldir_first = NULL; LevelDirTree *leveldir_current = NULL; int level_nr; +struct LevelSetInfo levelset; struct LevelStats level_stats[MAX_LEVELS]; DrawWindow *window = NULL; @@ -50,6 +54,7 @@ DrawBuffer *drawto = NULL; int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; +int wheel_steps = DEFAULT_WHEEL_STEPS; #if defined(TARGET_SDL2) boolean keyrepeat_status = TRUE; #endif @@ -63,11 +68,10 @@ int FrameCounter = 0; /* init/close functions */ /* ========================================================================= */ -void InitProgramInfo(char *argv0, char *config_filename, - char *userdata_subdir, char *userdata_subdir_unix, +void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir, char *program_title, char *icon_title, char *icon_filename, char *cookie_prefix, - int program_version) + char *program_version_string, int program_version) { program.command_basepath = getBasePath(argv0); program.command_basename = getBaseName(argv0); @@ -75,7 +79,6 @@ void InitProgramInfo(char *argv0, char *config_filename, program.config_filename = config_filename; program.userdata_subdir = userdata_subdir; - program.userdata_subdir_unix = userdata_subdir_unix; program.userdata_path = getUserGameDataDir(); program.program_title = program_title; @@ -86,19 +89,61 @@ void InitProgramInfo(char *argv0, char *config_filename, program.cookie_prefix = cookie_prefix; + program.version_super = VERSION_SUPER(program_version); program.version_major = VERSION_MAJOR(program_version); program.version_minor = VERSION_MINOR(program_version); program.version_patch = VERSION_PATCH(program_version); - program.version_build = VERSION_BUILD(program_version); program.version_ident = program_version; + program.version_string = program_version_string; + program.log_filename[LOG_OUT_ID] = getLogFilename(LOG_OUT_BASENAME); program.log_filename[LOG_ERR_ID] = getLogFilename(LOG_ERR_BASENAME); program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout; program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr; + + program.headless = FALSE; } -void SetWindowTitle() +void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly, + char *server_host, int server_port) +{ + network.enabled = enabled; + network.connected = connected; + network.serveronly = serveronly; + + network.server_host = server_host; + network.server_port = server_port; +} + +void InitScoresInfo(void) +{ + char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY); + + program.global_scores = directoryExists(global_scores_dir); + program.many_scores_per_name = !program.global_scores; + +#if 0 + if (options.debug) + { + if (program.global_scores) + { + Error(ERR_DEBUG, "Using global, multi-user scores directory '%s'.", + global_scores_dir); + Error(ERR_DEBUG, "Remove to enable single-user scores directory."); + Error(ERR_DEBUG, "(This enables multipe score entries per user.)"); + } + else + { + Error(ERR_DEBUG, "Using private, single-user scores directory."); + } + } +#endif + + free(global_scores_dir); +} + +void SetWindowTitle(void) { program.window_title = program.window_title_function(); @@ -120,7 +165,7 @@ void InitExitFunction(void (*exit_function)(int)) program.exit_function = exit_function; /* set signal handlers to custom exit function */ - signal(SIGINT, exit_function); + // signal(SIGINT, exit_function); signal(SIGTERM, exit_function); /* set exit function to automatically cleanup SDL stuff after exit() */ @@ -132,10 +177,6 @@ void InitPlatformDependentStuff(void) // this is initialized in GetOptions(), but may already be used before options.verbose = TRUE; -#if defined(PLATFORM_MACOSX) - updateUserGameDataDir(); -#endif - OpenLogFiles(); #if defined(TARGET_SDL2) @@ -207,12 +248,26 @@ void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize) void InitGfxWindowInfo(int win_xsize, int win_ysize) { + if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize) + { + ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize); + +#if defined(TARGET_SDL2) + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize); +#endif + + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + } + gfx.win_xsize = win_xsize; gfx.win_ysize = win_ysize; gfx.background_bitmap_mask = REDRAW_NONE; - - ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -237,7 +292,22 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } -void InitGfxCustomArtworkInfo() +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) +{ + gfx.draw_global_anim_function = draw_global_anim_function; +} + +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)) +{ + gfx.draw_global_border_function = draw_global_border_function; +} + +void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int)) +{ + gfx.draw_tile_cursor_function = draw_tile_cursor_function; +} + +void InitGfxCustomArtworkInfo(void) { gfx.override_level_graphics = FALSE; gfx.override_level_sounds = FALSE; @@ -246,22 +316,136 @@ void InitGfxCustomArtworkInfo() gfx.draw_init_text = TRUE; } -void InitGfxOtherSettings() +void InitGfxOtherSettings(void) { gfx.cursor_mode = CURSOR_DEFAULT; } +void InitTileCursorInfo(void) +{ + tile_cursor.enabled = FALSE; + tile_cursor.active = FALSE; + tile_cursor.moving = FALSE; + + tile_cursor.xpos = 0; + tile_cursor.ypos = 0; + tile_cursor.x = 0; + tile_cursor.y = 0; + tile_cursor.target_x = 0; + tile_cursor.target_y = 0; + + tile_cursor.sx = 0; + tile_cursor.sy = 0; +} + +void InitOverlayInfo(void) +{ + int nr = GRID_ACTIVE_NR(); + int x, y; + + overlay.enabled = FALSE; + overlay.active = FALSE; + + overlay.show_grid = FALSE; + + overlay.grid_xsize = setup.touch.grid_xsize[nr]; + overlay.grid_ysize = setup.touch.grid_ysize[nr]; + + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y]; + + overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE; + overlay.grid_button_action = JOY_NO_ACTION; + +#if defined(USE_TOUCH_INPUT_OVERLAY) + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + overlay.enabled = TRUE; +#endif +} + +void SetTileCursorEnabled(boolean enabled) +{ + tile_cursor.enabled = enabled; +} + +void SetTileCursorActive(boolean active) +{ + tile_cursor.active = active; +} + +void SetTileCursorTargetXY(int x, int y) +{ + // delayed placement of tile selection cursor at target position + // (tile cursor will be moved to target position step by step) + + tile_cursor.xpos = x; + tile_cursor.ypos = y; + tile_cursor.target_x = tile_cursor.sx + x * gfx.game_tile_size; + tile_cursor.target_y = tile_cursor.sy + y * gfx.game_tile_size; + + tile_cursor.moving = TRUE; +} + +void SetTileCursorXY(int x, int y) +{ + // immediate placement of tile selection cursor at target position + + SetTileCursorTargetXY(x, y); + + tile_cursor.x = tile_cursor.target_x; + tile_cursor.y = tile_cursor.target_y; + + tile_cursor.moving = FALSE; +} + +void SetTileCursorSXSY(int sx, int sy) +{ + tile_cursor.sx = sx; + tile_cursor.sy = sy; +} + +void SetOverlayEnabled(boolean enabled) +{ + overlay.enabled = enabled; +} + +void SetOverlayActive(boolean active) +{ + overlay.active = active; +} + +void SetOverlayShowGrid(boolean show_grid) +{ + overlay.show_grid = show_grid; + + SetOverlayActive(show_grid); + + if (show_grid) + SetOverlayEnabled(TRUE); +} + +boolean GetOverlayActive(void) +{ + return overlay.active; +} + void SetDrawDeactivationMask(int draw_deactivation_mask) { gfx.draw_deactivation_mask = draw_deactivation_mask; } +int GetDrawDeactivationMask(void) +{ + return gfx.draw_deactivation_mask; +} + void SetDrawBackgroundMask(int draw_background_mask) { gfx.draw_background_mask = draw_background_mask; } -void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) +static void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) { if (background_bitmap_tile != NULL) gfx.background_bitmap_mask |= mask; @@ -341,9 +525,20 @@ void LimitScreenUpdates(boolean enable) SDLLimitScreenUpdates(enable); } +void InitVideoDefaults(void) +{ + video.default_depth = 32; +} + void InitVideoDisplay(void) { + if (program.headless) + return; + SDLInitVideoDisplay(); +#if defined(TARGET_SDL2) + SDLSetDisplaySize(); +#endif } void CloseVideoDisplay(void) @@ -359,14 +554,28 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.height = height; video.depth = GetRealDepth(depth); + video.screen_width = width; + video.screen_height = height; + video.screen_xoffset = 0; + video.screen_yoffset = 0; + video.fullscreen_available = FULLSCREEN_STATUS; video.fullscreen_enabled = FALSE; video.window_scaling_available = WINDOW_SCALING_STATUS; - SDLInitVideoBuffer(&backbuffer, &window, fullscreen); + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + + video.shifted_up = FALSE; + video.shifted_up_pos = 0; + video.shifted_up_pos_last = 0; + video.shifted_up_delay = 0; + video.shifted_up_delay_value = ONE_SECOND_DELAY / 4; + + SDLInitVideoBuffer(fullscreen); - video.initialized = TRUE; + video.initialized = !program.headless; drawto = backbuffer; } @@ -405,7 +614,7 @@ void FreeBitmap(Bitmap *bitmap) Bitmap *CreateBitmapStruct(void) { - return checked_calloc(sizeof(struct SDLSurfaceInfo)); + return checked_calloc(sizeof(Bitmap)); } Bitmap *CreateBitmap(int width, int height, int depth) @@ -423,9 +632,21 @@ Bitmap *CreateBitmap(int width, int height, int depth) return new_bitmap; } -void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) +void ReCreateBitmap(Bitmap **bitmap, int width, int height) { - Bitmap *new_bitmap = CreateBitmap(width, height, depth); + if (*bitmap != NULL) + { + /* if new bitmap size fits into old one, no need to re-create it */ + if (width <= (*bitmap)->width && + height <= (*bitmap)->height) + return; + + /* else adjust size so that old and new bitmap size fit into it */ + width = MAX(width, (*bitmap)->width); + height = MAX(height, (*bitmap)->height); + } + + Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH); if (*bitmap == NULL) { @@ -438,9 +659,11 @@ void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) } } -void CloseWindow(DrawWindow *window) +#if 0 +static void CloseWindow(DrawWindow *window) { } +#endif void SetRedrawMaskFromArea(int x, int y, int width, int height) { @@ -488,6 +711,17 @@ inline static boolean CheckDrawingArea(int x, int y, int width, int height, return FALSE; } +boolean DrawingDeactivatedField(void) +{ + if (program.headless) + return TRUE; + + if (gfx.draw_deactivation_mask & REDRAW_FIELD) + return TRUE; + + return FALSE; +} + boolean DrawingDeactivated(int x, int y, int width, int height) { return CheckDrawingArea(x, y, width, height, gfx.draw_deactivation_mask); @@ -559,6 +793,9 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, int dst_x_unclipped = dst_x; int dst_y_unclipped = dst_y; + if (program.headless) + return; + if (src_bitmap == NULL || dst_bitmap == NULL) return; @@ -653,7 +890,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -661,7 +898,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -721,6 +958,56 @@ void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); } +void BlitTexture(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_OPAQUE); +} + +void BlitTextureMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_MASKED); +} + +void BlitToScreen(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); +} + +void BlitToScreenMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); +} + void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { @@ -733,11 +1020,14 @@ void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y, SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL); } -void DrawLine(Bitmap *bitmap, int from_x, int from_y, - int to_x, int to_y, Pixel pixel, int line_width) +static void DrawLine(Bitmap *bitmap, int from_x, int from_y, + int to_x, int to_y, Pixel pixel, int line_width) { int x, y; + if (program.headless) + return; + for (x = 0; x < line_width; x++) { for (y = 0; y < line_width; y++) @@ -773,6 +1063,9 @@ void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel) Pixel GetPixel(Bitmap *bitmap, int x, int y) { + if (program.headless) + return BLACK_PIXEL; + if (x < 0 || x >= bitmap->width || y < 0 || y >= bitmap->height) return BLACK_PIXEL; @@ -783,6 +1076,9 @@ Pixel GetPixel(Bitmap *bitmap, int x, int y) Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, unsigned int color_g, unsigned int color_b) { + if (program.headless) + return BLACK_PIXEL; + return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b); } @@ -818,7 +1114,17 @@ void KeyboardAutoRepeatOff(void) boolean SetVideoMode(boolean fullscreen) { - return SDLSetVideoMode(&backbuffer, fullscreen); + return SDLSetVideoMode(fullscreen); +} + +void SetVideoFrameDelay(unsigned int frame_delay_value) +{ + video.frame_delay_value = frame_delay_value; +} + +unsigned int GetVideoFrameDelay(void) +{ + return video.frame_delay_value; } boolean ChangeVideoModeIfNeeded(boolean fullscreen) @@ -851,7 +1157,7 @@ Bitmap *LoadCustomImage(char *basename) Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename); if ((new_bitmap = LoadImage(filename)) == NULL) - Error(ERR_EXIT, "LoadImage() failed: %s", GetError()); + Error(ERR_EXIT, "LoadImage('%s') failed: %s", basename, GetError()); return new_bitmap; } @@ -878,7 +1184,7 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) if ((new_bitmap = LoadImage(filename)) == NULL) { - Error(ERR_WARN, "LoadImage() failed: %s", GetError()); + Error(ERR_WARN, "LoadImage('%s') failed: %s", basename, GetError()); return; } @@ -895,30 +1201,9 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) free(new_bitmap); } -Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) -{ - Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); - - return dst_bitmap; -} - -static void SetMaskedBitmapSurface(Bitmap *bitmap) +static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) { - if (bitmap == NULL) - return; - - SDL_Surface *surface = bitmap->surface; - - if (bitmap->surface_masked) - SDL_FreeSurface(bitmap->surface_masked); - - SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, - SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); - - if ((bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed"); - - SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0); + return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); } void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) @@ -945,8 +1230,6 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new; bitmaps[IMG_BITMAP_GAME] = bitmap_new; - - SetMaskedBitmapSurface(bitmap_new); } static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, @@ -1107,19 +1390,19 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, free_old_bitmap = FALSE; if (free_old_bitmap) + { + /* copy image filename from old to new standard sized bitmap */ + bitmaps[IMG_BITMAP_STANDARD]->source_filename = + getStringCopy(old_bitmap->source_filename); + FreeBitmap(old_bitmap); + } } else { bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1; } - // create corresponding bitmaps for masked blitting - for (i = 0; i < NUM_IMG_BITMAPS; i++) - if (bitmaps[i] != NULL && - bitmaps[i] != old_bitmap) - SetMaskedBitmapSurface(bitmaps[i]); - UPDATE_BUSY_STATE(); print_timestamp_done("CreateScaledBitmaps"); @@ -1131,6 +1414,16 @@ void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor, CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE); } +void CreateBitmapTextures(Bitmap **bitmaps) +{ + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + +void FreeBitmapTextures(Bitmap **bitmaps) +{ + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + void ScaleBitmap(Bitmap **bitmaps, int zoom_factor) { CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE); @@ -1332,24 +1625,14 @@ void SetAudioMode(boolean enabled) /* event functions */ /* ========================================================================= */ -void InitEventFilter(EventFilter filter_function) -{ - /* set event filter to filter out certain events */ -#if defined(TARGET_SDL2) - SDL_SetEventFilter(filter_function, NULL); -#else - SDL_SetEventFilter(filter_function); -#endif -} - boolean PendingEvent(void) { return (SDL_PollEvent(NULL) ? TRUE : FALSE); } -void NextEvent(Event *event) +void WaitEvent(Event *event) { - SDLNextEvent(event); + SDLWaitEvent(event); } void PeekEvent(Event *event) @@ -1361,6 +1644,12 @@ void PeekEvent(Event *event) #endif } +void CheckQuitEvent(void) +{ + if (SDL_QuitRequested()) + program.exit_function(0); +} + Key GetEventKey(KeyEvent *event, boolean with_modifiers) { #if defined(TARGET_SDL2) @@ -1432,12 +1721,12 @@ KeyMod HandleKeyModState(Key key, int key_status) return current_modifiers; } -KeyMod GetKeyModState() +KeyMod GetKeyModState(void) { return (KeyMod)SDL_GetModState(); } -KeyMod GetKeyModStateFromEvents() +KeyMod GetKeyModStateFromEvents(void) { /* always use key modifier state as tracked from key events (this is needed if the modifier key event was injected into the event queue, but the key @@ -1448,6 +1737,38 @@ KeyMod GetKeyModStateFromEvents() return HandleKeyModState(KSYM_UNDEFINED, 0); } +void StartTextInput(int x, int y, int width, int height) +{ +#if defined(TARGET_SDL2) +#if defined(HAS_SCREEN_KEYBOARD) + SDL_StartTextInput(); + + if (y + height > SCREEN_KEYBOARD_POS(video.height)) + { + video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height); + video.shifted_up_delay = SDL_GetTicks(); + video.shifted_up = TRUE; + } +#endif +#endif +} + +void StopTextInput(void) +{ +#if defined(TARGET_SDL2) +#if defined(HAS_SCREEN_KEYBOARD) + SDL_StopTextInput(); + + if (video.shifted_up) + { + video.shifted_up_pos = 0; + video.shifted_up_delay = SDL_GetTicks(); + video.shifted_up = FALSE; + } +#endif +#endif +} + boolean CheckCloseWindowEvent(ClientMessageEvent *event) { if (event->type != EVENT_CLIENTMESSAGE) @@ -1461,7 +1782,7 @@ boolean CheckCloseWindowEvent(ClientMessageEvent *event) /* joystick functions */ /* ========================================================================= */ -void InitJoysticks() +void InitJoysticks(void) { int i; @@ -1472,7 +1793,7 @@ void InitJoysticks() /* always start with reliable default values */ joystick.status = JOYSTICK_NOT_AVAILABLE; for (i = 0; i < MAX_PLAYERS; i++) - joystick.fd[i] = -1; /* joystick device closed */ + joystick.nr[i] = -1; /* no joystick configured */ SDLInitJoysticks(); } @@ -1481,3 +1802,13 @@ boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) { return SDLReadJoystick(nr, x, y, b1, b2); } + +boolean CheckJoystickOpened(int nr) +{ + return SDLCheckJoystickOpened(nr); +} + +void ClearJoystickState(void) +{ + SDLClearJoystickState(); +}